Super Smash Bros. series

Forward smash/Knockback chart: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Radically redesigned forward smash chart; took out fully charged data, KO% data of sourspot hitboxes, and added KO% data with DI factored. Also done this to the Melee chart, which was a clusterfuck, and added a cleanup tag to the Melee chart.)
m (Made headers more readable and removed periods from numbers as it is unnecessary)
 
(35 intermediate revisions by 19 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y}}
{{ArticleIcons|series=y}}
These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[forward smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''[[Super Smash Bros. (series)|Super Smash Bros. series]]''. The forward smashes are given a general rank in power in comparison to other forward smashes based on the knockback produced by their strongest hitbox at critical percentage.  
{{Cleanup|Plenty to do: convert Brawl's knockback velocity to official units, find required units to KO for the rest of the games, consider the actual trajectories, make the charts consistent, etc.}}
These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[forward smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''{{b|Super Smash Bros.|series}}'' series. The forward smashes are given a general rank in power in comparison to other forward smashes based on the knockback produced by their strongest hitbox at critical percentage.


==Chart (SSB)==
==Chart (SSB)==
Note that in ''[[Super Smash Bros.]]'', knockback values cannot be obtained, so only the KO percentages are shown. KO percentages are estimated by the knockback on {{SSB|Mario}} in the center of [[Dream Land]].  
KO percentages are estimated by the knockback on {{SSB|Mario}} in the center of {{SSB|Dream Land}}.


===NA===
{| class="wikitable sortable"
|-
! Rank
! Character
! {{rollover|Strongest hitbox damage|The amount of damage the strongest hitbox deals|y}}
! {{rollover|Strongest hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}
! {{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}
! {{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}
! {{rollover|Strongest hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
|-
|1|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%
|-
|2|| {{SSB|Kirby}} || 17% || 361 || 20 || 120 || 86%
|-
|3|| {{SSB|Donkey Kong}} || 20% || 361 || 20 || 100 || 89%
|-
|4|| {{SSB|Samus}} (up) || 20% || 40 || 15 || 100 || 90%
|-
|5|| {{SSB|Link}} || 20% || 50 || 30 || 100 || 92%
|-
|6|| {{SSB|Captain Falcon}} (up) || 19% || 361 || 20 || 100 || 95%
|-
|6|| {{SSB|Donkey Kong}} (down) || 19% || 361 || 20 || 100 || 95%
|-
|6|| {{SSB|Mario}} (up) || 18% || 361 || 30 || 100 || 95%
|-
|9|| {{SSB|Samus}} (partially up) || 19% || 40 || 15 || 100 || 96%
|-
|10|| {{SSB|Fox}} || 17% || 361 || 0 || 120 || 99%
|-
|10|| {{SSB|Jigglypuff}} || 16% || 361 || 10 || 120 || 99%
|-
|12|| {{SSB|Yoshi}} || 18% || 361 || 20 || 100 || 102%
|-
|12|| {{SSB|Captain Falcon}} || 18% || 361 || 20 || 100 || 102%
|-
|12|| {{SSB|Pikachu}} || 18% || 361 || 20 || 100 || 102%
|-
|12|| {{SSB|Mario}} || 17% || 361 || 30 || 100 || 102%
|-
|16|| {{SSB|Samus}} || 18% || 40 || 15 || 100 || 103%
|-
|17|| {{SSB|Captain Falcon}} (down) || 17% || 361 || 20 || 100 || 109%
|-
|17|| {{SSB|Luigi}} (up) || 16% || 361 || 30 || 100 || 109%
|-
|17|| {{SSB|Mario}} (down) || 16% || 361 || 30 || 100 || 109%
|-
|20|| {{SSB|Samus}} (partially down) || 17% || 40 || 15 || 100 || 110%
|-
|21|| {{SSB|Ness}} || 18% || 361 || 70 || 65 || 118%
|-
|21|| {{SSB|Luigi}} || 15% || 361 || 30 || 100 || 118%
|-
|21|| {{SSB|Samus}} (down) || 16% || 40 || 15 || 100 || 118%
|-
|24|| {{SSB|Luigi}} (down) || 14% || 361 || 30 || 100 || 127%
|}


===JPN===
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Rank || Character || Strongest Hitbox damage || Strongest Hitbox KO percentage  
! Rank
! Character
! {{rollover|Strongest hitbox damage|The amount of damage the strongest hitbox deals|y}}
! {{rollover|Strongest hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}
! {{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}
! {{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}
! {{rollover|Strongest hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
|-
|-
|1.|| {{SSB|Kirby}} || 17% || 80%  
|1|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%
|-
|-
|2.|| {{SSB|Donkey Kong}} || 20% || 84%  
|2|| {{SSB|Kirby}} || 17% || 361 || 20 || 120 || 86%
|-
|-
|3.|| {{SSB|Link}} || 20% || 90%  
|3|| {{SSB|Donkey Kong}} || 20% || 361 || 20 || 100 || 89%
|-
|-
|4.|| {{SSB|Yoshi}} || 18% || 92%
|4|| {{SSB|Samus}} (up) || 20% || 40 || 15 || 100 || 90%
|-
|-
|5.|| {{SSB|Captain Falcon}} || 18% || 95%
|5|| {{SSB|Link}} || 20% || 50 || 30 || 100 || 92%
|-
|-
|5.|| {{SSB|Ness}} || 18% || 95%
|6|| {{SSB|Captain Falcon}} (up) || 19% || 361 || 20 || 100 || 95%
|-
|-
|5.|| {{SSB|Pikachu}} || 18% || 95%  
|6|| {{SSB|Donkey Kong}} (down) || 19% || 361 || 20 || 100 || 95%
|-
|-
|8.|| {{SSB|Fox}} || 17% || 98%  
|6|| {{SSB|Mario}} (up) || 18% || 361 || 30 || 100 || 95%
|-
|-
|9.|| {{SSB|Mario}} || 17% || 100%  
|9|| {{SSB|Samus}} (partially up) || 19% || 40 || 15 || 100 || 96%
|-
|-
|9.|| {{SSB|Samus}} || 18% || 100%  
|10|| {{SSB|Fox}} || 17% || 361 || 0 || 120 || 99%
|-
|-
|9.|| {{SSB|Jigglypuff}} || 16% || 100%
|10|| {{SSB|Jigglypuff}} || 16% || 361 || 10 || 120 || 99%
|-
|-
|12.|| {{SSB|Luigi}} || 15% || 105%
|12|| {{SSB|Ness}} || 20% || 361 || 70 || 67 || 100%
|-
|13|| {{SSB|Yoshi}} || 18% || 361 || 20 || 100 || 102%
|-
|13|| {{SSB|Captain Falcon}} || 18% || 361 || 20 || 100 || 102%
|-
|13|| {{SSB|Pikachu}} || 18% || 361 || 20 || 100 || 102%
|-
|13|| {{SSB|Mario}} || 17% || 361 || 30 || 100 || 102%
|-
|17|| {{SSB|Samus}} || 18% || 40 || 15 || 100 || 103%
|-
|18|| {{SSB|Captain Falcon}} (down) || 17% || 361 || 20 || 100 || 109%
|-
|18|| {{SSB|Luigi}} (up) || 16% || 361 || 30 || 100 || 109%
|-
|18|| {{SSB|Mario}} (down) || 16% || 361 || 30 || 100 || 109%
|-
|21|| {{SSB|Samus}} (partially down) || 17% || 40 || 15 || 100 || 110%
|-
|22|| {{SSB|Luigi}} || 15% || 361 || 30 || 100 || 118%
|-
|23|| {{SSB|Samus}} (down) || 16% || 40 || 15 || 100 || 118%
|-
|24|| {{SSB|Luigi}} (down) || 14% || 361 || 30 || 100 || 127%
|}
|}


==Chart (SSBM)==
===AUS===
{{cleanup|Data is unclear; on what character were these KO percentages and knockback values obtained from, and where in what stage are the KO percentages obtained from. The data also needs fact checking, as some of these do not look correct (such as Ness' having higher listed base knockback and knockback scaling values than several other f-smashes with a listed lower KO%). Additionally, what was done on the Brawl chart in regards to KO percentages should be done here.}}
 
The following chart lists the approximate KO percentages and the knockback values for the strongest hitbox of each forward smash in ''[[Super Smash Bros. Melee]]'' (or in the case of multi-hitting smashes, the power of the attack if all hitboxes connect). For Link and Peach, each of their different forward smashes are represented on the chart separately. For the Ice Climbers, when both Climbers connect their forward smash and when only Popo connect it are represented separately.
 
The forward smashes are ranked by which KO the earliest.
 
=====Legend=====
*Ice Climbers
**P = only Popo lands his forward smash
**B = both Climbers land their smash
 
*Link
**1st = The first slash of Link's forward smash.
**2nd = The second slash of Link's forward smash.
 
*Peach
**T = Tennis racket
**G = Golf club
**P = Frying pan
 
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
!Rank ||Character || KO% || Base Knockback || Knockback Scaling
! Rank
! Character
! {{rollover|Strongest hitbox damage|The amount of damage the strongest hitbox deals|y}}
! {{rollover|Strongest hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}
! {{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}
! {{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}
! {{rollover|Strongest hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
|-
|-
|1.|| {{SSBM|Bowser}} || 70% || 49 || 1.21
|1|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%
|-
|-
|2.|| {{SSBM|Captain Falcon}} || 95% || 38 || 0.82
|2|| {{SSB|Kirby}} || 17% || 361 || 20 || 120 || 86%
|-
|-
|3.|| {{SSBM|Marth}} || 96% || 63 || 0.59
|3|| {{SSB|Donkey Kong}} || 20% || 361 || 20 || 100 || 89%
|-
|-
|4.|| {{SSBM|Pikachu}} || 99% || 38 || 0.81
|3|| {{SSB|Pikachu}} || 20% || 361 || 20 || 100 || 89%
|-
|-
|5.|| {{SSBM|Dr. Mario}} || 100% || 40 || 0.78
|5|| {{SSB|Samus}} (up) || 20% || 40 || 15 || 100 || 90%
|-
|-
|6.|| {{SSBM|Jigglypuff}} || 103% || 30 || 0.85
|6|| {{SSB|Link}} || 20% || 50 || 30 || 100 || 92%
|-
|-
|7.|| {{SSBM|Ganondorf}} || 105% || 45 || 0.76
|7|| {{SSB|Captain Falcon}} (up) || 19% || 361 || 20 || 100 || 95%
|-
|-
|8.|| {{SSBM|Roy}} || 105% || 62 || 0.54
|7|| {{SSB|Donkey Kong}} (down) || 19% || 361 || 20 || 100 || 95%
|-
|-
|9.|| {{SSBM|Donkey Kong}} || 107% || 35 || 0.79
|7|| {{SSB|Mario}} (up) || 18% || 361 || 30 || 100 || 95%
|-
|-
|10.|| {{SSBM|Zelda}} || 109% || 45 || 0.61
|10|| {{SSB|Samus}} (partially up) || 19% || 40 || 15 || 100 || 96%
|-
|-
|11.|| {{SSBM|Ness}} || 110% || 48 || 0.95
|11|| {{SSB|Fox}} || 17% || 361 || 0 || 120 || 99%
|-
|-
|12.|| {{SSBM|Ice Climbers}} B || 111% || 49 || 0.64
|11|| {{SSB|Jigglypuff}} || 16% || 361 || 10 || 120 || 99%
|-
|-
|13.|| {{SSBM|Pichu}} || 112% || 71 || 0.43
|13|| {{SSB|Yoshi}} || 18% || 361 || 20 || 100 || 102%
|-
|-
|14.|| {{SSBM|Mr. Game & Watch}} || 113%|| 47 || 0.76
|13|| {{SSB|Captain Falcon}} || 18% || 361 || 20 || 100 || 102%
|-
|-
|15.|| {{SSBM|Link}} 2nd || 116% || 38 || 0.77
|13|| {{SSB|Mario}} || 17% || 361 || 30 || 100 || 102%
|-
|-
|16.|| {{SSBM|Mario}} ||120% || 35 || 0.77
|16|| {{SSB|Samus}} || 18% || 40 || 15 || 100 || 103%
|-
|-
|17.|| {{SSBM|Falco}} || 120% || 41 || 0.65
|17|| {{SSB|Captain Falcon}} (down) || 17% || 361 || 20 || 100 || 109%
|-
|-
|18.|| {{SSBM|Luigi}} || 120% || 33 || 0.77
|17|| {{SSB|Luigi}} (up) || 16% || 361 || 30 || 100 || 109%
|-
|-
|19.|| {{SSBM|Ice Climbers}} P || 123% || 40 || 0.64
|17|| {{SSB|Mario}} (down) || 16% || 361 || 30 || 100 || 109%
|-
|-
|20.|| {{SSBM|Yoshi}} || 130% || 36 || 0.64
|20|| {{SSB|Samus}} (partially down) || 17% || 40 || 15 || 100 || 110%
|-
|-
|21.|| {{SSBM|Samus}} || 130% || 34 || 0.64
|21|| {{SSB|Ness}} || 18% || 361 || 70 || 65 || 118%
|-
|-
|22.|| {{SSBM|Young Link}} || 130% || 35 || 0.64
|21|| {{SSB|Luigi}} || 15% || 361 || 30 || 100 || 118%
|-
|-
|23.|| {{SSBM|Fox}} || 135% || 24 || 0.68
|21|| {{SSB|Samus}} (down) || 16% || 40 || 15 || 100 || 118%
|-
|-
|24.|| {{SSBM|Kirby}} || 140% || 30 || 0.63
|24|| {{SSB|Luigi}} (down) || 14% || 361 || 30 || 100 || 127%
|}
 
===EUR===
{| class="wikitable sortable"
|-
! Rank
! Character
! {{rollover|Strongest hitbox damage|The amount of damage the strongest hitbox deals|y}}
! {{rollover|Strongest hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}
! {{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}
! {{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}
! {{rollover|Strongest hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
|-
|1|| {{SSB|Link}} || 24% || 50 || 30 || 100 || 71%
|-
|2|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%
|-
|3|| {{SSB|Kirby}} || 17% || 361 || 20 || 120 || 86%
|-
|-
|25.|| {{SSBM|Mewtwo}} || 141% || 31 || 0.78
|4|| {{SSB|Donkey Kong}} || 20% || 361 || 20 || 100 || 89%
|-
|-
|26.|| {{SSBM|Peach}} G || 165% || 50 || 0.36
|4|| {{SSB|Pikachu}} || 20% || 361 || 20 || 100 || 89%
|-
|-
|27.|| Link 1st || 169% || 31 || 0.52
|6|| {{SSB|Samus}} (up) || 20% || 40 || 15 || 100 || 90%
|-
|-
|28.|| Peach P || 210% || 39 || 0.44
|7|| {{SSB|Captain Falcon}} (up) || 19% || 361 || 20 || 100 || 95%
|-
|-
|29.|| {{SSBM|Sheik}} || 246% || 37 || 0.32
|7|| {{SSB|Donkey Kong}} (down) || 19% || 361 || 20 || 100 || 95%
|-
|-
|30.|| Peach T || 350% || 48 || 0.18
|7|| {{SSB|Mario}} (up) || 18% || 361 || 30 || 100 || 95%
|-
|10|| {{SSB|Samus}} (partially up) || 19% || 40 || 15 || 100 || 96%
|-
|11|| {{SSB|Fox}} || 17% || 361 || 0 || 120 || 99%
|-
|11|| {{SSB|Jigglypuff}} || 16% || 361 || 10 || 120 || 99%
|-
|13|| {{SSB|Yoshi}} || 18% || 361 || 20 || 100 || 102%
|-
|13|| {{SSB|Captain Falcon}} || 18% || 361 || 20 || 100 || 102%
|-
|13|| {{SSB|Mario}} || 17% || 361 || 30 || 100 || 102%
|-
|16|| {{SSB|Samus}} || 18% || 40 || 15 || 100 || 103%
|-
|17|| {{SSB|Captain Falcon}} (down) || 17% || 361 || 20 || 100 || 109%
|-
|17|| {{SSB|Luigi}} (up) || 16% || 361 || 30 || 100 || 109%
|-
|17|| {{SSB|Mario}} (down) || 16% || 361 || 30 || 100 || 109%
|-
|20|| {{SSB|Samus}} (partially down) || 17% || 40 || 15 || 100 || 110%
|-
|21|| {{SSB|Ness}} || 18% || 361 || 70 || 65 || 118%
|-
|21|| {{SSB|Luigi}} || 15% || 361 || 30 || 100 || 118%
|-
|21|| {{SSB|Samus}} (down) || 16% || 40 || 15 || 100 || 118%
|-
|24|| {{SSB|Luigi}} (down) || 14% || 361 || 30 || 100 || 127%
|}
 
===Summary===
====NTSC-J to NTSC-U====
*{{nerf|Ness forward smash damage (20% → 18%).}}
**{{nerf|Knockback scaling (67 → 65).}}
 
====NTSC-U to PAL (AUS)====
*{{buff|Pikachu late forward smash damage (18% → 20%).}}
 
====PAL (AUS) to PAL (EUR)====
*{{buff|Link forward smash damage (20%/12% → 24%/14%).}}
 
==Chart (SSBM)==
{{incomplete}}
 
The following chart lists the approximate KO percentages and the knockback values for the strongest hitbox of each forward smash in ''[[Super Smash Bros. Melee]]'' (or in the case of multi-hitting smashes, the power of the attack if all hitboxes connect). For Link and Peach, each of their different forward smashes are represented on the chart separately. For the Ice Climbers, when both Climbers connect their forward smash and when only Popo connect it are represented separately.
 
The forward smashes are ranked by which KO the earliest.
 
=====Legend=====
*Ice Climbers
**S = only a solo Ice Climber lands their forward smash
**B = both Climbers land their smash
 
*Link
**1st = The first slash of Link's forward smash.
**2nd = The second slash of Link's forward smash.
 
*Peach
**T = Tennis racket
**G = Golf club
**P = Frying pan
 
{| class="wikitable sortable"
! Rank
! Character
! {{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}
! {{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}
! {{rollover|KO percent with poor DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}
! {{rollover|KO percent with no DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}
! {{rollover|KO percent with good DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|}
|}


Line 155: Line 322:
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Rank || Character ||{{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}||{{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches 5750 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}||{{rollover|KO percent with no DI|The percent the hitbox reaches 6200 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches 6825 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
! Rank
! Character
! {{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}
! {{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}
! {{rollover|KO percent with poor DI|The percent the hitbox reaches 5750 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}
! {{rollover|KO percent with no DI|The percent the hitbox reaches 6200 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}
! {{rollover|KO percent with good DI|The percent the hitbox reaches 6825 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|-
|1|| {{SSBB|King Dedede}} || 3698 || 55.76 || 36.80% || 44.87% || 56.08%
|-
|2|| {{SSBB|Ike}} || 3510 || 57.17 || 39.18% || 47.05% || 57.98%
|-
|3|| {{SSBB|Snake}} || 4361 || 34.30 || 40.50% || 53.62% || 71.84%
|-
|4|| {{SSBB|Lucario}} 170% || 2615 || 54.06 || 57.99% || 66.32% || 77.86%
|-
|5|| {{SSBB|Ganondorf}} || 2743 || 51.42 || 58.48% || 67.23% || 79.39%
|-
|-
|1. || {{SSBB|King Dedede}} || 3698 || 55.76 || 36.80% || 44.87% || 56.08%
|6|| {{SSBB|Bowser}} || 2946 || 48.24 || 58.13% || 67.45% || 80.41%
|-
|-
|2. || {{SSBB|Ike}} || 3510 || 57.17 || 39.18% || 47.05% || 57.98%
|7|| {{SSBB|Mr. Game & Watch}} || 2996 || 46.65 || 59.04% || 68.68% || 82.08%
|-
|-
|3. || {{SSBB|Snake}} || 4361 || 34.30 || 40.50% || 53.62% || 71.84%
|8|| {{SSBB|Donkey Kong}} || 2646 || 51.49 || 60.28% || 69.02% || 81.16%
|-
|-
|4. || {{SSBB|Lucario}} 170% || 2615 || 54.06 || 57.99% || 66.32% || 77.86%
|9|| {{SSBB|Luigi}} || 2286 || 54.58 || 63.47% || 71.71% || 83.16%
|-
|-
|5. || {{SSBB|Ganondorf}} || 2743 || 51.42 || 58.48% || 67.23% || 79.39%
|10|| {{SSBB|Marth}} || 3680 || 35.00 || 59.14% || 72.00% || 89.86%
|-
|-
|6. || {{SSBB|Bowser}} || 2946 || 48.24 || 58.13% || 67.45% || 80.41%
|11|| {{SSBB|Charizard}} || 2880 || 44.31 || 64.77% || 74.93% || 89.03%
|-
|-
|7. || {{SSBB|Mr. Game & Watch}} || 2996 || 46.65 || 59.04% || 68.68% || 82.08%
|12|| {{SSBB|Link}} 2nd || 2317 || 47.15 || 72.81% || 82.35% || 95.61%
|-
|-
|8. || {{SSBB|Donkey Kong}} || 2646 || 51.49 || 60.28% || 69.02% || 81.16%
|13|| {{SSBB|Ness}} || 2938 || 38.41 || 73.21% || 84.93% || 101.20%
|-
|-
|9. || {{SSBB|Luigi}} || 2286 || 54.58 || 63.47% || 71.71% || 83.16%
|14|| {{SSBB|Kirby}} || 2523 || 42.82 || 75.36% || 85.87% || 100.47%
|-
|-
|10. || {{SSBB|Marth}} || 3680 || 35.00 || 59.14% || 72.00% || 89.86%
|15|| {{SSBB|Lucas}} || 2842 || 37.18 || 78.21% || 90.32% || 107.13%
|-
|-
|11. || {{SSBB|Charizard}} || 2880 || 44.31 || 64.77% || 74.93% || 89.03%
|16|| {{SSBB|Olimar}} P || 2049 || 45.22 || 81.84% || 91.80% || 105.62%
|-
|-
|12. || {{SSBB|Link}} 2nd || 2317 || 47.15 || 72.81% || 82.35% || 95.61%
|17|| {{SSBB|Captain Falcon}} || 2072 || 44.53 || 82.60% || 92.70% || 106.74%
|-
|-
|13. || {{SSBB|Ness}} || 2938 || 38.41 || 73.21% || 84.93% || 101.20%
|18|| {{SSBB|Mario}} || 2136 || 42.84 || 84.36% || 94.86% || 109.45%
|-
|-
|14. || {{SSBB|Kirby}} || 2523 || 42.82 || 75.36% || 85.87% || 100.47%
|19|| {{SSBB|Pikachu}} || 3208 || 31.43 || 80.88% || 95.20% || 115.08%
|-
|-
|15. || {{SSBB|Lucas}} || 2842 || 37.18 || 78.21% || 90.32% || 107.13%
|20|| {{SSBB|Toon Link}} || 2557 || 37.78 || 84.52% || 96.43% || 112.97%
|-
|-
|16. || {{SSBB|Olimar}} P || 2049 || 45.22 || 81.84% || 91.80% || 105.62%
|21|| Lucario 85% || 2069 || 41.36 || 89.00% || 99.88% || 114.99%
|-
|-
|17. || {{SSBB|Captain Falcon}} || 2072 || 44.53 || 82.60% || 92.70% || 106.74%
|22|| {{SSBB|Ivysaur}} || 1930 || 42.39 || 90.12% || 100.73% || 115.48%
|-
|-
|18. || {{SSBB|Mario}} || 2136 || 42.84 || 84.36% || 94.86% || 109.45%
|23|| {{SSBB|Jigglypuff}} || 1660 || 44.10 || 92.74% || 102.95% || 117.12%
|-
|-
|19. || {{SSBB|Pikachu}} || 3208 || 31.43 || 80.88% || 95.20% || 115.08%
|24|| {{SSBB|Wario}} || 2180 || 38.50 || 92.73% || 104.42% || 120.65%
|-
|-
|20. || {{SSBB|Toon Link}} || 2557 || 37.78 || 84.52% || 96.43% || 112.97%
|25|| {{SSBB|Zelda}} || 2188 || 37.43 || 95.16% || 107.19% || 123.88%
|-
|-
|21. || Lucario 85% || 2069 || 41.36 || 89.00% || 99.88% || 114.99%
|26|| {{SSBB|Peach}} T || 2354 || 35.65 || 95.26% || 107.88% || 125.41%
|-
|-
|22. || {{SSBB|Ivysaur}} || 1930 || 42.39 || 90.12% || 100.73% || 115.48%
|27|| {{SSBB|Falco}} || 2359 || 35.57 || 95.33% || 107.98% || 125.56%
|-
|-
|23. || {{SSBB|Jigglypuff}} || 1660 || 44.10 || 92.74% || 102.95% || 117.12%
|28|| {{SSBB|Pit}} || 2309 || 35.91 || 95.82% || 108.35% || 125.76%
|-
|-
|24. || {{SSBB|Wario}} || 2180 || 38.50 || 92.73% || 104.42% || 120.65%
|29|| {{SSBB|Ice Climbers}} P || 2086 || 37.43 || 97.89% || 109.91% || 126.61%
|-
|-
|25. || {{SSBB|Zelda}} || 2188 || 37.43 || 95.16% || 107.19% || 123.88%
|30|| {{SSBB|Sonic}} || 2082 || 37.28 || 98.39% || 110.46% || 127.23%
|-
|-
|26. || {{SSBB|Peach}} T || 2354 || 35.65 || 95.26% || 107.88% || 125.41%
|31|| {{SSBB|Yoshi}} || 1839 || 39.39 || 99.29% || 110.71% || 126.58%
|-
|-
|27. || {{SSBB|Falco}} || 2359 || 35.57 || 95.33% || 107.98% || 125.56%
|32|| {{SSBB|Meta Knight}} || 2029 || 37.66 || 98.81% || 110.75% || 127.35%
|-
|-
|28. || {{SSBB|Pit}} || 2309 || 35.91 || 95.82% || 108.35% || 125.76%
|33|| Ice Climbers B || 2461 || 33.59 || 97.92% || 111.31% || 129.92%
|-
|-
|29. || {{SSBB|Ice Climbers}} P || 2086 || 37.43 || 97.89% || 109.91% || 126.61%
|34|| {{SSBB|Samus}} || 1783 || 38.03 || 104.31% || 116.15% || 132.58%
|-
|-
|30. || {{SSBB|Sonic}} || 2082 || 37.28 || 98.39% || 110.46% || 127.23%
|35|| {{SSBB|R.O.B.}} || 1993 || 36.13 || 103.99% || 116.44% || 133.74%
|-
|-
|31. || {{SSBB|Yoshi}} || 1839 || 39.39 || 99.29% || 110.71% || 126.58%
|36|| {{SSBB|Squirtle}} || 1718 || 38.04 || 105.99% || 117.82% || 134.25%
|-
|-
|32. || {{SSBB|Meta Knight}} || 2029 || 37.66 || 98.81% || 110.75% || 127.35%
|37|| {{SSBB|Diddy Kong}} || 2416 || 32.08 || 103.93% || 117.96% || 137.44%
|-
|-
|33. || Ice Climbers B || 2461 || 33.59 || 97.92% || 111.31% || 129.92%
|38|| Link 1st || 1900 || 36.38 || 105.83% || 118.20% || 135.38%
|-
|-
|34. || {{SSBB|Samus}} || 1783 || 38.03 || 104.31% || 116.15% || 132.58%
|39|| {{SSBB|Fox}} || 1490 || 38.81 || 109.77% || 121.36% || 137.46%
|-
|-
|35. || {{SSBB|R.O.B.}} || 1993 || 36.13 || 103.99% || 116.44% || 133.74%
|39|| Olimar R || 1490 || 38.81 || 109.77% || 121.36% || 137.46%
|-
|-
|36. || {{SSBB|Squirtle}} || 1718 || 38.04 || 105.99% || 117.82% || 134.25%
|39|| Olimar B || 1490 || 38.81 || 109.77% || 121.36% || 137.46%
|-
|-
|37. || {{SSBB|Diddy Kong}} || 2416 || 32.08 || 103.93% || 117.96% || 137.44%
|42|| Ice Climbers N || 2003 || 33.59 || 111.55% || 124.95% || 143.55%
|-
|-
|38. || Link 1st || 1900 || 36.38 || 105.83% || 118.20% || 135.38%
|43|| Peach P || 1972 || 32.37 || 116.71% || 130.61% || 149.92%
|-
|-
|39. || {{SSBB|Fox}} || 1490 || 38.81 || 109.77% || 121.36% || 137.46%
|44|| Peach G || 2462 || 28.30 || 116.18% || 132.08% || 154.17%
|-
|-
|39. || Olimar R || 1490 || 38.81 || 109.77% || 121.36% || 137.46%
|45|| {{SSBB|Zero Suit Samus}} || 2008 || 30.86 || 121.26% || 135.84% || 156.09%
|-
|-
|39. || Olimar B || 1490 || 38.81 || 109.77% || 121.36% || 137.46%
|46|| {{SSBB|Wolf}} || 2056 || 30.18 || 122.40% || 137.31% || 158.02%
|-
|-
|42. || Ice Climbers N || 2003 || 33.59 || 111.55% || 124.95% || 143.55%
|47|| {{SSBB|Sheik}} || 2573 || 26.08 || 121.82% || 139.07% || 163.04%
|-
|-
|43. || Peach P || 1972 || 32.37 || 116.71% || 130.61% || 149.92%
|48|| Lucario 0% || 1687 || 29.15 || 139.38% || 154.82% || 176.26%
|-
|-
|44. || Peach G || 2462 || 28.30 || 116.18% || 132.08% || 154.17%
|49|| Olimar W || 983 || 20.86 || 228.52% || 250.10% || 280.06%
|}
 
==Chart (SSB4)==
{{incomplete}}
{| class="wikitable sortable"
! Rank
! Character
! {{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}
! {{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}
! {{rollover|KO percent with poor DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}
! {{rollover|KO percent with no DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}
! {{rollover|KO percent with good DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|}
 
==Chart (SSBU)==
{{incomplete}}
{| class="wikitable sortable"
! Rank
! Character
! {{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}
! {{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}
! {{rollover|KO percent with poor DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}
! {{rollover|KO percent with no DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}
! {{rollover|KO percent with good DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|-
|-
|45. || {{SSBB|Zero Suit Samus}} || 2008 || 30.86 || 121.26% || 135.84% || 156.09%
| || Mario || 25 || 105 || || ||
|-
|-
|46. || {{SSBB|Wolf}} || 2056 || 30.18 || 122.40% || 137.31% || 158.02%
| || Donkey Kong || 21 || 88 || || ||
|-
|-
|47. || {{SSBB|Sheik}} || 2573 || 26.08 || 121.82% || 139.07% || 163.04%
| || {{SSBU|Link}} 1st swing || 30 || 100 || || ||
|-
|-
|48. || Lucario 0% || 1687 || 29.15 || 139.38% || 154.82% || 176.26%
| || Link Sword Beam || 45 || 12 || || ||
|-
|-
|49. || Olimar W || 983 || 20.86 || 228.52% || 250.10% || 280.06%
| || Link 2nd swing || 85 || 89 || || ||
|}
|}


==See Also==
==See also==
*[[Side smash]]
*[[Forward smash]]
*[[Up smash chart]]
*[[Up smash/Knockback chart]]
*[[Down smash chart]]
*[[Down smash/Knockback chart]]


[[Category:Lists]]
[[Category:Lists]]
[[Category:Game Physics]]
[[Category:Game physics]]

Latest revision as of 10:32, October 14, 2024

An icon for use on pages that need cleanup. This article or section may require a cleanup.
The editor who added this tag believes this page should be cleaned up for the following reason: Plenty to do: convert Brawl's knockback velocity to official units, find required units to KO for the rest of the games, consider the actual trajectories, make the charts consistent, etc.
You can discuss this issue on the talk page or edit this page to improve it.

These are charts showing the post hit data (base knockback, knockback scaling, and KO percentages) of the strongest hitbox in every forward smash (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the Super Smash Bros. series. The forward smashes are given a general rank in power in comparison to other forward smashes based on the knockback produced by their strongest hitbox at critical percentage.

Chart (SSB)[edit]

KO percentages are estimated by the knockback on Mario in the center of Dream Land.

NA[edit]

Rank Character Strongest hitbox damage Strongest hitbox angle Base knockback Knockback scaling Strongest hitbox KO percentage
1 Donkey Kong (up) 21% 361 20 100 83%
2 Kirby 17% 361 20 120 86%
3 Donkey Kong 20% 361 20 100 89%
4 Samus (up) 20% 40 15 100 90%
5 Link 20% 50 30 100 92%
6 Captain Falcon (up) 19% 361 20 100 95%
6 Donkey Kong (down) 19% 361 20 100 95%
6 Mario (up) 18% 361 30 100 95%
9 Samus (partially up) 19% 40 15 100 96%
10 Fox 17% 361 0 120 99%
10 Jigglypuff 16% 361 10 120 99%
12 Yoshi 18% 361 20 100 102%
12 Captain Falcon 18% 361 20 100 102%
12 Pikachu 18% 361 20 100 102%
12 Mario 17% 361 30 100 102%
16 Samus 18% 40 15 100 103%
17 Captain Falcon (down) 17% 361 20 100 109%
17 Luigi (up) 16% 361 30 100 109%
17 Mario (down) 16% 361 30 100 109%
20 Samus (partially down) 17% 40 15 100 110%
21 Ness 18% 361 70 65 118%
21 Luigi 15% 361 30 100 118%
21 Samus (down) 16% 40 15 100 118%
24 Luigi (down) 14% 361 30 100 127%

JPN[edit]

Rank Character Strongest hitbox damage Strongest hitbox angle Base knockback Knockback scaling Strongest hitbox KO percentage
1 Donkey Kong (up) 21% 361 20 100 83%
2 Kirby 17% 361 20 120 86%
3 Donkey Kong 20% 361 20 100 89%
4 Samus (up) 20% 40 15 100 90%
5 Link 20% 50 30 100 92%
6 Captain Falcon (up) 19% 361 20 100 95%
6 Donkey Kong (down) 19% 361 20 100 95%
6 Mario (up) 18% 361 30 100 95%
9 Samus (partially up) 19% 40 15 100 96%
10 Fox 17% 361 0 120 99%
10 Jigglypuff 16% 361 10 120 99%
12 Ness 20% 361 70 67 100%
13 Yoshi 18% 361 20 100 102%
13 Captain Falcon 18% 361 20 100 102%
13 Pikachu 18% 361 20 100 102%
13 Mario 17% 361 30 100 102%
17 Samus 18% 40 15 100 103%
18 Captain Falcon (down) 17% 361 20 100 109%
18 Luigi (up) 16% 361 30 100 109%
18 Mario (down) 16% 361 30 100 109%
21 Samus (partially down) 17% 40 15 100 110%
22 Luigi 15% 361 30 100 118%
23 Samus (down) 16% 40 15 100 118%
24 Luigi (down) 14% 361 30 100 127%

AUS[edit]

Rank Character Strongest hitbox damage Strongest hitbox angle Base knockback Knockback scaling Strongest hitbox KO percentage
1 Donkey Kong (up) 21% 361 20 100 83%
2 Kirby 17% 361 20 120 86%
3 Donkey Kong 20% 361 20 100 89%
3 Pikachu 20% 361 20 100 89%
5 Samus (up) 20% 40 15 100 90%
6 Link 20% 50 30 100 92%
7 Captain Falcon (up) 19% 361 20 100 95%
7 Donkey Kong (down) 19% 361 20 100 95%
7 Mario (up) 18% 361 30 100 95%
10 Samus (partially up) 19% 40 15 100 96%
11 Fox 17% 361 0 120 99%
11 Jigglypuff 16% 361 10 120 99%
13 Yoshi 18% 361 20 100 102%
13 Captain Falcon 18% 361 20 100 102%
13 Mario 17% 361 30 100 102%
16 Samus 18% 40 15 100 103%
17 Captain Falcon (down) 17% 361 20 100 109%
17 Luigi (up) 16% 361 30 100 109%
17 Mario (down) 16% 361 30 100 109%
20 Samus (partially down) 17% 40 15 100 110%
21 Ness 18% 361 70 65 118%
21 Luigi 15% 361 30 100 118%
21 Samus (down) 16% 40 15 100 118%
24 Luigi (down) 14% 361 30 100 127%

EUR[edit]

Rank Character Strongest hitbox damage Strongest hitbox angle Base knockback Knockback scaling Strongest hitbox KO percentage
1 Link 24% 50 30 100 71%
2 Donkey Kong (up) 21% 361 20 100 83%
3 Kirby 17% 361 20 120 86%
4 Donkey Kong 20% 361 20 100 89%
4 Pikachu 20% 361 20 100 89%
6 Samus (up) 20% 40 15 100 90%
7 Captain Falcon (up) 19% 361 20 100 95%
7 Donkey Kong (down) 19% 361 20 100 95%
7 Mario (up) 18% 361 30 100 95%
10 Samus (partially up) 19% 40 15 100 96%
11 Fox 17% 361 0 120 99%
11 Jigglypuff 16% 361 10 120 99%
13 Yoshi 18% 361 20 100 102%
13 Captain Falcon 18% 361 20 100 102%
13 Mario 17% 361 30 100 102%
16 Samus 18% 40 15 100 103%
17 Captain Falcon (down) 17% 361 20 100 109%
17 Luigi (up) 16% 361 30 100 109%
17 Mario (down) 16% 361 30 100 109%
20 Samus (partially down) 17% 40 15 100 110%
21 Ness 18% 361 70 65 118%
21 Luigi 15% 361 30 100 118%
21 Samus (down) 16% 40 15 100 118%
24 Luigi (down) 14% 361 30 100 127%

Summary[edit]

NTSC-J to NTSC-U[edit]

  • Nerf Ness forward smash damage (20% → 18%).
    • Nerf Knockback scaling (67 → 65).

NTSC-U to PAL (AUS)[edit]

  • Buff Pikachu late forward smash damage (18% → 20%).

PAL (AUS) to PAL (EUR)[edit]

  • Buff Link forward smash damage (20%/12% → 24%/14%).

Chart (SSBM)[edit]

An icon for denoting incomplete things.

The following chart lists the approximate KO percentages and the knockback values for the strongest hitbox of each forward smash in Super Smash Bros. Melee (or in the case of multi-hitting smashes, the power of the attack if all hitboxes connect). For Link and Peach, each of their different forward smashes are represented on the chart separately. For the Ice Climbers, when both Climbers connect their forward smash and when only Popo connect it are represented separately.

The forward smashes are ranked by which KO the earliest.

Legend[edit]
  • Ice Climbers
    • S = only a solo Ice Climber lands their forward smash
    • B = both Climbers land their smash
  • Link
    • 1st = The first slash of Link's forward smash.
    • 2nd = The second slash of Link's forward smash.
  • Peach
    • T = Tennis racket
    • G = Golf club
    • P = Frying pan
Rank Character Base knockback Knockback scaling KO percent with poor DI KO percent with no DI KO percent with good DI

Chart (SSBB)[edit]

The following chart shows the power of the strongest hitbox of every character's forward smash in Super Smash Bros. Brawl (or in the case of multi-hitting forward smashes, the power of the attack if all hitboxes connect). For Olimar, Link, and Peach, each of their different forward smashes are represented on the chart separately. For the Ice Climbers, Popo and Nana have their forward smashes represented on the chart separately, as well as when both connect their forward smashes represented separately. In the case of Lucario, he is represented on the chart at minimum power, half power, and maximum power (however the chart does not take the stock modifier into account).

The data on the chart was collected from testing on Mario, with the approximate KO percentages based from the center of Final Destination. The forward smashes are ranked by which KO the earliest when the opponent doesn't DI.

Legend[edit]
  • Lucario
    • 0% = Lucario's damage at 0%
    • 85% = Lucario's damage at 85%
    • 170% = Lucario's damage at 170%
  • Olimar
    • W = White Pikmin
    • Y = Yellow Pikmin
    • B = Blue Pikmin
    • R = Red Pikmin
    • P = Purple Pikmin
  • Ice Climbers
    • P = only Popo lands his forward smash
    • N = only Nana lands her forward smash
    • B = both Climbers land their smash
  • Link
    • 1st = The first slash of Link's forward smash.
    • 2nd = The second slash of Link's forward smash.
  • Peach
    • T = Tennis racket
    • G = Golf club
    • P = Frying pan
Rank Character Base knockback Knockback scaling KO percent with poor DI KO percent with no DI KO percent with good DI
1 King Dedede 3698 55.76 36.80% 44.87% 56.08%
2 Ike 3510 57.17 39.18% 47.05% 57.98%
3 Snake 4361 34.30 40.50% 53.62% 71.84%
4 Lucario 170% 2615 54.06 57.99% 66.32% 77.86%
5 Ganondorf 2743 51.42 58.48% 67.23% 79.39%
6 Bowser 2946 48.24 58.13% 67.45% 80.41%
7 Mr. Game & Watch 2996 46.65 59.04% 68.68% 82.08%
8 Donkey Kong 2646 51.49 60.28% 69.02% 81.16%
9 Luigi 2286 54.58 63.47% 71.71% 83.16%
10 Marth 3680 35.00 59.14% 72.00% 89.86%
11 Charizard 2880 44.31 64.77% 74.93% 89.03%
12 Link 2nd 2317 47.15 72.81% 82.35% 95.61%
13 Ness 2938 38.41 73.21% 84.93% 101.20%
14 Kirby 2523 42.82 75.36% 85.87% 100.47%
15 Lucas 2842 37.18 78.21% 90.32% 107.13%
16 Olimar P 2049 45.22 81.84% 91.80% 105.62%
17 Captain Falcon 2072 44.53 82.60% 92.70% 106.74%
18 Mario 2136 42.84 84.36% 94.86% 109.45%
19 Pikachu 3208 31.43 80.88% 95.20% 115.08%
20 Toon Link 2557 37.78 84.52% 96.43% 112.97%
21 Lucario 85% 2069 41.36 89.00% 99.88% 114.99%
22 Ivysaur 1930 42.39 90.12% 100.73% 115.48%
23 Jigglypuff 1660 44.10 92.74% 102.95% 117.12%
24 Wario 2180 38.50 92.73% 104.42% 120.65%
25 Zelda 2188 37.43 95.16% 107.19% 123.88%
26 Peach T 2354 35.65 95.26% 107.88% 125.41%
27 Falco 2359 35.57 95.33% 107.98% 125.56%
28 Pit 2309 35.91 95.82% 108.35% 125.76%
29 Ice Climbers P 2086 37.43 97.89% 109.91% 126.61%
30 Sonic 2082 37.28 98.39% 110.46% 127.23%
31 Yoshi 1839 39.39 99.29% 110.71% 126.58%
32 Meta Knight 2029 37.66 98.81% 110.75% 127.35%
33 Ice Climbers B 2461 33.59 97.92% 111.31% 129.92%
34 Samus 1783 38.03 104.31% 116.15% 132.58%
35 R.O.B. 1993 36.13 103.99% 116.44% 133.74%
36 Squirtle 1718 38.04 105.99% 117.82% 134.25%
37 Diddy Kong 2416 32.08 103.93% 117.96% 137.44%
38 Link 1st 1900 36.38 105.83% 118.20% 135.38%
39 Fox 1490 38.81 109.77% 121.36% 137.46%
39 Olimar R 1490 38.81 109.77% 121.36% 137.46%
39 Olimar B 1490 38.81 109.77% 121.36% 137.46%
42 Ice Climbers N 2003 33.59 111.55% 124.95% 143.55%
43 Peach P 1972 32.37 116.71% 130.61% 149.92%
44 Peach G 2462 28.30 116.18% 132.08% 154.17%
45 Zero Suit Samus 2008 30.86 121.26% 135.84% 156.09%
46 Wolf 2056 30.18 122.40% 137.31% 158.02%
47 Sheik 2573 26.08 121.82% 139.07% 163.04%
48 Lucario 0% 1687 29.15 139.38% 154.82% 176.26%
49 Olimar W 983 20.86 228.52% 250.10% 280.06%

Chart (SSB4)[edit]

An icon for denoting incomplete things.
Rank Character Base knockback Knockback scaling KO percent with poor DI KO percent with no DI KO percent with good DI

Chart (SSBU)[edit]

An icon for denoting incomplete things.
Rank Character Base knockback Knockback scaling KO percent with poor DI KO percent with no DI KO percent with good DI
Mario 25 105
Donkey Kong 21 88
Link 1st swing 30 100
Link Sword Beam 45 12
Link 2nd swing 85 89

See also[edit]