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Captain Falcon (SSB)/Back aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Captain Falcon Back Aerial Hitbox Smash 64.gif|thumb|Hitboxes of Captain Falcon's back aerial.]]
[[File:Captain Falcon Back Aerial Hitbox Smash 64.gif|thumb|Hitboxes of Captain Falcon's back aerial.]]
Captain Falcon extents his fist behind him, doing 16% damage and reasonable knockback. The strongest bair in the game. A pretty safe move to use with its decent range, as it is good for edge guarding and can space well. It is also very good to use in combos, as it can combo into another bair, a dair for a [[Ken combo]], or a reverse bair. Also when Captain Falcon hits an opponent with this move, it produces a hard "Ping!" cartoon sound while his other aerials produces a regular cartoon sound in the NTCS version of ''Smash Bros. 64''.
Captain Falcon throws a backfist behind him, dealing 16% [[damage]] and reasonable [[knockback]]. Unlike most other back aerials, it does not have a weaker late hit although its hitboxes do decrease in size after the move's first two active frames. A fairly safe move to use, considering its large [[disjoint]]. It is useful for [[edgeguarding]] and can [[space]] well. While it has somewhat high [[landing lag]] under normal circumstances, this issue can easily be avoided via [[Z-cancel]]ling. It is also very useful in [[combo]]s at low to moderate percentages, being able to lead into another back aerial (a [[wall of pain]] variation), a reverse back aerial, or a {{mvsub|Captain Falcon|SSB|down aerial}} (for a variation of the [[Ken Combo]]) at low to moderate percentages. A down aerial used on a grounded opponent can also combo into a back aerial at percentages around 140%, which is usually enough to KO. The move can also be used during [[soft platform]] landings and drops to mix up Falcon's aerial game on stages such as {{SSB|Dream Land}}.


{{technical data}}
==Hitboxes==
{{SSB64HitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=16%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=140
|bn=8
|xpos=180
|ypos=0
|zpos=0
|type=Hand
|sdi=1.0
|trip=0
|sfx=Punch
|slvl=L
}}
{{SSB64HitboxTableRow
|id=1
|part=0
|damage=16%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=120
|bn=8
|xpos=0
|ypos=0
|zpos=0
|type=Hand
|sdi=1.0
|trip=0
|sfx=Punch
|slvl=L
}}
{{HitboxTableTitle|Late hit|42}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=16%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=125
|bn=8
|xpos=150
|ypos=0
|zpos=0
|type=Hand
|sdi=1.0
|trip=0
|sfx=Punch
|slvl=L
}}
{{SSB64HitboxTableRow
|id=1
|part=0
|damage=16%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=100
|bn=8
|xpos=0
|ypos=0
|zpos=0
|type=Hand
|sdi=1.0
|trip=0
|sfx=Punch
|slvl=L
}}
|}
 
==Timing==
===Attack===
{|class="wikitable"
!Initial autocancel
|1-6
|-
!Clean hit
|7-8
|-
!Late hit
|9-18
|-
!Ending autocancel
|28-
|-
!Animation length
|35
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=17}}
|-
{{FrameStrip|t=Autocancel|c=6}}{{FrameStrip|t=Blank|c=21}}{{FrameStrip|t=Autocancel|c=8}}
{{FrameStripEnd}}
 
===[[Landing lag]]===
{|class="wikitable"
|-
!Animation length
|30
|-
!L-cancelled animation length
|4
|}
 
{{FrameStripStart}}
|Normal {{FrameStrip|t=Lag|c=30}}
|-
|L-cancelled {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Blank|c=26}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y}}
 
{{MvSubNavCaptainFalcon|g=SSB}}


[[Category:Captain Falcon (SSB)]]
[[Category:Captain Falcon (SSB)]]
[[Category:Back aerials]]
[[Category:Back aerials (SSB)]]
[[Category:Normal attacks]]
[[Category:Normal attacks (SSB)]]
[[Category:Aerial attacks (SSB)]]

Latest revision as of 21:20, April 12, 2022

Overview[edit]

Hitboxes of Captain Falcon's back aerial.

Captain Falcon throws a backfist behind him, dealing 16% damage and reasonable knockback. Unlike most other back aerials, it does not have a weaker late hit although its hitboxes do decrease in size after the move's first two active frames. A fairly safe move to use, considering its large disjoint. It is useful for edgeguarding and can space well. While it has somewhat high landing lag under normal circumstances, this issue can easily be avoided via Z-cancelling. It is also very useful in combos at low to moderate percentages, being able to lead into another back aerial (a wall of pain variation), a reverse back aerial, or a down aerial (for a variation of the Ken Combo) at low to moderate percentages. A down aerial used on a grounded opponent can also combo into a back aerial at percentages around 140%, which is usually enough to KO. The move can also be used during soft platform landings and drops to mix up Falcon's aerial game on stages such as Dream Land.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Clean hit
0 0 16% 0 Sakurai angle 10 100 0 140 8 180 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
1 0 16% 0 Sakurai angle 10 100 0 120 8 0 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
Late hit
0 0 16% 0 Sakurai angle 10 100 0 125 8 150 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
1 0 16% 0 Sakurai angle 10 100 0 100 8 0 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch

Timing[edit]

Attack[edit]

Initial autocancel 1-6
Clean hit 7-8
Late hit 9-18
Ending autocancel 28-
Animation length 35
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 30
L-cancelled animation length 4
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Auto-canceling
Autocancel