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:''For the | {{ArticleIcons|series=y}} | ||
[[File:Reflection Fox Capsule Brawl.gif|thumb|250px|{{SSBB|Fox}} reflecting a thrown [[Capsule]] in ''Brawl''.]] | |||
{{disambig2|the attack property|other uses|Reflector (disambiguation)}} | |||
:''"Reflect" redirects here. For the tournament, see [[Tournament:Reflect]].'' | |||
'''Reflection''' is a phenomenon wherein one [[fighter]] gains control of an opponent's projectile and uses it as their own attack. Most but not all projectiles reverse direction upon being reflected, sending them back to their original users. | |||
==Properties== | |||
To be reflected, a projectile must come into contact with an attack or object that reflects, such as the aptly-named [[Reflector]], [[Ness]]'s [[forward smash]], or a character wearing a [[Franklin Badge]]. Most reflectors increase the damage done by projectiles, as well as the speed at which they travel back, and can also change their remaining active period (lifespan) to further adjust how much effective distance they can cover. Reflected projectiles also change ownership from the original user to the reflector, damaging the original user if they are hit. Projectiles can be reflected in any direction, and can be reflected multiple times to multiplicatively increase the damage dealt. A projectile can theoretically be reflected an infinite amount of times as long as it is active and will change ownership every time, though most reflecting attacks can only reflect projectiles up to a certain damage threshold before some kind of counter-measure activates. | |||
In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', if a projectile is too strong for a reflector, the reflector breaks as if it was a [[shield]] and [[stun]]s the user. From ''[[Super Smash Bros. Brawl]]'' onward, the projectile simply ignores the reflector and hits the user. In the case of Ness's or Lucas's forward smash, should the overpowered projectile collide with the move's hitbox without striking the user, they undergo a proportionally-substantial amount of lag due to being [[priority|outprioritized]]. | |||
Reflectors are generally very useful moves, as they help prevent projectile [[camping]] and [[spamming]]. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as [[Samus]], than those who lack a reliable reflector. | |||
In addition to the above, {{SSBU|Villager}} and {{SSBU|Isabelle}} are able to grab projectiles and items and store them for later use via their [[neutral special]] move, [[Pocket]]. While not strictly a reflector, retrieved projectiles have their damage increased by 1.9×, much like the damage multipliers used by reflectors. | |||
In ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', projectiles can only be reflected up to 7 times before disappearing. Additionally, in ''Ultimate'', a visual indicator in the form of a flashing blue hexagon (akin to Fox's {{b|Reflector|Fox}}) is displayed when a projectile is reflected. | |||
In [[Spirit Battle]]s, damage dealt by reflected projectiles is increased by the "Reflect-Damage Buffed" rule, often accompanied by the "All fighters' reflected projectiles have increased power" condition. | |||
==List of reflectors== | |||
{{technical data|Lifespan multipliers for some fields}} | |||
Reflectors only available as [[custom move]]s are in ''italics''. | |||
{| class="wikitable sortable" | |||
! User !! Move !! Damage multiplier !! Speed multiplier !! Lifespan multiplier !! Max damage reflectable | |||
* | |- | ||
*[[ | | rowspan="2"| All characters || [[Powershield]] {{GameIcon|SSBM}}<ref>Does not change the ownership of [[Poké Ball]]s.</ref> || 0.5 || 1 || 1 || — | ||
|- | |||
[[ | | Perfect Shield Reflect {{GameIcon|SSBU}}<ref>Available as a [[Skill Tree|Skill]] in [[World of Light]]; can only reflect projectiles up to 3 times.</ref> || 1.2 || 1.5 || 2 || — | ||
[[ | |- | ||
[[ | | [[Bayonetta]] || [[Witch Time]] {{GameIcon|SSBU}}<ref name="straight">Does not reverse projectile direction.</ref><ref name="noeffect">Does not trigger reflection effect.</ref><ref name="control">The original owner can still control the projectile if acceptable.</ref> || 1 || 1 || 1 || — | ||
[[ | |- | ||
[[Category: | | rowspan="5"| [[Dark Pit]] || [[Electroshock Arm]]<ref name="arm">Does not change the ownership of certain projectiles reflected.</ref> || 1 || 1 || 1 || 50 | ||
|- | |||
| ''[[Electrocut Arm]]''<ref name="arm"/> || 1 || 1 || || 50 | |||
|- | |||
| ''[[Quickshock Arm]]''<ref name="arm"/> || 1.3 || 1 || || 50 | |||
|- | |||
| [[Guardian Orbitars]] || 1.5 || 1.7 || 0.7 || 50 | |||
|- | |||
| ''[[Amplifying Orbitars]]'' || 2 || 2 || || 50 | |||
|- | |||
| rowspan="2"| [[Dr. Mario]] || [[Super Sheet]] || 1.5 {{GameIcon|SSBM}}{{GameIcon|SSB4}}, 1.6 {{GameIcon|SSBU}} || rowspan="2"| 1 || 0.75 || rowspan="2"| 50 | |||
|- | |||
| ''[[Breezy Sheet]]'' || 1.5 || | |||
|- | |||
| rowspan="3"| [[Falco]] || [[Reflector (Falco)|Reflector]] || 1.5 {{GameIcon|SSBM}}{{GameIcon|SSBB}}, 1.2 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1 {{GameIcon|SSBM}}{{GameIcon|SSBB}}, 1.3 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 0.8 || 50 | |||
|- | |||
| ''[[Accele-Reflector]]'' || 1 || 2.1 || || 50 | |||
|- | |||
| ''[[Reflector Void]]''<ref name="absorb">Only reflects physical projectiles. Absorbs energy-based projectiles.</ref> || 0.7 || 0.6 || || 999 | |||
|- | |||
| rowspan="3"| [[Fox]] || [[Reflector (Fox)|Reflector]] || 1.5 {{GameIcon|SSB}} (JP), 1.8 {{GameIcon|SSB}} (USA), 1.5 {{GameIcon|SSBM}}{{GameIcon|SSBB}}, 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1 {{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}, 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1 || rowspan="3"| 50 | |||
|- | |||
| ''[[Big Reflector]]'' || 1.2 || 1 || | |||
|- | |||
| ''[[Amplifying Reflector]]'' || 2.1 || 1.8 || | |||
|- | |||
| {{SSBU|Hero}} || [[Command Selection|Bounce]]<ref>Selected randomly through Command Selection.</ref> || 1.5 || 1.4 || 1.1 || 50 | |||
|- | |||
| {{SSBU|Joker}} || [[Rebel's Guard|Makarakarn]]<ref>Only available while Arsene is active.</ref> || 1.6 || 1.9 || 0.7 || 50 | |||
|- | |||
| {{SSBU|Kazuya}} || [[Left Splits Kick]] || 2.4 || 1.8 || 0.8 || 80 | |||
|- | |||
| {{SSBU|King Dedede}} || [[Inhale (King Dedede)|Inhale]] {{GameIcon|SSBU}} || 1.5 || 1.6 || || — | |||
|- | |||
| {{SSBU|King K. Rool}} || [[Gut Check]] || 1.5 || 2 || 1 || 50 | |||
|- | |||
| [[Lucas]] || Forward smash || 1.5 || 1.5 || 0.7 || 50 | |||
|- | |||
| rowspan="2"| [[Mario]] || [[Cape]] || 1.5 || 1 || 0.75 || 50 | |||
|- | |||
| ''[[Gust Cape]]'' || 1.5 || 1 || || 50 | |||
|- | |||
| {{SSB4|Mega Man}} || ''[[Skull Barrier]]'' || 1.2 || 1.2 || || 25 | |||
|- | |||
| [[Mewtwo]] || [[Confusion]]<ref>In ''Melee'', simply reverses projectiles without changing their owner.</ref> || 1.4 || 1.2 || 1.25 || 50 | |||
|- | |||
| [[Mii Gunner]] || [[Echo Reflector]] || 1.4 {{GameIcon|SSB4}}, 1.5 {{GameIcon|SSBU}} || 1.1 {{GameIcon|SSB4}}, 1.9 {{GameIcon|SSBU}} || 1 || 50 | |||
|- | |||
| [[Mii Swordfighter]] || [[Reversal Slash]] || 1.5 {{GameIcon|SSB4}}, 1.8 {{GameIcon|SSBU}} || 1 {{GameIcon|SSB4}}, 1.5 {{GameIcon|SSBU}} || 0.75 {{GameIcon|SSB4}}, 1 {{GameIcon|SSBU}} || 50 | |||
|- | |||
| {{SSBU|Min Min}} || Up smash || 1.8 || 2.4 || 0.8 || 80 | |||
|- | |||
| {{SSBU|Mr. Game & Watch}} || [[Oil Panic]]<ref name="absorb"/> {{GameIcon|SSBU}} || 1 || 0.8 || 0.8 || 50 | |||
|- | |||
| [[Ness]] || Forward smash || 1.5 {{GameIcon|SSB}} (JP), 1.8 {{GameIcon|SSB}} (US), 1.5 {{GameIcon|SSBM}} {{GameIcon|SSBB}}, 2 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1 {{GameIcon|SSB}} {{GameIcon|SSBM}}, 1.5 {{GameIcon|SSBB}}, 2.5 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || || — {{GameIcon|SSB}}, 50 {{GameIcon|SSBM}}, 80 {{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | |||
|- | |||
| [[Palutena]] || [[Reflect Barrier]] || 1.17 {{GameIcon|SSB4}}, 1.4 {{GameIcon|SSBU}} || 1.25 || 1 || 50 | |||
|- | |||
| rowspan="7"| [[Pit]] || [[Angel Ring]] || 1.5 || 1 || || 50 | |||
|- | |||
| [[Mirror Shield]] || 1.5 || 1.7 || || 50 | |||
|- | |||
| [[Upperdash Arm]]<ref name="arm"/> || 1 || 1 || 1 || 50 | |||
|- | |||
| ''[[Interception Arm]]''<ref name="arm"/> || 1 || 1 || || 50 | |||
|- | |||
| ''[[Quickdash Arm]]'' || 1.3 || 1 || || 50 | |||
|- | |||
| [[Guardian Orbitars]] || 1.5 || 1.7 || 0.7 || 50 | |||
|- | |||
| ''[[Amplifying Orbitars]]'' || 2 || 2 || || 50 | |||
|- | |||
| rowspan="3"| [[R.O.B.]] || [[Arm Rotor]] || 1.5 || 1 {{GameIcon|SSBB}}, 1.3 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1 || 50 | |||
|- | |||
| ''[[Reflector Arm]]'' || 1.8 || 1.5 || || 50 | |||
|- | |||
| ''[[Backward Arm Rotor]]'' || 1.5 || 1.3 || || 50 | |||
|- | |||
| {{SSBU|Sora}} || [[Counterattack (Sora)|Counterattack]]<ref name="straight"/> || 1.4 || {{rollover|1|1.8 but ignored in game|y}} || {{rollover|1|0.5 but ignored in game|y}} || 80 | |||
|- | |||
| [[Wolf]] || [[Reflector (Wolf)|Reflector]] || 1.3 {{GameIcon|SSBB}}, 1.5 {{GameIcon|SSBU}} || 1.8 || 0.5 || 50 | |||
|- | |||
| rowspan="2"| [[Zelda]] || [[Nayru's Love]] || 1.5 {{GameIcon|SSBM}}, 1.2 {{GameIcon|SSBB}}, 1.25 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1 {{GameIcon|SSBM}}, 1.2 {{GameIcon|SSBB}}, 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 0.75 || 50 | |||
|- | |||
| ''[[Nayru's Rejection]]'' || 1.25 || 1.2 || || 50 | |||
|- | |||
|[[Home-Run Bat]]{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Forward smash||2||2.5||0.5|| 80 | |||
|- | |||
|colspan=2|[[Franklin Badge]]||1.3||1.3|| 0.5 || 50 | |||
|- | |||
|colspan=2|[[Gardevoir]]||1.3||1.3|| ||100 | |||
|- | |||
|colspan=2|[[Ghirahim]]||1||1.3|| ||30 | |||
|- | |||
|colspan=2|[[Color TV-Game 15]]||1.1||?||?||? | |||
|- | |||
|colspan=2|[[Gray Fox]]||1||1|| ||100 | |||
|- | |||
|colspan=2|[[Shovel Knight]]||1.2||1||1.15||? | |||
|} | |||
<references/> | |||
==List of reflectable attacks== | |||
These attacks can also be blocked by the [[passive shield]]s worn by [[Link]] (from ''Melee'' onward), [[Young Link]], [[Toon Link]], and [[Hero]]. | |||
===By characters=== | |||
{| class="wikitable" | |||
! Character !! Move | |||
|- | |||
|[[Banjo & Kazooie]]||[[Egg Firing / Breegull Blaster]], the pad of [[Shock Spring Jump]], [[Rear Egg]] | |||
|- | |||
|[[Bayonetta]]||[[Bullet Climax]] | |||
|- | |||
|[[Bowser]] ([[Giga Bowser]])||[[Fire Breath]] | |||
|- | |||
|[[Bowser Jr.]]||[[Clown Cannon]], [[Mechakoopa]] both when walking and when thrown as an item | |||
|- | |||
|[[Byleth]]||[[Failnaught]]<ref>When fully charged, cannot be pocketed or inhaled</ref>, [[Sword of the Creator]]<ref name="shield">Does not change trajectory nor damages the user when reflected, instead act as if they were [[shield]]ed.</ref> | |||
|- | |||
|[[Charizard]]||[[Flamethrower]], [[Rock Smash]] fragments, [[Flare Blitz]] explosion | |||
|- | |||
|[[Cloud]]||[[Blade Beam]] both normally and in [[Limit Break]] | |||
|- | |||
|[[Corrin]]||[[Dragon Fang Shot]]'s projectile | |||
|- | |||
|[[Daisy]]||[[Toad_(move)|Toad]]'s spores, [[Vegetable]]s when thrown | |||
|- | |||
|[[Dark Samus]]||[[Charge Shot]], [[Missile]], {{b|Bomb|Samus}} | |||
|- | |||
|[[Dark Pit]]||[[Silver Bow]] | |||
|- | |||
|[[Diddy Kong]]||[[Peanut Popgun]], stray barrels from [[Rocketbarrel Boost]], [[Banana Peel]] whether stationary or thrown | |||
|- | |||
|[[Dr. Mario]]||[[Megavitamin]] | |||
|- | |||
|[[Duck Hunt]]||[[Trick Shot]] can, [[Clay Shooting]] clay pigeon, [[Wild Gunman]] gunfire | |||
|- | |||
|[[Falco]]||Blaster shots from [[up throw]], [[back throw]], and [[down throw]]; {{b|Blaster|Falco}}, [[Reflector (Falco)|Reflector]]<ref name="nah">Does not change trajectory when reflected.</ref> <small>({{GameIcon|SSB4}} only)</small> | |||
|- | |||
|[[Fox]]||Blaster shots from [[up throw]], [[back throw]], and [[down throw]]; {{b|Blaster|Fox}} | |||
|- | |||
|[[Greninja]]||[[Water Shuriken]], [[Hydro Pump]] | |||
|- | |||
|[[Hero]]||[[Frizz/Frizzle/Kafrizz]], [[Kazap]] (first half), [[Woosh/Swoosh/Kaswoosh]], [[Kaboom]], [[Bang]], [[Sizzle]], [[Sizz]], [[Snooze]], [[Whack]], [[Thwack]] | |||
|- | |||
|[[Ice Climbers]]||[[Ice Shot]], [[Blizzard]] | |||
|- | |||
|[[Inkling]]||[[Splattershot]], [[Splat Bomb]] | |||
|- | |||
|[[Isabelle]]||[[Dash attack]], [[forward aerial]], [[back aerial]], [[Fishing Rod]]<ref name="shield"/>, [[Lloid Trap]] | |||
|- | |||
|[[Ivysaur]]||[[Bullet Seed]], [[Razor Leaf]] | |||
|- | |||
|[[Joker]]||[[Eiha]], [[Eigaon]], [[Grappling Hook]]<ref name="shield"/> | |||
|- | |||
|[[Kazuya]]||[[Devil Blaster]], beam shot from [[up throw]] | |||
|- | |||
|[[Ken]]||[[Hadoken]] | |||
|- | |||
|[[King Dedede]]||Waddle Dees, Waddle Doos, and Gordos thrown by [[Waddle Dee Toss]]<ref>When reflected, Waddle Dees and Waddle Doos will not switch ownership.</ref> <small>({{GameIcon|SSBB}} only)</small>, [[Waddle Doo]]'s beam attack <small>({{GameIcon|SSBB}} only)</small>, [[Gordo Throw]] <small>({{GameIcon|SSB4}} onwards)</small>, [[Super Dedede Jump]] landing stars | |||
|- | |||
|[[King K. Rool]]||[[Blunderbuss]] (Cannonball), [[Crownerang]] | |||
|- | |||
|[[Kirby]]||All reflectable attacks he can [[Inhale (Kirby)|copy]], [[Final Cutter]] projectile | |||
|- | |||
|[[Link]]||[[Forward smash]] sword beam <small>({{GameIcon|SSBU}} only)</small>, [[Hero's Bow]] <small>(before {{GameIcon|SSBU}})</small>, [[Bow and Arrows]] whether fired or thrown as items <small>({{GameIcon|SSBU}} only)</small>, [[Boomerang]] <small>({{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBU}} only)</small>, [[Gale Boomerang]] <small>({{GameIcon|SSBB}}{{GameIcon|SSB4}} only)</small>, {{b|Bomb|Link}} <small>(before {{GameIcon|SSBU}})</small>, [[Remote Bomb]] <small>({{GameIcon|SSBU}} only)</small> | |||
|- | |||
|[[Lucario]]||[[Aura Sphere]] when launched, [[Force Palm]] blast | |||
|- | |||
|[[Lucas]]||[[PK Freeze]]<ref name="nah"/>, [[PK Fire]], [[PK Thunder]] | |||
|- | |||
|[[Luigi]]||[[Fireball]] | |||
|- | |||
|[[Mario]]||[[Fireball]], [[F.L.U.D.D.]] <small>({{GameIcon|SSBB}} onwards)</small> | |||
|- | |||
|[[Mega Man]]||[[Neutral attack]], [[forward tilt]], [[forward smash]], [[neutral aerial]], [[up aerial]], [[down aerial]], [[Metal Blade]], [[Crash Bomber]], [[Leaf Shield]] once thrown | |||
|- | |||
|[[Mewtwo]]||[[Forward throw]] shots, [[Shadow Ball]], [[Disable]] | |||
|- | |||
|[[Mii Brawler]]||[[Shot Put]] | |||
|- | |||
|[[Mii Gunner]]||[[Forward aerial]], [[Charge Blast]], [[Laser Blaze]], [[Grenade Launch]], [[Flame Pillar]], [[Stealth Burst]] at the moment of detonation<ref name="nah"/>, [[Lunar Launch]], [[Bomb Drop]] | |||
|- | |||
|[[Mii Swordfighter]]||[[Gale Strike]], [[Shuriken of Light]], [[Chakram]] | |||
|- | |||
|[[Mr. Game & Watch]]||[[Forward aerial]]<ref name="nah"/> <small>({{GameIcon|SSBU}} only)</small>, [[up aerial]] <small>({{GameIcon|SSBU}} only)</small>, [[Chef]] | |||
|- | |||
|[[Mythra]]||[[Ray of Punishment / Chroma Dust]] | |||
|- | |||
|[[Ness]]||[[PK Flash]]<ref name="nah"/>, [[PK Fire]], [[PK Thunder]] | |||
|- | |||
|[[Olimar]]||[[Forward smash]] <small>({{GameIcon|SSB4}} onwards)</small>, [[Up smash]] <small>({{GameIcon|SSB4}} onwards)</small>, [[Down smash]] <small>({{GameIcon|SSB4}} onwards)</small>, [[Pikmin Throw]] | |||
|- | |||
|[[Pac-Man]]||All [[Bonus Fruit]] projectiles, [[Fire Hydrant]] while falling, Fire Hydrant water blasts | |||
|- | |||
|[[Palutena]]||[[Autoreticle]], [[Explosive Flame]] | |||
|- | |||
|[[Peach]]||[[Toad_(move)|Toad]]'s spores, [[Vegetable]]s when thrown | |||
|- | |||
|[[Pichu]]||[[Thunder Jolt]], {{b|Thunder|Pokémon}}<ref name="nah"/> | |||
|- | |||
|[[Pikachu]]||[[Thunder Jolt]], {{b|Thunder|Pokémon}}<ref name="nah"/> <small>({{GameIcon|SSBM}} onwards)</small> | |||
|- | |||
|[[Piranha Plant]]||[[Ptooie]], [[Poison Breath]] | |||
|- | |||
||[[Pit]]||[[Palutena Bow]] | |||
|- | |||
|[[Pyra]]||[[Blazing End]] | |||
|- | |||
|[[R.O.B.]]||[[Robo Beam]], [[Gyro]] both when launched and when thrown | |||
|- | |||
||[[Richter]]||[[Axe]], [[Cross]], [[Holy Water]] | |||
|- | |||
|[[Ridley]]||[[Plasma Breath]] | |||
|- | |||
|[[Robin]]||All {{b|Thunder|Robin}} projectiles, [[Arcfire]], [[Elwind]], Levin Sword and all Tomes once expired and thrown as items | |||
|- | |||
|[[Rosalina]]||[[Luma Shot]], [[Star Bits]] ({{GameIcon|SSBU}} only) | |||
|- | |||
|[[Ryu]]||[[Hadoken]] | |||
|- | |||
|[[Samus]]||[[Charge Shot]], [[Missile]], {{b|Bomb|Samus}} | |||
|- | |||
|[[Sephiroth]]||[[Flare / Megaflare / Gigaflare]]<ref name="nah"/>, [[Shadow Flare]], [[Scintilla]] | |||
|- | |||
|[[Sheik]]||[[Needle Storm]], [[Burst Grenade]] <small>({{GameIcon|SSB4}} onwards)</small> | |||
|- | |||
|[[Simon]]||[[Axe]], [[Cross]], [[Holy Water]] | |||
|- | |||
|[[Snake]]||[[Up smash]] bomb, [[Hand Grenade]], [[Remote Missile]], independently flying [[Cypher]], [[List_of_taunts_(SSBB)#Snake|Box]] | |||
|- | |||
|[[Sonic]]||The falling spring from aerial [[Spring Jump]] | |||
|- | |||
|[[Sora]]||All 3 moves of [[Magic]] | |||
|- | |||
|[[Squirtle]]||[[Water Gun]]<ref>In ''Brawl'', Water Gun is only reflectible when at least partially charged.</ref> | |||
|- | |||
|[[Steve]]||[[Down smash]], [[Down aerial]], [[Minecart]], [[TNT]], [[Down throw]], [[Down tilt]] | |||
|- | |||
|[[Terry]]||[[Power Wave]] | |||
|- | |||
|[[Toon Link]]||[[Hero's Bow]], [[Boomerang]], {{b|Bomb|Link}} | |||
|- | |||
|[[Villager]]||[[Dash attack]], [[forward smash]], [[up smash]] firework explosion, [[forward aerial]], [[back aerial]], [[Lloid Rocket]]; [[Timber]] water, falling tree, and wood chip | |||
|- | |||
|[[Wario]]||[[Wario Bike]] when thrown, Wario Bike tires <small>({{GameIcon|SSBB}} only)</small> | |||
|- | |||
|[[Wii Fit Trainer]]||[[Sun Salutation]], [[Header]] ball | |||
|- | |||
|[[Wolf]]||{{b|Blaster|Wolf}} projectile | |||
|- | |||
|[[Yoshi]]||[[Egg Throw]], [[Yoshi Bomb]] landing stars | |||
|- | |||
|[[Young Link]]||[[Fire Bow]], [[Boomerang]], {{b|Bomb|Link}} | |||
|- | |||
|[[Zelda]]||[[Din's Fire]] at the moment of detonation<ref name="nah"/>, [[Phantom Slash]] | |||
|- | |||
|[[Zero Suit Samus]]||[[Paralyzer]], thrown [[Power Suit Piece]]s <small>({{GameIcon|SSBB}} only)</small> | |||
|} | |||
===By [[item]]s=== | |||
*All throwable items except for the [[Spiny Shell]] | |||
*All projectiles from battering and shooting items (such as the [[Ray Gun]]'s shots or the [[Star Rod]]'s stars) | |||
*[[Bob-omb]]s and [[Bombchu]]s while moving along the ground | |||
*[[Rolling Crate]]s in motion | |||
*[[Soccer Ball]]s when launched | |||
*[[Bumper]]s (''Smash 64'' only) and [[Unira]]s when set | |||
*All explosions from ''Smash 4'' onward, such as from a [[Blast Box]] or [[Motion-Sensor Bomb]] | |||
*Players who have transformed into a {{b|Bullet Bill|item}} during flight | |||
====By [[Poké Ball]] Pokémon==== | |||
{| class="wikitable" | |||
! Pokémon !! Move | |||
|- | |||
|[[Blastoise]]||Hydro Pump | |||
|- | |||
|[[Bonsly]]||Tackle when thrown as an item | |||
|- | |||
|[[Charizard]]||Flamethrower | |||
|- | |||
|[[Chespin]]||Seed Bomb | |||
|- | |||
|[[Chikorita]]||Razor Leaf | |||
|- | |||
|[[Clefairy]]||Some copied attacks with Metronome | |||
|- | |||
|[[Cyndaquil]]||Flamethrower | |||
|- | |||
|[[Darkrai]]||Dark Void balls | |||
|- | |||
|[[Ditto]]||Any reflectible moves it copies | |||
|- | |||
|[[Fennekin]]||Incinerate | |||
|- | |||
|[[Genesect]]||Techno Blast | |||
|- | |||
|[[Kyogre]]||Hydro Pump | |||
|- | |||
|[[Marill]]||Tackle | |||
|- | |||
|[[Meloetta]]||Echoed Voice | |||
|- | |||
|[[Meowth]]||Pay Day | |||
|- | |||
|[[Oshawott]]||Surf | |||
|- | |||
|[[Piplup]]||Surf | |||
|- | |||
|[[Snivy]]||Razor Leaf | |||
|- | |||
|[[Starmie]]||Swift | |||
|- | |||
|[[Staryu]]||Swift | |||
|- | |||
|[[Tapu Koko]]||Electroweb beams | |||
|- | |||
|[[Vulpix]]||Incinerate, Blizzard | |||
|} | |||
====By [[Assist Trophies]]==== | |||
{| class="wikitable" | |||
! Assist Trophy !! Move | |||
|- | |||
|[[Chef Kawasaki]]||Plates | |||
|- | |||
|[[Color TV-Game 15]]||Pong ball | |||
|- | |||
|[[Dark Samus]]||Homing shots | |||
|- | |||
|[[Dr. Wily]]||Projectiles | |||
|- | |||
|[[Elec Man]]||Thunder Beam | |||
|- | |||
|[[Excitebike]]s||Collision | |||
|- | |||
|[[Ghirahim]]||Knives | |||
|- | |||
|[[Guile]]||Sonic Boom | |||
|- | |||
|[[Hammer Bros.]]||Hammers | |||
|- | |||
|[[Infantry and Tanks]]||Shots | |||
|- | |||
|[[Jeff]]||Multi-Bottle Rockets | |||
|- | |||
|[[Knuckle Joe]]||Smash Punch | |||
|- | |||
|[[Krystal]]||Ice Blast | |||
|- | |||
|[[Mother Brain]]||Rinkas | |||
|- | |||
|[[Phosphora]]||All attacks | |||
|- | |||
|[[Rathalos]]||Fireballs | |||
|- | |||
|[[Ray Mk III]]||Lasers | |||
|- | |||
|[[Saki Amamiya]]||Shots | |||
|- | |||
|[[Sheriff]]||Shots <small>({{GameIcon|SSB4}} only)</small> | |||
|- | |||
|[[Shovel Knight]]||Dirt | |||
|- | |||
|[[Starman (Earthbound)|Starman]]||PK Beam, PK Beam γ | |||
|- | |||
|[[Sukapon]]||Tondeker | |||
|- | |||
|[[Takamaru]]||Thrown Knives | |||
|- | |||
|{{b|Zero|Mega Man}}||Genmu Zero | |||
|} | |||
===By stage hazards=== | |||
{| class="wikitable" | |||
! Stage !! Hazard | |||
|- | |||
|[[Corneria]]||Shots fired from [[Arwing]]s, [[Wolfen]]s, and the [[Great Fox]] | |||
|- | |||
|[[Green Greens]]||[[Apple]]s | |||
|- | |||
|[[Mario Bros.]]||[[Shellcreeper]]s and [[Sidestepper]]s | |||
|- | |||
|[[Sector Z]]||Shots fired from Arwings | |||
|- | |||
|[[Venom]]||Shots fired from Arwings and Wolfens | |||
|- | |||
|[[Wily Castle]]||[[Yellow Devil]]'s energy blasts | |||
|} | |||
===By enemies and bosses=== | |||
{| class="wikitable" | |||
! Enemy/Boss !! Move | |||
|- | |||
|[[Armank]]||Energy shot | |||
|- | |||
|[[Autolance]]||Launched lance | |||
|- | |||
|[[Bombed]]||Thrown head | |||
|- | |||
|[[Boom Primid]]||Thrown boomerang | |||
|- | |||
|[[Bullet Bill (enemy)|Bullet Bill]]||Collision | |||
|- | |||
|[[Crazy Hand]]||Bombs<ref>Only the bombs themselves, not their explosions, can be reflected.</ref> | |||
|- | |||
|[[Duon]]||Scattershot, missiles | |||
|- | |||
|[[Fire Primid]]||Fireball | |||
|- | |||
|[[Galeem]]||Tri-Eye Attack | |||
|- | |||
|[[Gamyga]]||Lasers | |||
|- | |||
|[[Hammer Bro.]]||Hammers | |||
|- | |||
|[[Master Edges]]||Sword projectiles | |||
|- | |||
|[[Master Hand]]||Finger bullets, fireball rain <small>({{GameIcon|SSB4}} only)</small> | |||
|- | |||
|[[Meta Ridley]]||Small and medium fireballs | |||
|- | |||
|[[Poppant]]||Tossed gifts | |||
|- | |||
|[[Puppit]]||Lasers | |||
|- | |||
|[[Rayquaza]]||Energy ball | |||
|- | |||
|[[R.O.B. Blaster]]||Lasers | |||
|- | |||
|[[R.O.B. Launcher]]||Missiles | |||
|- | |||
|[[Roturret]]||Bullets | |||
|- | |||
|[[Scope Primid]]||Shots | |||
|- | |||
|[[Spaak]]||Electric ball, lightning bolt | |||
|} | |||
<references/> | |||
==Gallery== | |||
<gallery> | |||
Peach Powershield Laser.gif|[[Power shield]]s being used as a reflector in ''Melee''. | |||
Melee ReflectionConfuse.gif|{{SSBM|Falco}} being stunned after his reflector breaks in ''Melee''. | |||
Confusionowner.gif|Although {{SSBM|Mewtwo}}'s [[Confusion]] reflects projectiles, the projectiles are still owned by the thrower. | |||
Dark Pit Down B SSBU.gif|[[Guardian Orbitars]] in ''Ultimate''. | |||
King K Rool Down B 2 SSBU.gif|[[Gut Check]] in ''Ultimate''. | |||
Joker Down B 3 SSBU.gif|[[Makarakarn]] in ''Ultimate''. | |||
</gallery> | |||
==Trivia== | |||
*Of all reflections in the ''Smash'' series: | |||
**Left Splits Kick has the highest damage multiplier at 2.4x | |||
**Ness' forward smash and home run bat are tied for highest speed multiplier at 2.5x | |||
*Since [[Zelda]]'s [[Nayru's Love]] and [[King Dedede]]'s {{b|Inhale|King Dedede}} in ''Ultimate'' are [[neutral special]] moves that can reflect projectiles, they can also be used by [[Kirby]] via his Copy Ability. | |||
*[[Pit]] is the only character to have different reflectors between games. | |||
*Prior to version 1.0.8 of ''[[Smash 4]]'', all but the final hit of [[Zoroark]]'s Fury Swipes could be reflected. By wearing a [[Franklin Badge]], a character trapped by Zoroark would only take damage from the final hit of the attack. | |||
*[[Ness]], [[Lucas]], [[Min Min]], and [[Kazuya]] are the only fighters whose reflection moves are not [[special move]]s. Out of these, Ness' is the only one to be present in all ''Smash'' games. | |||
*[[Hero]] has the most reflectable attacks out of any playable fighter in the entire {{uv|Super Smash Bros.}} series, with a total of 14. | |||
*If the [[Shadow]] [[Assist Trophy]] freezes a character performing a reflection attack, the reflection hitbox will remain active until being unfrozen and trigger if hit. This causes a side effect of some attacks being able to reflect much longer than intended. | |||
==See also== | |||
*[[Absorption]] | |||
{{AllGames|Techniques}} | |||
[[Category:Game physics]] |
Latest revision as of 19:54, September 10, 2024
Reflection is a phenomenon wherein one fighter gains control of an opponent's projectile and uses it as their own attack. Most but not all projectiles reverse direction upon being reflected, sending them back to their original users.
Properties[edit]
To be reflected, a projectile must come into contact with an attack or object that reflects, such as the aptly-named Reflector, Ness's forward smash, or a character wearing a Franklin Badge. Most reflectors increase the damage done by projectiles, as well as the speed at which they travel back, and can also change their remaining active period (lifespan) to further adjust how much effective distance they can cover. Reflected projectiles also change ownership from the original user to the reflector, damaging the original user if they are hit. Projectiles can be reflected in any direction, and can be reflected multiple times to multiplicatively increase the damage dealt. A projectile can theoretically be reflected an infinite amount of times as long as it is active and will change ownership every time, though most reflecting attacks can only reflect projectiles up to a certain damage threshold before some kind of counter-measure activates.
In Super Smash Bros. and Super Smash Bros. Melee, if a projectile is too strong for a reflector, the reflector breaks as if it was a shield and stuns the user. From Super Smash Bros. Brawl onward, the projectile simply ignores the reflector and hits the user. In the case of Ness's or Lucas's forward smash, should the overpowered projectile collide with the move's hitbox without striking the user, they undergo a proportionally-substantial amount of lag due to being outprioritized.
Reflectors are generally very useful moves, as they help prevent projectile camping and spamming. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as Samus, than those who lack a reliable reflector.
In addition to the above, Villager and Isabelle are able to grab projectiles and items and store them for later use via their neutral special move, Pocket. While not strictly a reflector, retrieved projectiles have their damage increased by 1.9×, much like the damage multipliers used by reflectors.
In Super Smash Bros. 4 and Super Smash Bros. Ultimate, projectiles can only be reflected up to 7 times before disappearing. Additionally, in Ultimate, a visual indicator in the form of a flashing blue hexagon (akin to Fox's Reflector) is displayed when a projectile is reflected.
In Spirit Battles, damage dealt by reflected projectiles is increased by the "Reflect-Damage Buffed" rule, often accompanied by the "All fighters' reflected projectiles have increased power" condition.
List of reflectors[edit]
Reflectors only available as custom moves are in italics.
User | Move | Damage multiplier | Speed multiplier | Lifespan multiplier | Max damage reflectable |
---|---|---|---|---|---|
All characters | Powershield [1] | 0.5 | 1 | 1 | — |
Perfect Shield Reflect [2] | 1.2 | 1.5 | 2 | — | |
Bayonetta | Witch Time [3][4][5] | 1 | 1 | 1 | — |
Dark Pit | Electroshock Arm[6] | 1 | 1 | 1 | 50 |
Electrocut Arm[6] | 1 | 1 | 50 | ||
Quickshock Arm[6] | 1.3 | 1 | 50 | ||
Guardian Orbitars | 1.5 | 1.7 | 0.7 | 50 | |
Amplifying Orbitars | 2 | 2 | 50 | ||
Dr. Mario | Super Sheet | 1.5 , 1.6 | 1 | 0.75 | 50 |
Breezy Sheet | 1.5 | ||||
Falco | Reflector | 1.5 , 1.2 | 1 , 1.3 | 0.8 | 50 |
Accele-Reflector | 1 | 2.1 | 50 | ||
Reflector Void[7] | 0.7 | 0.6 | 999 | ||
Fox | Reflector | 1.5 (JP), 1.8 (USA), 1.5 , 1.4 | 1 , 1.4 | 1 | 50 |
Big Reflector | 1.2 | 1 | |||
Amplifying Reflector | 2.1 | 1.8 | |||
Hero | Bounce[8] | 1.5 | 1.4 | 1.1 | 50 |
Joker | Makarakarn[9] | 1.6 | 1.9 | 0.7 | 50 |
Kazuya | Left Splits Kick | 2.4 | 1.8 | 0.8 | 80 |
King Dedede | Inhale | 1.5 | 1.6 | — | |
King K. Rool | Gut Check | 1.5 | 2 | 1 | 50 |
Lucas | Forward smash | 1.5 | 1.5 | 0.7 | 50 |
Mario | Cape | 1.5 | 1 | 0.75 | 50 |
Gust Cape | 1.5 | 1 | 50 | ||
Mega Man | Skull Barrier | 1.2 | 1.2 | 25 | |
Mewtwo | Confusion[10] | 1.4 | 1.2 | 1.25 | 50 |
Mii Gunner | Echo Reflector | 1.4 , 1.5 | 1.1 , 1.9 | 1 | 50 |
Mii Swordfighter | Reversal Slash | 1.5 , 1.8 | 1 , 1.5 | 0.75 , 1 | 50 |
Min Min | Up smash | 1.8 | 2.4 | 0.8 | 80 |
Mr. Game & Watch | Oil Panic[7] | 1 | 0.8 | 0.8 | 50 |
Ness | Forward smash | 1.5 (JP), 1.8 (US), 1.5 , 2 | 1 , 1.5 , 2.5 | — , 50 , 80 | |
Palutena | Reflect Barrier | 1.17 , 1.4 | 1.25 | 1 | 50 |
Pit | Angel Ring | 1.5 | 1 | 50 | |
Mirror Shield | 1.5 | 1.7 | 50 | ||
Upperdash Arm[6] | 1 | 1 | 1 | 50 | |
Interception Arm[6] | 1 | 1 | 50 | ||
Quickdash Arm | 1.3 | 1 | 50 | ||
Guardian Orbitars | 1.5 | 1.7 | 0.7 | 50 | |
Amplifying Orbitars | 2 | 2 | 50 | ||
R.O.B. | Arm Rotor | 1.5 | 1 , 1.3 | 1 | 50 |
Reflector Arm | 1.8 | 1.5 | 50 | ||
Backward Arm Rotor | 1.5 | 1.3 | 50 | ||
Sora | Counterattack[3] | 1.4 | 1 | 1 | 80 |
Wolf | Reflector | 1.3 , 1.5 | 1.8 | 0.5 | 50 |
Zelda | Nayru's Love | 1.5 , 1.2 , 1.25 | 1 , 1.2 , 1.4 | 0.75 | 50 |
Nayru's Rejection | 1.25 | 1.2 | 50 | ||
Home-Run Bat | Forward smash | 2 | 2.5 | 0.5 | 80 |
Franklin Badge | 1.3 | 1.3 | 0.5 | 50 | |
Gardevoir | 1.3 | 1.3 | 100 | ||
Ghirahim | 1 | 1.3 | 30 | ||
Color TV-Game 15 | 1.1 | ? | ? | ? | |
Gray Fox | 1 | 1 | 100 | ||
Shovel Knight | 1.2 | 1 | 1.15 | ? |
- ^ Does not change the ownership of Poké Balls.
- ^ Available as a Skill in World of Light; can only reflect projectiles up to 3 times.
- ^ a b Does not reverse projectile direction.
- ^ Does not trigger reflection effect.
- ^ The original owner can still control the projectile if acceptable.
- ^ a b c d e Does not change the ownership of certain projectiles reflected.
- ^ a b Only reflects physical projectiles. Absorbs energy-based projectiles.
- ^ Selected randomly through Command Selection.
- ^ Only available while Arsene is active.
- ^ In Melee, simply reverses projectiles without changing their owner.
List of reflectable attacks[edit]
These attacks can also be blocked by the passive shields worn by Link (from Melee onward), Young Link, Toon Link, and Hero.
By characters[edit]
By items[edit]
- All throwable items except for the Spiny Shell
- All projectiles from battering and shooting items (such as the Ray Gun's shots or the Star Rod's stars)
- Bob-ombs and Bombchus while moving along the ground
- Rolling Crates in motion
- Soccer Balls when launched
- Bumpers (Smash 64 only) and Uniras when set
- All explosions from Smash 4 onward, such as from a Blast Box or Motion-Sensor Bomb
- Players who have transformed into a Bullet Bill during flight
By Poké Ball Pokémon[edit]
Pokémon | Move |
---|---|
Blastoise | Hydro Pump |
Bonsly | Tackle when thrown as an item |
Charizard | Flamethrower |
Chespin | Seed Bomb |
Chikorita | Razor Leaf |
Clefairy | Some copied attacks with Metronome |
Cyndaquil | Flamethrower |
Darkrai | Dark Void balls |
Ditto | Any reflectible moves it copies |
Fennekin | Incinerate |
Genesect | Techno Blast |
Kyogre | Hydro Pump |
Marill | Tackle |
Meloetta | Echoed Voice |
Meowth | Pay Day |
Oshawott | Surf |
Piplup | Surf |
Snivy | Razor Leaf |
Starmie | Swift |
Staryu | Swift |
Tapu Koko | Electroweb beams |
Vulpix | Incinerate, Blizzard |
By Assist Trophies[edit]
Assist Trophy | Move |
---|---|
Chef Kawasaki | Plates |
Color TV-Game 15 | Pong ball |
Dark Samus | Homing shots |
Dr. Wily | Projectiles |
Elec Man | Thunder Beam |
Excitebikes | Collision |
Ghirahim | Knives |
Guile | Sonic Boom |
Hammer Bros. | Hammers |
Infantry and Tanks | Shots |
Jeff | Multi-Bottle Rockets |
Knuckle Joe | Smash Punch |
Krystal | Ice Blast |
Mother Brain | Rinkas |
Phosphora | All attacks |
Rathalos | Fireballs |
Ray Mk III | Lasers |
Saki Amamiya | Shots |
Sheriff | Shots ( only) |
Shovel Knight | Dirt |
Starman | PK Beam, PK Beam γ |
Sukapon | Tondeker |
Takamaru | Thrown Knives |
Zero | Genmu Zero |
By stage hazards[edit]
Stage | Hazard |
---|---|
Corneria | Shots fired from Arwings, Wolfens, and the Great Fox |
Green Greens | Apples |
Mario Bros. | Shellcreepers and Sidesteppers |
Sector Z | Shots fired from Arwings |
Venom | Shots fired from Arwings and Wolfens |
Wily Castle | Yellow Devil's energy blasts |
By enemies and bosses[edit]
Enemy/Boss | Move |
---|---|
Armank | Energy shot |
Autolance | Launched lance |
Bombed | Thrown head |
Boom Primid | Thrown boomerang |
Bullet Bill | Collision |
Crazy Hand | Bombs[6] |
Duon | Scattershot, missiles |
Fire Primid | Fireball |
Galeem | Tri-Eye Attack |
Gamyga | Lasers |
Hammer Bro. | Hammers |
Master Edges | Sword projectiles |
Master Hand | Finger bullets, fireball rain ( only) |
Meta Ridley | Small and medium fireballs |
Poppant | Tossed gifts |
Puppit | Lasers |
Rayquaza | Energy ball |
R.O.B. Blaster | Lasers |
R.O.B. Launcher | Missiles |
Roturret | Bullets |
Scope Primid | Shots |
Spaak | Electric ball, lightning bolt |
- ^ When fully charged, cannot be pocketed or inhaled
- ^ a b c Does not change trajectory nor damages the user when reflected, instead act as if they were shielded.
- ^ a b c d e f g h i Does not change trajectory when reflected.
- ^ When reflected, Waddle Dees and Waddle Doos will not switch ownership.
- ^ In Brawl, Water Gun is only reflectible when at least partially charged.
- ^ Only the bombs themselves, not their explosions, can be reflected.
Gallery[edit]
Power shields being used as a reflector in Melee.
Falco being stunned after his reflector breaks in Melee.
Guardian Orbitars in Ultimate.
Gut Check in Ultimate.
Makarakarn in Ultimate.
Trivia[edit]
- Of all reflections in the Smash series:
- Left Splits Kick has the highest damage multiplier at 2.4x
- Ness' forward smash and home run bat are tied for highest speed multiplier at 2.5x
- Since Zelda's Nayru's Love and King Dedede's Inhale in Ultimate are neutral special moves that can reflect projectiles, they can also be used by Kirby via his Copy Ability.
- Pit is the only character to have different reflectors between games.
- Prior to version 1.0.8 of Smash 4, all but the final hit of Zoroark's Fury Swipes could be reflected. By wearing a Franklin Badge, a character trapped by Zoroark would only take damage from the final hit of the attack.
- Ness, Lucas, Min Min, and Kazuya are the only fighters whose reflection moves are not special moves. Out of these, Ness' is the only one to be present in all Smash games.
- Hero has the most reflectable attacks out of any playable fighter in the entire Super Smash Bros. series, with a total of 14.
- If the Shadow Assist Trophy freezes a character performing a reflection attack, the reflection hitbox will remain active until being unfrozen and trigger if hit. This causes a side effect of some attacks being able to reflect much longer than intended.