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[[File:Box(Stage)Example.jpg|thumb|A basic example]]
{{ArticleIcons|unofficial=y|ssbb=y|ssb4-u=y|ssbu=y}}
[[File:No KO.jpg|thumb|A basic example of a No KO stage in ''Brawl''.]]
[[File:No KOWiiU.jpeg|thumb|A basic example of a No KO stage in ''SSB4''.]]


'''punch out stage''' is the common term given to a [[Stage Builder]] stage which is completely enclosed. It is impossible to get knocked out of a box. There are two main ways to build a box. The first is to simply build a stage-builder stage and make the walls and bottoms of the stage sealed by blocks. Then seal the "top" of the box with falling blocks. The fighters start and spawn at the top of the stage, it is possible to get KO'd there. The other method is to have the top, left and right sides sealed by blocks and the bottom as drop through ledges, allowing you to enter from the bottom and not be able to leave accidentally. In order to make this easier, another strip underneath can be used to land on before jumping in. Since Boxes prevent most usual KOs, they are often used for [[Stamina]] matches. Boxes can be modified for all sorts of matchups, including varied heights to negate projectiles or making it small to prevent camping. Other things such as placing conveyor belts and moving platforms can be added, making aerial matches more dominant. This is only limited by the limitations of the Stage Builder. It is also possible to build a box without having to use falling blocks with the [[Stage Studio]]. This is done by setting spawn points within the walls, floor and ceiling.
'''No KO''' is an unofficial term for a custom stage created in [[Stage Builder]] that is surrounded by objects which cannot be passed through, making it generally impossible to be [[KO]]'d or [[self-destruct]]. These types of stages provide a different twist on the normal setup, as players fight continuously in an inescapable area, without re-spawning and with increasingly high damage percentages. These types of stages can in general be used for matches with various externally generated goals, such as being the first to reach a certain amount of damage, or having the least damage at the end of a time match, and are also conducive to the more traditional [[Stamina Mode]]. The only ways to "win" a battle on a No KO stage is to be in Stamina or Coin mode (unless it ends in [[Sudden Death]]). A No KO stage might also be used simply for sparring without the need for recovery.


==Partial Boxing==
==Design Requisites==
When a [[Stage Builder]] stage has some properties of a box, but is not fully enclosed, it creates an odd gameplay. [[KO]]'s are not impossible, but rare. For example, a partial box may have a similar design of a full box, but has a small opening. Also, it may have the top layer open, but the stage is extra large, so the players cannot jump out. This removal of the side and floor blast lines causes characters with meteor smashes to have a disadvantage, and characters who have upward knockback attacks are at an advantage.
A standard/typical No KO stage is composed of a square/rectangular area of basic blocks, with spikes (in ''Brawl'') or lava (in ''for Wii U'' and ''Ultimate'') along the top to prevent characters from spawning there. Variations include a triangular shape to cause a slant for items, hindering item usage as soon as they spawn, a more rounded stage to provide an aiming challenge, a stage made of icy blocks, and a roof of drop blocks.
 
===Box===
A '''box''' is a common type of No KO stage. It is impossible to get knocked out of a box due to its design. There are two main ways to build a box. The first is to simply build a stage-builder stage and make the walls and bottoms of the stage sealed by blocks. Then seal the "top" of the box with spikes and falling blocks. The other method is to have the top, left and right sides sealed by blocks and the bottom as drop through ledges, allowing combatants to enter from the bottom and not be able to leave accidentally. In order to make this easier, another strip underneath can be used to land on before jumping in.


==Exceptions==
==Exceptions==
Some [[Final Smash | Final Smashes]] can cause a player to go to the top of the screen, such as [[End of Day |Olimar's]]. In this case, it is possible to 'escape' the box. The escaped fighter can then get [[Self-Destruct | SD]]ed.
As the stage requires at least one space between the stage border and the blast line, there are several [[Final Smash]]es that allow players to cross this barrier and be KO'd. Ike's [[Great Aether]], {{SSB4|Greninja}}'s [[Secret Ninja Attack]], {{SSB4|Robin}}'s [[Pair Up]], {{SSB4|Cloud}}'s [[Omnislash]], and the {{SSB4|Mii Brawler}}'s [[Omega Blitz]] send the user and the target to the peak of the stage, causing a [[Star KO]] outside of the main play area. {{SSBB|Lucario}}'s [[Aura Storm]] and {{SSB4|Bowser Jr.}}'s [[Shadow Mario Paint]] also sends their users to the peak, allowing them to escape, and Pikachu's [[Volt Tackle]] in ''Brawl'' and ''Smash 4'' allows passage through solid objects and may culminate outside of the intended arena. {{SSBB|Snake}}'s [[Grenade Launcher]], Olimar's [[End of Day]], and {{SSB4|Zero Suit Samus}}' {{b|Gunship|Final Smash}} in ''for Wii U'' also put them to the stage peak after the Final Smash is over as they come back down from the top of the screen. All three Star Fox characters' [[Landmaster]]s will put them at the top as well. {{SSB4|Bayonetta}}'s [[Infernal Climax]], {{SSBU|Ridley}}'s [[Plasma Scream]], {{SSBU|Zelda}}'s [[Triforce of Wisdom]], {{SSBU|Bowser}}'s [[Giga Bowser Punch]], {{SSBU|Joker}}'s [[All-Out Attack]], and {{SSBU|Sora}}'s [[Sealing the Keyhole]], if successful, will KO the opponent without regard for the blast lines so long as their damage is high enough. Outside of Final Smashes, it is also possible to escape using a [[Warp Star]] or if all three [[Dragoon]] pieces are collected and used. [[Death's Scythe]] will trigger an instant KO if the enemy's damage is high enough. {{SSBU|Hero}}'s Whack and Thwack commands can cause an instant KO to an opponent and the Kamikaze command will KO himself.
{{SSBBStages}}
 
[[Category:Misc. items]]
In certain situations, a [[glitch]] may cause a fighter to be pushed or launched through a wall. In ''Brawl'', a high enough launch speed [[blast through|can cause this]], while in ''SSB4'', characters are typically unable to pass through even very thin terrain no matter how fast they move, requiring more exotic arrangements of terrain in order for clipping to occur.
 
[[Category:Stage Builder]]
[[Category:Stages (SSBB)]]
[[Category:Stages (SSBB)]]
[[Category:Stages]]
[[Category:Stages (SSB4-Wii U)]]
[[Category:Stages (SSBU)]]

Latest revision as of 00:12, October 23, 2021

A basic example of a No KO stage in Brawl.
A basic example of a No KO stage in SSB4.

No KO is an unofficial term for a custom stage created in Stage Builder that is surrounded by objects which cannot be passed through, making it generally impossible to be KO'd or self-destruct. These types of stages provide a different twist on the normal setup, as players fight continuously in an inescapable area, without re-spawning and with increasingly high damage percentages. These types of stages can in general be used for matches with various externally generated goals, such as being the first to reach a certain amount of damage, or having the least damage at the end of a time match, and are also conducive to the more traditional Stamina Mode. The only ways to "win" a battle on a No KO stage is to be in Stamina or Coin mode (unless it ends in Sudden Death). A No KO stage might also be used simply for sparring without the need for recovery.

Design Requisites[edit]

A standard/typical No KO stage is composed of a square/rectangular area of basic blocks, with spikes (in Brawl) or lava (in for Wii U and Ultimate) along the top to prevent characters from spawning there. Variations include a triangular shape to cause a slant for items, hindering item usage as soon as they spawn, a more rounded stage to provide an aiming challenge, a stage made of icy blocks, and a roof of drop blocks.

Box[edit]

A box is a common type of No KO stage. It is impossible to get knocked out of a box due to its design. There are two main ways to build a box. The first is to simply build a stage-builder stage and make the walls and bottoms of the stage sealed by blocks. Then seal the "top" of the box with spikes and falling blocks. The other method is to have the top, left and right sides sealed by blocks and the bottom as drop through ledges, allowing combatants to enter from the bottom and not be able to leave accidentally. In order to make this easier, another strip underneath can be used to land on before jumping in.

Exceptions[edit]

As the stage requires at least one space between the stage border and the blast line, there are several Final Smashes that allow players to cross this barrier and be KO'd. Ike's Great Aether, Greninja's Secret Ninja Attack, Robin's Pair Up, Cloud's Omnislash, and the Mii Brawler's Omega Blitz send the user and the target to the peak of the stage, causing a Star KO outside of the main play area. Lucario's Aura Storm and Bowser Jr.'s Shadow Mario Paint also sends their users to the peak, allowing them to escape, and Pikachu's Volt Tackle in Brawl and Smash 4 allows passage through solid objects and may culminate outside of the intended arena. Snake's Grenade Launcher, Olimar's End of Day, and Zero Suit Samus' Gunship in for Wii U also put them to the stage peak after the Final Smash is over as they come back down from the top of the screen. All three Star Fox characters' Landmasters will put them at the top as well. Bayonetta's Infernal Climax, Ridley's Plasma Scream, Zelda's Triforce of Wisdom, Bowser's Giga Bowser Punch, Joker's All-Out Attack, and Sora's Sealing the Keyhole, if successful, will KO the opponent without regard for the blast lines so long as their damage is high enough. Outside of Final Smashes, it is also possible to escape using a Warp Star or if all three Dragoon pieces are collected and used. Death's Scythe will trigger an instant KO if the enemy's damage is high enough. Hero's Whack and Thwack commands can cause an instant KO to an opponent and the Kamikaze command will KO himself.

In certain situations, a glitch may cause a fighter to be pushed or launched through a wall. In Brawl, a high enough launch speed can cause this, while in SSB4, characters are typically unable to pass through even very thin terrain no matter how fast they move, requiring more exotic arrangements of terrain in order for clipping to occur.