Fox (SSB)/Up special: Difference between revisions
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{{ArticleIcons|ssb=y}} | {{ArticleIcons|ssb=y}} | ||
{{disambig2|the hitbox visualization in ''[[Super Smash Bros.]]''|the move itself|Fire Fox}} | |||
==Overview== | ==Overview== | ||
[[File:Fox Up Special Hitbox Smash 64.gif|thumb|Hitbox of Fox's up special in ''Smash 64''.]] | [[File:Fox Up Special Hitbox Smash 64.gif|thumb|Hitbox of Fox's up special in ''Smash 64''.]] | ||
The special move's name is '''[[Fire Fox]]''', | The special move's name is '''[[Fire Fox]]''', in which Fox charges, then propels himself in a direction (angled via the [[control stick]]) with a fiery blast, dealing moderate to decent knockback (though it isn't a reliable KO move). The move does 16% damage. Fire Fox's main usage is for Fox's recovery, which covers at least some decent distance, and along with Fox's high [[air speed]] (third highest in the game only behind {{SSB|Yoshi}} and {{SSB|Pikachu}}), he can recover some good distance in total, though due to the move's linear nature, it is easy to [[read]] his recovery. Additionally, Fox is vulnerable during the charging of the move, making him easy to hit with a [[meteor smash]] or another powerful [[edgeguarding]] move. With the right timing, it is even possible to hit him while moving. | ||
In the original ''[[Super Smash Bros.]]'', Fox does not cover himself in fire when he charges, unlike its sequels (also, he appears to be pulled down by gravity at a reduced rate during the charging). The move also cannot damage opponents during the charging, similar to [[Falco]]'s [[Fire Bird]] in ''[[Super Smash Bros. Melee]]''. | |||
==Hitboxes== | |||
{{SSB64HitboxTableHeader}} | |||
{{SSB64HitboxTableRow | |||
|id=0 | |||
|part=0 | |||
|damage=16% | |||
|sd=5 | |||
|angle=80 | |||
|bk=60 | |||
|ks=60 | |||
|fkv=0 | |||
|r=90 | |||
|bn=12 | |||
|effect=Flame | |||
|sfx=Kick | |||
|slvl=L | |||
}} | |||
|} | |||
==Timing== | |||
{|class="wikitable" | |||
!Invincible (NTSC-J only) | |||
|29-42 | |||
|- | |||
!Hitbox | |||
|43-72 | |||
|- | |||
!Animation length | |||
|93 | |||
|} | |||
{{FrameStripStart}} | |||
|Hitbox {{FrameStrip|t=Lag|c=42}}{{FrameStrip|t=Hitbox|c=30}}{{FrameStrip|t=Lag|c=21}} | |||
|- | |||
|Hurtboxes (NTSC-J) {{FrameStrip|t=Vulnerable|c=28}}{{FrameStrip|t=Invincible|c=14}}{{FrameStrip|t=Vulnerable|c=51}} | |||
{{FrameStripEnd}} | |||
===Landing lag=== | |||
{|class="wikitable" | |||
|- | |||
!Animation length | |||
|12 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=12}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|vulnerable=y|invincible=y}} | |||
{{MvSubNavFox|g=SSB}} | |||
[[Category:Fox (SSB)]] | [[Category:Fox (SSB)]] | ||
[[Category:Up special moves]] | [[Category:Up special moves (SSB)]] | ||
[[Category:Flame attacks]] | [[Category:Flame attacks (SSB)]] |
Latest revision as of 20:13, April 12, 2022
Overview[edit]
The special move's name is Fire Fox, in which Fox charges, then propels himself in a direction (angled via the control stick) with a fiery blast, dealing moderate to decent knockback (though it isn't a reliable KO move). The move does 16% damage. Fire Fox's main usage is for Fox's recovery, which covers at least some decent distance, and along with Fox's high air speed (third highest in the game only behind Yoshi and Pikachu), he can recover some good distance in total, though due to the move's linear nature, it is easy to read his recovery. Additionally, Fox is vulnerable during the charging of the move, making him easy to hit with a meteor smash or another powerful edgeguarding move. With the right timing, it is even possible to hit him while moving.
In the original Super Smash Bros., Fox does not cover himself in fire when he charges, unlike its sequels (also, he appears to be pulled down by gravity at a reduced rate during the charging). The move also cannot damage opponents during the charging, similar to Falco's Fire Bird in Super Smash Bros. Melee.
Hitboxes[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 16% | 5 | 60 | 60 | 0 | 90 | 12 | 0 | 0 | 0 | Kick |
Timing[edit]
Invincible (NTSC-J only) | 29-42 |
---|---|
Hitbox | 43-72 |
Animation length | 93 |
Hitbox | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hurtboxes (NTSC-J) |
Landing lag[edit]
Animation length | 12 |
---|
Lag time |
Hitbox |
Vulnerable |
Invincible |