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Fox (SSB)/Up special: Difference between revisions

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(New Page: {{ArticleIcons|ssb=y}} ==Overview== thumb|Hitbox of Fox's up special in ''Smash 64''. The special move's name is '''Fire Fox''', where F...)
 
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{{ArticleIcons|ssb=y}}
{{ArticleIcons|ssb=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros.]]''|the move itself|Fire Fox}}


==Overview==
==Overview==
[[File:Fox Up Special Hitbox Smash 64.gif|thumb|Hitbox of Fox's up special in ''Smash 64''.]]
[[File:Fox Up Special Hitbox Smash 64.gif|thumb|Hitbox of Fox's up special in ''Smash 64''.]]
The special move's name is '''[[Fire Fox]]''', where Fox charges with fire, then propel himself in a direction chosen by the Control stick with a fiery blast. The move does 16% damage and decent knockback. Fire Fox's main usage is for Fox's recovery, which covers at least some decent distance and along with Fox's high [[air speed]] (third only behind {{SSB|Yoshi}} and {{SSB|Pikachu}}), he can recover some good distance in total. It is interesting to note that in the original ''[[Super Smash Bros.]]'', Fox does not cover himself in fire when he charges in a direction, and when he's charging, he also does not charge with flames around him unlike its squeals.
The special move's name is '''[[Fire Fox]]''', in which Fox charges, then propels himself in a direction (angled via the [[control stick]]) with a fiery blast, dealing moderate to decent knockback (though it isn't a reliable KO move). The move does 16% damage. Fire Fox's main usage is for Fox's recovery, which covers at least some decent distance, and along with Fox's high [[air speed]] (third highest in the game only behind {{SSB|Yoshi}} and {{SSB|Pikachu}}), he can recover some good distance in total, though due to the move's linear nature, it is easy to [[read]] his recovery. Additionally, Fox is vulnerable during the charging of the move, making him easy to hit with a [[meteor smash]] or another powerful [[edgeguarding]] move. With the right timing, it is even possible to hit him while moving.
 
In the original ''[[Super Smash Bros.]]'', Fox does not cover himself in fire when he charges, unlike its sequels (also, he appears to be pulled down by gravity at a reduced rate during the charging). The move also cannot damage opponents during the charging, similar to [[Falco]]'s [[Fire Bird]] in ''[[Super Smash Bros. Melee]]''.
 
==Hitboxes==
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=16%
|sd=5
|angle=80
|bk=60
|ks=60
|fkv=0
|r=90
|bn=12
|effect=Flame
|sfx=Kick
|slvl=L
}}
|}
 
==Timing==
{|class="wikitable"
!Invincible (NTSC-J only)
|29-42
|-
!Hitbox
|43-72
|-
!Animation length
|93
|}
 
{{FrameStripStart}}
|Hitbox {{FrameStrip|t=Lag|c=42}}{{FrameStrip|t=Hitbox|c=30}}{{FrameStrip|t=Lag|c=21}}
|-
|Hurtboxes (NTSC-J) {{FrameStrip|t=Vulnerable|c=28}}{{FrameStrip|t=Invincible|c=14}}{{FrameStrip|t=Vulnerable|c=51}}
{{FrameStripEnd}}
 
===Landing lag===
{|class="wikitable"
|-
!Animation length
|12
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=12}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|vulnerable=y|invincible=y}}
 
{{MvSubNavFox|g=SSB}}


{{technical data}}
[[Category:Fox (SSB)]]
[[Category:Fox (SSB)]]
[[Category:Up special moves]]
[[Category:Up special moves (SSB)]]
[[Category:Flame attacks]]
[[Category:Flame attacks (SSB)]]

Latest revision as of 20:13, April 12, 2022

This article is about the hitbox visualization in Super Smash Bros.. For the move itself, see Fire Fox.

Overview[edit]

Hitbox of Fox's up special in Smash 64.

The special move's name is Fire Fox, in which Fox charges, then propels himself in a direction (angled via the control stick) with a fiery blast, dealing moderate to decent knockback (though it isn't a reliable KO move). The move does 16% damage. Fire Fox's main usage is for Fox's recovery, which covers at least some decent distance, and along with Fox's high air speed (third highest in the game only behind Yoshi and Pikachu), he can recover some good distance in total, though due to the move's linear nature, it is easy to read his recovery. Additionally, Fox is vulnerable during the charging of the move, making him easy to hit with a meteor smash or another powerful edgeguarding move. With the right timing, it is even possible to hit him while moving.

In the original Super Smash Bros., Fox does not cover himself in fire when he charges, unlike its sequels (also, he appears to be pulled down by gravity at a reduced rate during the charging). The move also cannot damage opponents during the charging, similar to Falco's Fire Bird in Super Smash Bros. Melee.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 16% 5 AngleIcon80.png 60 60 0 90 12 0 0 0 HitboxTableIcon(Clang).png Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick

Timing[edit]

Invincible (NTSC-J only) 29-42
Hitbox 43-72
Animation length 93
Hitbox  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Hurtboxes (NTSC-J)  FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png

Landing lag[edit]

Animation length 12
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
Invincibility
Invincible