Super Smash Bros. Brawl

Waddle Dee Army: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (→‎Trivia: unless everything just suddenly becomes metallic, magnetism doesn't have anything to do with it. I'm no physicist, but vacuum just sounds better)
 
(83 intermediate revisions by 58 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssbb=y}}
{{ArticleIcons|brawl=y}}
{{Infobox Final Smash
{{Infobox Special Move
|image=Waddledeearmy.jpg
|image=[[File:Dedede army.gif|300px]]
|size=200px
|user={{SSBB|King Dedede}}
|user=King Dedede
|universe={{uv|Kirby}}
|type=Stage-Wide
|effect=A large crowd of [[Waddle Dee]]s, [[Waddle Doo]]s and [[Gordo]]s that runs across the stage for 10 seconds, trying to sweep opponents off the screen.
}}
}}
[[File:King Dedede Whistling for Final Smash.jpg|thumb|left|150px|King Dedede whistles for his Final Smash]]
'''Waddle Dee Army''' ({{ja|ワドルディ軍団|Wadoru Di Gundan}}, ''Waddle Dee Corps'') is {{SSBB|King Dedede}}'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]''.
'''Waddle Dee Army''' is [[King Dedede|King Dedede's]] [[Final Smash]] in ''[[Super Smash Bros. Brawl]]''. He whistles and dances to summon a large crowd of [[Waddle Dee]]s that run across the stage for 10 seconds, damaging anything in their way and moving much more quickly than the Waddle Dees that King Dedede normally throws in [[Waddle Dee Toss]]. The stage background and obstacles also move more slowly than usual. [[Waddle Doo]]s are also included in the crowd, although they don't shoot out any [[electricity]] beam but instead give an electric shock upon contact. The most dangerous part of this Final Smash is the fact that [[Gordo]]s are also among the crowd, as they have high damage and knockback. When a Waddle Dee/Doo appears and lands on the stage, they will lift their left leg up then will either run to the left or right. When a Gordo spawns, it will drop vertically and then bounce to the left or right twice before disappearing. When a Waddle Dee/Doo runs to edge of the stage, it will sometimes jump off or run off without jumping but if it lands on a platform, it will charge again. However, if it lands on another platform it will disappear. During the Final Smash, King Dedede is immobile as he dances, and is also [[invincible]].
The Waddle Dee Army gets its KOs by sweeping enemy players off the screen. Each Waddle Dee/Doo does a low vertical [[knockback]] and an Gordo does a strong diagonal knockback (Waddle Dee does 2%, Waddle Doo does 8% and Gordo does 15%) which, in great numbers on the ground, can rack up to a high amounts of damage (if [[character]](s) are on the ground and are getting [[juggle]]d by the stampede). During the Final Smash, Waddle Dees/Doos will damage upon contact. This is contrary to the Waddle Dee Toss in that Waddle Dees/Doos spawned as a result of that move do not damage except while being thrown. The Dees/Doos can still be attacked by characters or explosions, however there are so many of them it is hard to fight them off. Most KOs dealt with this Final Smash usually results from the opponents not being able to recover very far from the stage, as the Waddle Dees and Waddle Doos are constantly attacking the enemy while he/she is off the stage, pushing him/her away from the stage while making him/her lose all jumps and their third jumps in the attempt to recover back. Another way for getting KOs is that the Gordos might hit a high percentage character, causing the character to fly upwards and get Star KOed. In addition, characters will get [[vacuum|slowly pulled towards King Dedede]] during his Final Smash, but only if they are on the ground. It is easier for flying or floating characters to take little damage, as well as characters with a great recovery as they only need to keep [[jump]]ing and/or using their [[up special]]. However, it's not that easy, as the Waddle Dees/Doos and Gordos appear in midair, and if a character is under one in midair, he/she will be pushed to the ground and then get pushed off by the army on the ground. This Final Smash is less effective with large stages that have a lot of platforms as the army will be separated.


==The Dance==
==Overview==
King Dedede puts his mallet away, then faces the screen and whistles. The stage music is paused for 10 seconds while a different music is played in its place. He then starts waving his left hand in a 'gimmie' style twice, does the same thing with his right, then repeats the motion with both of his hands. He does this 3 times and, finally, he puts his hands on his hips, laughs with angry eyes, and gets his mallet behind him, ready to be controlled.
[[File:King Dedede Whistling for Final Smash.jpg|thumb|left|150px|King Dedede whistling for his Final Smash]]
King Dedede whistles and dances to summon a large crowd of [[Waddle Dee]]s that run across the stage for 10 seconds, damaging anything in their way and moving much more quickly than the Waddle Dees that King Dedede normally throws in [[Waddle Dee Toss]]. The stage background and obstacles also move more slowly than usual. [[Waddle Doo]]s are also included in the crowd, although they do not shoot out any [[electricity]] beam but instead give an electric shock upon contact. The most dangerous part of this Final Smash is how [[Gordo]]s are also among the crowd, as they have high damage and knockback. When a Waddle Dee/Doo appears and lands on the stage, they will lift their left leg up then will either run to the left or right. When a Gordo spawns, it will drop vertically and then bounce to the left or right twice before disappearing. When a Waddle Dee/Doo runs to edge of the stage, it will sometimes jump off or run off without jumping but if it lands on a platform, it will charge again. However, if it lands on another platform it will disappear. During the Final Smash, King Dedede is immobile as he dances, and is also [[invincible]].
 
The Waddle Dee Army gets its KOs by sweeping enemy players off the screen. Each Waddle Dee/Doo does low vertical [[knockback]] and a Gordo does strong diagonal knockback (Waddle Dee does 2%, Waddle Doo does 8% and Gordo does 15%) which, in great numbers on the ground, can rack up to a high amounts of damage (if [[character]](s) are on the ground and are getting [[juggle]]d by the stampede). During the Final Smash, Waddle Dees/Doos will damage upon contact. This is contrary to the Waddle Dee Toss in that Waddle Dees spawned as a result of that move do not damage except while being thrown. The Dees/Doos can still be attacked by characters or explosions, however there are so many of them that it is hard to fight them off. Most KOs dealt with this Final Smash usually result from the opponents not being able to recover very far from the stage, as the Waddle Dees and Waddle Doos are constantly attacking the enemy while they are off the stage, pushing them away from the stage while making them lose all jumps and their third jumps in the attempt to recover back. Another way for getting KOs is that the Gordos might hit a high percentage character, causing the character to fly upwards and get Star KOed. In addition, characters will get [[vacuum|slowly pulled towards]] King Dedede during his Final Smash, but only if they are on the ground (but it can also work if they are under Dedede and they are not moving). It is easier for flying or floating characters to take little damage, as well as characters with a great recovery as they only need to keep [[jump]]ing and/or using their [[up special]]. However, it is not easy as the Waddle Dees/Doos and Gordos appear in midair, and if a character is under one in midair, they will be pushed to the ground and then get pushed off by the army on the ground. This Final Smash is less effective with large stages that have a lot of platforms as the army will be separated.
 
The dance that occurs in this move consists of King Dedede putting his mallet away, then facing the screen and whistling. The stage music is paused for 10 seconds while different music is played in its place. He then starts waving his left hand in a 'gimmie' style twice, does the same thing with his right, then repeats the motion with both of his hands. He does this 3 times (near the end of the Final Smash, he will begin to do it a fourth time but it will be cut off) and, finally, he puts his hands on his hips, laughs with angry eyes, and gets his mallet behind him, ready to be controlled.
 
==Instructional quote==
{{InstructionalQuotes
|ssbbchar=King Dedede
|ssbbdesc=Call out an army of Waddle Dees, Waddle Doos and Gordos, who scramble around the screen causing damage to opponents.
}}
 
==Trophy==
{{Trophy
|name=Waddle Dee Army
|image=Waddle Dee Army - Brawl Trophy.png
|desc=King Dedede's Final Smash. He whistles, and an army of Gordos, Waddle Dees, and Waddle Doos rain down and rampage, pummeling all in their way. After a bit, they'll pack it in and hit the road. Any left can be forcibly removed. They are fast and numerous, which makes it difficult to get through their ranks without taking any damage.
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}


==Origin==
==Origin==
Like the Waddle Dee Toss, the Waddle Dee Army is an attack crafted specifically for ''Brawl'', although King Dedede does command a large army of the creatures in the Kirby games. They feature prominently in many games, and Dedede would occasionally summon some Waddle Dees in a similar (though less profuse) manner to assist him in ''Kirby: Squeak Squad''.
Like the Waddle Dee Toss, the Waddle Dee Army is an attack crafted specifically for ''Brawl'', although King Dedede does command a large army of the creatures in the [[Kirby (universe)|''Kirby'' games]]. They feature prominently in many games, and Dedede would occasionally summon some Waddle Dees in a similar (though less profuse) manner to assist him in ''{{s|wikirby|Kirby: Squeak Squad}}''.
 
==Gallery==
<gallery>
Waddledeearmy.jpg|King Dedede's Final Smash as it activates in [[Skyworld]].
</gallery>


==Trophy Description==
==Names in other languages==
[[File:Waddle Dee Army - Brawl Trophy.png|thumb|Waddle Dee Army trophy in ''Brawl''.]]''King Dedede's Final Smash. He whistles, and an army of Gordos, Waddle Dees, and Waddle Doos rain down and rampage, pummeling all in their way. After a bit, they'll pack it in and hit the road. Any left can be forcibly removed. They are fast and numerous, which makes it difficult to get through their ranks without taking any damage.''
{{langtable
|ja={{ja|ワドルディ軍団|Wadoru Di Gundan|?}}
|jaM=
|en=Waddle Dee Army
|fr=Armée de Waddle Dees
|frM=
|es=Ejército Waddle Dee
|esM=
|de=Waddle Dee-Wurf
|deM=
|it=Esercito Waddle Dee
|itM=
|ko={{rollover|웨이들 디 군단|Weideul Di Gundan|?}}
}}


==Trivia==
==Trivia==
*While in general the frequency of each minion type is the same as the Waddle Dee Toss, Gordos are slightly more common (having a 11.8% chance to appear, instead of a 8.2% one).
*While in general the frequency of each minion type is the same as the Waddle Dee Toss, Gordos are slightly more common (having a 11.8% chance to appear, instead of a 8.2% one).
*Five of the many army members will always spawn beneath King Dedede so it's best to position King Dedede strategically above/standing on the stage/platform.
*Five of the many army members will always spawn beneath King Dedede. Because of this, positioning King Dedede strategically above/standing on the stage/platform increases the Final Smash's effectiveness.
*If you used a Waddle Dee Toss and then use Waddle Dee Army, the army that comes from the Final Smash still hits the Waddle Dee/Doo that has been thrown by the Waddle Dee Toss.
*If one has used Waddle Dee Toss and then use Waddle Dee Army, the army that comes from the Final Smash still hits the Waddle Dee/Doo that has been thrown by the Waddle Dee Toss.
*There is a small vacuum pull underneath Dedede when the attack is in use. Any non-moving character under him will be pulled to Dedede's center.
*On the Waddle Dee Army trophy, no Gordos are present, despite them appearing in the Final Smash.
*On the Waddle Dee Army trophy, no Gordos are present, despite the fact they do appear in the Final Smash.
*The Waddle Dee, Waddle Doo, and Gordo in Waddle Dee Army do less damage than Waddle Dee Toss.
*The Waddle Dee, Waddle Doo, and Gordo in Waddle Dee Army do less damage than Waddle Dee Toss.
*The Waddle Dees and Waddle Doos cannot be [[Inhale]]d or [[Chomp]]ed, unlike the ones thrown with the Waddle Dee Toss.
*The Waddle Dees and Waddle Doos cannot be [[Inhale]]d or [[Chomp]]ed, unlike the ones thrown with the Waddle Dee Toss.
*This Final Smash has become an internet meme. People call it [http://www.youtube.com/watch?v=y8hvqTSCg-g "The Big Gay Dance"]; the name was first heard in the Newgrounds video [http://www.youtube.com/watch?v=aSNVMugRqTs "Brawl Taunts"].
*This move is jokingly referred to by fans as the "Big Gay Dance" after a recurring comedy skit in the [https://www.youtube.com/watch?v=LIfkCRgkfd0 Brawl Taunts] [https://youtube.com/playlist?list=PLZBM4lb2cFCbX_q7XdGgBcywVelWdRrT7 webseries pentalogy], done by {{s|wikipedia|Chris Niosi}} and {{s|wikipedia|Kira Buckland}}.


{{Special Moves|char=King Dedede}}
{{Special Moves|char=King Dedede}}
{{FinalSmash}}
{{FinalSmash}}
[[Category:Attacks]]
 
[[Category:Final Smashes]]
[[Category:Trophies (SSBB)]]
[[Category:Trophies (SSBB)]]
[[Category:Kirby universe]]
[[Category:Kirby universe]]
[[Category:King Dedede]]
[[Category:King Dedede (SSBB)]]
[[Category:Final Smashes (SSBB)]]

Latest revision as of 22:00, July 27, 2023

Waddle Dee Army
Dedede army.gif
User King Dedede
Universe Kirby

Waddle Dee Army (ワドルディ軍団, Waddle Dee Corps) is King Dedede's Final Smash in Super Smash Bros. Brawl.

Overview[edit]

King Dedede whistling for his Final Smash

King Dedede whistles and dances to summon a large crowd of Waddle Dees that run across the stage for 10 seconds, damaging anything in their way and moving much more quickly than the Waddle Dees that King Dedede normally throws in Waddle Dee Toss. The stage background and obstacles also move more slowly than usual. Waddle Doos are also included in the crowd, although they do not shoot out any electricity beam but instead give an electric shock upon contact. The most dangerous part of this Final Smash is how Gordos are also among the crowd, as they have high damage and knockback. When a Waddle Dee/Doo appears and lands on the stage, they will lift their left leg up then will either run to the left or right. When a Gordo spawns, it will drop vertically and then bounce to the left or right twice before disappearing. When a Waddle Dee/Doo runs to edge of the stage, it will sometimes jump off or run off without jumping but if it lands on a platform, it will charge again. However, if it lands on another platform it will disappear. During the Final Smash, King Dedede is immobile as he dances, and is also invincible.

The Waddle Dee Army gets its KOs by sweeping enemy players off the screen. Each Waddle Dee/Doo does low vertical knockback and a Gordo does strong diagonal knockback (Waddle Dee does 2%, Waddle Doo does 8% and Gordo does 15%) which, in great numbers on the ground, can rack up to a high amounts of damage (if character(s) are on the ground and are getting juggled by the stampede). During the Final Smash, Waddle Dees/Doos will damage upon contact. This is contrary to the Waddle Dee Toss in that Waddle Dees spawned as a result of that move do not damage except while being thrown. The Dees/Doos can still be attacked by characters or explosions, however there are so many of them that it is hard to fight them off. Most KOs dealt with this Final Smash usually result from the opponents not being able to recover very far from the stage, as the Waddle Dees and Waddle Doos are constantly attacking the enemy while they are off the stage, pushing them away from the stage while making them lose all jumps and their third jumps in the attempt to recover back. Another way for getting KOs is that the Gordos might hit a high percentage character, causing the character to fly upwards and get Star KOed. In addition, characters will get slowly pulled towards King Dedede during his Final Smash, but only if they are on the ground (but it can also work if they are under Dedede and they are not moving). It is easier for flying or floating characters to take little damage, as well as characters with a great recovery as they only need to keep jumping and/or using their up special. However, it is not easy as the Waddle Dees/Doos and Gordos appear in midair, and if a character is under one in midair, they will be pushed to the ground and then get pushed off by the army on the ground. This Final Smash is less effective with large stages that have a lot of platforms as the army will be separated.

The dance that occurs in this move consists of King Dedede putting his mallet away, then facing the screen and whistling. The stage music is paused for 10 seconds while different music is played in its place. He then starts waving his left hand in a 'gimmie' style twice, does the same thing with his right, then repeats the motion with both of his hands. He does this 3 times (near the end of the Final Smash, he will begin to do it a fourth time but it will be cut off) and, finally, he puts his hands on his hips, laughs with angry eyes, and gets his mallet behind him, ready to be controlled.

Instructional quote[edit]

Super Smash Bros. Brawl instruction booklet King Dedede (SSBB) Call out an army of Waddle Dees, Waddle Doos and Gordos, who scramble around the screen causing damage to opponents.

Trophy[edit]

Waddle Dee Army's trophy in Brawl
Waddle Dee Army
King Dedede's Final Smash. He whistles, and an army of Gordos, Waddle Dees, and Waddle Doos rain down and rampage, pummeling all in their way. After a bit, they'll pack it in and hit the road. Any left can be forcibly removed. They are fast and numerous, which makes it difficult to get through their ranks without taking any damage.
Wii: Super Smash Bros. Brawl

Origin[edit]

Like the Waddle Dee Toss, the Waddle Dee Army is an attack crafted specifically for Brawl, although King Dedede does command a large army of the creatures in the Kirby games. They feature prominently in many games, and Dedede would occasionally summon some Waddle Dees in a similar (though less profuse) manner to assist him in Kirby: Squeak Squad.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese ワドルディ軍団
UK English Waddle Dee Army
France French Armée de Waddle Dees
Germany German Waddle Dee-Wurf
Spain Spanish Ejército Waddle Dee
Italy Italian Esercito Waddle Dee
South Korea Korean 웨이들 디 군단

Trivia[edit]

  • While in general the frequency of each minion type is the same as the Waddle Dee Toss, Gordos are slightly more common (having a 11.8% chance to appear, instead of a 8.2% one).
  • Five of the many army members will always spawn beneath King Dedede. Because of this, positioning King Dedede strategically above/standing on the stage/platform increases the Final Smash's effectiveness.
  • If one has used Waddle Dee Toss and then use Waddle Dee Army, the army that comes from the Final Smash still hits the Waddle Dee/Doo that has been thrown by the Waddle Dee Toss.
  • On the Waddle Dee Army trophy, no Gordos are present, despite them appearing in the Final Smash.
  • The Waddle Dee, Waddle Doo, and Gordo in Waddle Dee Army do less damage than Waddle Dee Toss.
  • The Waddle Dees and Waddle Doos cannot be Inhaled or Chomped, unlike the ones thrown with the Waddle Dee Toss.
  • This move is jokingly referred to by fans as the "Big Gay Dance" after a recurring comedy skit in the Brawl Taunts webseries pentalogy, done by Chris Niosi and Kira Buckland.