Super Smash Bros. Melee

Adventure Mode (SSBM): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Restoring lvl 0 uses and tables that were incorrectly merged. Values verified in DEVELOP mode. Templates spaced for readability. inline-tables for accessibility and flexibility)
 
(395 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
{{disambig2|the ''Melee'' single player mode|the ''[[Super Smash Bros. Brawl]]'' single player mode|Adventure Mode: The Subspace Emissary}}
{{ArticleIcons|ssbm=y}}
Announced at [[E3]] 2001, '''Adventure Mode''' is a single player mode in ''[[Super Smash Bros. Melee]]'', which is made up of different stages, in each which the player need to complete to progress on. The player can choose their character, the number of [[stock]]s, and difficulty. The stages generally follow a fixed pattern, but there are possible diveregences depending on what actions the player performs.
{{redirect|Adventure Mode|other uses|Adventure Mode (disambiguation)}}
'''Adventure Mode''' ({{ja|アドベンチャー|Adobenchā}}, ''Adventure'') or simply called '''Adventure''', is one of three single player modes in ''[[Super Smash Bros. Melee]]''. In this mode, the player must traverse a longer sequence of stages found in {{SSBM|Classic Mode}}, and some of the stages require more effort; some, for instance, lack fighting altogether, while others feature challenges the player must traverse before finally clearing the stage. Like in {{SSBM|Classic Mode}}, the player can choose their character, the number of [[stock]]s, and difficulty. While the mode generally follows a fixed route, there are possible variations within battles depending on what actions the player performs. This mode was succeeded by [[The Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]'' and the [[World of Light]] in ''[[Super Smash Bros. Ultimate]]''.


==Stage 1: [[Mushroom Kingdom Adventure|Mushroom Kingdom]]==
==Overview==
[[File:MKingdomAdv.jpg|thumb]]
The Adventure Mode acts as a method to showcase almost all of the game's [[starter character]] [[universe]]s, as well as a slightly more in-depth single player experience than the more arcade-styled Classic Mode. It can also be seen as the enhanced successor to the [[1P Game]] from the original ''[[Super Smash Bros.]]'' which did not return proper for ''Super Smash Bros. Melee''. The [[Yoshi Team]], [[Giant DK]], the [[Kirby Team]], and [[Metal Mario]] return as opponent characters in this mode.
===Part 1: Reach the Finishing Point===


The stage is known as [[Mushroom Kingdom Adventure]], and the goal is simple: reaching the finishing point in 7 minutes. Getting to the finishing point will not be easy. On the player's way through the stage, they will encounter [[Goomba]]s, [[Koopa Troopas]], and [[Koopa Paratroopa]]s on the way. They can use [[items]] that appear to fight them off or use their attacks. Half way through the stage, the player will encounter some platforms that rise up to the next part.
For the former point, all of the starting universes (with the first 9 stages matching ''Smash 64''{{'}}s playable character roster; counting both the universes {{uv|F-Zero}} and {{uv|EarthBound}} for {{SSBM|Captain Falcon}} and {{SSBM|Ness}}) are represented by one stage. The only exception is the {{uv|Yoshi}} universe, which is incorporated in the {{uv|Mario}} universe. Adding to this, some [[unlockable character]]s such as {{SSBM|Jigglypuff}} and {{SSBM|Luigi}} can appear in the mode if they are unlocked.


The player will come to a platform with a [[Super Mushroom]] symbol on it. They will have to fight a team made up of 10 [[Yoshi]]s. In order to progress, the player must defeat all of the Yoshis. The Yoshis are lighter than usual. The player should be able to fight the Yoshis off quickly, depending on what difficultly they are using. After the player beats the Yoshis, they will encounter a few more Goombas and Koopas. Finally, the player will see the finishing point with Toad running back and forth. Simply go to the marked area to complete the first part of this stage. Trophies are collectible in this stage.
For the latter, while the Adventure Mode does feature typical one-on-one fights common in the Classic mode, some fights are considerably less straightforward, or follow a theme; for instance, Stage 7: Pokémon Stadium pits the player against a team of 12 {{SSBM|Pikachu}}, as well as the potential for Jigglypuff and {{SSBM|Pichu}} (but must first be unlocked), but only with Poké Balls as available items, mirroring the ''Pokémon'' series' gameplay. Some stages also incorporate platforming elements prior to fighting, such as Stage 3: Underground Maze, and others, such as the Escape From Brinstar segment in Stage 4: Brinstar, lack fighting altogether. Another point of interest in the mode is the inclusion of various enemies in the stages that are not fighters, but rather, serve as obstacles to the player; among these include [[Goomba]]s and [[ReDead]]s. Adding to this depth of making the Adventure Mode more involved, the stages follow a loose narrative, involving the player's character traveling to different planets, as seen between Stages 4 and 5, and finally ending up at Stage 12: Final Destination.


===Part 2: Team [[Mario]] and [[Peach]] Battle===
==Stage 1: [[Mushroom Kingdom (Adventure Mode)|Mushroom Kingdom]]==
[[File:MKingdomAdv.jpg|thumb|Mario encountering Koopa Troopas.]]
===Part 1: Reach the Flagpole===
The stage is known as [[Mushroom Kingdom (Adventure Mode)|Mushroom Kingdom]], and the goal is to reach the finishing point in seven minutes. On the player's way through the stage, they will encounter [[Goomba]]s, [[Koopa Troopa]]s, and [[Koopa Paratroopa]]s. Halfway through the stage, the player will encounter some platforms that rise up to the next part.


This is the second part of the stage. The player must battle [[Mario]] and [[Peach]] on [[Princess Peach's Castle]]. The battle is like any  regular battle, but at higher difficulties they will abuse the central tower to combo you. Peach and Mario have a habit to run to the opposite side of the castle when [[Banzai Bill]] approaches the castle. They will not attack the player until Banzai Bill explodes. Defeating both of them will allow the player to move on to the next match.
The player will come to a platform with a [[Super Mushroom]] symbol on it. They will have to fight a team made up of ten {{SSBM|Yoshi}}s in a [[locked battle]]. In order to progress, the player must defeat all of the Yoshis. After the player beats the Yoshis, they will encounter a few more Goombas and Koopas, but has no access to the section prior to the Yoshi stage. Finally, the player will see the finishing point flagpole with Toad running back and forth. Simply passing the flag completes the stage. Trophies are collectible in this stage.


====Alternate part 2: Team [[Luigi]] and Peach Battle====
{{Melee1PCPUData
|opponent=Yoshi x10
|VE-lvl=1|VE-off=0.40x|VE-def=4.50x
|E-lvl=2|E-off=0.50x|E-def=4.00x
|N-lvl=4|N-off=0.60x|N-def=3.20x
|H-lvl=5|H-off=0.70x|H-def=2.40x
|VH-lvl=6|VH-off=0.80x|VH-def=1.70x}}


Beating Adventure mode with a 2 in the seconds place (##:#2:##) will make the player fight Luigi instead of Mario. Luigi fights similarly, though his misuse of the [[Green Missile]] can be used to the player's advantage, as it limits his vertical recovery. (Note: if you defeat Luigi in under a minute and finish the rest of Adventure Mode without continues, you unlock the secret character, Luigi.)
===Part 2: Team Mario and Peach Battle===
This is the second part of the stage. The player must battle {{SSBM|Mario}} and {{SSBM|Peach}} on [[Princess Peach's Castle]]. On higher difficulties, they can abuse the central tower to combo the player. Peach and Mario have a habit to run to the opposite side of the castle when [[Banzai Bill]] approaches the castle. They will not attack the player until Banzai Bill explodes, unless the player comes near. Defeating both of them will allow the player to move on to the next match.


==Stage 2: [[Kongo Jungle]]==
====Alternate Part 2: Team Luigi and Peach Battle====
If the player finishes part 1 with a "2" as the second digit in the seconds place (a time with X:X2:XX), a cutscene will initiate where {{SSBM|Luigi}} [[footstool]]s over Mario onto the castle's roof, resulting in the fight being against Luigi and Peach instead of Mario and Peach. Defeating the pair in under a minute and completing the rest of Adventure Mode will result in getting the chance to unlock Luigi.


===Part 1: Tiny [[Donkey Kong]] Team Battle===
<div style="display:inline-table">
{{Melee1PCPUData
|opponent=Mario/Luigi
|VE-lvl=0|VE-off=0.80x|VE-def=1.40x
|E-lvl=3|E-off=0.94x|E-def=1.12x
|N-lvl=5|N-off=1.00x|N-def=1.07x
|H-lvl=7|H-off=1.10x|H-def=1.05x
|VH-lvl=8|VH-off=1.20x|VH-def=0.95x}}
</div>
<div style="display:inline-table">
{{Melee1PCPUData
|opponent=Peach
|VE-lvl=0|VE-off=0.80x|VE-def=1.40x
|E-lvl=3|E-off=0.94x|E-def=1.12x
|N-lvl=4|N-off=1.00x|N-def=1.07x
|H-lvl=7|H-off=1.10x|H-def=1.05x
|VH-lvl=8|VH-off=1.20x|VH-def=0.95x}}
</div>


The player must defeat two tiny Donkey Kongs in Kongo Jungle. Tiny characters are light and are easier to KO on low percentages, but their small size means they can be hard to land a blow on. The best way to KO them is to throw them upwards on lower difficulties.
==Stage 2: {{SSBM|Kongo Jungle}}==
 
===Part 1: Tiny Donkey Kong Team Battle===
In the first part, the player must defeat two tiny, but unusually sturdy, {{SSBM|Donkey Kong}}s on {{SSBM|Kongo Jungle}}.
 
<div style="display:inline-table">
{{Melee1PCPUData
|opponent=Donkey Kong 1
|VE-lvl=1|VE-off=0.80x|VE-def=1.40x
|E-lvl=2|E-off=1.00x|E-def=0.90x
|N-lvl=4|N-off=1.10x|N-def=0.70x
|H-lvl=7|H-off=1.20x|H-def=0.50x
|VH-lvl=9|VH-off=1.30x|VH-def=0.40x}}
</div><div style="display:inline-table">
{{Melee1PCPUData
|opponent=Donkey Kong 2
|VE-lvl=1|VE-off=0.80x|VE-def=1.40x
|E-lvl=2|E-off=1.00x|E-def=0.90x
|N-lvl=3|N-off=1.10x|N-def=0.70x
|H-lvl=6|H-off=1.20x|H-def=0.50x
|VH-lvl=9|VH-off=1.30x|VH-def=0.40x}}
</div>


===Part 2: Giant Donkey Kong Battle===
===Part 2: Giant Donkey Kong Battle===
Part two pits the player against [[Giant Donkey Kong]] on [[Jungle Japes]].


Part two pits the player against [[Giant Donkey Kong]] on [[Jungle Japes]]. Giant characters weigh more and are harder to KO, but they are bigger targets. Giant Donkey Kong is not the brightest computer player either. Sometimes, when he tries to attack the player, he will KO himself. Sometimes, DK gets KO'd when he hangs where the [[Klaptrap]]s jump at. Beating this match will let the player proceed to the next stage.
{{Melee1PCPUData
|opponent=Donkey Kong
|VE-lvl=1|VE-off=0.60x|VE-def=3.80x
|E-lvl=3|E-off=0.80x|E-def=2.50x
|N-lvl=5|N-off=0.90x|N-def=2.00x
|H-lvl=7|H-off=0.95x|H-def=1.60x
|VH-lvl=8|VH-off=1.10x|VH-def=1.20x}}


==Stage 3: [[Underground Maze]]==
==Stage 3: [[Underground Maze]]==
[[File:Underground Maze.jpg|thumb]]
[[File:Underground Maze.jpg|thumb|The Underground Maze about to start.]]
===Part 1: Reach the Finishing Point===


This part is similar to Part 1 of the '''Mushroom Kingdom''' stage. The player will have 7 minutes to reach the finishing point. But this time getting to the finishing point will be much harder. Instead of the finishing point being straight forward, the finishing point is at a random location. The finishing point is actually the Triforce that the player must reach. The Triforce is located in a random area out of 6 areas total. The other five areas contain the [[Master Sword]]. If the player comes across the Master Sword, then they must battle [[Link]]. The player can actually jump over the Master Sword area.  
===Part 1: Find the Triforce===
The player must navigate though the non-linear [[Underground Maze]] and reach the [[Triforce]] with a time limit of seven minutes. However, the Triforce can be in any one of six rooms, chosen at random. The other five rooms contain a [[Master Sword]], and landing in a room with one will initiate a locked battle with {{SSBM|Link}}. It is possible for the player to jump over the swords to avoid dueling Link. Defeating all five Links, however, gives the player a sizable 30000 points as part of the "Link Master" bonus.


The [[Underground Maze]] is infested with [[ReDead]]s, [[Octorok]]s, and [[Like Like]]s. These enemies can cause heavy damage, especially the ReDeads. The Underground Maze is large and easy to become lost in, with one area that has lave, which has a similar effect to touching the acid on the [[Brinstar]] atage.
The Underground Maze is infested with [[ReDead]]s, [[Octorok]]s, and [[Like Like]]s. These enemies can cause heavy damage, especially the ReDeads. The Underground Maze is large and easy to become lost in, with one area that has lava, which has a similar effect to touching the acid on the [[Brinstar]] stage. The player can collect trophies on the way.


The object is to suceessfully navigate the maze and find the [[Triforce]]. The player can collect trophies on the way.
{{Melee1PCPUData
|opponent=Links
|VE-lvl=1|VE-off=0.70x|VE-def=1.60x
|E-lvl=3|E-off=0.80x|E-def=1.40x
|N-lvl=5|N-off=0.90x|N-def=1.20x
|H-lvl=7|H-off=1.00x|H-def=1.05x
|VH-lvl=9|VH-off=1.08x|VH-def=0.95x}}


===Part 2: [[Zelda]]/[[Sheik]] Battle===
===Part 2: Zelda/Sheik Battle===
In part two, the player battles against {{SSBM|Zelda}}/{{SSBM|Sheik}} on [[Temple]].


In part two the player battles against Zelda/Sheik in the [[Hyrule: Temple]] stage. Beating one of them allows the player to progress to the next stage.
{{Melee1PCPUData
|opponent=Zelda/Sheik
|VE-lvl=2|VE-off=0.80x|VE-def=1.25x
|E-lvl=6|E-off=0.90x|E-def=1.10x
|N-lvl=8|N-off=1.00x|N-def=1.00x
|H-lvl=9|H-off=1.18x|H-def=0.95x
|VH-lvl=9|VH-off=1.30x|VH-def=0.90x}}


==Stage 4: [[Brinstar]]==
==Stage 4: [[Brinstar]]==
[[File:Escapeshaft.jpg|thumb]]
[[File:Escapeshaft.jpg|thumb|Zelda escaping with the escape shaft.]]


===Part 1: [[Samus]] Battle===
===Part 1: Samus Battle===
The player battles {{SSBM|Samus}} on the [[Brinstar]] stage.


The player battles Samus on the [[Planet Zebes: Brinstar]] stage. The player should be cautious of the acid since it will do damage to their character.
{{Melee1PCPUData
|opponent=Samus
|VE-lvl=2|VE-off=0.80x|VE-def=1.30x
|E-lvl=5|E-off=0.90x|E-def=1.10x
|N-lvl=7|N-off=1.00x|N-def=1.00x
|H-lvl=8|H-off=1.15x|H-def=0.88x
|VH-lvl=9|VH-off=1.30x|VH-def=0.74x}}


===Part 2: Race to the finish===
===Part 2: Escape Zebes===
 
The goal of part 2 is to reach the finish point in 40 seconds before Zebes explodes. The player must jump up a series of platforms to get to the top of the [[Brinstar Escape Shaft]]. The stage is complete when the player reaches the top or runs out of time. Failing to reach the top in time will cost the player one stock, but still progress them to stage 5 should they have at least one stock remaining (or choose to [[continue]]).
The goal of part 2 is to reach the finish point in 40 seconds. The player must jump on a series of platforms to get to the top of a stage known as the [[Brinstar Escape Shaft]]. The stage is complete when the player reaches the top or runs out of time. However, not making it to the goal in 40 seconds will result in a loss of one [[stock]].


==Stage 5: [[Green Greens]]==
==Stage 5: [[Green Greens]]==


===Part 1: Single Kirby Battle===
===Part 1: Single Kirby Battle===
The player battles {{SSBM|Kirby}} on [[Green Greens]].


When the player first arrives at this level they will be pitted against a single [[Kirby]] in a standard one-on-one match, taking place on [[Green Greens]]. If the player manages to beat this and Part 2 in fewer than 30 seconds each, they will be pitted against a Giant Kirby.
{{Melee1PCPUData
|opponent=Kirby
|VE-lvl=2|VE-off=0.80x|VE-def=1.70x
|E-lvl=4|E-off=1.00x|E-def=1.30x
|N-lvl=6|N-off=1.20x|N-def=1.10x
|H-lvl=8|H-off=1.30x|H-def=1.00x
|VH-lvl=9|VH-off=1.40x|VH-def=0.90x}}


===Part 2: Team Kirby Battle===
===Part 2: Kirby Team Battle===
The player battles against 15 various Kirbys who each possess different [[Copy Abilities]]. The battle once again takes place on Green Greens and the player has four minutes to complete it. Only the abilities of currently unlocked characters are chosen.


[[File:Giantkirby copy.jpg|thumb||A picture of Giant Kirby's entrance.]]
{{Melee1PCPUData
|opponent=Kirby x15
|VE-lvl=1|VE-off=0.60x|VE-def=5.00x
|E-lvl=3|E-off=0.70x|E-def=4.00x
|N-lvl=4|N-off=0.80x|N-def=3.00x
|H-lvl=6|H-off=0.90x|H-def=2.00x
|VH-lvl=7|VH-off=1.00x|VH-def=1.75x}}


The player battles against various Kirbies who each possess different character abilities. The battle once again takes place on Green Greens and the player has 4 minutes to complete it. The Kirbies' different abilities are chosen at random, but no two will possess the same ability in the same match. On easier difficulties, the Kirbies are lighter and are extremely easy to knock out.
===Part 3 (Bonus): Giant Kirby Battle===
[[File:Giant Kirby SSBM.png|thumb|Giant Kirby's entrance.]]
If the player defeated the first Kirby and the Kirby team in less than 31 seconds each, they will be given the chance to fight Giant Kirby. Defeating the Giant Kirby will award the '''Giant Kirby KO''' [[bonus points|bonus]] for 10000 points.


===Part 3 (optional): Giant Kirby Battle===
{{Melee1PCPUData
If the player defeated the first Kirby and the Kirby team in fewer than 31 seconds each (the player can go as much as .99 seconds past 30 seconds), they will be given the chance to fight a giant Kirby. Defeating the Giant Kirby will reward the player the '''Giant Kirby KO''' bonus and '''10,000 points''' is added to the player's scoreboard.
|opponent=Kirby
|VE-lvl=2|VE-off=0.70x|VE-def=2.40x
|E-lvl=4|E-off=0.75x|E-def=1.80x
|N-lvl=6|N-off=0.80x|N-def=1.30x
|H-lvl=7|H-off=1.00x|H-def=1.00x
|VH-lvl=9|VH-off=1.20x|VH-def=0.90x}}


==Stage 6: Corneria==
==Stage 6: [[Corneria]]==


===Part 1: [[Fox]] Battle===
===Part 1: Fox Battle===
The player battles against {{SSBM|Fox}} on [[Corneria]] and has a time limit of four minutes. Fox acts very defensively in this fight; the higher the difficulty, the more likely he is to simply run to the other end of the stage and only attack if approached.


The player will have 4 minutes to defeat Fox on [[Corneria]]. Fox will run away from the player, moving from one end of the stage to another. He will only attack if the player comes near. Defeating Fox will allow the player to progress to the second part of the stage.
{{Melee1PCPUData
|opponent=Fox 1
|VE-lvl=2|VE-off=0.80x|VE-def=1.80x
|E-lvl=4|E-off=0.90x|E-def=1.50x
|N-lvl=5|N-off=1.00x|N-def=1.30x
|H-lvl=6|H-off=1.18x|H-def=1.10x
|VH-lvl=7|VH-off=1.30x|VH-def=1.00x}}


===Part 2: Fox Reborn Battle===
===Part 2: Fox Reborn Battle===
The player will battle Fox once again. This time, Fox is wearing red (unless the player uses this costume) and is far more aggressive, attacking the player rather than running away. A significant number of [[Arwing]]s will be flying around the stage and firing their lasers, which can damage both the player and Fox. Beating Fox will be the same as last time, although he is slightly lighter. Defeating Fox for the second time completes the stage.


The player will battle Fox once again. This time, Fox is far more aggressive, attacking the player rather than running away. [[Arwing]]s will be flying around the stage and firing their lasers, which can damage both the player and Fox. Killing Fox will be the same as last time, although he is slightly lighter this time. Defeating Fox for the second time results in the completion of this stage.
====Alternate Part 2: Falco Battle====
If the player has unlocked {{SSBM|Falco}}, they will sometimes fight him instead. Falco's tactics are identical to Fox's. Falco always wears his red alternate costume unless the player is using that costume.


====Alternate part 2: [[Falco]] Battle====
{{Melee1PCPUData
|opponent=Fox 2/Falco
|VE-lvl=2|VE-off=0.60x|VE-def=2.10x
|E-lvl=4|E-off=0.70x|E-def=1.80x
|N-lvl=6|N-off=0.90x|N-def=1.40x
|H-lvl=8|H-off=1.05x|H-def=1.20x
|VH-lvl=9|VH-off=1.17x|VH-def=1.00x}}


If the player has unlocked Falco, they will sometimes fight him instead. Falco's tactics are very similar to Fox's.
==Stage 7: [[Pokémon Stadium]]==


==Stage 7: Pokémon Stadium==
===Pokémon Battle===
The player will battle a team of twelve Pokémon. Most of the opponents will be {{SSBM|Pikachu}}, though if {{SSBM|Jigglypuff}} and {{SSBM|Pichu}} have been unlocked, a minority of them may also appear as well. The only [[item]]s that appear on the stage are [[Poké Ball]]s, with more appearing on lower difficulties.


===Part 1: Pokémon Battle===
{{Melee1PCPUData
|opponent=Pikachu/Jigglypuff/Pichu
|VE-lvl=1|VE-off=0.60x|VE-def=4.20x
|E-lvl=4|E-off=0.78x|E-def=3.20x
|N-lvl=5|N-off=0.88x|N-def=2.00x
|H-lvl=7|H-off=0.98x|H-def=1.70x
|VH-lvl=8|VH-off=1.09x|VH-def=1.50x}}


The player will battle a team of twelve Pokémon. If the player has not unlocked [[Jigglypuff (SSBM)|Jigglypuff]] or [[Pichu (SSBM)|Pichu]], then all 12 will be [[Pikachu (SSBM)|Pikachus]]. If the player has unlocked Jigglypuff and Pichu, then there will be one Jigglypuff and one Pichu in the mix, and the rest will be Pikachus. The only [[item]]s that appear on the stage are [[Poké Ball]]s.
==Stage 8: [[F-Zero Grand Prix]]==
[[File:SSBM_F-Zero_Grand_Prix.png|thumb|Stage 8 about to begin.]]


==Stage 8: F-Zero Grand Prix==
===Part 1: Reach the Finish Line===
[[File:FZeroGrandPrix copy.jpg|thumb]]
The goal for part 1 is to reach the finish line in four minutes. As the player progresses towards the finish line, F-Zero race cars will speed through the track that the player is running on. A giant "!" on the screen indicates that race cars are approaching. If a car hits the player, then they will take 35% damage. The character will likely survive being hit once, but any subsequent impacts will likely lead to being KO'd. The player can jump on pink platforms that are situated throughout the stage to avoid being hit by the cars, and certain locations are safe for some characters to [[crouch]]. The player must reach the finish line in time to progress to part 2 of this stage. There are also [[trophies]] scattered throughout that may be collected.
===Part 1: Reach the finishing point===


The player's goal for part 1 is to reach the finish line in 4 minutes. While the player progresses towards the finish line, F-Zero race cars will speed through the track that the player is running on. A giant "!" on the screen indicates that a race car is approaching. If a car hits the player, then they will take 35% damage. The character will likely survive being hit once, but any subsequent impacts will usually lead to a knockout. The player can jump on pink platforms that are situated throughout the stage to avoid being hit by the cars. The player must reach the finish line in order to progress to part 2 of this stage. There are also [[trophies]] scattered throughout that may be collected. Yoshi's Egg Roll, along with Jigglypuff's Rollout, can be used to cover long distances in this level.
===Part 2: Captain Falcon Battle===
The player battles {{SSBM|Captain Falcon}} on {{SSBM|Mute City}} in four minutes. On Very Hard difficulty, Captain Falcon will wear his red "Blood Falcon" costume unless the player is using that costume.


===Part 2: Captain Falcon Battle===
{{Melee1PCPUData
|opponent=Captain Falcon
|VE-lvl=3|VE-off=0.80x|VE-def=1.50x
|E-lvl=6|E-off=1.00x|E-def=1.10x
|N-lvl=8|N-off=1.10x|N-def=1.00x
|H-lvl=9|H-off=1.20x|H-def=0.90x
|VH-lvl=9|VH-off=1.30x|VH-def=0.70x}}


The player will have 4 minutes to defeat [[Captain Falcon]] on [[Mute City]]. This battle is no different from the individual character battles that the player fought earlier. Defeating Captain Falcon will allow the player to progress to stage 9.
==Stage 9: [[Onett]]==


==Stage 9: Onett==
===Team Ness Battle===
The player's goal is to defeat three {{SSBM|Ness}}es in four minutes, each one in red, blue and yellow (unless the player chose one of these costumes, in which green will be the third opponent). The only [[item]] that will appear on the stage is [[Mr. Saturn]], and in copious amounts. The Nesses rarely attack the player's character on lower difficulties. Instead, they travel around the stage to collect Mr. Saturns and throw them at the player. They will still attack if the player comes near. On higher difficulties, the Nesses will attack the players until Mr. Saturn appears.


===Part 1: Team Ness Battle===
<div style="display:inline-table">
{{Melee1PCPUData
|opponent=Ness 1
|VE-lvl=1|VE-off=0.70x|VE-def=1.90x
|E-lvl=3|E-off=0.80x|E-def=1.50x
|N-lvl=5|N-off=0.90x|N-def=1.30x
|H-lvl=7|H-off=1.00x|H-def=1.10x
|VH-lvl=8|VH-off=1.30x|VH-def=1.00x}}
</div>
<div style="display:inline-table">
{{Melee1PCPUData
|opponent=Ness 2
|VE-lvl=1|VE-off=0.70x|VE-def=1.90x
|E-lvl=3|E-off=0.80x|E-def=1.50x
|N-lvl=4|N-off=0.90x|N-def=1.30x
|H-lvl=6|H-off=1.00x|H-def=1.10x
|VH-lvl=8|VH-off=1.30x|VH-def=1.00x}}
</div>
<div style="display:inline-table">
{{Melee1PCPUData
|opponent=Ness 3
|VE-lvl=1|VE-off=0.70x|VE-def=1.90x
|E-lvl=2|E-off=0.80x|E-def=1.50x
|N-lvl=4|N-off=0.90x|N-def=1.30x
|H-lvl=5|H-off=1.00x|H-def=1.10x
|VH-lvl=8|VH-off=1.30x|VH-def=1.00x}}
</div>


The player's goal is to defeat three [[Ness]]es in 4 minutes. The only [[item]] that will appear on the stage is [[Mr Saturn]]. The Nesses will grab the Mr. Saturns and lug them at the player. The Nesses rarely attack the player's character. Instead, they travel around the stage to collect Mr. Saturn's and throw them at the player. Defeating all three Nesses will allow the player to progress to the next stage.
==Stage 10: [[Icicle Mountain]]==


==Stage 10: Icicle Mountain==
===Survive the Scrolling Mountain + Team Ice Climber Battle===
On the stage [[Icicle Mountain]], the player must survive 51 seconds of constant upwards scrolling. Unlike the playable version of the stage, the scrolling speed is not random; it starts out very slowly and accelerates up to maximum speed when the time is almost up. The player has the option of moving the stage up faster by jumping onto higher up platforms, but this will not make the Ice Climbers appear sooner. While the player is traveling upwards, they will encounter [[Topi]]s and [[Polar Bear]]s, and there are also [[trophies]] scattered throughout that may be collected. Topis are usually found pushing [[Freezie]]s, which are very common on the stage, while Polar Bears can jump to "bump" the stage upwards a bit. After 51 seconds have elapsed, the stage will slow to a medium pace and the player must battle two pairs of {{SSBM|Ice Climbers}} with a remaining time limit of 3:09.


===Part 1: Reach the Top + Team Ice Climber Battle===
{{Melee1PCPUData
|opponent=Ice Climbers
|VE-lvl=1|VE-off=0.80x|VE-def=1.90x
|E-lvl=3|E-off=0.85x|E-def=1.40x
|N-lvl=4|N-off=0.90x|N-def=1.30x
|H-lvl=6|H-off=0.95x|H-def=1.20x
|VH-lvl=9|VH-off=1.00x|VH-def=1.00x}}


[[Icicle Mountain]] has the player racing to the top of the stage. This stage is similar to the Icicle Mountain stage, the difference is that the movement is not random, and the speed is not random either. This stage is infested with [[Topi]]s and [[Polar Bear]]s. The stage starts off by going up at a slow pace. While the player is traveling upwards, they will encounter Topis and Polar Bears. The pace of the stage will start to increase as the player progresses. At the top of the stage the player must battle two pairs of [[Ice Climber]]s. Defeating the Ice Climbers will allow the player to progress to the next stage.
==Stage 11: {{SSBM|Battlefield}}==


==Stage 11: Battlefield==
===Part 1: Fighting Wire Frames Battle===
In the first part of this stage, the player must defeat fifteen large [[Fighting Wire Frames]] in reduced gravity. This is similar to the [[Fighting Polygon Team]] fight in [[1P Game]] from the original game.


===Part 1: Team Fighting Wire-Frames Battle===
{{Melee1PCPUData
In the first part of this stage, the player must defeat fifteen [[Fighting Wire Frames]] in reduced gravity. The Fighting Wire Frames will be lighter on lower difficulties.
|opponent=Wire Frames
|VE-lvl=1|VE-off=0.50x|VE-def=4.20x
|E-lvl=3|E-off=0.60x|E-def=3.70x
|N-lvl=5|N-off=0.70x|N-def=2.80x
|H-lvl=6|H-off=0.80x|H-def=2.00x
|VH-lvl=8|VH-off=0.90x|VH-def=1.50x}}


===Part 2: Metal Mario Battle/Metal Bros. Battle===
===Part 2: Metal Mario Battle/Metal Bros. Battle===
In the second part, the player must battle [[Metal Mario]]. If the player unlocked [[Luigi]], then both [[Metal Luigi]] and [[Metal Mario]] will appear. Defeating both causes the player to win the Metal Bros. KO bonus.
In the second part, the player must battle [[Metal Mario]]. If Luigi is unlocked, then Metal Luigi will appear alongside Metal Mario. Defeating both causes the player to win the Metal Bros. KO bonus for 8000 points. This is the only mode to have items appear in a metal battle unlike the metal battles in {{SSBM|Classic Mode}}.
 
<div style="display:inline-table">
{{Melee1PCPUData
|opponent=Metal Mario
|VE-lvl=1|VE-off=0.70x|VE-def=1.90x
|E-lvl=3|E-off=0.90x|E-def=1.50x
|N-lvl=5|N-off=1.00x|N-def=1.30x
|H-lvl=6|H-off=1.10x|H-def=1.10x
|VH-lvl=8|VH-off=1.20x|VH-def=0.90x}}
</div>
<div style="display:inline-table">
{{Melee1PCPUData
|opponent=Metal Luigi
|VE-lvl=1|VE-off=0.70x|VE-def=1.90x
|E-lvl=2|E-off=0.90x|E-def=1.50x
|N-lvl=3|N-off=1.00x|N-def=1.30x
|H-lvl=5|H-off=1.10x|H-def=1.10x
|VH-lvl=7|VH-off=1.20x|VH-def=0.90x}}
</div>


==Stage 12: Final Destination==
==Stage 12: {{SSBM|Final Destination}}==


===Part 1: Giant Bowser Battle===
===Part 1: Giant Bowser Battle===
In the first part of this stage, the player must battle [[Giant Bowser]].
[[File:Giant Bowser Melee.jpg|thumb|Link fights against a Giant Bowser.]]
In the first part of this stage, the player must battle a Giant Bowser. On Normal difficulty and higher, Bowser will use his black [[Alternate costume (SSBM)#Bowser|alternate costume]].


If the player use a continue after losing here, they will still able to fight Giga Bowser, but they lose the points for the continue.
{{Melee1PCPUData
|opponent=Bowser
|VE-lvl=2|VE-off=0.70x|VE-def=1.30x
|E-lvl=4|E-off=0.93x|E-def=1.15x
|N-lvl=6|N-off=1.00x|N-def=1.05x
|H-lvl=8|H-off=1.10x|H-def=0.88x
|VH-lvl=9|VH-off=1.20x|VH-def=0.75x}}


===Part 2 (optional): Giga Bowser Battle===
===Part 2 (Bonus): Giga Bowser Battle===
[[File:GigaBowserMelee.jpg|thumb]]
[[File:GigaBowserMelee.jpg|thumb|Mario fights against Giga Bowser.]]
In the second part of this stage, the player must defeat [[Giga Bowser]] as the final battle. Defeating him will reward the player both a Giga Bowser trophy (only if no continues were used in any part) and a Giga Bowser KO bonus, which adds 100,000 points to the scoreboard. The player can only fight him if they meet the following conditions:
In the second part of this stage, the player must defeat [[Giga Bowser]] as the final battle. The player can only fight him if they meet the following conditions:


*The player plays Adventure Mode on normal difficulty or higher.
*The player must be playing on Normal difficulty or higher.
*The player makes it to this stage in less than 18 minutes.
*The player must defeat Bowser within 18 accumulated minutes of beginning Adventure Mode.
*The player defeats Giant Bowser in the previous battle.


Once the player meets these conditions, they fight him.
Once the player meets these conditions simultaneously, the player is placed into the fray against Giga Bowser. Defeating him will give the player the "Giga Bowser KO" bonus, adding 100,000 points to their score. Defeating him without using a continue gives the player the Giga Bowser trophy.
 
The player can only fight Giga Bowser ''prior'' to the 18-minute mark. If continues are used, Giga Bowser can be fought as many times as the player wishes, but once the limit has passed, Giga Bowser cannot be fought again and Adventure Mode is deemed as cleared when Giant Bowser is defeated.
 
{{Melee1PCPUData
|opponent=Giga Bowser
|VE-lvl=&mdash;|VE-off=&mdash;|VE-def=&mdash;
|E-lvl=&mdash;|E-off=&mdash;|E-def=&mdash;
|N-lvl=7|N-off=1.35x|N-def=0.58x
|H-lvl=8|H-off=1.48x|H-def=0.50x
|VH-lvl=9|VH-off=1.60x|VH-def=0.38x}}


==Rewards==
==Rewards==
*Clearing Adventure Mode on Hard or Very Hard without using any continues gives the player the [[Crazy Hand]] trophy.
*Completing Adventure Mode on Hard or Very Hard without using any continues gives the player the [[Crazy Hand]] trophy.
*Clearing Adventure Mode with all characters gives the player the F-Zero Racers trophy.
*Completing Adventure Mode and defeating [[Giga Bowser]] (with no continues) unlocks the Giga Bowser trophy.
*Completing Adventure Mode with all characters gives the player the F-Zero Racers trophy.
*Completing Adventure Mode on any difficulty with any character will give the player a "Smash" trophy of the character used, independent of the "Smash" trophies earned in [[All-Star Mode]]. Both Zelda and Sheik's Smash Red trophies are obtained simultaneously.
 
==Trivia==
*There are no stages based on the {{uv|Yoshi}}, {{uv|Fire Emblem}}, or {{uv|Game & Watch}} universes, nor are there characters as opponents from ''Fire Emblem'' or ''Game & Watch''. The ''Yoshi'' universe instead is folded in the {{uv|Mario}} universe on Stage 1: Mushroom Kingdom rather than one of its own stages, and the track ''Fire Emblem'' can be unlocked as alternate music on Stage 3: Underground Maze when {{SSBM|Marth}} and {{SSBM|Roy}} are unlocked (as that song also plays as alternate music on [[Temple]]).
*{{SSBM|Luigi}}, {{SSBM|Falco}}, {{SSBM|Jigglypuff}}, and {{SSBM|Pichu}} are the only [[unlockable character]]s that can appear in Adventure Mode. Out of these four unlockable characters, Luigi is the only one that can appear before being unlocked, as making him appear is needed to unlock him to begin with.
*All veterans from ''[[Super Smash Bros.]]'' can be encountered as opponents in this mode. Seven ''Melee'' [[newcomer]]s also appear as opponents; five are [[starter character]]s ({{SSBM|Peach}}, {{SSBM|Zelda}}, {{SSBM|Sheik}}, {{SSBM|Ice Climbers}}, and {{SSBM|Bowser}}) while two are unlockables (Falco and Pichu). The other seven unlockable ''Melee'' newcomers do not appear as opponents at all.
*The Team Luigi and Peach cutscene includes background [[Music_(SSB)#5:_Peach's_Castle_Sky_Stage|music]] from ''Smash 64''{{'}}s [[Peach's Castle]], which is the only place in ''Melee'' the music track played.


==See also==
==See also==
*[[Adventure Mode: The Subspace Emissary]]
*[[Adventure Mode: The Subspace Emissary]]
*[[Classic Mode]]
*{{SSBM|Classic Mode}}
[[Category:Single Player Modes]]
*[[Smash Run]]
[[Category:Super Smash Bros. Melee]]
*[[Adventure Mode: World of Light]]
 
{{SSBMMenus}}
[[Category:Single-player modes]]
[[Category:Modes (SSBM)]]

Latest revision as of 18:07, July 19, 2024

"Adventure Mode" redirects here. For other uses, see Adventure Mode (disambiguation).

Adventure Mode (アドベンチャー, Adventure) or simply called Adventure, is one of three single player modes in Super Smash Bros. Melee. In this mode, the player must traverse a longer sequence of stages found in Classic Mode, and some of the stages require more effort; some, for instance, lack fighting altogether, while others feature challenges the player must traverse before finally clearing the stage. Like in Classic Mode, the player can choose their character, the number of stocks, and difficulty. While the mode generally follows a fixed route, there are possible variations within battles depending on what actions the player performs. This mode was succeeded by The Subspace Emissary in Super Smash Bros. Brawl and the World of Light in Super Smash Bros. Ultimate.

Overview[edit]

The Adventure Mode acts as a method to showcase almost all of the game's starter character universes, as well as a slightly more in-depth single player experience than the more arcade-styled Classic Mode. It can also be seen as the enhanced successor to the 1P Game from the original Super Smash Bros. which did not return proper for Super Smash Bros. Melee. The Yoshi Team, Giant DK, the Kirby Team, and Metal Mario return as opponent characters in this mode.

For the former point, all of the starting universes (with the first 9 stages matching Smash 64's playable character roster; counting both the universes F-Zero and EarthBound for Captain Falcon and Ness) are represented by one stage. The only exception is the Yoshi universe, which is incorporated in the Mario universe. Adding to this, some unlockable characters such as Jigglypuff and Luigi can appear in the mode if they are unlocked.

For the latter, while the Adventure Mode does feature typical one-on-one fights common in the Classic mode, some fights are considerably less straightforward, or follow a theme; for instance, Stage 7: Pokémon Stadium pits the player against a team of 12 Pikachu, as well as the potential for Jigglypuff and Pichu (but must first be unlocked), but only with Poké Balls as available items, mirroring the Pokémon series' gameplay. Some stages also incorporate platforming elements prior to fighting, such as Stage 3: Underground Maze, and others, such as the Escape From Brinstar segment in Stage 4: Brinstar, lack fighting altogether. Another point of interest in the mode is the inclusion of various enemies in the stages that are not fighters, but rather, serve as obstacles to the player; among these include Goombas and ReDeads. Adding to this depth of making the Adventure Mode more involved, the stages follow a loose narrative, involving the player's character traveling to different planets, as seen between Stages 4 and 5, and finally ending up at Stage 12: Final Destination.

Stage 1: Mushroom Kingdom[edit]

Mario encountering Koopa Troopas.

Part 1: Reach the Flagpole[edit]

The stage is known as Mushroom Kingdom, and the goal is to reach the finishing point in seven minutes. On the player's way through the stage, they will encounter Goombas, Koopa Troopas, and Koopa Paratroopas. Halfway through the stage, the player will encounter some platforms that rise up to the next part.

The player will come to a platform with a Super Mushroom symbol on it. They will have to fight a team made up of ten Yoshis in a locked battle. In order to progress, the player must defeat all of the Yoshis. After the player beats the Yoshis, they will encounter a few more Goombas and Koopas, but has no access to the section prior to the Yoshi stage. Finally, the player will see the finishing point flagpole with Toad running back and forth. Simply passing the flag completes the stage. Trophies are collectible in this stage.

Yoshi x10 Level Knockback given Knockback taken
Very Easy 1 0.40x 4.50x
Easy 2 0.50x 4.00x
Normal 4 0.60x 3.20x
Hard 5 0.70x 2.40x
Very Hard 6 0.80x 1.70x

Part 2: Team Mario and Peach Battle[edit]

This is the second part of the stage. The player must battle Mario and Peach on Princess Peach's Castle. On higher difficulties, they can abuse the central tower to combo the player. Peach and Mario have a habit to run to the opposite side of the castle when Banzai Bill approaches the castle. They will not attack the player until Banzai Bill explodes, unless the player comes near. Defeating both of them will allow the player to move on to the next match.

Alternate Part 2: Team Luigi and Peach Battle[edit]

If the player finishes part 1 with a "2" as the second digit in the seconds place (a time with X:X2:XX), a cutscene will initiate where Luigi footstools over Mario onto the castle's roof, resulting in the fight being against Luigi and Peach instead of Mario and Peach. Defeating the pair in under a minute and completing the rest of Adventure Mode will result in getting the chance to unlock Luigi.

Mario/Luigi Level Knockback given Knockback taken
Very Easy 0 0.80x 1.40x
Easy 3 0.94x 1.12x
Normal 5 1.00x 1.07x
Hard 7 1.10x 1.05x
Very Hard 8 1.20x 0.95x
Peach Level Knockback given Knockback taken
Very Easy 0 0.80x 1.40x
Easy 3 0.94x 1.12x
Normal 4 1.00x 1.07x
Hard 7 1.10x 1.05x
Very Hard 8 1.20x 0.95x

Stage 2: Kongo Jungle[edit]

Part 1: Tiny Donkey Kong Team Battle[edit]

In the first part, the player must defeat two tiny, but unusually sturdy, Donkey Kongs on Kongo Jungle.

Donkey Kong 1 Level Knockback given Knockback taken
Very Easy 1 0.80x 1.40x
Easy 2 1.00x 0.90x
Normal 4 1.10x 0.70x
Hard 7 1.20x 0.50x
Very Hard 9 1.30x 0.40x
Donkey Kong 2 Level Knockback given Knockback taken
Very Easy 1 0.80x 1.40x
Easy 2 1.00x 0.90x
Normal 3 1.10x 0.70x
Hard 6 1.20x 0.50x
Very Hard 9 1.30x 0.40x

Part 2: Giant Donkey Kong Battle[edit]

Part two pits the player against Giant Donkey Kong on Jungle Japes.

Donkey Kong Level Knockback given Knockback taken
Very Easy 1 0.60x 3.80x
Easy 3 0.80x 2.50x
Normal 5 0.90x 2.00x
Hard 7 0.95x 1.60x
Very Hard 8 1.10x 1.20x

Stage 3: Underground Maze[edit]

The Underground Maze about to start.

Part 1: Find the Triforce[edit]

The player must navigate though the non-linear Underground Maze and reach the Triforce with a time limit of seven minutes. However, the Triforce can be in any one of six rooms, chosen at random. The other five rooms contain a Master Sword, and landing in a room with one will initiate a locked battle with Link. It is possible for the player to jump over the swords to avoid dueling Link. Defeating all five Links, however, gives the player a sizable 30000 points as part of the "Link Master" bonus.

The Underground Maze is infested with ReDeads, Octoroks, and Like Likes. These enemies can cause heavy damage, especially the ReDeads. The Underground Maze is large and easy to become lost in, with one area that has lava, which has a similar effect to touching the acid on the Brinstar stage. The player can collect trophies on the way.

Links Level Knockback given Knockback taken
Very Easy 1 0.70x 1.60x
Easy 3 0.80x 1.40x
Normal 5 0.90x 1.20x
Hard 7 1.00x 1.05x
Very Hard 9 1.08x 0.95x

Part 2: Zelda/Sheik Battle[edit]

In part two, the player battles against Zelda/Sheik on Temple.

Zelda/Sheik Level Knockback given Knockback taken
Very Easy 2 0.80x 1.25x
Easy 6 0.90x 1.10x
Normal 8 1.00x 1.00x
Hard 9 1.18x 0.95x
Very Hard 9 1.30x 0.90x

Stage 4: Brinstar[edit]

Zelda escaping with the escape shaft.

Part 1: Samus Battle[edit]

The player battles Samus on the Brinstar stage.

Samus Level Knockback given Knockback taken
Very Easy 2 0.80x 1.30x
Easy 5 0.90x 1.10x
Normal 7 1.00x 1.00x
Hard 8 1.15x 0.88x
Very Hard 9 1.30x 0.74x

Part 2: Escape Zebes[edit]

The goal of part 2 is to reach the finish point in 40 seconds before Zebes explodes. The player must jump up a series of platforms to get to the top of the Brinstar Escape Shaft. The stage is complete when the player reaches the top or runs out of time. Failing to reach the top in time will cost the player one stock, but still progress them to stage 5 should they have at least one stock remaining (or choose to continue).

Stage 5: Green Greens[edit]

Part 1: Single Kirby Battle[edit]

The player battles Kirby on Green Greens.

Kirby Level Knockback given Knockback taken
Very Easy 2 0.80x 1.70x
Easy 4 1.00x 1.30x
Normal 6 1.20x 1.10x
Hard 8 1.30x 1.00x
Very Hard 9 1.40x 0.90x

Part 2: Kirby Team Battle[edit]

The player battles against 15 various Kirbys who each possess different Copy Abilities. The battle once again takes place on Green Greens and the player has four minutes to complete it. Only the abilities of currently unlocked characters are chosen.

Kirby x15 Level Knockback given Knockback taken
Very Easy 1 0.60x 5.00x
Easy 3 0.70x 4.00x
Normal 4 0.80x 3.00x
Hard 6 0.90x 2.00x
Very Hard 7 1.00x 1.75x

Part 3 (Bonus): Giant Kirby Battle[edit]

Giant Kirby's entrance.

If the player defeated the first Kirby and the Kirby team in less than 31 seconds each, they will be given the chance to fight Giant Kirby. Defeating the Giant Kirby will award the Giant Kirby KO bonus for 10000 points.

Kirby Level Knockback given Knockback taken
Very Easy 2 0.70x 2.40x
Easy 4 0.75x 1.80x
Normal 6 0.80x 1.30x
Hard 7 1.00x 1.00x
Very Hard 9 1.20x 0.90x

Stage 6: Corneria[edit]

Part 1: Fox Battle[edit]

The player battles against Fox on Corneria and has a time limit of four minutes. Fox acts very defensively in this fight; the higher the difficulty, the more likely he is to simply run to the other end of the stage and only attack if approached.

Fox 1 Level Knockback given Knockback taken
Very Easy 2 0.80x 1.80x
Easy 4 0.90x 1.50x
Normal 5 1.00x 1.30x
Hard 6 1.18x 1.10x
Very Hard 7 1.30x 1.00x

Part 2: Fox Reborn Battle[edit]

The player will battle Fox once again. This time, Fox is wearing red (unless the player uses this costume) and is far more aggressive, attacking the player rather than running away. A significant number of Arwings will be flying around the stage and firing their lasers, which can damage both the player and Fox. Beating Fox will be the same as last time, although he is slightly lighter. Defeating Fox for the second time completes the stage.

Alternate Part 2: Falco Battle[edit]

If the player has unlocked Falco, they will sometimes fight him instead. Falco's tactics are identical to Fox's. Falco always wears his red alternate costume unless the player is using that costume.

Fox 2/Falco Level Knockback given Knockback taken
Very Easy 2 0.60x 2.10x
Easy 4 0.70x 1.80x
Normal 6 0.90x 1.40x
Hard 8 1.05x 1.20x
Very Hard 9 1.17x 1.00x

Stage 7: Pokémon Stadium[edit]

Pokémon Battle[edit]

The player will battle a team of twelve Pokémon. Most of the opponents will be Pikachu, though if Jigglypuff and Pichu have been unlocked, a minority of them may also appear as well. The only items that appear on the stage are Poké Balls, with more appearing on lower difficulties.

Pikachu/Jigglypuff/Pichu Level Knockback given Knockback taken
Very Easy 1 0.60x 4.20x
Easy 4 0.78x 3.20x
Normal 5 0.88x 2.00x
Hard 7 0.98x 1.70x
Very Hard 8 1.09x 1.50x

Stage 8: F-Zero Grand Prix[edit]

Stage 8 about to begin.

Part 1: Reach the Finish Line[edit]

The goal for part 1 is to reach the finish line in four minutes. As the player progresses towards the finish line, F-Zero race cars will speed through the track that the player is running on. A giant "!" on the screen indicates that race cars are approaching. If a car hits the player, then they will take 35% damage. The character will likely survive being hit once, but any subsequent impacts will likely lead to being KO'd. The player can jump on pink platforms that are situated throughout the stage to avoid being hit by the cars, and certain locations are safe for some characters to crouch. The player must reach the finish line in time to progress to part 2 of this stage. There are also trophies scattered throughout that may be collected.

Part 2: Captain Falcon Battle[edit]

The player battles Captain Falcon on Mute City in four minutes. On Very Hard difficulty, Captain Falcon will wear his red "Blood Falcon" costume unless the player is using that costume.

Captain Falcon Level Knockback given Knockback taken
Very Easy 3 0.80x 1.50x
Easy 6 1.00x 1.10x
Normal 8 1.10x 1.00x
Hard 9 1.20x 0.90x
Very Hard 9 1.30x 0.70x

Stage 9: Onett[edit]

Team Ness Battle[edit]

The player's goal is to defeat three Nesses in four minutes, each one in red, blue and yellow (unless the player chose one of these costumes, in which green will be the third opponent). The only item that will appear on the stage is Mr. Saturn, and in copious amounts. The Nesses rarely attack the player's character on lower difficulties. Instead, they travel around the stage to collect Mr. Saturns and throw them at the player. They will still attack if the player comes near. On higher difficulties, the Nesses will attack the players until Mr. Saturn appears.

Ness 1 Level Knockback given Knockback taken
Very Easy 1 0.70x 1.90x
Easy 3 0.80x 1.50x
Normal 5 0.90x 1.30x
Hard 7 1.00x 1.10x
Very Hard 8 1.30x 1.00x
Ness 2 Level Knockback given Knockback taken
Very Easy 1 0.70x 1.90x
Easy 3 0.80x 1.50x
Normal 4 0.90x 1.30x
Hard 6 1.00x 1.10x
Very Hard 8 1.30x 1.00x
Ness 3 Level Knockback given Knockback taken
Very Easy 1 0.70x 1.90x
Easy 2 0.80x 1.50x
Normal 4 0.90x 1.30x
Hard 5 1.00x 1.10x
Very Hard 8 1.30x 1.00x

Stage 10: Icicle Mountain[edit]

Survive the Scrolling Mountain + Team Ice Climber Battle[edit]

On the stage Icicle Mountain, the player must survive 51 seconds of constant upwards scrolling. Unlike the playable version of the stage, the scrolling speed is not random; it starts out very slowly and accelerates up to maximum speed when the time is almost up. The player has the option of moving the stage up faster by jumping onto higher up platforms, but this will not make the Ice Climbers appear sooner. While the player is traveling upwards, they will encounter Topis and Polar Bears, and there are also trophies scattered throughout that may be collected. Topis are usually found pushing Freezies, which are very common on the stage, while Polar Bears can jump to "bump" the stage upwards a bit. After 51 seconds have elapsed, the stage will slow to a medium pace and the player must battle two pairs of Ice Climbers with a remaining time limit of 3:09.

Ice Climbers Level Knockback given Knockback taken
Very Easy 1 0.80x 1.90x
Easy 3 0.85x 1.40x
Normal 4 0.90x 1.30x
Hard 6 0.95x 1.20x
Very Hard 9 1.00x 1.00x

Stage 11: Battlefield[edit]

Part 1: Fighting Wire Frames Battle[edit]

In the first part of this stage, the player must defeat fifteen large Fighting Wire Frames in reduced gravity. This is similar to the Fighting Polygon Team fight in 1P Game from the original game.

Wire Frames Level Knockback given Knockback taken
Very Easy 1 0.50x 4.20x
Easy 3 0.60x 3.70x
Normal 5 0.70x 2.80x
Hard 6 0.80x 2.00x
Very Hard 8 0.90x 1.50x

Part 2: Metal Mario Battle/Metal Bros. Battle[edit]

In the second part, the player must battle Metal Mario. If Luigi is unlocked, then Metal Luigi will appear alongside Metal Mario. Defeating both causes the player to win the Metal Bros. KO bonus for 8000 points. This is the only mode to have items appear in a metal battle unlike the metal battles in Classic Mode.

Metal Mario Level Knockback given Knockback taken
Very Easy 1 0.70x 1.90x
Easy 3 0.90x 1.50x
Normal 5 1.00x 1.30x
Hard 6 1.10x 1.10x
Very Hard 8 1.20x 0.90x
Metal Luigi Level Knockback given Knockback taken
Very Easy 1 0.70x 1.90x
Easy 2 0.90x 1.50x
Normal 3 1.00x 1.30x
Hard 5 1.10x 1.10x
Very Hard 7 1.20x 0.90x

Stage 12: Final Destination[edit]

Part 1: Giant Bowser Battle[edit]

Link fights against a Giant Bowser.

In the first part of this stage, the player must battle a Giant Bowser. On Normal difficulty and higher, Bowser will use his black alternate costume.

Bowser Level Knockback given Knockback taken
Very Easy 2 0.70x 1.30x
Easy 4 0.93x 1.15x
Normal 6 1.00x 1.05x
Hard 8 1.10x 0.88x
Very Hard 9 1.20x 0.75x

Part 2 (Bonus): Giga Bowser Battle[edit]

Mario fights against Giga Bowser.

In the second part of this stage, the player must defeat Giga Bowser as the final battle. The player can only fight him if they meet the following conditions:

  • The player must be playing on Normal difficulty or higher.
  • The player must defeat Bowser within 18 accumulated minutes of beginning Adventure Mode.

Once the player meets these conditions simultaneously, the player is placed into the fray against Giga Bowser. Defeating him will give the player the "Giga Bowser KO" bonus, adding 100,000 points to their score. Defeating him without using a continue gives the player the Giga Bowser trophy.

The player can only fight Giga Bowser prior to the 18-minute mark. If continues are used, Giga Bowser can be fought as many times as the player wishes, but once the limit has passed, Giga Bowser cannot be fought again and Adventure Mode is deemed as cleared when Giant Bowser is defeated.

Giga Bowser Level Knockback given Knockback taken
Very Easy
Easy
Normal 7 1.35x 0.58x
Hard 8 1.48x 0.50x
Very Hard 9 1.60x 0.38x

Rewards[edit]

  • Completing Adventure Mode on Hard or Very Hard without using any continues gives the player the Crazy Hand trophy.
  • Completing Adventure Mode and defeating Giga Bowser (with no continues) unlocks the Giga Bowser trophy.
  • Completing Adventure Mode with all characters gives the player the F-Zero Racers trophy.
  • Completing Adventure Mode on any difficulty with any character will give the player a "Smash" trophy of the character used, independent of the "Smash" trophies earned in All-Star Mode. Both Zelda and Sheik's Smash Red trophies are obtained simultaneously.

Trivia[edit]

  • There are no stages based on the Yoshi, Fire Emblem, or Game & Watch universes, nor are there characters as opponents from Fire Emblem or Game & Watch. The Yoshi universe instead is folded in the Mario universe on Stage 1: Mushroom Kingdom rather than one of its own stages, and the track Fire Emblem can be unlocked as alternate music on Stage 3: Underground Maze when Marth and Roy are unlocked (as that song also plays as alternate music on Temple).
  • Luigi, Falco, Jigglypuff, and Pichu are the only unlockable characters that can appear in Adventure Mode. Out of these four unlockable characters, Luigi is the only one that can appear before being unlocked, as making him appear is needed to unlock him to begin with.
  • All veterans from Super Smash Bros. can be encountered as opponents in this mode. Seven Melee newcomers also appear as opponents; five are starter characters (Peach, Zelda, Sheik, Ice Climbers, and Bowser) while two are unlockables (Falco and Pichu). The other seven unlockable Melee newcomers do not appear as opponents at all.
  • The Team Luigi and Peach cutscene includes background music from Smash 64's Peach's Castle, which is the only place in Melee the music track played.

See also[edit]