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{{ArticleIcons|brawl=yes|fa=yes}}
{{disambig2|the Adventure Mode in ''Brawl''|other uses|Adventure Mode (disambiguation)}}
{{Infobox Game
{{Infobox Game
|title         = {{FA-article}}The Subspace Emissary
|title=The Subspace Emissary
|image         = [[Image:Subspace Emissary Logo.jpg|200px]]
|image=[[File:Subspace Emissary Logo.jpg|250px]]
|caption       = The official SSE logo.
|caption=The official SSE logo.}}
}}
'''Adventure Mode: The Subspace Emissary''' ({{ja|亜空の使者|Akū no Shisha}}, ''Emissary of Subspace''), sometimes abbreviated as '''SSE''' or shortened to '''Subspace Emissary''', is a mode in ''[[Super Smash Bros. Brawl]]'' and the successor to ''[[Melee]]''{{'}}s [[Adventure Mode]]. It was hinted at with the [http://www.smashbros.com/wii/en_us/gamemode/modea/modea01.html This world...] [[DOJO|Dojo]] update on July 20th, 2007, and fully unveiled on August 3rd of the same year. This mode was succeeded by ''[[Super Smash Bros. Ultimate]]''{{'}}s. [[World of Light]].
 
 
'''Adventure Mode: The Subspace Emissary''' is a mode in ''[[Super Smash Bros. Brawl]]'', similar to [[Super Smash Bros. Melee|Melee's]] [[Adventure Mode]]. It is also called Story Mode. It was hinted at with the [http://www.smashbros.com/en_us/gamemode/modea/modea01.html This world...] Dojo update on July 20th, and fully unveiled on August 3rd.


==Overview==
==Overview==
On July 20th, [[Smash Bros. Dojo!!]] was updated with a collection of enigmatic images that depicted [[Mario]] and [[Kirby]] transforming from [[Trophy|trophies]] into fighters (akin to the introduction of ''Melee''). After Kirby’s apparent defeat at the hands of Mario (or vice versa, depending on which character the player has chosen), he is changed back into a trophy, but Mario reverses the transformation and Mario and Kirby shake hands. However, the sky darkens soon after, and Meta Knight’s ship, the [[Battleship Halberd|Halberd]], flies over the stadium, soon followed by the appearance of a mysterious character. The screen shots were accompanied with this description:
On July 20th, [[Smash Bros. DOJO!!]] was updated with a collection of enigmatic images that depicted {{SSBB|Mario}} and {{SSBB|Kirby}} transforming from [[Trophy|trophies]] into fighters (akin to the introduction of ''Melee''). After Kirby's apparent defeat at the hands of Mario, he is changed back into a trophy, but Mario reverses the transformation and Mario and Kirby shake hands. However, the sky darkens soon after, and [[Meta Knight]]’s ship, the [[Halberd]], flies over the stadium, soon followed by the appearance of [[Primid|a mysterious character]]. The screenshots were accompanied by this description:


''In this world, trophies fight.  They know nothing but fighting.  Fighting is the sole reason for their existence.  Being turned back into a trophy, being unable to fight, is much like death.  Those are the rules of this world.  But...When someone...or something...breaks those rules, the world will pay a terrible price...''
''In this world, trophies fight.  They know nothing but fighting.  Fighting is the sole reason for their existence.  Being turned back into a trophy, being unable to fight, is much like death.  Those are the rules of this world.  But...When someone...or something...breaks those rules, the world will pay a terrible price...''


The post was placed under a mode referred to as ???until August 3rd, when it was changed to "Adventure Mode." On August 3rd, Smash Bros. Dojo!! was updated again. This time, more information was given. The mode was dubbed “The Subspace Emissary,and a multitude of screenshots were shown, as well as a cutscene related to the “This World…” update. In the cutscene, Mario and Kirby were seen shaking hands, as depicted in the screenshots, and after waving to the crowd, the Halberd appeared as it did in “This World…” The mysterious character from before was shown to be one of apparently many odd, robot-like creatures formed from some sort of shadowy matter. [[Princess Peach]] and [[Princess Zelda]] were seen watching from the sidelines, but rushed down to the middle of the stadium to assist Mario and Kirby in fighting the mysterious army. After Peach and Zelda reach the stage and help destroy the Primids, an entity from the sky called [[The Ancient Minister]] appears on the stage. The Ancient Minister drops a [[Subspace Bomb]] on the arena, then flies off. As Mario approaches the bomb, he is hit by a cannonball and is sent flying from the arena. [[Petey Piranha]] appears and captures Peach and Zelda in cages.  
The post was placed under a mode referred to as "???" until August 3rd when it was changed to "Adventure Mode". On August 3rd, Smash Bros. DOJO!! was updated again. This time, more information was given. The mode was dubbed "The Subspace Emissary", and a multitude of screenshots were shown, as well as a cutscene related to the "This World…" update. In the cutscene, Mario and Kirby were seen shaking hands, as depicted in the screenshots, and after waving to the crowd, the Halberd appeared as it did in "This World…". The mysterious character from before was shown to be one of apparently many odd, robot-like creatures formed from some sort of shadowy matter. {{SSBB|Peach}} and {{SSBB|Zelda}} were seen watching from the sidelines but rushed down to the middle of the stadium to assist Mario and Kirby in fighting the mysterious army. After Peach and Zelda reach the stage and help destroy the [[Primid]]s, an entity from the sky called the [[Ancient Minister]] appears on the stage. The Ancient Minister drops a [[Subspace Bomb]] on the arena, then flies off. As Mario approaches the bomb, he is hit by a cannonball and is sent flying from the arena. [[Petey Piranha]] appears and captures Peach and Zelda in cages.  


The various screen shots in the update depicted a multitude of new enemies, as well as a few familiar ones, such as a [[Hammer Bro]], who was previously confirmed as an [[Assist Trophy]], and [[Bullet Bill]]s. There were also a new series of enemies that were introduced that are part of the Subspace army. Some enemies of the Subspace army appear to be helpful while other ones are dangerous.
The various screenshots in the update depicted a multitude of new enemies, as well as a few familiar ones, such as a [[Hammer Bro]], who was previously confirmed as an [[Assist Trophy]], and {{b|Bullet Bill|enemy}}s. There were also a new series of enemies that were introduced that are part of the Subspace army. Some enemies of the Subspace army appear to be helpful while other ones are dangerous.


===Stages===
Masahiro Sakurai has stated that substantial single-player content was a core priority during the development of ''Brawl''. An adventure on the scale of a stand alone video game was decided early in development. Shigeru Miyamoto has stated that Sakurai always wanted to make a mode like this for the series, but was advised to focus on the multiplayer aspects of previous games due to the relatively short development times of previous games and there already being no shortage of single-player games. The much longer development time allotted to ''Brawl'' allowed the mode to be made.<ref>[https://www.eurogamer.net/i-miyamotosakurai?page=2 Miyamoto and Sakurai on Nintendo Wii
[[Image:Subspace Emissary Plotmap.svg|thumb|400px|A map of the stages and which characters are available in each one.]]
E3: Smash Bros., Mario, more.]</ref> The initial plan was to outsource development of this mode to another studio, but no suitable contractor was available. In the end, the entire mode was developed internally by the main ''Brawl'' team. Only the cutscenes were created by a different studio.<ref>[https://www.youtube.com/watch?v=dXpFTHtlmCo&t Super Smash Bros. Brawl [Game Concepts]]</ref>
Multiple stages are in [[Subspace]]. If more than two are listed, that means there are more parts of the story there. They are listed by order:
*[[Midair Stadium]]
*[[Skyworld (SSE)|Skyworld]]
*[[Sea of Clouds]]
*[[The Jungle]]
*[[The Plain]]
*[[The Lake]]
*[[The Ruined Zoo]]
*[[The Battlefield Fortress]]
*[[The Forest]]
*[[Research Facility (Part I)|Research Facility I]]
*[[The Lake Shore]]
*[[The Path to the Ruins]]
*[[The Cave]]
*[[The Ruins]]
*[[The Wilds (Part I)|The Wilds I]]
*[[The Ruined Hall]]
*[[The Wilds (Part II)|The Wilds II]]
*[[The Swamp]]
*[[Research Facility (Part II)|Research Facility II]]
*[[Outside the Ancient Ruins]]
*[[The Glacial Peak]]
*[[The Canyon]]
*[[Battleship Halberd Interior]]
*[[Battleship Halberd Exterior]]
*[[Battleship Halberd Bridge]]
*[[Subspace Bomb Factory (Part I)|Subspace Bomb Factory I]]
*[[Subspace Bomb Factory (Part II)|Subspace Bomb Factory II]]
*[[Entrance to Subspace]]
*[[Subspace (Part I)|Subspace I]]
*[[Subspace (Part II)|Subspace II]]
*[[The Great Maze]]


==Gameplay==
==Gameplay==
The Subspace Emissary mode is a side-scrolling adventure in the style of a platformer, inspired by the ''[[Mario (universe)|Mario]]'' and ''[[Kirby (universe)|Kirby]]'' games. However, it retains all basic mechanics of ''[[Super Smash Bros.]]'', such as a [[damage meter]], [[stock]]s, and Smash-style attacks. It can also be classified as a beat 'em up; often stages will pause at specific points and force the player to defeat all opposing enemies, which prevents one from simply running through everything.
[[File:AdventureMap.jpg|thumb|400px|The [[Adventure Map]], after completion of The Subspace Emissary.]]
[[File:The plain Mario.jpg|thumb|upright=1.4|Mario in The Plain]]
The Subspace Emissary mode is a side-scrolling adventure in the style of a platformer, inspired by the {{uv|Mario}} and {{uv|Kirby}} games. However, it retains all basic mechanics of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], such as a [[damage meter]], [[stock]]s, and Smash-style attacks. It can also be classified as a beat 'em up; often stages will [[ambush|pause at specific points]] and force the player to defeat a set of enemies, which prevents one from simply running through everything.
 
The mode features a [[Adventure Map|world map]] where stages are selected; once a stage is selected, the difficulty can be chosen, and the character(s) will enter the stage. The selectable characters will change depending on the plot. Stages that have been completed already can be played again, with the one exception being a stage being consumed by a Subspace Bomb; if this happens, the player must complete the Subspace Emissary to be able to access the stage again.
 
The mode also has a two-player option, using one stock to join in. When using two players, the first player will have priority over the screen, making it possible for the second player to get run off the screen if the two players are not coordinated. However, the second player has the option to [[Space Jump|warp]] to the first player at any time (except in boss battles) by pressing the [[Start-Pause button|button that would normally pause the game]]. The first player must be present with stock left at all times; if the first player is defeated with no spare stock remaining, the game will end and offer a continue. If the second player is defeated, the first player can continue alone. In addition, only the first player can navigate through [[door]]s (though the second player can still utilize [[key]]s) and temporary switches. If the second player goes into a barrel cannon or minecart they will be teleported back to the player seconds later unless the first player goes in right after. The second player can also decide when barrel cannons shoot.


The mode features a world map where stages are selected; once a stage is selected, the difficulty can be chosen, and the character(s) will enter the stage. The selectable characters will change depending on the plot. There is also a two-player option.
When playing a level for the first time, many cutscenes will pause just before gameplay begins, showing a view of all available characters. A message will display how many stock the level allows, and a cursor will appear that allows choosing which characters to play. The order characters are chosen in is the order they will appear: they will cycle through in that order until all stock is depleted. Playing through a level again, there will be a screen before the level allowing choosing between any available characters instead of cutscenes during the level. This can be both an advantage and a disadvantage: there is a wider character variety to choose from, but one cannot pick less characters than the number of stocks the stage has (meaning if a stage has four stocks, the player must choose four characters). Additionally, no mid-level cutscenes will play, including ones that would normally allow a re-pick of characters that replenishes stocks. While on many levels this makes little difference, it is very problematic on long stages like the second Subspace Bomb Factory, where a replay provides only a fraction of the stock originally given.


When playing a level for the first time, many cutscenes will pause just before gameplay begins, showing a view of all available characters. A message will display how many stock the level allows, and a cursor will appear that allows choosing which characters to play. The order characters are chosen in is the order they will appear: they will cycle through in that order until all stock is depleted. Playing through a level again, there will be a screen before the level allowing choosing between any available characters instead of cutscenes during the level. This can be both an advantage and a disadvantage: there is a wider character variety to choose from, but one cannot (for example) choose only three characters for a four-stock stage. Additionally, no mid-level cutscenes will play, including ones that would normally allow a re-pick of characters which replenishes stocks. While on many levels this makes little difference, it is very problematic on long stages like the second Subspace Bomb Factory, where a replay provides only a fraction of the stock originally given.
The physics of many (if not all) characters are also tweaked slightly. In general, characters run slower, fall faster, and jump better than in brawls. However, the [[midair jump]]s of a character that possesses more than one will be worse than normal. Move mechanics are not altered, although the differing jump heights, jump timing, and gravity will change how effective aerial attacks are. The most significant change is the removal of stamina from Pokémon Trainer's Pokémon, which allows one to use one Pokémon exclusively. Characters are also able to [[swimming|swim]] for significantly longer. Characters retain their standard physics in boss battles. Because Smash relies on KOs by being knocked off stage, in order for the platforming nature to be retained, the camera's reaction time in following a character decreases in proportion to the player's damage.  


The physics of many (if not all) characters are also tweaked slightly. In general, characters run slower, fall faster, and jump better than in brawls. Move mechanics are not altered, although the differing jump heights, jump timing, and gravity will change how effective aerial attacks are. The most significant change is the removal of stamina from Pokémon Trainer's Pokémon, which allows one to use one Pokémon exclusively. Characters are also able to [[swimming|swim]] for significantly longer.
[[Grab]]bing mechanics are also altered. Normal enemies cannot be held onto for any length of time; they will be thrown immediately after being grabbed, making it impossible to [[pummel]] them. This means that choosing which throw to use must be done with the Control Stick during the grab animation; inputting no direction will result in a forward throw (with the exception of {{SSBB|Donkey Kong}}, who cannot carry enemies, and instead will utilize his up-throw). Special moves that involve grabbing will fail to grab, like Yoshi and Kirby's standard special moves; such moves have extra Subspace Emissary-only hitboxes (for example, [[Egg Lay]] will deal 13% damage, while Pikmin will deal damage when [[Pikmin Throw|thrown]]). Bosses and large enemies cannot be grabbed; however, Big Primids can be grabbed effectively. None of these changes apply when facing an opposing Smasher due to playing like an actual Brawl, though Kirby will be unable to copy their abilities.


In addition, [[grab]]bing physics are altered. Normal enemies cannot be held onto for any length of time; they will be thrown immediately after being grabbed, making it impossible to [[pummel]] them. This means that choosing which throw to use must be done with the Control Stick during the grab animation; inputting no direction will result in a forward throw (with the exception of [[Donkey Kong (SSBB)|Donkey Kong]], who cannot carry enemies, and instead will utilize his up-throw). Special moves that involve grabbing will fail to grab; certain such moves have extra Subspace Emissary-only hitboxes (for example, [[Egg Lay]] will deal 13% damage, while [[Inhale]] will do nothing but slightly pull targets). Bosses and large enemies such as Big Primids cannot be grabbed.
===Clear %===
{{see also|Clear %}}


===Difficulty Levels===
===Difficulty Levels===
 
Like most other single-player modes, one can select different difficulty levels to play The Subspace Emissary. At the creation of a new game file, the player may select a "default" [[difficulty]] from Easy, Normal, Hard, Very Hard, and Intense. Stages normally use this default difficulty (which cannot be changed), although the difficulty of a stage can be altered before it is begun. The game keeps track of the hardest difficulty level at which each stage has been cleared, and when a stage is selected, it suggests a difficulty higher than the highest completion level.
Like other single-player modes, one can select different difficulty levels to play the Subspace Emissary. At the creation of a new game file a "default" difficulty is selected from Easy, Normal, Hard, Very Hard, and Intense. Stages normally use this default difficulty (which cannot be changed), although the difficulty of a stage can be altered before it is begun. The game keeps track of the hardest difficulty level each stage has been cleared at, and when a stage is selected, it suggests a difficulty higher than the highest completion level.


As one selects higher difficulties, the game makes these adjustments:
As one selects higher difficulties, the game makes these adjustments:


*Enemy health goes up, sometimes considerably.
*Enemy health goes up, sometimes considerably with bulky enemies like Greaps.
*Enemies move and attack faster. Especially noticeable with [[Glire]]s/[[Glice]]s/[[Glunder]]s, as well as the vulnerability period of [[Armank]]s and bosses.
*Enemies move and attack faster; especially noticeable with the vulnerability period of large enemies and bosses.
*Some enemies use different attacks. The basic [[Primid]] does not use its rapid [[vacuum]] punches on Normal and below.
*Enemies and obstacles do more damage and have more KO power.
*Enemies and obstacles do more damage and have more KO power.
*Enemies are harder to flinch and damage.
*Enemies' AI generally get smarter (such as attacking more often, or [[Bytan]]s duplicating nonstop).
*Enemies generally get smarter (such as attacking more often, or [[Bytan]]s duplicating nonstop).
*More (and sometimes deadlier) enemies appear during locked battles.
*More (and sometimes more dangerous) enemies appear during locked battles.
*Less favorable items appear, although an increased number of stronger healing items appear when enemies are defeated.
*[[Trackball]]s lose energy faster.
*[[Stock Ball]]s may get rarer (or, in the case of Very Hard and Intense, not exist, being replaced by recovery items instead).
*[[Auroros]] can't be thrown as far, making it more difficult to use them against other enemies.
*Certain features travel faster, giving the player less reaction time.  
*Less favorable items appear, although more and more powerful healing items appear when enemies are defeated.
**Auto-scrolling areas scroll faster.
*Stock Balls may get rarer (or, in the case of Intense, not exist).
**Moving walls, floors, and ceilings move faster, making characters more easily [[KO|crushed]].
*[[Barrel Cannon]]s and some other vehicles (such as the orange platforms in [[Research Facility]]) move faster, therefore being harder to control.
**Platforms move or fall faster.
*Auto-scrolling areas scroll faster.
**Bomb block explosion chains move faster.
*Moving walls, floors, and ceilings move faster, making the characters more easily [[KO|crushed]].
**The effects of temporary switches are shorter.
*Platforms move or fall faster.
*Bomb block explosion chains move faster.
*The effects of temporary switches last shorter.
*Wind speeds increase (including the wind from a [[Borboras]]), sometimes to nonsensical levels.
*Wind speeds increase (including the wind from a [[Borboras]]), sometimes to nonsensical levels.
*Keys break easier.
*More, higher quality, and rarer stickers appear.
*More, better, and rarer stickers appear.  
*More collectibles (CDs, trophies, stickers) appear.
*More collectibles (CDs, trophies, stickers) appear.  
*More trophy stands appear.
*More trophy stands appear.
*More coins are given at the end of each level.
*More coins are given at the end of each level.


==Plot==
==Plot==
Notes: Because it is possible to take more than one path in Adventure Mode, there are sometimes two characters' names, divided by slashes when describing a scenario. (i.e.; Peach/Zelda) This means that if you take the first path, the scenario involves the first character, and vice versa. Also, there is no official chapter-by-chapter layout to the actual mode; the following material is divided in to chapters strictly for the sake of clarity.
{{main|Plot summary of The Subspace Emissary}}
 
===Prologue===
''The following prologue material is pulled from information in in-game trophies and the Dojo, and is not depicted in in-game video cinematics.''
 
''The Subspace Emissary'' depicts two realms: The "main realm" of "our world", known as the [[World of Trophies]] and is very much a typical Earth-like setting, and the realm of [[Subspace]], a world of darkness. The "master" of the world of Trophies is the entity known as [[Master Hand]]; likewise, [[Tabuu]], the main villain of the plot, is the master of Subspace and the effective embodiment of it. Tabuu intends to cut the World of Trophies into pieces and assimilate them into his own world. In preparation for this plot, he has long observed Master Hand and the fighting denizens of the World of Trophies (hereby referred to as [[Smasher (character)|"Smashers"]]), studying the fighting styles and mechanics of the trophy-based characters. Tabuu himself cannot leave Subspace, so his plan is to gather and arrange an army that Master Hand would lead as his proxy.
 
Tabuu captures and enslaves Master Hand, and bends him to Tabuu's will using chains of light. Very shortly after acquiring Master Hand, Tabuu learns of the Smasher named [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]], an entity without any concept of good or evil but is comprised of a trans-dimensional "mass" that has strange qualities. An infinite amount of a primordial substance known as [[Shadow Bug]]s can be extracted from the Smasher, so Tabuu and his puppet Master Hand capture him for themselves. Using the Shadow Bugs, Tabuu creates much of his Subspace Army, the force which he will have his puppet Master Hand command to invade Master Hand's own world in the plot to bring it into his master's world.
 
The next phase of Tabuu's preparation for the operation to assimilate the normal world into the world of Subspace centers on the Isle of Ancients, a mysterious landmass that floats in the sky above the World of Trophies. The society within the floating island is filled with advanced technology and is populated by a group of sentient robots classified as [[R.O.B. (SSBB)|R.O.B.s]], and they have existed for an indeterminate amount of time without any interaction with the civilizations on the landmass below. The hierarchy of this society is comprised of lesser R.O.B. minions serving one R.O.B. known as the Master Robot with complete loyalty, and they have all lived in peace... up until now.
 
Tabuu's Master Hand-led forces take the Isle of Ancients hostage, and the Master Robot and its R.O.B. brethren are blackmailed into agreeing to be the main front of the Subspace offensive. The R.O.B.s thus begin to develop and produce the various armaments and utilities to be used by the Subspace Army, including primarily the [[Subspace Bomb]]s, the timed devices that would explode to engulf a massive portion of the world into a pocket of Subspace and send that part of the World of Trophies into Tabuu's realm. Each bomb would be deployed by the Master Robot himself, and two R.O.B. minions would plug themselves into each bomb to set its countdown timer, which would essentially result in the sacrifices of each R.O.B. unit once that bomb detonates. The Master Robot, out of shame and sorrow for his decision to serve and further Tabuu's scheme for domination and how this is sealing the fates of his brethren, cloaks himself in a disguise and assumes the identity of "[[the Ancient Minister]]".
 
The Subspace Army also takes the plans for the Subspace Bombs and the technology from the Isle of Ancients and begins construction on the [[Subspace Gunship]] safely in Tabuu's realm. The Gunship is a colossal airship that can shoot out blasts that fully emulate the effects of a detonated Subspace Bomb; this would be the "ultimate weapon" of the Subspace Army and is Tabuu's intended trump card to complete the operation. But to make this giant airship enter "our world", a massive subspace portal must be made.
 
In addition, the R.O.B.s develop personal weapons called [[Dark Cannon]]s, whose projectiles instantly turn any Smasher into its trophy form, thus emulating an ability Tabuu himself holds within his wings (a deadly assault known as [[Off Waves]]); the trophification of the Smashers would be Tabuu's intended measure to deal with any resistance they might mount against his operations. These prized weapons are few in number, though, and can only be expected to be used properly by Subspace Army affiliates that aren't just single-minded grunts; indeed, Smashers themselves would best be able to use them. So to bolster the morale and organization of the Subspace Army, Tabuu has Master Hand seek out and recruit Smashers and other high-profile figures within the World of Trophies that would be willing to serve "Master Hand's" operation to assimilate their world into "his" realm of Subspace. Villainous characters that have had personal conflicts with other Smashers in the past are the ones Master Hand successfully recruit, such as [[Petey Piranha]] and [[Ridley]], and the actual Smashers among them are the ones that are given Dark Cannons as the most major members and commanders of the Subspace Army: [[Ganondorf (SSBB)|Ganondorf]], [[Bowser (SSBB)|Bowser]], and [[Wario (SSBB)|Wario]].
 
Ganondorf, a powerful, sinister warlock with aspirations for further power and control, swears allegiance to Master Hand in outward appearances only; his real motive is to usurp power from within and take out Master Hand when the time is right. Bowser, a brutish dragon-turtle-like Smasher with his own little army of grunts and minions, is relatively loyal to Master Hand and likely joins for the sake of settling his long-standing conflict with certain other Smashers, but does not care for Ganondorf. And Wario, a bellicose thug with a penchant for mischief, cares very little for the actual objective he was given and just wants to continue doing whatever he pleases, but he certainly appreciates having a Dark Cannon with which to turn Smashers into trophies. Of course, none of these three Smasher accomplices to Master Hand are aware of Tabuu.
 
Tabuu's final act of preparation for his invasion of the World of Trophies is the acquisition of the impressive flying warship named the [[Halberd]], owned and piloted by the masked swordsman smasher [[Meta Knight (SSBB)|Meta Knight]], as a primary transportation means for the Subspace Army. So, the Subspace Army launches a violent attack against Meta Knight to take the ship for their own. Meta Knight attempts to defend, but by complete coincidence this attack fatefully coincides with an individual assault on Meta Knight by a rival of his, a self-styled "king" among Smashers named [[King Dedede (SSBB)|Dedede]]. Dedede unknowingly makes it impossible for Meta Knight to repel the Subspace Army's attack, so Meta Knight is forced to flee and give up his ship to the Army, and hide out in seclusion elsewhere (according to the DOJO!!, this scene was supposed to be included in the actual Adventure Mode).
 
Dedede, in the meantime, during his experience with being caught up in the Subspace Army's attack on the Halberd, comes to know all about Tabuu, his true nature and the potential of his Off Waves trophification ability. After he himself flees from the scene, Dedede begins to worry what will happen once all the Smashers of the world are turned into trophies; after all, if every Smasher in the world is reverted to trophy form, there would be no one left to restore them and each other (since characters in the World of Trophies get turned into trophies when defeated in battle but can immediately be restored at any time by an active character hitting their trophy bases), and the World of Trophies would effectively end by Tabuu's hand. Thus, Dedede gets to work on developing special brooches named [[Dedede Brooch]]es, which are set to work on a timer; after a certain long period of time has passed, whichever inanimate Smasher trophy the brooch happens to be attached to would restore that Smasher to life. Dedede intends to use these Brooches on himself and some Smashers he may find as trophies down the line, so that there is a chance that he and some other Smashers can cheat themselves out of the doomsday scenario that is likely to happen in the near future, and then have a chance to combat it outright.
 
Tabuu's operation, in the meantime, has fully assembled all its resources and measures with which to commence the official invasion of the World of Trophies to slice it up and send its pieces back to Tabuu's realm of Subspace. With the Halberd serving as the Subspace Army's frontal flagship and effective "dropship", where it would deposit payloads of Shadow Bugs onto areas where the Subspace Army is needed to facilitate each of the Ancient Minister's bomb deployments, the Subspace Army thus begins its campaign.
 
===Chapter One===
High up in the sky, in an arena that is hence called the [[Midair Stadium]], a fight is about to take place. A large crowd has gathered into the stadium and they, along with guest spectators: Smashers [[Zelda (SSBB)|Zelda]] and [[Peach (SSBB)|Peach]], excitedly and anxiously await the arrival of the combatants. And then, the moment they've all been waiting for; as the 2 fighters, the iconic protagonist of the world-renowned ''Mario Bros.'' series and close acquaintance to Peach; [[Mario (SSBB)|Mario]], and the heroic, pink puffball [[Kirby (SSBB)|Kirby]], arrive at the arena in trophy form and take full shape. With the stage now set, the two fighters engage in a magnificent, memorable match like no other. But in the end, as the spectacular concludes, only one Smasher emerges victorious in front of the thousands of spectators and the two princesses; not to mention the young angel knight, [[Pit (SSBB)|Pit]], who was watching the match from a magical fountain in his hometown of [[Skyworld]]. But in an act of sportsmanship, the victor revives his fallen opponent and the two fighters shake hands and pose to the crowd; much to the delight of Peach, Zelda and the audience.
 
It is right here and now that the Subspace Army begins its operation; the sky suddenly darkens and the Halberd appears, depositing a payload of Shadow Bugs into the stadium and forming Subspace Army units. Mario and Kirby are joined by Peach and Zelda and battle this mysterious invading force together. But just after doing so, what they perceive to be the leader of the army, the [[Ancient Minister]], appears and deploys a Subspace Bomb, which is activated by two R.O.B.s, and is set to detonate in 3 minutes. The four Smashers barely have time to investigate the bomb when all of a sudden, major Subspace Army member and enemy to Mario and Peach, Petey Piranha appears in the stadium and shoots a cannonball out of his mouth, blasting Mario out of the stadium and far into the sky. Petey immediately proceeds to capture Zelda and Peach in individual cages. Kirby must now face the gigantic plant monster and rescue the two hostages.
 
After Kirby defeats Petey the cages holding the princesses break. Kirby and the one princess he focused on rescuing first, Zelda/Peach, then watch as another major member of the Subspace Army, Wario, appears, holding a Dark Cannon. Wario points the gun at Kirby and Zelda/Peach, but then notices Peach/Zelda in her more helpless position, and he aims the Dark Cannon at her and a dark arrow emerges from the cannon and pierces the princess' body; turning her into a trophy. He then grabs the trophy and runs out of the stadium, and Kirby and Zelda/Peach begin to pursue him, but Kirby notices that the Subspace Bomb's countdown timer now remains at a mere 5 seconds before detonation. The Midair Stadium is then engulfed in a Subspace Explosion that consumes the arena and sends it and everyone inside it into to Subspace. Everyone except Kirby and Zelda/Peach who have just managed to flee the stadium by means of Kirby's [[Warp Star]]. The duo set off in pursuit of the Halberd and Peach/Zelda; carrying with them the hope of a world that is now in peril.
 
Back at [[Skyworld (SSE)|Skyworld]], Pit helplessly watches as the Midair Stadium is consumed in the explosion. Just then, the Skyworld goddess, [[Palutena]], summons him and assigns him the task of liberating Skyworld (and not to mention, the [[World of Trophies|world]]) from the Subspace menace. Palutena then gives Pit a [[Palutena's Arrow|magical bow]] to use as a weapon. With that, Pit sets out and gracefully descends into the clouds. Shortly afterward he sees the Halberd approaching and depositing a payload of Shadow Bugs into Skyworld, forcing Pit to begin his fight. After successfully fighting off several of the foes, Pit spots Mario, who has since been turned into a trophy  which has landed in Skyworld since being blasted out of the Midair Stadium from a distance. Pit revives Mario, and the two team up to fight the Subspace Army and pursue the Halberd. The two heroes aren't quite fast enough to reach the battleship, though, but a smaller attack ship called an [[Arwing]] glides toward the Halberd while Pit and Mario continue on their journey.
 
Meanwhile, Kirby and Zelda/Peach have traveled on Kirby's Warp Star in search of the Halberd themselves. It eventually turns out however, that they are right in front of it and although surprised, they use the advantage to make a crash-landing on the roof of the Halberd. They dont have adequate time to explore the ship though, as the Arwing has caught up to the Halberd and engages it in combat. The Arwing is skilled and is able to dodge the shots fired at it but is no match for the Halberd's combo cannon which directly hits the Arwing and sends it spiraling out of control and nearly colliding with Zelda/Peach and Kirby. The gust from the near-collision however, is enough to make the duo fall off the Halberd. The two eventually make a landing at Skyworld, and after briefly exploring the [[Sea of Clouds]], Kirby and Zelda/Peach finally make it to solid ground into a nearby field. After crossing the field, the two continue their search for the Halberd on foot.
 
===Chapter Two===
''The Subspace Emissary'' turns its attention to [[The Jungle|a region of jungle]] much distant from the current location of Kirby, Zelda/Peach, Mario and Pit. The Jungle is the domain of the gorilla Smasher [[Donkey Kong (SSBB)|Donkey Kong]] and his monkey Smasher nephew [[Diddy Kong (SSBB)|Diddy Kong]].  Their hoard of bananas is being stolen by the minions of Bowser's personal army of [[Goomba]]s, [[Koopa Troopa]]s, [[Hammer Bros.]], and the like, and the two simians fight their way in pursuit of their property. They eventually find their stash of bananas, but are then confronted by Bowser himself, who appears and takes the opportunity to shoot his Dark Cannon at Diddy. Donkey Kong, in a split-second decision, [[Giant Punch]]es Diddy out of range of the Dark Arrow and takes the shot. Diddy briefly glimpses this before he is flung across the jungle while Bowser claims his prize.
 
On what may be the other side of the world, Mario and Pit have touched down on solid ground into [[The Plain|a large plain]] and continue pursuit of the Subspace Army. Eventually, they come across the Ancient Minister himself and though the duo put up a valiant effort, the Ancient Minister still manages to escape.
 
In the jungle, Diddy swings his way through more of the jungle away from where he was saved from Bowser by Donkey Kong, and soon arrives at [[The Lake|a lake]]. Diddy's plan is to evade Bowser for the time-being and look for help, and confront Bowser again when the time is right. Diddy then sees the smoking wreck of the Arwing that courageously but unsuccessfully combated the Halberd earlier, near the lake. Diddy begins to investigate, but then, out of the lake emerges an immense, serpentine beast, the legendary Pokémon [[Rayquaza]], who is obviously angry with Diddy and the Arwing for invading its territory. Rayquaza blasts the wrecked Arwing with a Hyper Beam and grabs Diddy and prepares to finish him off. In the nick of time however, the pilot of the Arwing, [[Fox McCloud (SSBB)|Fox]], jumps out of the burning wreckage and saves Diddy, and the two Smashers team up to defeat Rayquaza together.
Fox is about to head off on his own when he is stopped by Diddy, who tries to enlist Fox's help in searching for Bowser and try to get back Donkey Kong, and Diddy soon has to resort to literally dragging Fox behind him by his collar. Fox and Diddy then travel together and battle their way through more of Bowser's troops and other obstacles, and soon encounter the Koopa King himself, who strangely enough, seems to emit a purple aura and now possesses glowing yellow eyes and has grown larger, but nevertheless is defeated in battle. But just as Diddy and Fox are celebrating the victory, the trophy of Bowser dissolves into shadowbugs; revealing it as a mere clone. The real Bowser shows up and fires another shot from his Dark Cannon at them; through quick thinking and reflexes, Fox grabs Diddy and jumps off a cliff to save them both.
 
===Chapter Three===
The story shifts its attention to a location elsewhere in the World of Trophies that is essentially [[The Ruined Zoo|a deserted, dilapidated zoo]], and focuses on a young, timid boy named [[Lucas (SSBB)|Lucas]] who has psychic powers. As he wanders around the zoo, he is suddenly confronted by Subspace Army forces and a colossal, animatronic statue referred to as the [[Porky Statue]]. Lucas tries to run from the statue, but trips and ends up trapped and practically doomed. But then another psychic child, [[Ness (SSBB)|Ness]], heroically appears and shatters the statue with his [[PK Flash]]. The statue reveals itself to be containing the arch-nemesis of both Ness and Lucas, [[Porky Minch]], an evil child serving the Subspace Army as a major member, operating his trademark spider mech. Lucas and Ness team up to defeat Porky in an extended battle.
 
Lucas and Ness are then attacked by Wario, who fires his Dark Cannon at Ness repeatedly. After several misses, Wario aims his weapon at Lucas, and Ness sacrifices himself to save Lucas with a shove. As Wario lets out his takes possession of his new trophy, a frightened Lucas runs away. Shortly afterward, Lucas runs into the more confident [[Pokémon Trainer (SSBB)|Pokémon Trainer]], who is in the area seeking out more Pokémon to catch and currently owns a [[Squirtle (SSBB)|Squirtle]]. After defeating Subspace forces, the two boys go their separate ways but Lucas, remembering Ness, boldens up and joins the Pokemon Trainer. The two boys travel together from that point forward.
 
Elsewhere in the World of Trophies, in the middle of a vast, desert-like battlefield, swordsman prince [[Marth (SSBB)|Marth]] is standing on [[Battlefield Fortress|his fortress]] as he observes some R.O.B.s detonating a Subspace Bomb far out in the field. Marth races to investigate and find out how to stop whatever devastating plot's going on, but his fortress is besieged by the Subspace Army, forcing him to fight his way through repeated swarms of enemies until he gets to the grounds outside of the fortress. When he reaches the zone of the detonated Subspace Bomb, Meta Knight flies in and attacks Marth, each thinking that the other is a member of the Subspace Army. The two duel briefly, but soon they find they are surrounded by Subspace minions. The swordsmen quickly see that they aren't enemies with each other, and team up to battle the wave of Subspace Army grunts. After the battle, the two catch sight of the Ancient Minister carrying yet another Subspace Bomb, and they desperately try to catch up to him but fail. Out of nowhere, a third fellow swordsman named [[Ike (SSBB)|Ike]] appears where they are and attacks with his [[Aether]] sword technique, severing the unset bomb from under the Minister and sending the Minister whirling off into the sky. Ike joins the other two to form a swordsman trio that proceeds to pursue the Ancient Minister and attempt to stop him again.
 
By this point, King Dedede has learned that Bowser and Wario have joined the Subspace Army and are turning fighters into a collection of trophies. With his Dedede Brooch gambit in mind, he decides to start his own trophy collection. On a remote road, he and his [[Waddle Dee]] underlings find, subdue, and trophy-ize a lone Smasher, Mario's timid and slightly cowardly brother [[Luigi (SSBB)|Luigi]]. Right as Dedede does this, he sees Wario passing by on his [[Cargo]] with the trophies of Peach/Zelda and Ness in tow, and figures this is a perfect opportunity to collect more trophies for himself. Dedede places the Luigi trophy alone on the road to lure Wario, and when Wario tries to collect this apparent freebie he is ambushed and swarmed by Waddle Dees while Dedede takes away the Luigi trophy, steals Wario's [[Cargo]] and drives away with it while the Waddle Dees try to catch up with the vehicle. Now Dedede has added Wario's previous trophy acquisitions of Ness and Peach/Zelda to his trophy collection, much to the chagrin of Wario.
 
===Chapter Four===
In [[The Forest|a thick forest]] in the southwest region of the World of Trophies, young hylian warrior [[Link (SSBB)|Link]], a close acquaintance to Zelda in the same way as Mario and Peach are associated, appears with a blue fairy he befriended as a child. He comes across the podium in which his trademark weapon, the [[Master Sword]], is set into, and draws out and holds his sword once again. Shortly after, Link watches the Halberd pass over his airspace and deposit Subspace Army forces into his area. A sleeping denizen of the forest, the dinosaur Smasher [[Yoshi (SSBB)|Yoshi]], wakes up to see this as well, and he and Link very quickly decide to team up to try to pursue the apparently threatening commodity that is the Halberd, fighting Subspace Army goons along the way.
 
Meanwhile, inside the Halberd itself, everything seems to be in order. The boxes and cargo are all properly and orderly stacked; with the exception however, of a single out-of-place [[cardboard box]] that is perched on a beam. The box then mysteriously stirs.


On the Isle of Ancients, a young woman named [[Samus Aran (SSBB)|Samus Aran]], an athletic and capable Smasher even in just her [[Zero Suit Samus (SSBB)|Zero Suit]], has infiltrated the floating island and is now sneaking her way into [[Research Facility (Part I)|the research facility areas]], battling and defeating R.O.B. minions along the way. She soon comes upon a room where a captive electric Pokémon Smasher named [[Pikachu (SSBB)|Pikachu]] is trapped in a generator, with its electric qualities being cruelly siphoned to power the area's machines and technology. Samus breaks the sapping device with her [[Plasma Whip]] to save Pikachu, which sets off an alarm and causes many R.O.B. minions to enter the room and attack. The two Smashers team up and battle their way through the facility, and soon find a control room where Samus determines the location of what she has been apparently seeking out in the facility: Her personal [[Power Suit Samus|Power Suit]].
==Stages==
[[File:Map-labeled.png|thumb|Every level numerically ordered:<br>1: Midair Stadium<br>2: Skyworld<br>3: Sea of Clouds<br>4: The Jungle<br>5: The Plain<br>6: The Lake<br>7: The Ruined Zoo<br>8: The Battlefield Fortress<br>9: The Forest<br>10: The Research Facility I<br>11: The Lake Shore<br>12: The Path to the Ruins<br>13: The Cave<br>14: The Ruins<br>15: The Wilds I<br>16: The Ruined Hall<br>17: The Wilds II<br>18: The Swamp<br>19: The Research Facility II<br>20: Outside the Ancient Ruins<br>21: The Glacial Peak<br>22: The Canyon<br>23: Battleship Halberd Interior<br>24: Battleship Halberd Exterior<br>25: Battleship Halberd Bridge<br>26: The Subspace Bomb Factory I<br>27: The Subspace Bomb Factory II<br>28: Entrance to Subspace<br>29: Subspace I<br>30: Subspace II<br>31: The Great Maze]]
The Subspace Emissary consists of thirty-one different stages. As some stages share the same name, the earlier stage is denoted with an I while the later-appearing stage is followed by a II.


Kirby and Zelda/Peach in the meantime, have settled in [[The Lake Shore|the shore of another lake]] following their hands-on experience with the Halberd back in Skyworld. Kirby hears a menacing noise and chases after it, unknowingly leaving Zelda/Peach behind. Right after this happens, Zelda/Peach is rendered a trophy by a surprise attack from Bowser and his Dark Cannon. The Shadow Bug clone of Bowser that has accompanied Bowser comes up to the trophy and swarms over it, then forms itself into a Shadow Bug clone of the princess while Bowser retreats with the original trophy in tow. By that point, Link/Mario and Yoshi/Pit have arrived at this lake and are running through the area in their continued pursuit of the Halberd. The clone of Zelda/Peach tries to shoot Link/Mario and Yoshi/Pit with a Dark Cannon, but the weapon is destroyed when Pit/Link, who has also arrived at the lake shore with Mario/Yoshi, slices it in half with his weapon. The Zelda/Peach clone then faces Mario/Link and Pit/Yoshi and is defeated.
{|class=wikitable
!width="5%"|Icon
!width="5%"|Stage
!width="20%"|Fighters available
!width="10%"|Unlocked fighters
!width="20%"|Lost fighters
!width="20%"|Recovered fighters
!width="5%"|Total fighters
!Width="5%"|Teams
|-
|[[File:SSE-Midair Stadium.png]]
|[[Midair Stadium]]
|{{SSBB|Mario}} (the battle with Kirby if he was chosen and the battle with the Subspace Army), {{SSBB|Kirby}} (all phases, except the battle with Mario if he was not chosen), {{SSBB|Peach}} and {{SSBB|Zelda}} (both only in the battle with the Subspace Army)
|{{SSBB|Kirby}} and {{SSBB|Peach}} or {{SSBB|Zelda}} (Mario is sent flying and Wario kidnaps either Zelda or Peach when the other princess is freed from Petey Pirahna)
|&mdash;
|&mdash;
|2
|1, new team: {{SSBB|Kirby}} and {{SSBB|Peach}} or {{SSBB|Zelda}}
|-
|[[File:SSE-Skyworld.png]]
|{{b|Skyworld|SSE}}
|{{SSBB|Pit}} (all phases) and {{SSBB|Mario}} (the last side-scrolling section after Pit rescues him)
|{{SSBB|Mario}} and {{SSBB|Pit}}
|&mdash;
|&mdash;
|4
|2, new team: {{SSBB|Mario}} and {{SSBB|Pit}}
|-
|[[File:SSE-Sea of Clouds.png]]
|[[Sea of Clouds]]
|{{SSBB|Kirby}} and {{SSBB|Peach}} or {{SSBB|Zelda}}
|&mdash;
|&mdash;
|&mdash;
|4
|2
|-
|[[File:SSE-The Jungle.png]]
|[[The Jungle]]
|{{SSBB|Donkey Kong}} and {{SSBB|Diddy Kong}}
|{{SSBB|Diddy Kong}} (Bowser captures Donkey Kong)
|&mdash;
|&mdash;
|5
|3, new team: {{SSBB|Diddy Kong}}
|-
|[[File:SSE-The Plain.png]]
|[[The Plain]]
|{{SSBB|Mario}} and {{SSBB|Pit}}
|&mdash;
|&mdash;
|&mdash;
|5
|3
|-
|[[File:SSE-The Lake.png]]
|[[The Lake]]
|{{SSBB|Diddy Kong}} and {{SSBB|Fox}}
|{{SSBB|Fox}}
|&mdash;
|&mdash;
|6
|3, {{SSBB|Fox}} joins {{SSBB|Diddy Kong}}
|-
|[[File:SSE-The Ruined Zoo.png]]
|[[The Ruined Zoo]]
|{{SSBB|Lucas}} (all phases), {{SSBB|Ness}} (only the battle with Porky) and {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}} only) (only after defeating Porky)
|{{SSBB|Lucas}} and {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}) (Wario kidnaps Ness; Ness will not be unlocked in any mode)
|&mdash;
|&mdash;
|8
|4, new team: {{SSBB|Lucas}} and {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}})
|-
|[[File:SSE-The Battlefield Fortress.png]]
|[[The Battlefield Fortress]]
|{{SSBB|Marth}} (all phases), {{SSBB|Meta Knight}} (second and third phases) and {{SSBB|Ike}} (third phase only)
|{{SSBB|Marth}}, {{SSBB|Meta Knight}} and {{SSBB|Ike}}
|&mdash;
|&mdash;
|11
|5, new team: {{SSBB|Marth}}, {{SSBB|Ike}}, and {{SSBB|Meta Knight}}
|-
|[[File:SSE-The Forest.png]]
|[[The Forest]]
|{{SSBB|Link}} and {{SSBB|Yoshi}}
|{{SSBB|Link}}, {{SSBB|Yoshi}} and {{SSBB|Toon Link}} <ref name="pre1">Toon Link, Wolf and Jigglypuff appear after completing story mode and revisiting the stage to find a hidden door. Entering the door intiates a one stock match against the character. Win and the character joins the team.</ref>
|&mdash;
|&mdash;
|13
|6, new team: {{SSBB|Link}} and {{SSBB|Yoshi}}
|-
|[[File:SSE-The Research Facility pt1.png]]
|[[The Research Facility (Part I)|The Research Facility I]]
|{{SSBB|Zero Suit Samus}} (all phases) and {{SSBB|Pikachu}} (all phases starting with the second)
|{{SSBB|Zero Suit Samus}} and {{SSBB|Pikachu}}
|&mdash;
|&mdash;
|15
|7, new team: {{SSBB|Zero Suit Samus}} and {{SSBB|Pikachu}}
|-
|[[File:SSE-The Lake Shore.png]]
|[[The Lake Shore]]
|{{SSBB|Mario}}, {{SSBB|Pit}} (entire level if Zelda was rescued, only the last section if Peach was rescued), {{SSBB|Link}}, {{SSBB|Yoshi}} (entire level if Peach was rescued, only the last section if Zelda was rescued) and {{SSBB|Kirby}} (only the last section)
|&mdash;
|{{SSBB|Peach}} or {{SSBB|Zelda}} (Bowser captures them)
|&mdash;
|14
|5, {{SSBB|Kirby}} joins {{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}} and {{SSBB|Yoshi}}.
|-
|[[File:SSE-The Path to the Ruins.png]]
|[[The Path to the Ruins]]
|{{SSBB|Lucas}} and {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}} only)
|&mdash;
|&mdash;
|&mdash;
|14
|5
|-
|[[File:SSE-The Cave.png]]
|[[The Cave]]
|{{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}} and {{SSBB|Kirby}}
|&mdash;
|&mdash;
|&mdash;
|14
|5
|-
|[[File:SSE-The Ruins.png]]
|[[The Ruins]]
|{{SSBB|Lucas}} and {{SSBB|Pokémon Trainer}} (with {{SSBB|Squirtle}} for all phases and {{SSBB|Ivysaur}} after Pokémon Trainer finds it)
|{{SSBB|Ivysaur}}, {{SSBB|Charizard}} and {{SSBB|Wolf}}<ref name="pre1"/>
|&mdash;
|&mdash;
|14
|5, {{SSBB|Ivysaur}} and {{SSBB|Charizard}} become part of {{SSBB|Pokémon Trainer}}'s party
|-
|[[File:SSE-The Wilds pt1.png]]
|[[The Wilds (Part I)|The Wilds I]]
|{{SSBB|Marth}}, {{SSBB|Ike}}, and {{SSBB|Meta Knight}}
|&mdash;
|&mdash;
|&mdash;
|14
|5
|-
|[[File:SSE-The Ruined Hall.png]]
|[[The Ruined Hall]]
|{{SSBB|Lucas}} and {{SSBB|Pokémon Trainer}}
|&mdash;
|&mdash;
|&mdash;
|14
|4, {{SSBB|Lucas}} and {{SSBB|Pokémon Trainer}} join {{SSBB|Meta Knight}}, {{SSBB|Marth}}, and {{SSBB|Ike}}.
|-
|[[File:SSE-The Wilds pt2.png]]
|[[The Wilds (Part II)|The Wilds II]]
|{{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}} and {{SSBB|Kirby}}
|&mdash;
|&mdash;
|&mdash;
|14
|4
|-
|[[File:SSE-The Swamp.png]]
|[[The Swamp]]
|{{SSBB|Diddy Kong}}, {{SSBB|Fox}} (all phases) and {{SSBB|Falco}} (all phases sans the first)
|{{SSBB|Falco}} and {{SSBB|Jigglypuff}}<ref name="pre1"/>
|&mdash;
|&mdash;
|15
|4, {{SSBB|Falco}} joins {{SSBB|Diddy Kong}} and {{SSBB|Fox}}
|-
|[[File:SSE-The Research Facility pt2.png]]
|[[The Research Facility (Part II)|The Research Facility II]]
|{{SSBB|Zero Suit Samus}} (all phases, transforming from Samus by taunting whenever possible), {{SSBB|Pikachu}} (all phases) and {{SSBB|Samus}} (after defeating the False Samuses)
|{{SSBB|Samus}}
|{{SSBB|Zero Suit Samus}} (Samus replaces her; playing as Zero Suit Samus is still possible by taunting or pressing C on the nunchuck)
|&mdash;
|15
|4, {{SSBB|Samus}} replaces {{SSBB|Zero Suit Samus}}
|-
|[[File:SSE-Outside the Ancient Ruins.png]]
|[[Outside the Ancient Ruins]]
|{{SSBB|Olimar}}, {{SSBB|Captain Falcon}} (both all phases), {{SSBB|Donkey Kong}}, and {{SSBB|Diddy Kong}} (both only in the battle with the Subspace Army)
|{{SSBB|Donkey Kong}}, {{SSBB|Captain Falcon}} and {{SSBB|Olimar}}
|{{SSBB|Fox}} and {{SSBB|Falco}} (they did not become trophies, but Diddy Kong leaves their group and they all go their separate ways)
|&mdash;
|16
|4, {{SSBB|Diddy Kong}} leaves Fox and Falco and joins {{SSBB|Donkey Kong}}, {{SSBB|Captain Falcon}} and {{SSBB|Olimar}}
|-
|[[File:SSE-The Glacial Peak.png]]
|[[The Glacial Peak]]
|{{SSBB|Ice Climbers}} (only the sidescrolling section), {{SSBB|Meta Knight}} (the side-scrolling section and the battle with Lucario if the player chose him) and {{SSBB|Lucario}} (only if the player chose it in the battle with Meta Knight)
|{{SSBB|Ice Climbers}} and {{SSBB|Lucario}}
|&mdash;
|&mdash;
|18
|5, new team: {{SSBB|Meta Knight}} and {{SSBB|Lucario}}. {{SSBB|Ice Climbers}} take Meta Knight's place in this level's featured group
|-
|[[File:SSE-The Canyon.png]]
|[[The Canyon]]
|{{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Kirby}}
|&mdash;
|&mdash;
|&mdash;
|18
|4, {{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Kirby}}, {{SSBB|Ice Climbers}}, {{SSBB|Marth}}, {{SSBB|Ike}}, {{SSBB|Lucas}} and {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Charizard}}) intertwine
|-
|[[File:SSE-Battleship Halberd Interior.png]]
|[[Battleship Halberd Interior]]
|{{SSBB|Snake}} (all phases), {{SSBB|Meta Knight}} and {{SSBB|Lucario}} (after the latter two meet Snake)
|{{SSBB|Snake}}
|&mdash;
|&mdash;
|19
|4, {{SSBB|Snake}} joins {{SSBB|Meta Knight}} and {{SSBB|Lucario}}
|-
|[[File:SSE-Battleship Halberd Exterior.png]]
|[[Battleship Halberd Exterior]]
|{{SSBB|Peach}} and {{SSBB|Zelda}}/{{SSBB|Sheik}}
|{{SSBB|Zelda}} or {{SSBB|Peach}}
|&mdash;
|{{SSBB|Fox}} and {{SSBB|Peach}} or {{SSBB|Zelda}}
|22
|5, new team: {{SSBB|Fox}}, {{SSBB|Peach}} and {{SSBB|Zelda}}
|-
|[[File:SSE-Battleship Halberd Bridge.png]]
|[[Battleship Halberd Bridge]]
|{{SSBB|Snake}}, {{SSBB|Lucario}}, {{SSBB|Fox}}, {{SSBB|Falco}}, {{SSBB|Peach}} and {{SSBB|Zelda}}/{{SSBB|Sheik}}
|{{SSBB|Mr. Game & Watch}}
|&mdash;
|{{SSBB|Falco}}
|24
|4,  {{SSBB|Fox}}, {{SSBB|Peach}}, {{SSBB|Zelda}}, {{SSBB|Meta Knight}}, {{SSBB|Lucario}} and {{SSBB|Snake}} intertwine, along with {{SSBB|Falco}} and {{SSBB|Mr. Game & Watch}}
|-
|[[File:SSE-The Subspace Bomb Factory pt2.png]]
|[[The Subspace Bomb Factory (Part I)|The Subspace Bomb Factory I]]
|{{SSBB|Samus}} and {{SSBB|Pikachu}}
|&mdash;
|&mdash;
|&mdash;
|24
|4
|-
|[[File:SSE-The Subspace Bomb Factory pt1.png]]
|[[The Subspace Bomb Factory (Part II)|The Subspace Bomb Factory II]]
|{{SSBB|Donkey Kong}}, {{SSBB|Diddy Kong}}, {{SSBB|Captain Falcon}} and {{SSBB|Olimar}} (all phases); {{SSBB|Samus}}, {{SSBB|Zero Suit Samus}} (by taunting as Samus), {{SSBB|Pikachu}} and {{SSBB|R.O.B.}} (second section onwards)
|{{SSBB|R.O.B.}}
|&mdash;
|&mdash;
|25
|1, all three teams intertwine
|-
|[[File:SSE-Entrance to Subspace.png]]
|[[Entrance to Subspace]]
|{{SSBB|Captain Falcon}}, {{SSBB|Donkey Kong}}, {{SSBB|Diddy Kong}}, {{SSBB|Fox}}, {{SSBB|Falco}}, {{SSBB|Ice Climbers}}, {{SSBB|Marth}}, {{SSBB|Ike}}, {{SSBB|Kirby}}, {{SSBB|Link}}, {{SSBB|Lucario}}, {{SSBB|Lucas}}, {{SSBB|Mario}}, {{SSBB|Meta Knight}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Olimar}}, {{SSBB|Peach}}, {{SSBB|Pikachu}}, {{SSBB|Pit}}, {{SSBB|Pokémon Trainer}}, {{SSBB|R.O.B.}}, {{SSBB|Samus}}, {{SSBB|Snake}}, {{SSBB|Yoshi}} and {{SSBB|Zelda}} (only four chosen characters can be played as)
|&mdash;
|All current fighters (Tabuu reduces them to their trophy forms)
|&mdash;
|0
|0, all current fighters are reduced to their trophy forms


Link/Mario stops running to look up and see Mario/Link and Pit/Yoshi standing by the trophy of the fake clone of Zelda/Peach, which disintegrates. To Link/Mario's eyes, this appears as though Zelda/Peach has been destroyed by the other two Smashers, so in a rage Link/Mario launches an attack against Mario/Link, and their respective companions join the 2-on-2 fray. In spite of their noble vengeance, however, Link/Mario and Yoshi/Pit are eventually defeated by Mario/Link and Pit/Yoshi and turned into trophies. At that moment, King Dedede returns driving his Cargo (Mario/Link briefly glimpses the trophy of Peach/Zelda, as part of the Cargo's cargo) to grab the trophies of Link/Mario and Yoshi/Pit with the mechanical arm of his Cargo. But Kirby appears (the noise he heard earlier was the Cargo) from the back of the vehicle and cuts the arm in half to free the two trophies and immediately proceeds to revive them, to Dedede's shock and annoyance. The revived Link/Pit immediately returns thanks by shooting his bow-and-arrow at Dedede's Cargo in an attempt to slow it down, and the two pairs of Smashers appear to immediately forgive each other and join forces to form a five-man band (including Kirby) as they charge after Dedede's Cargo with the intent to save the other three trophies in Dedede's possession. They run as fast as they can to try to catch King Dedede, and run all the way into and through [[The Cave|a cave complex]] in pursuit, the five heroes eventually glimpse Dedede's castle far in the distance, with the Halberd appearing to approach it. To reach the castle, they must go through a second cave complex.
|-
 
|[[File:SSE-Subspace pt1.png]]
In a control room somewhere, Ganondorf, who knows that Dedede and several Smasher trophies are in the castle below the Halberd's position, transmits the castle's coordinates to Bowser. Bowser acknowledges this by nodding his head, and then proceeds to the castle with his small army. By this point, it becomes clear that the Ancient Minister is not the leader of the Subspace Army as originally thought.
|[[Subspace (Part I)|Subspace I]]
 
|{{SSBB|King Dedede}} (all phases), {{SSBB|Ness}} and {{SSBB|Luigi}} (only in the side-scrolling sections)
===Chapter Five===
|{{SSBB|Luigi}}, {{SSBB|Ness}}, {{SSBB|Bowser}} and {{SSBB|King Dedede}}
At a remote mountain near the ruined zoo, Lucas and the Pokémon Trainer see a dragon-like Pokémon named [[Charizard]] fly into a cave, and Lucas tags along as Pokémon Trainer follows Charizard down [[Path to the Ruins|a path into an extensive series of ruins]] both underground and above ground. The two journey through the ruins and across an active lava pit until they confront Wario by the entrance to another underground ruin's cave's entrance. Seeing Wario and remembering Ness, Lucas grows bolder and joins the Pokémon Trainer's Squirtle to fight Wario and defeat him, which turns him into a trophy. Lucas is uplifted after having passed this test to overcome his own timidity, but he suddenly remembers Ness, and Lucas is distraught to see that the trophy of Ness that Wario originally took is nowhere in sight. Pokémon Trainer cheers him up by suggesting that Ness might be in the next set of cave ruins
|&mdash;
 
|{{SSBB|Mario}}, {{SSBB|Donkey Kong}} {{SSBB|Diddy Kong}}, {{SSBB|Samus}}, {{SSBB|Fox}}, {{SSBB|Falco}}, {{SSBB|Pikachu}}, {{SSBB|Captain Falcon}}, {{SSBB|Marth}}, {{SSBB|Ike}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Pit}}, {{SSBB|Olimar}}, {{SSBB|Lucas}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}} and {{SSBB|Charizard}}) (only if rescued by the starting fighters; fighters not rescued can still be found when replaying the level)
In his personal castle, King Dedede decorates his three trophies - Luigi, Ness and Peach/Zelda - with his Dedede Brooches. He realizes he only has enough Brooches for the three trophies, and though dejected by the thought of having to take off the one he intended for himself to put it on the princess' trophy, he does so, intending to make another Brooch for himself later. However, at that moment Bowser and his troops begin their invasion of the castle. The ceiling collapses sending large cement blocks to the floor below, one of which hits Dedede right on the top of his head; incapacitating him. Bowser then sees the trophy of Peach/Zelda - the other princess he has been wanting to capture since his capture of Zelda/Peach earlier - whilst investigating and grabs it and runs away from the castle, unaware of the other trophies of Luigi and Ness he's leaving behind buried under the rubble.  
|From 4 to 19
 
|1, new team: {{SSBB|King Dedede}}, {{SSBB|Ness}}, {{SSBB|Luigi}}, {{SSBB|Bowser}} and any of the fighters rescued in this level
Some time later, Mario, Link, Pit, Yoshi and Kirby clear [[The Cave|the cave complexes leading to the castle]], and catch up to Bowser and when Mario sees his personal nemesis, he attempts to punch him; Bowser forces Mario to miss by holding up Peach/Zelda's trophy as a shield. Pit fires an arrow that Bowser barely dodges, but which forces the Dedede Brooch off of Peach/Zelda's trophy and Bowser to fall off the cliff. Luckily for Bowser, his Koopa Clown Car picks him up and the Koopa King then makes his getaway to the Halberd above with the Princess' trophy in tow, to the inner frustration of Mario and his group. Kirby in the meantime investigates the dropped Dedede Brooch. Thinking it's food, he decides to eat it. While all this is happening, the Ancient Minister and his R.O.B. minions deploy and set a Subspace Bomb outside of Dedede's castle, and as Ganondorf watches on the display screen in his control chamber, the detonation engulfs the castle (and the trophies of Dedede, Luigi, and Ness inside it). Ganondorf then receives new orders from Master Hand on his display screen.
|-
 
|[[File:SSE-Subspace pt2.png]]
Back at [[The Ruins|the underground ruins]], the Pokemon Trainer and Lucas continue to explore in search of their respective goals (Lucas searches for Ness' trophy while Pokémon Trainer seeks wild Pokémon to battle and capture), fighting off the Subspace Army all throughout their trek, Pokémon Trainer encounters and captures the plant-lizard [[Ivysaur (SSBB)|Ivysaur]] and teams with Lucas to defeat and catch the [[Charizard (SSBB)|Charizard]] they saw earlier. The two boys eventually make it into [[The Ruined Hall|a great underground hall]], which for all intents and purposes is a dead-end for them.
|[[Subspace (Part II)|Subspace II]]
 
|{{SSBB|Kirby}}
Back at [[The Wilds (Part I)|the desert-like area]], Marth, Ike, and Meta Knight see a colossal, mechanical agent of the Subspace army named [[Galleom]] patrolling the desert, and they decide to pursue it through the desert until they engage it in battle. Though Galleom proves to be a fiercely powerful opponent, the swordsmen do defeat it, but the still-operational beast leaps down a nearby cliff face into the front of the cave ruins. The ground below Galleom collapses under its weight because there is a huge empty hall right below its position, so it falls down into the ground to end up at the bottom of the giant hall which happens to be right where Pokémon Trainer and Lucas are. Galleom immediately attacks the boys in its second battle in a row, but they defeat the robot like the swordsmen did before. Thoroughly weakened, Galleom sets a Subspace Bomb with a 15-second countdown timer hidden within its head as an emergency feature, and grabs the boys and flies upwards out of the hall, out of the ground and into the sky. The Pokémon Trainer has fainted, much to Lucas' despair, but Lucas, now gaining his courage, uses his own [[PK Thunder]] attack to blow apart Galleom's arm and sever themselves from the robot's body. They both enter free fall to what seems like certain doom, until Meta Knight - who had been watching events unfold from nearby with the other two swordsmen - flies and catches them both at the last second. Behind them, Galleom's Subspace Bomb detonates at around the mountain, sucking up the Wario trophy that was left behind at the mountain's cave entrance into Subspace. Lucas and the Pokémon Trainer happily share a handshake while accompanied by the three swordsmen. Marth, Ike, Meta Knight, Pokemon Trainer and Lucas then form a team.
|{{SSBB|Ganondorf}} (if Kirby found Link and Zelda, who rescue him) and {{SSBB|Wario}} (If found)
 
|&mdash;
===Chapter Six===
|{{SSBB|Kirby}} (guaranteed), {{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Peach}}, {{SSBB|Zelda}}, {{SSBB|Ice Climbers}}, {{SSBB|Meta Knight}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}} and {{SSBB|Snake}} (only if rescued by Kirby; fighters not found can be rescued upon replaying the level)
The Ancient Minister, witnessing the detonation of Galleom's Subspace Bomb from [[The Wilds (Part II)|a different region of the same desert]], continues to exhibit an increasing sorrow over the sacrifices of his R.O.B. brethren that occur whenever they set and detonate such a bomb themselves. He now has another Subspace Bomb in tow, which he is to deploy elsewhere in the desert. Then, Pit arrives and shoots an arrow at the Minister which he dodges, and the Ancient Minister flees. Pit, Mario, Yoshi, Kirby and Link then give chase. The Minister continues to elude their best attempts to stop his operation, firing shots at the heroes all the while. R.O.B. minions successfully set-up and activate the Subspace Bomb's inevitable countdown timer, which cannot be stopped however hard the Smashers try, and as the detonation ensues, one R.O.B. unit waves "good-bye" at the Minister, who looks depressed to say the least. The 5-man group escapes the huge Subspace explosion with Mario riding on Yoshi, and Link, Pit and Kirby escaping on the Warp Star.
|From 5 to 31
 
|1, {{SSBB|Kirby}} and any of the fighters rescued in this level, including Ganondorf, if Link and Zelda are found, and Wario, if he is found.
Fox and Diddy Kong have been traveling east through [[The Swamp|the jungle and swamp]] since their last encounter with Bowser, which had ended by jumping off a cliff, and they have been continuing to battle Subspace Army goons and Bowser's troops. As they eventually leave the jungle, Diddy is suddenly shot by a Dark Cannon blast care of Bowser. A swarm of Shadow Bugs, under Bowser's command, then crawl over Diddy's trophy, then form a Shadow Bug clone of Diddy. Fox appears to be out-manned and about to be turned into a trophy himself when his wingmate, fellow pilot [[Falco Lombardi (SSBB)|Falco Lombardi]], flies in his own Arwing and jumps out to save the day. He kicks the Dark Cannon out of Bowser's hands and destroys it with his two blasters. Bowser then flees in his Koopa Clown Car, but the clone of Diddy then absorbs many more Shadow Bugs to grow to three times its size. Fox quickly revives the original Diddy, and the three team up and battle and destroy the evil clone together.
|-
 
|[[File:SSE-The Great Maze pt1.png]]<br>[[File:SSE-The Great Maze pt2.png]]<br>[[File:SSE-The Great Maze pt3.png]]<br>[[File:SSE-The Great Maze pt4.png]]
After the battle, Falco is about to head off on his own when he is stopped by Diddy, who tries to enlist Falco's help in searching for Donkey Kong, and Diddy soon has to resort to literally dragging Falco behind him by his collar much like Fox before him. Falco looks at Fox in a questioning way while Fox shakes his shoulders. Falco, Fox and Diddy then travel together and battle their way through a swamp as they face more troops and Subspace minions. At a river ending in a cliffside waterfall, they eventually see a [[Smash Skiff]] with DK's trophy on it fly off towards the Isle of Ancients in the sky in the distance. Falco calls for support in the form of the [[Great Fox]], Fox and Falco’s co-owned command vessel, so that the three Smashers can fly in the direction of the transport.
|[[The Great Maze]]
 
|{{SSBB|Bowser}}, {{SSBB|King Dedede}}, {{SSBB|Kirby}}, {{SSBB|Luigi}}, {{SSBB|Ness}} (guaranteed), {{SSBB|Captain Falcon}}, {{SSBB|Diddy Kong}}, {{SSBB|Donkey Kong}}, {{SSBB|Falco}}, {{SSBB|Fox}}, {{SSBB|Ganondorf}}, {{SSBB|Ice Climbers}}, {{SSBB|Ike}}, {{SSBB|Link}}, {{SSBB|Lucario}}, {{SSBB|Lucas}}, {{SSBB|Mario}}, {{SSBB|Marth}}, {{SSBB|Meta Knight}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Olimar}}, {{SSBB|Peach}}, {{SSBB|Pikachu}}, {{SSBB|Pit}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Charizard}}), {{SSBB|R.O.B.}}, {{SSBB|Samus}}, {{SSBB|Snake}}, {{SSBB|Wario}}, {{SSBB|Yoshi}}, {{SSBB|Zelda}} (only if they were rescued in the previous two levels) and {{SSBB|Sonic}} (only in the battle with Tabuu)
Samus and Pikachu continue their exploration through the [[Research Facility (Part II)|Isle of Ancient’s research facility]] in search of Samus's Power Suit, encountering and battling their way through more R.O.B. units and Subspace Army grunts. Upon finally reaching the room with the suit, the pair are confronted by two Shadow Bug clones of the Suit, which they soon dispatch. Soon, Power Suit Samus is back in action, and together she and Pikachu continue their run through the base in search of whoever is leading the R.O.B. units so that they can shut down the base. When they reach a particular dead-end, however, Samus is assaulted by her arch-nemesis, the dragon-like [[Ridley]] and major Subspace Army member, who keeps up a thorough, brutal onslaught upon Samus until Pikachu saves her by attacking Ridley with its [[Thunder]] attack. While Samus is fazed from the experience, her power suit is still functional and she and Pikachu team up to successfully defeat Ridley. The two victorious Smashers proceed to exit out of a secret door into the exterior portion of the Isle of Ancients, whereupon they see some R.O.B. units carrying Subspace Bombs out of another part of the base that appears to be a factory for Subspace Bombs. Samus and Pikachu decide to reenter the base through that opening with sabotage likely in mind.
|{{SSBB|Sonic}}
 
|&mdash;
On another exterior portion of the Isle, [[Outside the Ancient Ruins|outside a set of ancient ruins]], a little astronaut named [[Olimar (SSBB)|Captain Olimar]] is engaged in commanding his plantlike minions, the [[Pikmin]], to attack an oversized R.O.B. unit. The Pikmin are nearly wiped out by the R.O.B unfortunately. Olimar was worried about being trophy-ised when a red pikmin alerts him to something behind him. All of a sudden, an [[Blue Falcon|extremely fast racing machine]] piloted by superhero-like bounty hunter [[Captain Falcon (SSBB)|Captain Falcon]] zooms into view, and Captain Falcon leaps out and destroys the R.O.B. with a decisive [[Falcon Punch]]. But as he lands, he accidentally wipes out all but one of the remaining Pikmin. That mishap aside, the two captains decide to team up and fight their way through that area of the Isle, and they make it to the isle’s edge. There, they watch as the [[Smash Skiff]] carrying Donkey Kong's trophy approaches the island, and Falco's Arwing flies in, which drops Diddy onto it, who in turn blasts the Subspace grunts occupying the transport and revives Donkey Kong. Captain Falcon then jumps down onto the transport with Olimar in tow and introduces themselves to the apes, and when more waves of the Subspace Army attack, the four of them battle the forces off together. The transport then autopilots itself into the interior of the Isle, giving the two captains and the two apes the perfect opportunity to sneak in and strike at the core of the menace from within...
|&mdash;
 
|From 6 to 32
===Chapter Seven===
|1, {{SSBB|Sonic}} joins
Back in the desert, Meta Knight sees the Halberd engaging in a battle with the Great Fox near [[Glacial Peak|a mountain]]. Leaving Marth, Ike, Lucas, and the Pokémon Trainer behind on the ground, he takes off after his warship and charges his way up the mountain. Along the way he passes by a pair of mountain-climbing parka-clad children named the [[Ice Climbers (SSBB)|Ice Climbers]] currently hiking up the mountain, and they take Meta Knight’s course as a challenge, so they try to get up to the top of the mountain before him. Meta Knight and the Ice Climbers eventually make it to the glacial peak after having to fight through more of the Subspace Army together. The Ice Climbers reached the top a little while before Meta Knight, and the two happily celebrate their victory.
|}
 
====Notes====
At the peak of the glacial mountain, Meta Knight encounters a meditating, mystic Pokémon named [[Lucario (SSBB)|Lucario]], who challenges Meta Knight to a duel. Meta Knight/Lucario wins the battle, and he revives Lucario/Meta Knight from his trophy-state afterward, with the two combatants shaking hands in respect. Just then, the Halberd, which has won its battle with the Great Fox and has it tied underneath itself, rams the Great Fox into the mountain, causing the Ice Climbers to fall off to the bottom, but Meta Knight and Lucario manage to jump onto the ship and enter its interior. The Ice Climbers in the meantime meet up with Marth, Ike, Lucas, and the Pokémon Trainer at the bottom of [[The Canyon|a mountain canyon]], and are subjected to another wave of Subspace Army soldiers, but luckily Mario's five-man group arrives and jumps down to help out the other group in combating the Subspace Army. After a long fight, the two teams are victorious.
<references/>
 
When only one character is available in Co-op mode, P2 will control an alternate costume of that character. This happens in nine stages: Kirby (in the Midair Stadium vs Petey Piranha and the entirely of Subspace II),  Pit (in The Skyworld, before having Mario join), Lucas (in The Ruined Zoo when he runs from the statue), Marth (in The Battlefield Fortress, before joining Meta Knight and Ike), Zero Suit Samus (in The Research Facility before she joined Pikachu), Meta Knight/Lucario (in The Glacial Peak, only in the battle against the character P1 didn't choose), Snake (in the Battleship Halberd Interior, before he joined Meta Knight and Lucario) and King Dedede (in the Subspace I, only in the battle against Bowser). A ninth battle is at the beginning of the game, where Mario and Kirby duel. This also applies to Diddy Kong when replaying any stage after completing the Jungle before completing the Lake.
[[Battleship Halberd Interior|Inside the Halberd]], out of a cardboard box disguise emerges a special forces agent codenamed [[Snake (SSBB)|Solid Snake]], who had infiltrated the Halberd much earlier in the story for the likely reason that he is trying to combat the menace of the Subspace Army in their own battleship in his own way. As the heavily damaged Great Fox is seen flying away from the Halberd, Snake continues to sneak through the battleship, but quickly hides himself in his box when he hears Meta Knight and Lucario approaching his position. As the other two Smashers pass by, Lucario’s attunement to [[Aura]] allows him to sense Snake in the box, and Lucario blows Snake’s cover by lifting up the box. Snake prepares to fight them and Meta Knight was about to fight when Lucario uses his Aura Sight to see Snake's dark blue Aura (a sign of good). He hears a noise and sees primids approaching. The others see this as well. With another wave of Subspace Army units on the way to attack them, though, Snake joins Meta Knight and Lucario in combating their way through the battleship. The three make their way into a room that has Zelda and Peach's captive trophies in cages; almost immediately, Shadow Bugs swarm over the Trophies and create Shadow Bug clones of them both to fight. After the clones are defeated, the princesses are freed and revived, and Snake tells them to stay put in the room while he and the other two keep looking around.
<gallery>
 
Subspace Emissary Plotmap.svg|A map of the stages and which characters are available in each one, not counting Wolf, Toon Link, and Jigglypuff.
After Snake, Meta Knight, and Lucario leave, Zelda transforms into her alternate guise [[Sheik (SSBB)|Sheik]] and she and Peach make a battle-filled journey of their own on the [[Battleship Halberd Exterior|exterior of the Halberd]] in spite of Snake's order, eventually making it to the front deck of the Halberd. At the same time they arrive at that area, Fox, now piloting another Arwing, engages the Halberd again, and destroys one of the battleship’s turrets, but the explosion occurs dangerously close to Peach’s current position. Sheik, thinking Fox was shooting at Peach, [[Vanish|teleports]] onto Fox's Arwing and punches straight through the canopy, and forces Fox to eject out of the Arwing onto the front deck. The two are about to engage in a violent fight when they are stopped by Peach, who offers each of them a cup of tea. Fox is stunned, but realizes that Sheik and Peach aren't his enemies.
</gallery>
 
In the meantime, Snake, Meta Knight, and Lucario have made it to the Halberd’s main control room, where they discover several copies of what appears to be [[Mr. Game & Watch (SSBB)|Mr. Game & Watches]] infesting the place. They send the clones flying through the windows of the control room onto [[Battleship Halberd Bridge|the main deck]] where Fox and the princesses are, and the clones melt into Shadow Bugs, which merge into a gigantic, immensely powerful mechanical monster named [[Duon]]. As Meta Knight stays behind to regain control of his ship, Snake and Lucario jump out to join Peach, Sheik, and Fox, and Falco jumps out of his Arwing to join the fight as well. The six heroes engage in an intense fight with the monster and eventually defeat it, and the monster melts and leaves behind the intact trophy of Mr. Game & Watch. Peach revives Mr. Game & Watch and scolds him for the trouble he caused. Mr. Game And Watch feels ashamed for this, so Peach lets him join their group. Now, the Halberd has been retaken.
 
===Chapter Eight===
Back at the Isle of Ancients, Samus and Pikachu’s infiltration of the [[Subspace Bomb Factory (Part I)|Subspace Bomb Factory]] plays out at the same time as Donkey Kong, Diddy Kong, Captain Falcon, and Captain Olimar’s own infiltration of the [[Subspace Bomb Factory (Part II)|Isle’s same factory complex]]. Thus, the two groups of Smashers cross paths with each other, in the final room of the Isle of Ancients… and are all faced with none other than the Ancient Minister himself, the full remnants of the [[R.O.B. Squad]], and hundreds of Subspace Bombs. The Ancient Minister hangs his head as if he is sad, though, and appears entirely unwilling to perform any more detonations, but then a holo-projection of Ganondorf appears and gives the R.O.B. Squad the command to set every bomb in the facility simultaneously. The Minister defiantly stands in the way of his brethren to stop them, but Ganondorf manually controls the enslaved R.O.B.s and have them shoot their former "master", setting his cloak aflame. Then as the R.O.B.s set each bomb, the other Smashers desperately try to stop them and their bombs, but to no avail. As Ganondorf's projected image disappears, he summons hordes of [[Auroros]] to distract the heroes.
After dispatching much of the Auroros with his eye lasers, The burning Ancient Minister quickly chooses now to shed off the flaming cloak and reveal his true appearance and identity to the Smashers as the Master Robot of the R.O.B.s and a Smasher himself, and officially joins forces with the other Smashers in battling the Subspace minions. After the battling, though, it is all too clear that the detonation of the Subspace Bombs is inevitable. Captain Falcon remotely calls his personal flying ship, the [[Falcon Flyer]], to arrive in the Isle of Ancients so that everyone may escape from the island in time. Donkey Kong decides to carry R.O.B. as he bids a final, sad farewell to the other R.O.B.s. Afterward, everyone piles into the ship and flies off towards the isle's exit at full-speed. However, Ridley reappears, now having been reconstructed as a cybernetic version of himself named [[Meta Ridley]], and pursues the Falcon Flyer as it tries to make its escape. The Smashers must set the Flyer's autopilot on, then climb onto its roof to engage Meta Ridley in a high-velocity mid-air clash. They soon manage to defeat Meta Ridley in time to pilot the Falcon Flyer out of the Isle of Ancients, as the floating island is completely engulfed in a titanic Subspace explosion generated by many Subspace bombs set off simultaneously in close proximity.
 
In the desert, Mario, Link, Pit, Yoshi, Kirby, Marth, Ike, Lucas, Pokémon Trainer, and the Ice Climbers witness the Subspace explosion as it occurs far off-shore. The Falcon Flyer containing R.O.B., Donkey Kong, Diddy Kong, Samus, Pikachu, Captain Falcon, and Captain Olimar flies in and lands near the other group of Smashers, and at the same time the Halberd, containing Meta Knight, Peach, Zelda, Fox, Falco, Lucario, Mr Game & Watch and Snake, arrives and lands near the others. The two-dozen-plus Smashers fully acquaint themselves with each other and presumably discuss matters at hand.
 
===Chapter Nine===
Out of the huge rift between realms left behind by the detonation of the Subspace Bombs at the former location of the Isle of Ancients, the completed Subspace Gunship halfway emerges out of Subspace into the World of Trophies; indeed, the purpose of the original detonation of so many Subspace Bombs was to open a rift between realms physically large enough to allow the Subspace Gunship through. (It was also because there would be no need for the Subspace Bomb Factory at the Isle of Ancients anymore once the Gunship enters the world.) The incredibly large main cannon, as operated by Ganondorf and Bowser visible on the vessel's top canopy, produces a test-shot at an off-to-the-side area of the ocean that generates a huge Subspace explosion.
 
Then, Ganondorf and Bowser see the Halberd charging forward towards their position at full throttle. At Ganondorf's order, the hundreds of turrets lining the Gunship begin firing their lasers all at once; the Halberd, though able to dodge several shots, is completely destroyed in an explosion from the onslaught. Immediately, however, the lesser aircraft containing all the Smashers - the Falcon Flyer, Samus' personal gunship, Fox or Falco's Arwing, and Captain Olimar's Hocotate rocket - emerge from the dust cloud, zooming towards the portal to Subspace connected to the Subspace Gunship and skillfully dodging every round of turret fire. Then Kirby, individually piloting his "personal" ship, the [[Dragoon]], flies straight into the Gunship and pierces it cleanly, causing the Gunship to begin exploding and disintegrating from the inside. Ganondorf and Bowser must return to Subspace, while the other five ships manage to enter Subspace. Now [[Entrance to Subspace|inside the realm of Subspace]], the combined force of Smashers - Mario, Peach, Donkey Kong, Diddy Kong, Yoshi, Link, Zelda, Samus, Pit, Ice Climbers, R.O.B., Kirby, Meta Knight, Captain Olimar, Fox, Falco, Captain Falcon, Pikachu, Pokémon Trainer, Lucario, Marth, Ike, Lucas, Mr. Game & Watch, and Snake - begin their exploration of the Subspace realm in search of whatever is responsible for the Subspace invasion and to put a stop to it.
 
Ganondorf and Bowser are on their way to report to Master Hand, but Ganondorf decides now is the time to go through with his intended plan to usurp the power of the Master Hand, so he turns his Dark Cannon on Bowser and renders Bowser a trophy without Bowser ever knowing. Then he meets Master Hand in person... but immediately sees the chains of light binding Master Hand, and looks upon the puppetmaster Tabuu for the first time - the true orchestrator of the plot to send the World of Trophies into Subspace, Tabuu's own realm. Shocked and angered that he has been used by Tabuu the whole time, Ganondorf leaps forward to attack Tabuu, but the incredibly powerful entity attacks Ganondorf and turns him into trophy form without much exertion. The force of the impact of Ganondorf's trophy against Master Hand physically snaps the chains of light from Master Hand, who falls to the ground free from Tabuu's mind-control. Master Hand regains his composure and immediately and angrily tries to attack Tabuu with all he's got, but he too is defeated very easily. The force of Smashers arrive in time to witness the fallen Master Hand and look upon the master of Subspace, but before they have an opportunity to do anything, Tabuu seizes this incredibly convenient opportunity, stretches his wings, and releases his full-powered Off Waves. Every single Smasher is instantly trophy-ized without further incident.
 
As the Smasher trophies are scattered and lost within the Subspace realm, Tabuu takes the portions of the World of Trophies that prior Subspace Bomb detonations had sent to his realm, and rearranges them to construct [[The Great Maze|a nightmarish, extensive maze]], filled with shadowy versions of fighters and reincarnations of major Subspace Army members and other monsters (including Ridley, Duon, and even Rayquaza), all of which were created based on detailed analysis carried out by the Subspace Army. The creation and future expansion of this twisted project was apparently Tabuu's desire all along in wanting to assimilate the world of Trophies into Subspace, and now with quite literally every Smasher in the World of Trophies turned into a trophy and removed as a threat to his operation, there appears to be nothing else that could possibly stop Tabuu from taking the rest of the World of Trophies for himself.
 
===Chapter Ten===
In the portion of the Subspace Realm currently containing the World of Trophies area containing Dedede's castle, and thus the inanimate trophies of King Dedede, Luigi, and Ness within, the timers within the Dedede Brooches attached to Luigi and Ness reach zero, and suddenly revive the two Smashers. After a moment of gathering the current circumstances, they make the connection that it was King Dedede who caused them to revive, so they revive King Dedede from trophy-form in return. Dedede is ecstatic that his gambit has paid off and is deeply thankful to Ness and Luigi for reviving him, so now they agree to team up, search [[Subspace (Part I)|the rest of Subspace]], and collect and revive the trophies of the other fighters. When they reach the area where Master Hand lies motionless and Tabuu's Great Maze is located nearby, King Dedede sees the trophy of Bowser, and revives him. Bowser immediately roars and engages Dedede in battle, who defeats Bowser and turns him back into a trophy. Dedede revives Bowser again, and when the ever-so-pompous Bowser roars and tries to confront Dedede again, Dedede casually smacks Bowser in the face upside, and points him to the rest of the scene. Bowser absorbs the current state of affairs and begrudgingly allows himself to join Dedede's group in combating Tabuu.
 
Elsewhere in Subspace, Kirby is suddenly and spontaneously revived out of trophy state. He spits out the Dedede Badge he had inhaled a long while back - this is what caused him to revive. Kirby thus sets out on [[Subspace (Part II)|his own exploration of Subspace]], battling Subspace Army minions and finding and restoring Smasher Trophies along the way. By the time he makes it to the same area that Dedede is in, He finds Ganondorf's trophy. Before he could do anything, however, Bowser comes out of nowhere and physically vents out his anger at Ganondorf's trophy in response to Ganondorf blasting him with a Dark Cannon earlier, before heading off to join everyone else in the Great Maze. When they Kirby and King Dedede see each other, Dedede gives Kirby the famous "Dedede glomp", and enthusiastically drags Kirby along for the final confrontation in Tabuu's Great Maze. It becomes clear that Dedede and Kirby have had the potential to collect and restore almost every Smasher trophy independently.
 
If Wario's trophy, which had been sucked into Subspace after his last encounter with Lucas at the Ruins in the World of Trophies, became one of the trophies that Kirby revived during his run, Wario will briefly confront Dedede over what Dedede had done to him long ago (when Dedede stole Wario's Cargo and trophy collection), but is taken aback to see that Ness and Luigi - two of the trophies he would have had in his possession had Dedede not stolen them - are in support of Dedede. All three of them point Wario to Tabuu's Great Maze nearby to tell him that they are about to engage Tabuu in a battle to the end to save the World of Trophies; Wario, after a moment of self-reflection, hops on his [[Wario Bike|motorbike]] and rides straight into the maze to assist all the other Smashers. In a similar situation, if Link and Zelda's trophies had been revived earlier during Dedede and Kirby's runs, they then come over to Ganondorf's trophy, and agree to revive him; in the past, prior to the Subspace invasion, Link and Zelda together have had personal conflicts with Ganondorf of their own, but they propose to the newly revived Ganondorf to work with everyone else in the upcoming battle against Tabuu. As the two leave, Ganondorf clenches his fist, frustrated by the fact that he was tricked by Tabuu and now he has to join forces with his two greatest rivals.  However, he understands that Tabuu is the bigger foe, and puts his personal grudges aside. Thus, the formerly villainous Smashers Bowser, Ganondorf, and Wario, and the other Smashers King Dedede, Luigi, and Ness join the other two-dozen-plus Smashers in their greatest challenge.
 
The Smashers enter and explore Tabuu's Great Maze, reliving the many challenges they faced throughout the Subspace invasion of the World of Trophies, while battling the dark versions of the Smashers and the reincarnated major members of the Subspace Army that were all set up to guard the labyrinth. Through an epic, lengthy, and combat-filled exploration all across the Great Maze, the thirty-plus heroes finally reach Tabuu. Tabuu immediately spreads his wings and readies a second helping of his Off Waves assault, but all of a sudden, out of nowhere a new hero arrives: an extremely speedy hedgehog named [[Sonic (SSBB)|Sonic]], having probably been in the area where the Subspace Gunship had fired, and had been exploring Subspace ever since, flies straight through Tabuu's wings and shatters them, crippling his trophification ability. The weakened Tabuu, having been caught off guard by this attack, proceeds to engage in combat against the Smashers outright, and Sonic joins the other heroes in facing Tabuu down in the final struggle. Tabuu is the most powerful opponent they have faced, but in the end Tabuu is finally defeated. Tabuu explodes, which sends all of the segments of his Great Maze back to their former locations in the World of Trophies(except for the Isle of the Ancients, due to the fact that hundreds, if not thousands of subspace bombs detonated there, making it impossible to restore), restoring them "all" to normal, and all the Smashers manage to escape the Subspace realm back to their world.
 
The World of Trophies has been saved, and the thirty-plus heroic Smashers stand triumphant on a cliff face and share a brilliant sunset. This victory has not been without a heavy price, though: the sheer number of Subspace Bombs involved in the explosion that consumed the Isle of Ancients has prevented that area of space from ever being able to return to normal in spite of the complete removal of Subspace, so the Isle is permanently gone, with an X-shaped mark of light remaining in its place. As such, R.O.B. remains the last of his kind.
<div style="clear: both; text-align: center;" width="100%">'''The End'''</div>


==Bosses==
==Bosses==
These battles are fought with the bosses having a specific amount of health; once their health runs out, they are defeated.
These battles are fought with the bosses having a specific amount of health; once their health runs out, they are defeated.
* [[Petey Piranha]]-(fought by Kirby)
{|class="wikitable"
* [[Rayquaza]]-(fought by Fox and Diddy Kong)
!width="10%"|Boss
* [[Porky]]-(fought by Ness and Lucas)
!width="20%"|Stage
* [[Galleom]]-Part 1 (fought by Marth, Ike, and Meta Knight)
!width="70%"|Fighters
* [[Galleom]]-Part 2 (fought by Lucas and Pokémon Trainer)
|-
* [[Ridley]]-(fought by Samus and Pikachu)
|align="center"|[[File:PeteyRage.jpg|100px]]<br>[[Petey Piranha]]
* [[Duon]]-(fought by Fox, Falco, Lucario, Snake, Peach, and Sheik in a party of 4)
|Midair Stadium
* [[Meta Ridley]]-(fought by Samus/Zero Suit Samus, Pikachu, Donkey Kong, Diddy Kong, Captain Falcon, Olimar, and R.O.B. in a party of 4)
|Kirby
* [[Tabuu]]-(fought by King Dedede, Luigi, Ness, Bowser, Kirby, Sonic and any rescued characters in a party of 6)
|-  
|align="center"|[[File:RayquazaRoar.jpg|100px]]<br>[[Rayquaza]]
|The Lake
|Fox and Diddy Kong
|-
|align="center"|[[File:PorkyBot.jpg|100px]]<br>[[Porky Minch]]
|The Ruined Zoo
|Ness and Lucas
|-
|align="center"|[[File:Galleomdesert.jpg|100px]]<br>[[File:Galleom tank.jpg|100px]]<br>[[Galleom]]
|The Wilds I and The Ruined Hall
|Marth, Ike and Meta Knight (The Wilds I)<br>Lucas and Pokémon Trainer (The Ruined Hall)
|-
|align="center"|[[File:RidleyWings.jpg|100px]]<br>[[Ridley]]
|The Research Facility II
|Samus and Pikachu
|-
|align="center"|[[File:HalberdBridge.jpg|100px]]<br>[[Duon]]
|Battleship Halberd Bridge
|Fox, Falco, Lucario, Snake, Peach and Zelda/Sheik in a party of four
|-
|align="center"|[[File:MetaRidleyFalconFlyerSwoop.jpg|100px]]<br>[[Meta Ridley]]
|The Subspace Bomb Factory II
|Samus, Pikachu, Donkey Kong, Diddy Kong, Captain Falcon, Olimar and R.O.B. in a party of four
|-
|align="center"|[[File:Tabuu Fight.jpg|100px]]<br>[[Tabuu]]
|The Great Maze
|King Dedede, Luigi, Ness, Bowser, Kirby, Sonic and any fighters rescued in the previous two levels (besides Toon Link, Wolf and Jigglypuff) in a party of six
|}
 
All the bosses return in [[The Great Maze]].


===Mini-Bosses===
===Mini-Bosses===
Due to these battles being against smashers or slightly modified versions of same, they are fought like regular brawls.
Due to these battles being against smashers or slightly modified versions of them, they are fought like regular brawls. Note that the player characters listed are only mandatory for the first playthrough and that other characters may be used if the level is replayed.
* [[Kirby (SSBB)|Kirby]]/[[Mario (SSBB)|Mario]]-(fought by Mario/Kirby)
{|class="wikitable"
* [[False Character#False Bowser|False Bowser]]-(fought by Diddy Kong and Fox)
!width="10%"|Opponent
* [[False Character#False Peach|False Peach]]/[[False Character#False Zelda|False Zelda]]-(fought by Link/Yoshi and Mario/Pit)
!width="20%"|Stage
* Mario/[[Link (SSBB)|Link]] and [[Pit (SSBB)|Pit]]/[[Yoshi (SSBB)|Yoshi]]-(fought by Link/Yoshi and Mario/Pit (1 is CPU controlled unless Co-op Mode))
!width="70%"|Fighters
* [[Wario (SSBB)|Wario]]-(fought by Lucas and Squirtle)
|-
* [[Charizard (SSBB)|Charizard]]-(fought by Ivysaur, Lucas, and Squirtle)
|align="center"|[[File:MarioVsKirby.png|100px]]<br>{{SSBB|Kirby}} or {{SSBB|Mario}}
* Giant [[False Character#False Diddy Kong|False Diddy Kong]]-(fought by Falco, Diddy Kong, and Fox)
|Midair Stadium
* 2 [[False Character#False Samus|False Samus]]es-(fought by Zero Suit Samus and Pikachu)
|Mario or Kirby, player fights the one they did not choose
* [[Lucario (SSBB)|Lucario]]/[[Meta Knight (SSBB)|Meta Knight]]-(fought by Meta Knight/Lucario)
|-
* False Peach and False Zelda-(fought by Meta Knight, Lucario, and Snake)
|align="center"|[[File:Lakeshore Subspace Emissary.png|100px]]<br>[[False character#False Bowser|False Bowser]]
* [[Bowser (SSBB)|Bowser]]-(fought by King Dedede)
|The Lake
* All Bosses and [[False Character#Beings made of Subspace|Clones]] of all characters but Sonic and below characters (fought by any characters rescued in Subspace in a party of 4)
|Diddy Kong and Fox
* [[Toon Link (SSBB)|Toon Link]]-(fought by 1 character that entered the Forest) (optional)
|-
* [[Wolf (SSBB)|Wolf]]-(fought by 1 character that entered the Ruins) (optional)
|align="center"|[[File:False Peach Brawl.png|100px]]<br>[[File:False Zelda Brawl.png|100px]]<br>[[False character#False princesses|False]] Peach or Zelda
* [[Jigglypuff (SSBB)|Jigglypuff]]-(fought by 1 character that entered the Swamp) (optional)
|The Lake Shore
 
|Link and Yoshi (if Peach was rescued) or Mario and Pit (if Zelda was rescued)
'''Note:''' When only one character is available to fight a boss or mini-boss in Co-op mode, the second player plays as a [[color change]] of that character.
|-
|align="center"|{{SSBB|Mario}} and {{SSBB|Pit}} or {{SSBB|Link}} and {{SSBB|Yoshi}}
|The Lake Shore
|Link and Yoshi (if Peach was rescued; after false Peach's battle) or Mario and Pit (if Zelda was rescued; after false Zelda's battle). Ally is CPU controlled unless playing in Co-op Mode.
|-
|-
|align="center"|[[File:Subspace wario.PNG|100px]]<br>{{SSBB|Wario}}
|The Path to the Ruins
|Lucas and Pokémon Trainer (Squirtle only)
|-
|align="center"|[[File:Charizard Subspace Emissary.png|100px]] {{SSBB|Charizard}}
|The Ruins
|Lucas and Pokémon Trainer (Squirtle and Ivysaur only, Charizard is obtained after the battle)
|-
|align="center"|[[File:FalseDiddy.png|100px]]<br>[[False character#False Diddy Kong|False Diddy Kong]]
|The Swamp
|Diddy Kong, Fox, and Falco
|-
|align="center"|[[File:FalseSamus.png|100px]]<br>Pair of [[False character#False Samus|False Samus]]es
|The Research Facility II
|Zero Suit Samus and Pikachu
|-
|align="center"|[[File:Lucario Meta Knight Standoff Subspace Emissary.png|100px]] {{SSBB|Lucario}} or {{SSBB|Meta Knight}}
|The Glacial Peak
|Meta Knight or Lucario, player fights the one they did not choose
|-
|align="center"|False Peach and Zelda
|Battleship Halberd Interior
|Meta Knight, Lucario and Snake
|-
|align="center"|[[File:SubspaceIntro-Bowser.png|100px]]<br>{{SSBB|Bowser}}
|Subspace I
|King Dedede
|-
|align="center"|[[File:FalseDKfight.jpg|100px]]<br>[[False character#Beings made of Subspace|Newly-replicated versions]] of every fighter except Sonic, Jigglypuff, Toon Link and Wolf
|The Great Maze
|King Dedede, Luigi, Ness, Bowser, Kirby and any characters rescued in the previous two levels in a party of four
|-
|align="center"|[[File:Toon Link Subspace Brawl.png|100px]]<br>{{SSBB|Toon Link}}
|Secret door in The Forest that teleports to the [[Pirate Ship]]  
|rowspan="3"|Any character; optional post-game battle
|-
|align="center"|[[File:Wolf Subspace.png|100px]]<br>{{SSBB|Wolf}}
|Secret door in The Ruins that teleports to the [[Lylat Cruise]]
|-
|align="center"|[[File:Jigglypuff Subspace Emissary Brawl.png|100px]]<br>{{SSBB|Jigglypuff}}
|Secret door in The Swamp that teleports to the [[Pokémon Stadium 2]]
|}
'''Note:''' When only one character is available to fight a boss or mini-boss in Co-op mode, the second player plays as a [[color change]] of that character. This is the only way to play as a character’s alternate costume outside of replaying a stage where a character is battled, selecting this character as any stock aside from the first and not losing enough stocks to spawn as the character before the player activates the battle, in which afterwards the player should lose enough stocks so that they spawn as this character. This only happens in four battles: Mario/Kirby vs the character not chosen by P1, Kirby against Petey Piranha, Meta Knight/Lucario against the character not chosen by P1, and King Dedede against Bowser.


===Other special enemy battle===
===Other special enemy battle===
*[[The Pig King Statue]] (The Ruined Zoo)
*[[Porky Statue]] (The Ruined Zoo): it chases Lucas but it does not fight with him.


==Dialogue==
===Battles with Subspace Armies===
Some segments in levels, or all a level, has a battle with some enemies from Subspace. Unlike ambushes during sidescrolling segments, red dots on screen are used to indicate how many enemies are left to defeat.
{|class="wikitable"
!width="10%"|Order
!width="10%"|Enemies to defeat
!width="20%"|Stage
!width="60%"|Fighters
|-
|align="center"|First
|30
|Midair Stadium
|Mario, Peach, Zelda and Kirby (after the battle between Mario and Kirby and before Petey Piranha appears)
|-
|align="center"|Second
|30
|The Battlefield Fortress
|Marth and Meta Knight (Ike joins later)
|-
|align="center"|Third
|40
|Outside the Ancient Ruins
|Donkey Kong, Diddy Kong, Captain Falcon and Olimar
|-
|align="center"|Fourth
|50
|The Canyon
|Mario, Pit, Kirby, Link and Yoshi in a party of four
|-
|align="center"|Fifth
|50
|The Subspace Bomb Factory II
|Donkey Kong, Diddy Kong, Captain Falcon, Olimar, Samus, Pikachu and R.O.B. in a party of four
|}


The vast majority of character interaction in the Subspace Emissary takes place through gestures and expressions, augmented by short grunts or exclamations. The only spoken words besides a quick "Hey!" or "Yeah!" are those that are a distinctive part of a character's attacks, like [[PK Thunder]] or [[Falcon Punch]], or [[taunt]]-like sounds that have been put in key places. The only character who speaks in more than one cut scene is Pikachu.
==Similarities to the ''Kirby'' series==
However, in the cutscene preceding the stage 'Battleship Halberd Interior', [[Solid Snake]], after revealing himself, says to the camera "Kept you waiting, huh?".
''The Subspace Emissary'' contains gameplay elements similar to the sub-games of ''[[Kirby Super Star]]'' and other elements from ''Kirby'' games. This is likely intentional, given [[Masahiro Sakurai]]'s work on both games.
In Jigglypuff's only scene the crowd chants, making them the only non playable character to say a line.
*The Halberd plays a very strong role in both games, and in both, it's destroyed and crashes in the ocean.
*The beginning of [[The Ruined Zoo]] (more specifically the boss battle against the [[Pig King Statue]] and [[Porky Minch]]) is similar to the Heavy Lobster battle in ''Revenge of Meta Knight'': The player is chased by the boss, who remains invincible for this duration and plows through anything in its path. Following the chase, the boss becomes vulnerable and attacks the player head-on.
*Both feature {{b|minecart|vehicle}}s and [[Slide Launcher|special devices]] that propel characters forwards. The latter's design and function comes directly from ''Kirby Super Star''. Additionally, the slide launchers puts characters in a shield position, just like in ''Kirby Super Star''. There are also bomb blocks which function identically to those from the ''Kirby'' series.
*The [[Space Jump]] is just like how P2 from ''Kirby Super Star'' comes back to P1.
*The final boss ([[Tabuu]]) teleports around the stage repeatedly (a common feature in most final bosses in ''Kirby'' games, such as [[Marx]] and [[Nightmare]]).
*Bosses from the ''Kirby'' games, such as {{iw|wikirby|Dyna Blade}} and Marx, have similar moves to bosses in ''Brawl'', such as Ridley and Tabuu.
*Bosses do not flinch.
*Enemies cannot survive underwater; they will be KO'd immediately upon touching it.
*[[Roader]]s are similar to ''Kirby'''s {{iw|wikirby|Wheelie}}s.
*The [[Bucculus]] attacks in a similar way to {{iw|wikirby|Leap}}.
*The planet Floria in Milky Way Wishes has a similar concept to the [[Door#Day-changing doors|day-changing doors]], except that it has four rooms and they are based on seasons instead of day and night.


==Similarities to Kirby Super Star and other Kirby games==
==Differences from other game modes==
Because the Kirby and Smash Bros. games were both developed by [[Masahiro Sakurai]], ''The Subspace Emissary'' contains gameplay elements similar to the sub-games of ''Kirby Super Star'' and other elements from Kirby games. One should keep in mind that the Kirby series and Smash Bros. franchise are two different things.
===Gameplay===
Despite characters using the same moves and using much of the same engine as in the other modes of ''Brawl'', the gameplay of the Subspace Emissary differs from that of ordinary [[Versus mode|brawls]]:
*The walking speed, running speed, and [[air speed]] of most characters has been normalized; slower characters move faster, while faster characters move slower. This is quite noticeable with Captain Falcon and Sonic's dashing.
*Player 2 will receive a significant walking speed, running speed and jump height increase as their distance from player 1 increases. This is presumably to prevent them from falling behind too much, but happens regardless of whether they run ahead or fall behind.
*All characters jump 2 frames faster, jump 18% higher, have slightly higher gravity, and have a 19% faster falling speed. As a result, vertical movement is in general faster, while some characters' recoveries (such as Jigglypuff and Pit) are indirectly [[nerf]]ed by the heavier physics.
**Peach's double jump has 40% more force; no other character has a change of more than 10%.
**Snake's double jump has 12% less force.
**Some special moves that grant temporary hovering, such as Diddy's [[Rocketbarrel Boost]], can't keep up with the increased gravity and so are also indirectly nerfed.
*During side-scrolling stages, the player cannot get [[Star KO]]'d - the player crashes into the top of the screen, leaving behind the colorful explosion. Players are only Star KO'd or Screen KO'd in ambushes, boss battles, and fights against Subspace clones.
*All characters can [[swim]] considerably longer.
*The [[Pokémon Change#Stamina|Stamina]] mechanic of the {{SSBB|Pokémon Trainer}}'s Pokémon is removed.
*Grab-only special moves such as [[Inhale]] and [[Egg Lay]] deal damage to enemies instead of grabbing.
*In addition to blocking most attacks, [[Mirror Shield]] can also now do damage.


*The Halberd plays a very strong role in both games, and in both, it breaks/explodes and crashes in the ocean.
===Dialogue===
*Being chased down by the Pig King Statue is similar to being chased down by the Heavy Lobster (including the enemy, activating switches, the foe destroying anything in its path and a small delay from the foe).
While various characters in the ''Smash'' series have one-liners through [[taunts]], battle cries, and the like, the cutscenes of ''The Subspace Emissary'' have very little spoken dialogue. The vast majority of character interaction takes place through actions, gestures, and expressions, augmented by short grunts or exclamations. Some cutscenes feature moves that have battle cries where the character says the move's name, such as Ness and Lucas using their [[PK Thunder]] or Captain Falcon using his [[Falcon Punch]]. The only character who speaks in more than one scene is Pikachu, who only "speaks" via yelling its own name. In Jigglypuff's only scene, the crowd chants its name, making them the only non-playable character to say a line.
*Both feature cart rides and special devices that propel characters forwards. The later's design and function comes directly from KSS. Additionally the special propelling devices puts characters in a shield position just like KSS.
*Various Kirby games have [[door]]s.
*The [[Space Jump]] is just like how P2 from Super Star comes back to P1.
*The final boss ([[Tabuu]]) teleports around the stage repeatedly (a common feature in most final bosses in Kirby games, such as Marx and Nightmare).
*Bosses such as Dyna Blade or Marx has similar moves to Ridley and Tabuu.
*The Subspace Emissary has a map that allows the player to re-enter a stage anytime they want, this was also in Milkyway Wishes and Dynablade
*Elevators are also in both games, however, you can get crushed, unlike Kirby Super Star's elevators, which will pass you with no harm.
*Enemies may drop items in KSS case, food while in SE, random items including stickers.
*Golden boxes are inspired from the treasure chests from Great Cave Offensive, once you get the prize it will not appear again. This also applies to the Copy Ability Deluxes (not the ones in Milky Way Wishes), and food to green boxes.
*Bosses never flinch (except King Dedede, Whispy Woods and possibly Kracko) (Until Kirby and the Amazing mirror, stars appear rather than flash and in KSS there are small sparks if the enemy is hit.
*Feyeshes drown immediately in water. References how enemies die upon contact with water (though it first started in Kirby's Dreamland but now enemies will stay in water before disappearing).
*[[Jyk]]s are similar to Kirby's [[Gordo]]s, they sit and some move in a repeated pattern, invincible and have spikes.
*The planet Floria in Milky Way Wishes has a similar concept to the [[Door#day-changing doors|day-changing doors]], except that it has four rooms and they are based on seasons instead of day and night.
*King Dedede first appears to be evil but later turns out to have good intentions in most Kirby games.
*All the Kirby characters play a significant role in the game.
**Kirby:
***Saves a Princess
***Saves Mario and Pit/Link and Yoshi from King Dedede
***Destroys the Subspace Gunship
***Frees a good fraction of the Smashers turned into trophies by Tabuu
**Meta Knight:
***Saves Lucas and the Pokemon Trainer from falling to their doom
***Retakes the Halberd
**King Dedede:
***His Dedede broaches
***Also frees a good fraction of the Smashers turned into trophies by Tabuu


==Gameplay Differences from Other Modes==
Only one character in all of The Subspace Emissary ever speaks in a full sentence; in [[Battleship Halberd Interior]], {{SSBB|Snake}} directly says to the player, "Kept you waiting, huh?" after revealing himself. This is a classic line from the ''Metal Gear'' series. In ''Brawl'', it references the extensive voicework in the ''Metal Gear Solid'' games, the frequent [[wikipedia:Fourth wall|breaking of the fourth wall]] in the series, and the fact that the player had seen a brief glimpse before already in a much earlier cutscene.
Despite characters using the same moves and using much of the same engine as in the other modes of ''Brawl'', many differences exist.


*[[Luigi (SSBB)|Luigi]] cannot rise in the air above a pathetic bare minimum using his [[Luigi Cyclone]], as opposed to the attack's large recovery when brawling. It is believed this is because the gravity of the Adventure Mode is slighty higher than that of normal matches.
==Names in other languages==
* The running speed of some characters has also been decreased, however, any character that Player Two controls will have an increased dash speed if Player One is somewhat ahead.
{{langtable
* The [[Pokemon Trainer]]'s Pokemon will not tire in Adventure Mode.
|ja={{ja|亜空の使者|Akū no Shisha|?}}
* The jumping ability of some characters has also been altered. It is most notable with Jigglypuff, whose vertical range is now one of the worst, as it has no UpB to aid recovery, and even [[Rising Pound]]'s effect is reduced.
|jaM=Emissary of Subspace
* However, everyone can [[swim]] a little longer in any of the bodies of water you can find.
|en=The Subspace Emissary
*In the Subspace Emissary, you cannot get [[Star KO]]'d - you crash into the top of the screen; this does not apply when you're fighting a Subspace Clone in the [[Great Maze]] or a boss, or in a forced battle.
|fr=L'émissaire Subspatial
|frM=The Subspatial Emissary
|es=El Emisario Sub Espacial
|esM=Subspace Emissary
|de=Der Subraum-Emissär
|deM=The Emissary Subspace
|it=L'emissario del Subspazio
|itM=The Emissary from Subspace
|ko={{ja|아공의 사자|Agong-ui Aaja|?}}
|koM=Emissary of Darkness
}}


==Trivia==
==Trivia==
[[File:MarioTrophyTransform.jpg|thumb|Mario's trophy coming to life in Melee's opening, compared to in the [[Midair Stadium]] of the Subspace Emissary.]]
[[File:MarioTrophyTransform.jpg|thumb|Mario's trophy coming to life in ''Melee''{{'}}s opening, compared to in the [[Midair Stadium]] of the Subspace Emissary.]]
*[[Mario (SSBB)|Mario]] and [[Kirby (SSBB)|Kirby]] fighting might be a reference to the ''[[Super Smash Bros.]]'' intro, which Mario and Kirby are seen fighting in a field. Another similarity is to the opening of ''[[Super Smash Bros. Melee]]'', which included a Mario trophy "coming to life" as it lands in a stadium.
*The Subspace Emissary's camera is programmed to only be able to move through certain area, and will lock if the player goes outside these areas. However, if the player goes a sufficiently large distance above or below the stage's vertical origin, this restriction will inexplicably be bypassed. It's possible that this was programmed in as a failsafe, but this is never possible in normal gameplay, due to the game using a local blast zone system based on the camera's location, and the different behaviour of the upper blast zone. Thus, this phenomenon can only occur if the local blast zones are modified to extend much further out.
*The Subspace Emissary plot is not canonical to any game series overall storyline.
*While the mode effectively encourages players to use almost every character in the game, it is possible to complete The Subspace Emissary using as few as twelve characters, or barely one-third of the roster: {{SSBB|Kirby}}, {{SSBB|Pit}}, {{SSBB|Lucas}}, {{SSBB|Marth}}, {{SSBB|Zero Suit Samus}} (transforming from Samus by taunting whenever Samus must be chosen), {{SSBB|Snake}}, {{SSBB|Meta Knight}}, {{SSBB|King Dedede}}, {{SSBB|Diddy Kong}}, either {{SSBB|Link}} or {{SSBB|Yoshi}}, either {{SSBB|Olimar}} or {{SSBB|Captain Falcon}}, and one of either {{SSBB|Peach}}, {{SSBB|Zelda}} or {{SSBB|Sheik}}.
*This mode is the recommended method to unlock secret characters, since once they join your party, they can be used in all other modes right away.
**Co-op mode adds {{SSBB|Mario}}, {{SSBB|Ness}}, {{SSBB|Donkey Kong}}, {{SSBB|Fox}}, Pokémon Trainer's {{SSBB|Squirtle}}, {{SSBB|Ice Climbers}} and {{SSBB|Pikachu}} alongside both pairs (instead of just one) of Link and Yoshi, Olimar and Captain Falcon, Peach and either Zelda or Sheik to the required list.
*In the mode's cutscenes, whenever a character is introduced with their name appearing on-screen, the accompanying sound is lower for villainous characters than for heroic characters. [[Zero Suit Samus (SSBB)|Zero Suit Samus]] and [[King Dedede (SSBB)|King Dedede]] have unique introduction sounds: Zero Suit Samus's sounds similar to a flash (possibly referring that she is only temporarily in the story); and King Dedede's is the beginning of his theme, though, once his name appears, the theme fades out and we can hear the usual lower sound (possibly referring that whatever he did after his introduction might be evil, but it is for a good reason).
*Assuming the player rescues no other characters in either [[Subspace (Part I)|Subspace I]] or [[Subspace (Part II)|Subspace II]], it is possible to finish The Subspace Emissary with only 6 characters available in the player's roster: {{SSBB|Luigi}}, {{SSBB|Ness}}, {{SSBB|King Dedede}}, and {{SSBB|Bowser}} from Subspace I, {{SSBB|Kirby}} from Subspace II, and {{SSBB|Sonic}}, who appears at the end of the [[Great Maze]].
*All the unlockable characters in the SSE are introduced in the same order as to how many brawls it takes to unlock them with the exception of [[Ganondorf (SSBB)|Ganondorf]] and [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]. Also [[Toon Link (SSBB)|Toon Link]], [[Jigglypuff (SSBB)|Jigglypuff]], and [[Wolf (SSBB)|Wolf]] can be introduced in any order depending on the order you go into [[The Ruins]], [[The Swamp]], and [[The Forest]] after completing [[The Great Maze]].
*[[Palutena]] is the only character in The Subspace Emissary who is neither a villain/enemy nor playable.
*For whatever reason, Mr. Game & Watch, and all bosses (except [[Tabuu]] and Master Hand) are never formally introduced.
*As far as playable characters go, {{uv|Wario}}, {{uv|R.O.B.}}, and {{uv|Sonic}} are the only universes that do not have a song played at any time.
*[[Hocotate Ship|Captain Olimar's ship]] was left behind on the floating isle, but it somehow reappears during the gunship scene.
**In addition, {{uv|Star Fox}} (excluding the hidden room in The Ruins) and the universes mentioned above are the only universes that do not have a song played in normal gameplay.
*The only characters who fought a boss more than once (besides rescued characters at the end of the Great Maze), are Kirby (Petey Piranha and Tabuu), Fox (Rayquaza and Duon), Diddy Kong (Rayquaza and Meta Ridley), Ness (Porky and Tabuu), Lucas (Porky and Galleom (Part 2)), Samus/Zero-Suit Samus (Ridley and Meta Ridley), and Pikachu (Ridley and Meta Ridley).
*{{SSBB|Mario}} and Kirby are playable in more levels than any other character, with a total of nine.
*It never explained what happens to [[Wario (SSBB)|Wario]]'s [[Dark Cannon]].
**Pit is playable in eight levels; Link, Yoshi, and Diddy Kong are playable in seven; Peach or Zelda, Lucas, Pokémon Trainer, Meta Knight, and Samus and Pikachu are playable in six (if one count all Pokémon Trainer's Pokémon ({{SSBB|Squirtle}} appears in all six levels, {{SSBB|Ivysaur}} appears in four levels, and {{SSBB|Charizard}} appears in three levels) and both of Samus' versions ({{SSBB|Zero Suit Samus}} appears in the first two levels, and Samus in the last five levels)), Zelda or Peach, {{SSBB|Donkey Kong}}, and {{SSBB|Fox}} are playable in five; {{SSBB|Lucario}} can be playable in four or five; Marth, {{SSBB|Ike}}, {{SSBB|Falco}}, Captain Falcon, Olimar, and Snake are playable in four; {{SSBB|Ness}}, {{SSBB|Ice Climbers}}, and {{SSBB|R.O.B.}} are playable in three; {{SSBB|Mr. Game & Watch}}, {{SSBB|Luigi}} and {{SSBB|King Dedede}} are playable in two; {{SSBB|Bowser}}, {{SSBB|Ganondorf}}, {{SSBB|Wario}}, and {{SSBB|Sonic}} are playable in one; and {{SSBB|Jigglypuff}}, {{SSBB|Toon Link}}, and {{SSBB|Wolf}} are absent until after completing The Subspace Emissary.
*The game gives a notice whenever you unlock all the cutscenes (variations).
*The opening battle between Mario and Kirby in The Subspace Emissary may be a reference to the [[opening movie]] of ''[[Super Smash Bros.]]'', where the two face each other near the end of the movie.
*''Giga Bowser (Melee)'', ''Menu (Super Smash Bros. Melee)'', and ''Flat Zone (Melee)'' are the three only Melee themes used in the SSE, and are also both in a battle in Subspace, while one is in [[Midair Stadium |The Midair Stadium]].
**In addition, Mario's [[trophy]] coming to life in the first cutscene could be a reference to the beginning of ''[[Melee]]'''s opening movie.
*The original 12, excluding [[Fox]] and [[Jigglypuff]] (who wasn't even in the main plot) all seem to have a major role with another character from the original Super Smash Bros. [[Mario]] with [[Kirby]], [[Link]] with [[Yoshi]], [[Donkey Kong]] with [[Captain Falcon]], [[Pikachu]] with [[Samus]], and [[Luigi]] with [[Ness]]. Ironically, [[Jigglypuff]] can only be added to your team through a level, [[The Swamp]], which [[Fox]] is playable in.
*The Subspace Emissary is the only mode in the ''Smash Bros.'' series thus far that allows players to unlock characters without fighting and defeating them. ''Ultimate''{{'}}s [[World of Light]] bypasses the usual "Challenger Approaching" battle, but it still requires the player to fight the character that will be unlocked.
*Bowser's minions appear as enemies only in the nature-themed stages, while [[R.O.B. Squad|R.O.B.s]] appear as enemies only in the stages in the [[Isle of the Ancients]].
*The Subspace Emissary is mentioned several times in {{forwiiu}} in [[Palutena's Guidance]] during the conversation of Mario and [[Mr. Game & Watch]] and the North American English boxing alias for [[R.O.B.]] Also, some enemies from The Subspace Emissary return in {{for3ds}}'s [[Smash Run]] mode. The Subspace Emissary is also referenced in one of the riddles regarding Tabuu, located in the [[Mysterious Dimension]] sub-world of World of Light.
*All of the ships from Star Fox (Excluding the Wolfen) are seen attacking the Halberd and getting destroyed  by it in some point of the Subspace Emissary.
*The health bars for [[enemies]] (not including [[boss]]es) are compressed at the left hand side, so a length of health bar represents more health at the left of the bar than the right. This makes attacks appear to deal less damage the closer an enemy is to dying.
*Ness is the only one out of the three first revived after [[Tabuu]]'s [[Off Waves]] to have fought in the Subspace Emissary before.
*While all characters use their in-game models during cutscenes, certain parts of characters such as loose clothing and hair have increased polygon counts in order for them to perform smoother. Examples of this are Marth's cape, Link's hair, and Lucas's shirt.
*In The Subspace Emissary, the minimum characters you must use at least once during your adventure is 13, provided that you didn't lose a stock and be forced to use a different character. This list shows the minimum adventure roster: [[Kirby (SSBB)|Kirby]], [[Pit (SSBB)|Pit]], [[Lucas (SSBB)|Lucas]], [[Marth (SSBB)|Marth]], [[Zero Suit Samus (SSBB)|Zero Suit Samus]], [[Snake (SSBB)|Snake]], [[King Dedede (SSBB)|King Dedede]], [[Diddy Kong (SSBB)|Diddy Kong]], either [[Link (SSBB)|Link]] or [[Yoshi (SSBB)|Yoshi]], either [[Pikachu (SSBB)|Pikachu]] or [[Samus (SSBB)| Samus]], either [[Olimar (SSBB)|Olimar]] or [[Captain Falcon (SSBB)|Captain Falcon]], [[Meta Knight (SSBB)|Meta Knight]], and either [[Peach (SSBB)|Peach]] or [[Sheik (SSBB)|Sheik]].
{{clr}}
*It was originally planned that the taking of the Battleship Halberd be shown in cutscenes, but they had to be scrapped.
 
*In the beginning of the Subspace Emissary the Kirby vs Mario snapshot is similar to what the characters did in the original Super Smash Bros.
==See also==
*Each time you power on the game, the Primids change their expressions. There are a lot of faces to discover.
*[[List of cutscenes in The Subspace Emissary]]
*The Arwing was destroyed by the Halberd near the beginning of Story Mode but somehow re-appears in the Sheik and the Fallen Arwing scene and once again in the Subspace Gunship scene.  
*[[Adventure Mode (SSBM)]]
*All characters move slower in The Subspace Emissary than in game (such as a Brawl.)
*[[Adventure Mode: World of Light]]
*There is a slight error in one of the first cutscenes of the SSE. If you choose to play as Kirby against Mario and defeat him, Mario's trophy's eye is missing.
 
*If you choose not to rescue any of the trophies in Subspace and confront Tabuu, you will still have six characters to choose from: Ness, Luigi, and Kirby are revived by the Brooches, King Dedede is revived by Luigi and Ness, Bowser is revived by King Dedede, and Sonic appears at the very end of the Great Maze.
==External links==
*The diagonal jumping ability is reduced, and on some characters, there is none.
*[http://www.smashbros.com/wii/en_us/gamemode/modea/index.html Adventure Mode index]


==External Links==
{{Universe}}
*[http://www.smashbros.com/en_us/gamemode/modea/index.html Adventure Mode index]
{{SSBBMenus}}
*[http://www.youtube.com/watch?v=AaKrNrcq40g Video of the Tabuu fight after reviving no trophies.]
[[Category:Modes (SSBB)]]
[[Category:Single Player Modes]]
[[Category:Single-player modes]]
[[Category:Multiplayer Modes]]
[[Category:Super Smash Bros. universe]]
[[Category:Co-op Modes]]
[[Category:Subspace Emissary]]
[[Category:Subspace Emissary|*]]
[[Category:Co-op modes]]

Latest revision as of 07:15, November 9, 2024

This article is about the Adventure Mode in Brawl. For other uses, see Adventure Mode (disambiguation).
The Subspace Emissary
Subspace Emissary Logo.jpg
The official SSE logo.

Adventure Mode: The Subspace Emissary (亜空の使者, Emissary of Subspace), sometimes abbreviated as SSE or shortened to Subspace Emissary, is a mode in Super Smash Bros. Brawl and the successor to Melee's Adventure Mode. It was hinted at with the This world... Dojo update on July 20th, 2007, and fully unveiled on August 3rd of the same year. This mode was succeeded by Super Smash Bros. Ultimate's. World of Light.

Overview[edit]

On July 20th, Smash Bros. DOJO!! was updated with a collection of enigmatic images that depicted Mario and Kirby transforming from trophies into fighters (akin to the introduction of Melee). After Kirby's apparent defeat at the hands of Mario, he is changed back into a trophy, but Mario reverses the transformation and Mario and Kirby shake hands. However, the sky darkens soon after, and Meta Knight’s ship, the Halberd, flies over the stadium, soon followed by the appearance of a mysterious character. The screenshots were accompanied by this description:

In this world, trophies fight. They know nothing but fighting. Fighting is the sole reason for their existence. Being turned back into a trophy, being unable to fight, is much like death. Those are the rules of this world. But...When someone...or something...breaks those rules, the world will pay a terrible price...

The post was placed under a mode referred to as "???" until August 3rd when it was changed to "Adventure Mode". On August 3rd, Smash Bros. DOJO!! was updated again. This time, more information was given. The mode was dubbed "The Subspace Emissary", and a multitude of screenshots were shown, as well as a cutscene related to the "This World…" update. In the cutscene, Mario and Kirby were seen shaking hands, as depicted in the screenshots, and after waving to the crowd, the Halberd appeared as it did in "This World…". The mysterious character from before was shown to be one of apparently many odd, robot-like creatures formed from some sort of shadowy matter. Peach and Zelda were seen watching from the sidelines but rushed down to the middle of the stadium to assist Mario and Kirby in fighting the mysterious army. After Peach and Zelda reach the stage and help destroy the Primids, an entity from the sky called the Ancient Minister appears on the stage. The Ancient Minister drops a Subspace Bomb on the arena, then flies off. As Mario approaches the bomb, he is hit by a cannonball and is sent flying from the arena. Petey Piranha appears and captures Peach and Zelda in cages.

The various screenshots in the update depicted a multitude of new enemies, as well as a few familiar ones, such as a Hammer Bro, who was previously confirmed as an Assist Trophy, and Bullet Bills. There were also a new series of enemies that were introduced that are part of the Subspace army. Some enemies of the Subspace army appear to be helpful while other ones are dangerous.

Masahiro Sakurai has stated that substantial single-player content was a core priority during the development of Brawl. An adventure on the scale of a stand alone video game was decided early in development. Shigeru Miyamoto has stated that Sakurai always wanted to make a mode like this for the series, but was advised to focus on the multiplayer aspects of previous games due to the relatively short development times of previous games and there already being no shortage of single-player games. The much longer development time allotted to Brawl allowed the mode to be made.[1] The initial plan was to outsource development of this mode to another studio, but no suitable contractor was available. In the end, the entire mode was developed internally by the main Brawl team. Only the cutscenes were created by a different studio.[2]

Gameplay[edit]

The Adventure Map, after completion of The Subspace Emissary.
Mario in The Plain

The Subspace Emissary mode is a side-scrolling adventure in the style of a platformer, inspired by the Mario and Kirby games. However, it retains all basic mechanics of the Super Smash Bros. series, such as a damage meter, stocks, and Smash-style attacks. It can also be classified as a beat 'em up; often stages will pause at specific points and force the player to defeat a set of enemies, which prevents one from simply running through everything.

The mode features a world map where stages are selected; once a stage is selected, the difficulty can be chosen, and the character(s) will enter the stage. The selectable characters will change depending on the plot. Stages that have been completed already can be played again, with the one exception being a stage being consumed by a Subspace Bomb; if this happens, the player must complete the Subspace Emissary to be able to access the stage again.

The mode also has a two-player option, using one stock to join in. When using two players, the first player will have priority over the screen, making it possible for the second player to get run off the screen if the two players are not coordinated. However, the second player has the option to warp to the first player at any time (except in boss battles) by pressing the button that would normally pause the game. The first player must be present with stock left at all times; if the first player is defeated with no spare stock remaining, the game will end and offer a continue. If the second player is defeated, the first player can continue alone. In addition, only the first player can navigate through doors (though the second player can still utilize keys) and temporary switches. If the second player goes into a barrel cannon or minecart they will be teleported back to the player seconds later unless the first player goes in right after. The second player can also decide when barrel cannons shoot.

When playing a level for the first time, many cutscenes will pause just before gameplay begins, showing a view of all available characters. A message will display how many stock the level allows, and a cursor will appear that allows choosing which characters to play. The order characters are chosen in is the order they will appear: they will cycle through in that order until all stock is depleted. Playing through a level again, there will be a screen before the level allowing choosing between any available characters instead of cutscenes during the level. This can be both an advantage and a disadvantage: there is a wider character variety to choose from, but one cannot pick less characters than the number of stocks the stage has (meaning if a stage has four stocks, the player must choose four characters). Additionally, no mid-level cutscenes will play, including ones that would normally allow a re-pick of characters that replenishes stocks. While on many levels this makes little difference, it is very problematic on long stages like the second Subspace Bomb Factory, where a replay provides only a fraction of the stock originally given.

The physics of many (if not all) characters are also tweaked slightly. In general, characters run slower, fall faster, and jump better than in brawls. However, the midair jumps of a character that possesses more than one will be worse than normal. Move mechanics are not altered, although the differing jump heights, jump timing, and gravity will change how effective aerial attacks are. The most significant change is the removal of stamina from Pokémon Trainer's Pokémon, which allows one to use one Pokémon exclusively. Characters are also able to swim for significantly longer. Characters retain their standard physics in boss battles. Because Smash relies on KOs by being knocked off stage, in order for the platforming nature to be retained, the camera's reaction time in following a character decreases in proportion to the player's damage.

Grabbing mechanics are also altered. Normal enemies cannot be held onto for any length of time; they will be thrown immediately after being grabbed, making it impossible to pummel them. This means that choosing which throw to use must be done with the Control Stick during the grab animation; inputting no direction will result in a forward throw (with the exception of Donkey Kong, who cannot carry enemies, and instead will utilize his up-throw). Special moves that involve grabbing will fail to grab, like Yoshi and Kirby's standard special moves; such moves have extra Subspace Emissary-only hitboxes (for example, Egg Lay will deal 13% damage, while Pikmin will deal damage when thrown). Bosses and large enemies cannot be grabbed; however, Big Primids can be grabbed effectively. None of these changes apply when facing an opposing Smasher due to playing like an actual Brawl, though Kirby will be unable to copy their abilities.

Clear %[edit]

See also: Clear %

Difficulty Levels[edit]

Like most other single-player modes, one can select different difficulty levels to play The Subspace Emissary. At the creation of a new game file, the player may select a "default" difficulty from Easy, Normal, Hard, Very Hard, and Intense. Stages normally use this default difficulty (which cannot be changed), although the difficulty of a stage can be altered before it is begun. The game keeps track of the hardest difficulty level at which each stage has been cleared, and when a stage is selected, it suggests a difficulty higher than the highest completion level.

As one selects higher difficulties, the game makes these adjustments:

  • Enemy health goes up, sometimes considerably with bulky enemies like Greaps.
  • Enemies move and attack faster; especially noticeable with the vulnerability period of large enemies and bosses.
  • Enemies and obstacles do more damage and have more KO power.
  • Enemies' AI generally get smarter (such as attacking more often, or Bytans duplicating nonstop).
  • More (and sometimes deadlier) enemies appear during locked battles.
  • Less favorable items appear, although an increased number of stronger healing items appear when enemies are defeated.
  • Stock Balls may get rarer (or, in the case of Very Hard and Intense, not exist, being replaced by recovery items instead).
  • Certain features travel faster, giving the player less reaction time.
    • Auto-scrolling areas scroll faster.
    • Moving walls, floors, and ceilings move faster, making characters more easily crushed.
    • Platforms move or fall faster.
    • Bomb block explosion chains move faster.
    • The effects of temporary switches are shorter.
  • Wind speeds increase (including the wind from a Borboras), sometimes to nonsensical levels.
  • More, higher quality, and rarer stickers appear.
  • More collectibles (CDs, trophies, stickers) appear.
  • More trophy stands appear.
  • More coins are given at the end of each level.

Plot[edit]

Stages[edit]

Every level numerically ordered:
1: Midair Stadium
2: Skyworld
3: Sea of Clouds
4: The Jungle
5: The Plain
6: The Lake
7: The Ruined Zoo
8: The Battlefield Fortress
9: The Forest
10: The Research Facility I
11: The Lake Shore
12: The Path to the Ruins
13: The Cave
14: The Ruins
15: The Wilds I
16: The Ruined Hall
17: The Wilds II
18: The Swamp
19: The Research Facility II
20: Outside the Ancient Ruins
21: The Glacial Peak
22: The Canyon
23: Battleship Halberd Interior
24: Battleship Halberd Exterior
25: Battleship Halberd Bridge
26: The Subspace Bomb Factory I
27: The Subspace Bomb Factory II
28: Entrance to Subspace
29: Subspace I
30: Subspace II
31: The Great Maze

The Subspace Emissary consists of thirty-one different stages. As some stages share the same name, the earlier stage is denoted with an I while the later-appearing stage is followed by a II.

Icon Stage Fighters available Unlocked fighters Lost fighters Recovered fighters Total fighters Teams
SSE-Midair Stadium.png Midair Stadium Mario (the battle with Kirby if he was chosen and the battle with the Subspace Army), Kirby (all phases, except the battle with Mario if he was not chosen), Peach and Zelda (both only in the battle with the Subspace Army) Kirby and Peach or Zelda (Mario is sent flying and Wario kidnaps either Zelda or Peach when the other princess is freed from Petey Pirahna) 2 1, new team: Kirby and Peach or Zelda
SSE-Skyworld.png Skyworld Pit (all phases) and Mario (the last side-scrolling section after Pit rescues him) Mario and Pit 4 2, new team: Mario and Pit
SSE-Sea of Clouds.png Sea of Clouds Kirby and Peach or Zelda 4 2
SSE-The Jungle.png The Jungle Donkey Kong and Diddy Kong Diddy Kong (Bowser captures Donkey Kong) 5 3, new team: Diddy Kong
SSE-The Plain.png The Plain Mario and Pit 5 3
SSE-The Lake.png The Lake Diddy Kong and Fox Fox 6 3, Fox joins Diddy Kong
SSE-The Ruined Zoo.png The Ruined Zoo Lucas (all phases), Ness (only the battle with Porky) and Pokémon Trainer (Squirtle only) (only after defeating Porky) Lucas and Pokémon Trainer (Squirtle) (Wario kidnaps Ness; Ness will not be unlocked in any mode) 8 4, new team: Lucas and Pokémon Trainer (Squirtle)
SSE-The Battlefield Fortress.png The Battlefield Fortress Marth (all phases), Meta Knight (second and third phases) and Ike (third phase only) Marth, Meta Knight and Ike 11 5, new team: Marth, Ike, and Meta Knight
SSE-The Forest.png The Forest Link and Yoshi Link, Yoshi and Toon Link [3] 13 6, new team: Link and Yoshi
SSE-The Research Facility pt1.png The Research Facility I Zero Suit Samus (all phases) and Pikachu (all phases starting with the second) Zero Suit Samus and Pikachu 15 7, new team: Zero Suit Samus and Pikachu
SSE-The Lake Shore.png The Lake Shore Mario, Pit (entire level if Zelda was rescued, only the last section if Peach was rescued), Link, Yoshi (entire level if Peach was rescued, only the last section if Zelda was rescued) and Kirby (only the last section) Peach or Zelda (Bowser captures them) 14 5, Kirby joins Mario, Pit, Link and Yoshi.
SSE-The Path to the Ruins.png The Path to the Ruins Lucas and Pokémon Trainer (Squirtle only) 14 5
SSE-The Cave.png The Cave Mario, Pit, Link, Yoshi and Kirby 14 5
SSE-The Ruins.png The Ruins Lucas and Pokémon Trainer (with Squirtle for all phases and Ivysaur after Pokémon Trainer finds it) Ivysaur, Charizard and Wolf[3] 14 5, Ivysaur and Charizard become part of Pokémon Trainer's party
SSE-The Wilds pt1.png The Wilds I Marth, Ike, and Meta Knight 14 5
SSE-The Ruined Hall.png The Ruined Hall Lucas and Pokémon Trainer 14 4, Lucas and Pokémon Trainer join Meta Knight, Marth, and Ike.
SSE-The Wilds pt2.png The Wilds II Mario, Pit, Link, Yoshi and Kirby 14 4
SSE-The Swamp.png The Swamp Diddy Kong, Fox (all phases) and Falco (all phases sans the first) Falco and Jigglypuff[3] 15 4, Falco joins Diddy Kong and Fox
SSE-The Research Facility pt2.png The Research Facility II Zero Suit Samus (all phases, transforming from Samus by taunting whenever possible), Pikachu (all phases) and Samus (after defeating the False Samuses) Samus Zero Suit Samus (Samus replaces her; playing as Zero Suit Samus is still possible by taunting or pressing C on the nunchuck) 15 4, Samus replaces Zero Suit Samus
SSE-Outside the Ancient Ruins.png Outside the Ancient Ruins Olimar, Captain Falcon (both all phases), Donkey Kong, and Diddy Kong (both only in the battle with the Subspace Army) Donkey Kong, Captain Falcon and Olimar Fox and Falco (they did not become trophies, but Diddy Kong leaves their group and they all go their separate ways) 16 4, Diddy Kong leaves Fox and Falco and joins Donkey Kong, Captain Falcon and Olimar
SSE-The Glacial Peak.png The Glacial Peak Ice Climbers (only the sidescrolling section), Meta Knight (the side-scrolling section and the battle with Lucario if the player chose him) and Lucario (only if the player chose it in the battle with Meta Knight) Ice Climbers and Lucario 18 5, new team: Meta Knight and Lucario. Ice Climbers take Meta Knight's place in this level's featured group
SSE-The Canyon.png The Canyon Mario, Pit, Link, Yoshi, Kirby 18 4, Mario, Pit, Link, Yoshi, Kirby, Ice Climbers, Marth, Ike, Lucas and Pokémon Trainer (Squirtle, Ivysaur, Charizard) intertwine
SSE-Battleship Halberd Interior.png Battleship Halberd Interior Snake (all phases), Meta Knight and Lucario (after the latter two meet Snake) Snake 19 4, Snake joins Meta Knight and Lucario
SSE-Battleship Halberd Exterior.png Battleship Halberd Exterior Peach and Zelda/Sheik Zelda or Peach Fox and Peach or Zelda 22 5, new team: Fox, Peach and Zelda
SSE-Battleship Halberd Bridge.png Battleship Halberd Bridge Snake, Lucario, Fox, Falco, Peach and Zelda/Sheik Mr. Game & Watch Falco 24 4, Fox, Peach, Zelda, Meta Knight, Lucario and Snake intertwine, along with Falco and Mr. Game & Watch
SSE-The Subspace Bomb Factory pt2.png The Subspace Bomb Factory I Samus and Pikachu 24 4
SSE-The Subspace Bomb Factory pt1.png The Subspace Bomb Factory II Donkey Kong, Diddy Kong, Captain Falcon and Olimar (all phases); Samus, Zero Suit Samus (by taunting as Samus), Pikachu and R.O.B. (second section onwards) R.O.B. 25 1, all three teams intertwine
SSE-Entrance to Subspace.png Entrance to Subspace Captain Falcon, Donkey Kong, Diddy Kong, Fox, Falco, Ice Climbers, Marth, Ike, Kirby, Link, Lucario, Lucas, Mario, Meta Knight, Mr. Game & Watch, Olimar, Peach, Pikachu, Pit, Pokémon Trainer, R.O.B., Samus, Snake, Yoshi and Zelda (only four chosen characters can be played as) All current fighters (Tabuu reduces them to their trophy forms) 0 0, all current fighters are reduced to their trophy forms
SSE-Subspace pt1.png Subspace I King Dedede (all phases), Ness and Luigi (only in the side-scrolling sections) Luigi, Ness, Bowser and King Dedede Mario, Donkey Kong Diddy Kong, Samus, Fox, Falco, Pikachu, Captain Falcon, Marth, Ike, Mr. Game & Watch, Pit, Olimar, Lucas, Pokémon Trainer (Squirtle, Ivysaur and Charizard) (only if rescued by the starting fighters; fighters not rescued can still be found when replaying the level) From 4 to 19 1, new team: King Dedede, Ness, Luigi, Bowser and any of the fighters rescued in this level
SSE-Subspace pt2.png Subspace II Kirby Ganondorf (if Kirby found Link and Zelda, who rescue him) and Wario (If found) Kirby (guaranteed), Link, Yoshi, Peach, Zelda, Ice Climbers, Meta Knight, Lucario, R.O.B. and Snake (only if rescued by Kirby; fighters not found can be rescued upon replaying the level) From 5 to 31 1, Kirby and any of the fighters rescued in this level, including Ganondorf, if Link and Zelda are found, and Wario, if he is found.
SSE-The Great Maze pt1.png
SSE-The Great Maze pt2.png
SSE-The Great Maze pt3.png
SSE-The Great Maze pt4.png
The Great Maze Bowser, King Dedede, Kirby, Luigi, Ness (guaranteed), Captain Falcon, Diddy Kong, Donkey Kong, Falco, Fox, Ganondorf, Ice Climbers, Ike, Link, Lucario, Lucas, Mario, Marth, Meta Knight, Mr. Game & Watch, Olimar, Peach, Pikachu, Pit, Pokémon Trainer (Squirtle, Ivysaur, Charizard), R.O.B., Samus, Snake, Wario, Yoshi, Zelda (only if they were rescued in the previous two levels) and Sonic (only in the battle with Tabuu) Sonic From 6 to 32 1, Sonic joins

Notes[edit]

  1. ^ [https://www.eurogamer.net/i-miyamotosakurai?page=2 Miyamoto and Sakurai on Nintendo Wii E3: Smash Bros., Mario, more.]
  2. ^ Super Smash Bros. Brawl [Game Concepts]
  3. ^ a b c Toon Link, Wolf and Jigglypuff appear after completing story mode and revisiting the stage to find a hidden door. Entering the door intiates a one stock match against the character. Win and the character joins the team.

When only one character is available in Co-op mode, P2 will control an alternate costume of that character. This happens in nine stages: Kirby (in the Midair Stadium vs Petey Piranha and the entirely of Subspace II), Pit (in The Skyworld, before having Mario join), Lucas (in The Ruined Zoo when he runs from the statue), Marth (in The Battlefield Fortress, before joining Meta Knight and Ike), Zero Suit Samus (in The Research Facility before she joined Pikachu), Meta Knight/Lucario (in The Glacial Peak, only in the battle against the character P1 didn't choose), Snake (in the Battleship Halberd Interior, before he joined Meta Knight and Lucario) and King Dedede (in the Subspace I, only in the battle against Bowser). A ninth battle is at the beginning of the game, where Mario and Kirby duel. This also applies to Diddy Kong when replaying any stage after completing the Jungle before completing the Lake.

Bosses[edit]

These battles are fought with the bosses having a specific amount of health; once their health runs out, they are defeated.

Boss Stage Fighters
PeteyRage.jpg
Petey Piranha
Midair Stadium Kirby
RayquazaRoar.jpg
Rayquaza
The Lake Fox and Diddy Kong
PorkyBot.jpg
Porky Minch
The Ruined Zoo Ness and Lucas
Galleomdesert.jpg
Galleom tank.jpg
Galleom
The Wilds I and The Ruined Hall Marth, Ike and Meta Knight (The Wilds I)
Lucas and Pokémon Trainer (The Ruined Hall)
RidleyWings.jpg
Ridley
The Research Facility II Samus and Pikachu
HalberdBridge.jpg
Duon
Battleship Halberd Bridge Fox, Falco, Lucario, Snake, Peach and Zelda/Sheik in a party of four
MetaRidleyFalconFlyerSwoop.jpg
Meta Ridley
The Subspace Bomb Factory II Samus, Pikachu, Donkey Kong, Diddy Kong, Captain Falcon, Olimar and R.O.B. in a party of four
Tabuu Fight.jpg
Tabuu
The Great Maze King Dedede, Luigi, Ness, Bowser, Kirby, Sonic and any fighters rescued in the previous two levels (besides Toon Link, Wolf and Jigglypuff) in a party of six

All the bosses return in The Great Maze.

Mini-Bosses[edit]

Due to these battles being against smashers or slightly modified versions of them, they are fought like regular brawls. Note that the player characters listed are only mandatory for the first playthrough and that other characters may be used if the level is replayed.

Opponent Stage Fighters
MarioVsKirby.png
Kirby or Mario
Midair Stadium Mario or Kirby, player fights the one they did not choose
Lakeshore Subspace Emissary.png
False Bowser
The Lake Diddy Kong and Fox
False Peach Brawl.png
False Zelda Brawl.png
False Peach or Zelda
The Lake Shore Link and Yoshi (if Peach was rescued) or Mario and Pit (if Zelda was rescued)
Mario and Pit or Link and Yoshi The Lake Shore Link and Yoshi (if Peach was rescued; after false Peach's battle) or Mario and Pit (if Zelda was rescued; after false Zelda's battle). Ally is CPU controlled unless playing in Co-op Mode.
Subspace wario.PNG
Wario
The Path to the Ruins Lucas and Pokémon Trainer (Squirtle only)
Charizard Subspace Emissary.png Charizard The Ruins Lucas and Pokémon Trainer (Squirtle and Ivysaur only, Charizard is obtained after the battle)
FalseDiddy.png
False Diddy Kong
The Swamp Diddy Kong, Fox, and Falco
FalseSamus.png
Pair of False Samuses
The Research Facility II Zero Suit Samus and Pikachu
Lucario Meta Knight Standoff Subspace Emissary.png Lucario or Meta Knight The Glacial Peak Meta Knight or Lucario, player fights the one they did not choose
False Peach and Zelda Battleship Halberd Interior Meta Knight, Lucario and Snake
SubspaceIntro-Bowser.png
Bowser
Subspace I King Dedede
FalseDKfight.jpg
Newly-replicated versions of every fighter except Sonic, Jigglypuff, Toon Link and Wolf
The Great Maze King Dedede, Luigi, Ness, Bowser, Kirby and any characters rescued in the previous two levels in a party of four
Toon Link Subspace Brawl.png
Toon Link
Secret door in The Forest that teleports to the Pirate Ship Any character; optional post-game battle
Wolf Subspace.png
Wolf
Secret door in The Ruins that teleports to the Lylat Cruise
Jigglypuff Subspace Emissary Brawl.png
Jigglypuff
Secret door in The Swamp that teleports to the Pokémon Stadium 2

Note: When only one character is available to fight a boss or mini-boss in Co-op mode, the second player plays as a color change of that character. This is the only way to play as a character’s alternate costume outside of replaying a stage where a character is battled, selecting this character as any stock aside from the first and not losing enough stocks to spawn as the character before the player activates the battle, in which afterwards the player should lose enough stocks so that they spawn as this character. This only happens in four battles: Mario/Kirby vs the character not chosen by P1, Kirby against Petey Piranha, Meta Knight/Lucario against the character not chosen by P1, and King Dedede against Bowser.

Other special enemy battle[edit]

  • Porky Statue (The Ruined Zoo): it chases Lucas but it does not fight with him.

Battles with Subspace Armies[edit]

Some segments in levels, or all a level, has a battle with some enemies from Subspace. Unlike ambushes during sidescrolling segments, red dots on screen are used to indicate how many enemies are left to defeat.

Order Enemies to defeat Stage Fighters
First 30 Midair Stadium Mario, Peach, Zelda and Kirby (after the battle between Mario and Kirby and before Petey Piranha appears)
Second 30 The Battlefield Fortress Marth and Meta Knight (Ike joins later)
Third 40 Outside the Ancient Ruins Donkey Kong, Diddy Kong, Captain Falcon and Olimar
Fourth 50 The Canyon Mario, Pit, Kirby, Link and Yoshi in a party of four
Fifth 50 The Subspace Bomb Factory II Donkey Kong, Diddy Kong, Captain Falcon, Olimar, Samus, Pikachu and R.O.B. in a party of four

Similarities to the Kirby series[edit]

The Subspace Emissary contains gameplay elements similar to the sub-games of Kirby Super Star and other elements from Kirby games. This is likely intentional, given Masahiro Sakurai's work on both games.

  • The Halberd plays a very strong role in both games, and in both, it's destroyed and crashes in the ocean.
  • The beginning of The Ruined Zoo (more specifically the boss battle against the Pig King Statue and Porky Minch) is similar to the Heavy Lobster battle in Revenge of Meta Knight: The player is chased by the boss, who remains invincible for this duration and plows through anything in its path. Following the chase, the boss becomes vulnerable and attacks the player head-on.
  • Both feature minecarts and special devices that propel characters forwards. The latter's design and function comes directly from Kirby Super Star. Additionally, the slide launchers puts characters in a shield position, just like in Kirby Super Star. There are also bomb blocks which function identically to those from the Kirby series.
  • The Space Jump is just like how P2 from Kirby Super Star comes back to P1.
  • The final boss (Tabuu) teleports around the stage repeatedly (a common feature in most final bosses in Kirby games, such as Marx and Nightmare).
  • Bosses from the Kirby games, such as Dyna Blade and Marx, have similar moves to bosses in Brawl, such as Ridley and Tabuu.
  • Bosses do not flinch.
  • Enemies cannot survive underwater; they will be KO'd immediately upon touching it.
  • Roaders are similar to Kirby's Wheelies.
  • The Bucculus attacks in a similar way to Leap.
  • The planet Floria in Milky Way Wishes has a similar concept to the day-changing doors, except that it has four rooms and they are based on seasons instead of day and night.

Differences from other game modes[edit]

Gameplay[edit]

Despite characters using the same moves and using much of the same engine as in the other modes of Brawl, the gameplay of the Subspace Emissary differs from that of ordinary brawls:

  • The walking speed, running speed, and air speed of most characters has been normalized; slower characters move faster, while faster characters move slower. This is quite noticeable with Captain Falcon and Sonic's dashing.
  • Player 2 will receive a significant walking speed, running speed and jump height increase as their distance from player 1 increases. This is presumably to prevent them from falling behind too much, but happens regardless of whether they run ahead or fall behind.
  • All characters jump 2 frames faster, jump 18% higher, have slightly higher gravity, and have a 19% faster falling speed. As a result, vertical movement is in general faster, while some characters' recoveries (such as Jigglypuff and Pit) are indirectly nerfed by the heavier physics.
    • Peach's double jump has 40% more force; no other character has a change of more than 10%.
    • Snake's double jump has 12% less force.
    • Some special moves that grant temporary hovering, such as Diddy's Rocketbarrel Boost, can't keep up with the increased gravity and so are also indirectly nerfed.
  • During side-scrolling stages, the player cannot get Star KO'd - the player crashes into the top of the screen, leaving behind the colorful explosion. Players are only Star KO'd or Screen KO'd in ambushes, boss battles, and fights against Subspace clones.
  • All characters can swim considerably longer.
  • The Stamina mechanic of the Pokémon Trainer's Pokémon is removed.
  • Grab-only special moves such as Inhale and Egg Lay deal damage to enemies instead of grabbing.
  • In addition to blocking most attacks, Mirror Shield can also now do damage.

Dialogue[edit]

While various characters in the Smash series have one-liners through taunts, battle cries, and the like, the cutscenes of The Subspace Emissary have very little spoken dialogue. The vast majority of character interaction takes place through actions, gestures, and expressions, augmented by short grunts or exclamations. Some cutscenes feature moves that have battle cries where the character says the move's name, such as Ness and Lucas using their PK Thunder or Captain Falcon using his Falcon Punch. The only character who speaks in more than one scene is Pikachu, who only "speaks" via yelling its own name. In Jigglypuff's only scene, the crowd chants its name, making them the only non-playable character to say a line.

Only one character in all of The Subspace Emissary ever speaks in a full sentence; in Battleship Halberd Interior, Snake directly says to the player, "Kept you waiting, huh?" after revealing himself. This is a classic line from the Metal Gear series. In Brawl, it references the extensive voicework in the Metal Gear Solid games, the frequent breaking of the fourth wall in the series, and the fact that the player had seen a brief glimpse before already in a much earlier cutscene.

Names in other languages[edit]

Language Name Meaning
Japan Japanese 亜空の使者 Emissary of Subspace
UK English The Subspace Emissary
France French L'émissaire Subspatial The Subspatial Emissary
Germany German Der Subraum-Emissär The Emissary Subspace
Spain Spanish El Emisario Sub Espacial Subspace Emissary
Italy Italian L'emissario del Subspazio The Emissary from Subspace
South Korea Korean 아공의 사자 Emissary of Darkness

Trivia[edit]

Mario's trophy coming to life in Melee's opening, compared to in the Midair Stadium of the Subspace Emissary.
  • The Subspace Emissary's camera is programmed to only be able to move through certain area, and will lock if the player goes outside these areas. However, if the player goes a sufficiently large distance above or below the stage's vertical origin, this restriction will inexplicably be bypassed. It's possible that this was programmed in as a failsafe, but this is never possible in normal gameplay, due to the game using a local blast zone system based on the camera's location, and the different behaviour of the upper blast zone. Thus, this phenomenon can only occur if the local blast zones are modified to extend much further out.
  • While the mode effectively encourages players to use almost every character in the game, it is possible to complete The Subspace Emissary using as few as twelve characters, or barely one-third of the roster: Kirby, Pit, Lucas, Marth, Zero Suit Samus (transforming from Samus by taunting whenever Samus must be chosen), Snake, Meta Knight, King Dedede, Diddy Kong, either Link or Yoshi, either Olimar or Captain Falcon, and one of either Peach, Zelda or Sheik.
  • Assuming the player rescues no other characters in either Subspace I or Subspace II, it is possible to finish The Subspace Emissary with only 6 characters available in the player's roster: Luigi, Ness, King Dedede, and Bowser from Subspace I, Kirby from Subspace II, and Sonic, who appears at the end of the Great Maze.
  • Palutena is the only character in The Subspace Emissary who is neither a villain/enemy nor playable.
  • As far as playable characters go, Wario, R.O.B., and Sonic are the only universes that do not have a song played at any time.
    • In addition, Star Fox (excluding the hidden room in The Ruins) and the universes mentioned above are the only universes that do not have a song played in normal gameplay.
  • Mario and Kirby are playable in more levels than any other character, with a total of nine.
    • Pit is playable in eight levels; Link, Yoshi, and Diddy Kong are playable in seven; Peach or Zelda, Lucas, Pokémon Trainer, Meta Knight, and Samus and Pikachu are playable in six (if one count all Pokémon Trainer's Pokémon (Squirtle appears in all six levels, Ivysaur appears in four levels, and Charizard appears in three levels) and both of Samus' versions (Zero Suit Samus appears in the first two levels, and Samus in the last five levels)), Zelda or Peach, Donkey Kong, and Fox are playable in five; Lucario can be playable in four or five; Marth, Ike, Falco, Captain Falcon, Olimar, and Snake are playable in four; Ness, Ice Climbers, and R.O.B. are playable in three; Mr. Game & Watch, Luigi and King Dedede are playable in two; Bowser, Ganondorf, Wario, and Sonic are playable in one; and Jigglypuff, Toon Link, and Wolf are absent until after completing The Subspace Emissary.
  • The opening battle between Mario and Kirby in The Subspace Emissary may be a reference to the opening movie of Super Smash Bros., where the two face each other near the end of the movie.
    • In addition, Mario's trophy coming to life in the first cutscene could be a reference to the beginning of Melee's opening movie.
  • The Subspace Emissary is the only mode in the Smash Bros. series thus far that allows players to unlock characters without fighting and defeating them. Ultimate's World of Light bypasses the usual "Challenger Approaching" battle, but it still requires the player to fight the character that will be unlocked.
  • The Subspace Emissary is mentioned several times in Super Smash Bros. for Wii U in Palutena's Guidance during the conversation of Mario and Mr. Game & Watch and the North American English boxing alias for R.O.B. Also, some enemies from The Subspace Emissary return in Super Smash Bros. for Nintendo 3DS's Smash Run mode. The Subspace Emissary is also referenced in one of the riddles regarding Tabuu, located in the Mysterious Dimension sub-world of World of Light.
  • The health bars for enemies (not including bosses) are compressed at the left hand side, so a length of health bar represents more health at the left of the bar than the right. This makes attacks appear to deal less damage the closer an enemy is to dying.
  • While all characters use their in-game models during cutscenes, certain parts of characters such as loose clothing and hair have increased polygon counts in order for them to perform smoother. Examples of this are Marth's cape, Link's hair, and Lucas's shirt.

See also[edit]

External links[edit]