Talk:Adventure Mode (SSBM)
Make a full wal-through for Adventure Mode? Would it be necessary to make a full-walkthrough or a brief walk-through of each stage? —Preceding unsigned comment added by The Magnum Master (talk • contribs)
- Google is your friend
I dunno if anyone's going to read this, but...[edit]
"If Mewtwo is unlocked, it appears in the mix, but it is very rare (possible reference to it being a legendary Pokemon)."
I've played this game for about eight or nine years, and never once have I seen Mewtwo appear in this stage. Can someone verify this claim? ReiDemon (talk) 13:49, 23 July 2011 (EDT)
I've always wondered...[edit]
Why isn't there a Yoshi stage in the Adventure Mode? RickTommy (talk) 21:15, 27 September 2011 (EDT)
- This isn't proper use of a talk page. Such posts can go in the forums. Omega Tyrant 21:41, 27 September 2011 (EDT)
Emblems used[edit]
Could you (Toomai), perhaps, if possible, upload files of the emblems used in Melee to distinguish difficulties? The Brawl emblems are cool but the ones from Melee would be more appropriate. Blue Ninjakoopa(Talk) 13:42, 10 December 2012 (EST)
- I didn't think that Melee had difficulty symbols other than just text or the Smash Bros. symbol in different colours. Toomai Glittershine The Free 16:51, 10 December 2012 (EST)
- Yeah, that's what I meant. One could re-color this image to match each of the five difficulties. Blue Ninjakoopa(Talk) 21:15, 10 December 2012 (EST)
1P similarities[edit]
I noticed how adventure mode is very similar to Smash 64's 1P game, Should I a list of similarities to the Smash 64 1P game? ZeldaStarfoxfan2164 (talk) 21:33, 20 February 2014 (EST)
- What similarities could the Smash 64 1P game possibly have with Adventure Mode when it is the predecessor to Classic Mode? MegaTron1XD 22:14, 20 February 2014 (EST)
- There is a piece of trivia that states:
- *Adventure Mode mirrors the original single player gameplay of Super Smash Bros. as the player has to progress through each stage by defeating the default characters although there are no bonus stages and the player must fight both Metal Mario and Metal Luigi before proceeding to the final battle.
- So I'm thinking of pointing out the similarities. ZeldaStarfoxfan2164 (talk) 22:40, 20 February 2014 (EST)
- Not really, there are no bonus games in Adventure, and there are no sidescrolling stages in the original 1P mode. And Melee's classic also had a metal battle as the final battle before Master Hand, Adventure just used the Metal Bros instead of randomising it. They're not mirrors of each other, the only thing similar is the lack of randomness, which isn't anything major. Omega Tyrant 23:14, 20 February 2014 (EST)
- How about just some of the fights that are just like the 1P game like
- Yoshi Team is fought
- Kirby Team has copy abilites
- Giant DK is encountered. ZeldaStarfoxfan2164 (talk) 23:57, 20 February 2014 (EST)
- How about just some of the fights that are just like the 1P game like
- Not really, there are no bonus games in Adventure, and there are no sidescrolling stages in the original 1P mode. And Melee's classic also had a metal battle as the final battle before Master Hand, Adventure just used the Metal Bros instead of randomising it. They're not mirrors of each other, the only thing similar is the lack of randomness, which isn't anything major. Omega Tyrant 23:14, 20 February 2014 (EST)
- So I'm thinking of pointing out the similarities. ZeldaStarfoxfan2164 (talk) 22:40, 20 February 2014 (EST)
Move to "Adventure Mode (Melee)" and make "Adventure Mode" a disambiguation page?[edit]
Now that we have three Adventure Modes throughout the series, would this be a worthwhile change or will merely having that disambiguation line at the top be sufficient? VinLAURiA (talk) 14:35, 2 November 2018 (EDT)