100-Man Smash: Difference between revisions
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{{articleIcons|ssbm=y|ssbb=y}} | {{articleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}} | ||
[[File: | [[File:100ManMelee2.jpeg|thumb|250px|100-Man Melee.]] | ||
[[File: | [[File:MultiManBrawl.png|thumb|250px|100-Man Brawl.]] | ||
'''100-Man Melee''' | '''100-Man Melee,''' '''100-Man Brawl,''' '''100-Man Smash,''' and '''Century Smash''' are [[Multi-Man mode]]s in ''[[Super Smash Bros. Melee]],'' ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'', respectively. They challenge the player to defeat one hundred opponents ([[Fighting Wire Frames]] in ''Melee'', [[Fighting Alloy Team|Fighting Alloys]] in ''Brawl'', and [[Fighting Mii Team]] in ''SSB4'' and ''Ultimate'') without getting [[KO]]'d or [[Self-destruct]]ing. In all variations except 100-Man Melee, playable [[character]]s appear as every twenty-fifth opponent. Unlike the regular opponents, these characters are able to take advantage of any [[item]]s that may appear. This mode usually takes a few minutes for players to defeat. | ||
Items spawn periodically to help the player defeat the opponents. In ''Melee'' and ''Brawl'', these items and their appearances are random; in ''SSB4'' and ''Ultimate'', the items appear on an extra moving platform and have a fixed sequence (in ''SSB4'': [[Pow Block]], [[Ray Gun]], [[Smart Bomb]], Pow Block, [[Killer Eye]], Smart Bomb; in ''Ultimate'': Pow Block, [[X Bomb]], [[Fire Bar]], Smart Bomb, [[Rage Blaster]]), but different intervals of appearance (''SSB4'' has the items brought into the screen every 30 seconds; the time interval is more randomized in ''Ultimate'') | |||
==Checkpoints== | ==Checkpoints== | ||
A certain level of difficulty is programmed into four different checkpoints of 100-Man | A certain level of difficulty is programmed into four different checkpoints of 100-Man mode. After beating a certain amount of opponents, their behavior will change and they will gradually become more difficult. The rate at which the opponents are spawned will also increase. These checkpoints are shown by either a short pause in the spawning of opponents, or by a spike in the number spawned. The opponents' heightened knockback modifiers remain consistent at all stages of difficulty. | ||
===Beginning=== | ===Beginning (0 opponents defeated)=== | ||
At the beginning of the match, two to three opponents spawn and they will gradually increase to between four and five. However, they are at a very low level, that of a level 1 [[Computer Player]]. There will be a short pause after defeating the first 25. | At the beginning of the match, two to three opponents spawn and they will gradually increase to between four and five. However, they are at a very low level, that of a level 1 [[Computer Player]]. There will be a short pause after defeating the first 25. | ||
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===50 opponents defeated=== | ===50 opponents defeated=== | ||
After 50 opponents are defeated, the amount at which they spawn will reach a maximum of between four and five. Most will constantly [[approach]] the player, while some may spread out among the stage. This checkpoint is where most players begin to encounter challenges. | After 50 opponents are defeated, the amount at which they spawn will reach a maximum of between four and five. Most will constantly [[approach]] the player, while some may spread out among the stage. This checkpoint is where most players begin to encounter challenges. In ''Smash 4'', the fiftieth foe will be in [[Super Mushroom|giant]] form. | ||
===90 opponents defeated=== | ===90 opponents defeated=== | ||
At some point after 90 opponents are defeated, there will be a small pause during the last few foes to acknowledge that the match is nearing its end. Nevertheless, the last few opponents will [[shield]] [[dodge]] and use [[ | At some point after 90 opponents are defeated, there will be a small pause during the last few foes to acknowledge that the match is nearing its end. Nevertheless, the last few opponents will [[shield]], [[dodge]], and use [[smash attack]]s much more often. | ||
===99 opponents defeated=== | ===99 opponents defeated=== | ||
Right before the | Right before the final challenger, there is one last pause. After the short pause following the defeat of 99 opponents, the final foe will spawn. It is much [[Weight|heavier]] than any of the previous foes, and as a result, is slightly harder to defeat. In ''Brawl'', the last foe is the player's character (always player one if playing co-op). In ''Smash 4'', the last foe will additionally be in [[Super Mushroom|giant]] form. In ''Ultimate'', the last foe will instead be in normal size form. | ||
==Rewards== | ==Rewards== | ||
* Clearing 100-Man Melee | ===In ''[[Super Smash Bros. Melee]]''=== | ||
* Clearing 100-Man Melee will challenge the player to defeat {{SSBM|Falco}}, where victory will result in [[unlockable character|unlocking]] the character. | |||
* Clearing 100-Man Melee in under 4 minutes gives the Male Wire Frame [[trophy]]. | * Clearing 100-Man Melee in under 4 minutes gives the Male Wire Frame [[trophy]]. | ||
===In ''[[Super Smash Bros. Brawl]]''=== | |||
* Clearing 100-Man Brawl will challenge the player to defeat {{SSBB|Falco}}, where victory will result in [[unlockable character|unlocking]] the character. | |||
* Clearing 100-Man Brawl for the first time gives the [[Pitfall]] trophy. | |||
* Clearing 100-Man Brawl in under 3 minutes and 30 seconds gives the Ryuta Ippongi [[sticker]]. | * Clearing 100-Man Brawl in under 3 minutes and 30 seconds gives the Ryuta Ippongi [[sticker]]. | ||
* Clearing 100-Man Brawl in under 4 minutes gives the Multi-Man Melee 1 (Melee) | * Clearing 100-Man Brawl in under 4 minutes gives the [[List of SSBB Music (Super Smash Bros. series)|Multi-Man Melee 1 (Melee)]] CD. | ||
* Clearing 100-Man Brawl with all characters | * Clearing 100-Man Brawl with all characters gives the Blue Alloy trophy. | ||
* Clearing 100-Man | |||
[[Category:Co-op | ===In {{for3ds}}=== | ||
[[Category:Multi-Man | * Clearing 100-Man Smash will challenge the player to defeat {{SSB4|Wario}}, where victory will result in [[unlockable character|unlocking]] the character and the [[WarioWare, Inc.]] stage. | ||
[[Category:Single | * Simply playing 100-Man Smash once will result in unlocking [[Victini]] to appear in [[Poké Ball]]s and [[Master Ball]]s. | ||
[[Category:SSBB | * Clearing 100-Man Smash for the first time gives the Auto-Healer Brawn Badge [[Equipment]]. | ||
[[Category: | * Clearing 100-Man Smash in under 3 minutes gives the custom move [[Dancing Blade|Effortless Blade]] for [[Marth]]. | ||
* Clearing 100-Man Smash with all characters gives the [[Shadow the Hedgehog|Shadow]] trophy. | |||
===In {{forwiiu}}=== | |||
* Clearing 100-Man Smash will challenge the player to defeat {{SSB4|Wario}}, where victory will result in [[unlockable character|unlocking]] the character. | |||
* Clearing 100-Man Smash for the first time gives the [[List of SSB4 Music (Nintendo series)|Tetris: Type B]] CD. | |||
* Clearing 100-Man Smash in under 3 minutes gives the [[List of SSB4 Music (Wii Fit series)|Wii Fit Plus Medley]] CD. | |||
* Clearing Solo 100-Man Smash as a {{SSB4|Mii Swordfighter}} in under 3 minutes gives the [[List of SSB4 Music (Super Smash Bros. series)|Multi-Man Melee 2 (Melee)]] CD. | |||
* Clearing Solo 100-Man Smash as {{SSB4|Sonic}} in under 3 minutes gives the Speed Skater Shoes [[Equipment]]. | |||
===In ''[[Super Smash Bros. Ultimate]]''=== | |||
* Clearing Century Smash alone under four minutes gives the Masked Lumen Spirit. | |||
* Clearing Century Smash alone as Ken using only special moves gives 3 Classic Tickets. | |||
* Clearing Century Smash alone on Great Plateau Tower within five minutes gives the Champion's Wig Mii headgear. | |||
* Clearing Century Smash alone as Wolf under five minutes gives 2500 Gold. | |||
==Names in other languages== | |||
{{langtable | |||
|ja={{ja|百人組み手|Hyakunin Kumi-te|?}} | |||
|jaM= | |||
|en=100-Man Melee {{GameIcon|SSBM|20px}}<br/>100-Man Brawl {{GameIcon|SSBB|20px}}<br/>100-Man Smash {{GameIcon|SSB4|20px}}<br/>Century Smash {{GameIcon|Ultimate}} | |||
|fr=Smash contre 100 | |||
|frM= | |||
|es=Asalto contra 100 | |||
|esM= | |||
|de=100er-Smash | |||
|deM= | |||
|it=Mischia contro 100 | |||
|itM= | |||
|nl=Smash tegen 100 | |||
|nlM= | |||
|ru={{rollover|Битва века|Bitva veka|?}} | |||
|ruM= | |||
|ko={{rollover|100인 스매시|Baegin Seumaesi|?}} | |||
|koM= | |||
|zh_cn={{rollover|百人对打|Bǎirén Duìdǎ|?}} | |||
|zh_cnM= | |||
|zh_tw={{rollover|百人對打|Bǎirén Duìdǎ|?}} | |||
|zh_twM= | |||
}} | |||
==Trivia== | |||
[[File:ChangeFighter.jpg|thumb|The "Change Fighter" option, appearing in the last few frames where it would normally say "Quit".]] | |||
*In {{for3ds}}, if the player gets a Failure and presses "Quit", occasionally, during the last few frames of the transition from the mode to the menu, the option will change to the standard "Change Fighter" option. | |||
*Due to ''[[Ultimate]]'' having more unlockable characters than [[starter character]]s and its resultant streamlining of character unlock conditions, it is the first installment in the ''{{b|Super Smash Bros.|series}}'' series for which completing 100-Man Smash does not directly reward the player with an unlockable character. | |||
{{SSBMMenus}} | |||
{{SSBBMenus}} | |||
{{SSB4-3Menus}} | |||
{{SSB4-UMenus}} | |||
{{SSBUMenus}} | |||
[[Category:Co-op modes]] | |||
[[Category:Multi-Man modes]] | |||
[[Category:Single-player modes]] | |||
[[Category:Modes (SSBM)]] | |||
[[Category:Modes (SSBB)]] | |||
[[Category:Modes (SSB4-3DS)]] | |||
[[Category:Modes (SSB4-Wii U)]] | |||
[[Category:Modes (SSBU)]] |
Latest revision as of 09:17, April 12, 2023
100-Man Melee, 100-Man Brawl, 100-Man Smash, and Century Smash are Multi-Man modes in Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate, respectively. They challenge the player to defeat one hundred opponents (Fighting Wire Frames in Melee, Fighting Alloys in Brawl, and Fighting Mii Team in SSB4 and Ultimate) without getting KO'd or Self-destructing. In all variations except 100-Man Melee, playable characters appear as every twenty-fifth opponent. Unlike the regular opponents, these characters are able to take advantage of any items that may appear. This mode usually takes a few minutes for players to defeat.
Items spawn periodically to help the player defeat the opponents. In Melee and Brawl, these items and their appearances are random; in SSB4 and Ultimate, the items appear on an extra moving platform and have a fixed sequence (in SSB4: Pow Block, Ray Gun, Smart Bomb, Pow Block, Killer Eye, Smart Bomb; in Ultimate: Pow Block, X Bomb, Fire Bar, Smart Bomb, Rage Blaster), but different intervals of appearance (SSB4 has the items brought into the screen every 30 seconds; the time interval is more randomized in Ultimate)
Checkpoints[edit]
A certain level of difficulty is programmed into four different checkpoints of 100-Man mode. After beating a certain amount of opponents, their behavior will change and they will gradually become more difficult. The rate at which the opponents are spawned will also increase. These checkpoints are shown by either a short pause in the spawning of opponents, or by a spike in the number spawned. The opponents' heightened knockback modifiers remain consistent at all stages of difficulty.
Beginning (0 opponents defeated)[edit]
At the beginning of the match, two to three opponents spawn and they will gradually increase to between four and five. However, they are at a very low level, that of a level 1 Computer Player. There will be a short pause after defeating the first 25.
25 opponents defeated[edit]
After 25 opponents are defeated, the amount at which they spawn will reset, but will gradually increase again. They are aggressive and slightly more dangerous than the first 25 foes.
50 opponents defeated[edit]
After 50 opponents are defeated, the amount at which they spawn will reach a maximum of between four and five. Most will constantly approach the player, while some may spread out among the stage. This checkpoint is where most players begin to encounter challenges. In Smash 4, the fiftieth foe will be in giant form.
90 opponents defeated[edit]
At some point after 90 opponents are defeated, there will be a small pause during the last few foes to acknowledge that the match is nearing its end. Nevertheless, the last few opponents will shield, dodge, and use smash attacks much more often.
99 opponents defeated[edit]
Right before the final challenger, there is one last pause. After the short pause following the defeat of 99 opponents, the final foe will spawn. It is much heavier than any of the previous foes, and as a result, is slightly harder to defeat. In Brawl, the last foe is the player's character (always player one if playing co-op). In Smash 4, the last foe will additionally be in giant form. In Ultimate, the last foe will instead be in normal size form.
Rewards[edit]
In Super Smash Bros. Melee[edit]
- Clearing 100-Man Melee will challenge the player to defeat Falco, where victory will result in unlocking the character.
- Clearing 100-Man Melee in under 4 minutes gives the Male Wire Frame trophy.
In Super Smash Bros. Brawl[edit]
- Clearing 100-Man Brawl will challenge the player to defeat Falco, where victory will result in unlocking the character.
- Clearing 100-Man Brawl for the first time gives the Pitfall trophy.
- Clearing 100-Man Brawl in under 3 minutes and 30 seconds gives the Ryuta Ippongi sticker.
- Clearing 100-Man Brawl in under 4 minutes gives the Multi-Man Melee 1 (Melee) CD.
- Clearing 100-Man Brawl with all characters gives the Blue Alloy trophy.
In Super Smash Bros. for Nintendo 3DS[edit]
- Clearing 100-Man Smash will challenge the player to defeat Wario, where victory will result in unlocking the character and the WarioWare, Inc. stage.
- Simply playing 100-Man Smash once will result in unlocking Victini to appear in Poké Balls and Master Balls.
- Clearing 100-Man Smash for the first time gives the Auto-Healer Brawn Badge Equipment.
- Clearing 100-Man Smash in under 3 minutes gives the custom move Effortless Blade for Marth.
- Clearing 100-Man Smash with all characters gives the Shadow trophy.
In Super Smash Bros. for Wii U[edit]
- Clearing 100-Man Smash will challenge the player to defeat Wario, where victory will result in unlocking the character.
- Clearing 100-Man Smash for the first time gives the Tetris: Type B CD.
- Clearing 100-Man Smash in under 3 minutes gives the Wii Fit Plus Medley CD.
- Clearing Solo 100-Man Smash as a Mii Swordfighter in under 3 minutes gives the Multi-Man Melee 2 (Melee) CD.
- Clearing Solo 100-Man Smash as Sonic in under 3 minutes gives the Speed Skater Shoes Equipment.
In Super Smash Bros. Ultimate[edit]
- Clearing Century Smash alone under four minutes gives the Masked Lumen Spirit.
- Clearing Century Smash alone as Ken using only special moves gives 3 Classic Tickets.
- Clearing Century Smash alone on Great Plateau Tower within five minutes gives the Champion's Wig Mii headgear.
- Clearing Century Smash alone as Wolf under five minutes gives 2500 Gold.
Names in other languages[edit]
Trivia[edit]
- In Super Smash Bros. for Nintendo 3DS, if the player gets a Failure and presses "Quit", occasionally, during the last few frames of the transition from the mode to the menu, the option will change to the standard "Change Fighter" option.
- Due to Ultimate having more unlockable characters than starter characters and its resultant streamlining of character unlock conditions, it is the first installment in the Super Smash Bros. series for which completing 100-Man Smash does not directly reward the player with an unlockable character.
Super Smash Bros. Melee menu items | |
---|---|
Vs. Mode | Melee (Time · Stock · Coin Battle · Bonus · Team Battle) · Custom Rules · Special Melee · Tournament Mode · Names |
1-P Mode | Regular Match (Classic Mode · All-Star Mode · Adventure Mode) · Event Match · Stadium (Target Test · Home-Run Contest · Multi-Man Melee) · Training |
Trophies | Gallery · Collection · Lottery |
Options | Rumble · Sound · Screen Display · Language · Erase Data |
Data | Snapshots · Melee Records · Sound Test · Archives (NTSC only) · How to Play (PAL only) |
Unused | Debug menu · Debug sound test menu |
Super Smash Bros. Brawl menu items | |
---|---|
Group | Brawl (Time · Stock · Coin Battle · Team Battle) · Rules · Special Brawl · Rotation · Tourney · Names |
Solo | Classic · All-Star · Adventure Mode: The Subspace Emissary · Events · Stadium (Target Smash!! · Home-Run Contest · Multi-Man Brawl · Boss Battles) · Training |
Wi-Fi | Spectator Mode · With Anyone · With Friends |
Vault | Trophies & Stickers (Trophy Gallery · Trophy Hoard · Coin Launcher · Sticker Album · Sticker Center) · Stage Builder · Album · Challenges · Replays · Masterpieces · Chronicle |
Options | Screen · Deflicker · Rumble · Controls · Sound · My Music · Erase Data |
Data | Movies · Records (Group Records · Brawl Records · Notices) · Sound Test |
Super Smash Bros. for Nintendo 3DS menu items | |
---|---|
Smash | Smash (Solo · Group · Time · Stock · Team Battle) · Rules |
Smash Run | Solo · Group · Custom · Select Music |
Games & More | Classic · All-Star · Stadium (Multi-Man Smash · Target Blast · Home-Run Contest) · Training · Custom · amiibo · Vault (Trophies · Trophy Rush · Album · Replays · Sounds · Records · Tips) · Options (Controls · Sound · Character Outline · Damage Display · Internet Options) |
Online | Spectator Mode · With Anyone (For Fun · For Glory) · With Friends · Conquest · Share |
Other | Challenge · StreetPass · Wii U |
Super Smash Bros. for Wii U menu items | |
---|---|
Smash | Smash (Time · Stock · Coin Battle · Team Battle) · 8-Player Smash · Special Smash · Rules · Controls |
Games & More | Classic · All-Star · Stadium (Target Blast · Home-Run Contest · Multi-Man Smash) · Training · Events · Special Orders (Master Orders · Crazy Orders) · Custom · Stage Builder · amiibo · Vault (Trophies · Trophy Rush · Album · Replays · Movies · Sounds · Records · Tips · Masterpieces) · Options (Controls · Sound · My Music · Internet Options) |
Online | Spectator Mode · With Anyone (For Fun · For Glory) · With Friends · Online Events (Tourney · Conquest) · Share |
Other | Challenge · Smash Tour · 3DS |