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{{ArticleIcons|brawl=yes|fa=yes}}
{{disambig2|the Adventure Mode in ''Brawl''|other uses|Adventure Mode (disambiguation)}}
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{{Infobox Game
|title         = {{FA-article}} The Subspace Emissary
|title=The Subspace Emissary
|image         = [[Image:Subspace Emissary Logo.jpg|200px]]
|image=[[File:Subspace Emissary Logo.jpg|250px]]
|caption       = Logo
|caption=The official SSE logo.}}
}}
'''Adventure Mode: The Subspace Emissary''' ({{ja|亜空の使者|Akū no Shisha}}, ''Emissary of Subspace''), sometimes abbreviated as '''SSE''' or shortened to '''Subspace Emissary''', is a mode in ''[[Super Smash Bros. Brawl]]'' and the successor to ''[[Melee]]''{{'}}s [[Adventure Mode]]. It was hinted at with the [http://www.smashbros.com/wii/en_us/gamemode/modea/modea01.html This world...] [[DOJO|Dojo]] update on July 20th, 2007, and fully unveiled on August 3rd of the same year. This mode was succeeded by ''[[Super Smash Bros. Ultimate]]''{{'}}s. [[World of Light]].
 
 
'''Adventure Mode: The Subspace Emissary''' is a mode in ''[[Super Smash Bros. Brawl]]'', similar to [[Super Smash Bros. Melee|Melee's]] [[Adventure Mode]]. It is also called Story Mode. It was hinted at with the [http://www.smashbros.com/en_us/gamemode/modea/modea01.html This world...] Dojo update on July 20th, and fully unveiled on August 3rd.


==Overview==
==Overview==
On July 20th, [[Smash Bros. Dojo!!]] was updated with a collection of enigmatic images that depicted [[Mario]] and [[Kirby]] transforming from [[Trophy|trophies]] into fighters (akin to the introduction of ''Melee''). After Kirby’s apparent defeat at the hands of Mario (or vice versa, depending on which charater the player has chosen), he is changed back into a trophy, but Mario reverses the transformation and Mario and Kirby shake hands. However, the sky darkens soon after, and Meta Knight’s ship, the [[Battleship Halberd|Halberd]], flies over the stadium, soon followed by the appearance of a mysterious character. The screen shots were accompanied with this description:
On July 20th, [[Smash Bros. DOJO!!]] was updated with a collection of enigmatic images that depicted {{SSBB|Mario}} and {{SSBB|Kirby}} transforming from [[Trophy|trophies]] into fighters (akin to the introduction of ''Melee''). After Kirby's apparent defeat at the hands of Mario, he is changed back into a trophy, but Mario reverses the transformation and Mario and Kirby shake hands. However, the sky darkens soon after, and [[Meta Knight]]’s ship, the [[Halberd]], flies over the stadium, soon followed by the appearance of [[Primid|a mysterious character]]. The screenshots were accompanied by this description:


''In this world, trophies fight.  They know nothing but fighting.  Fighting is the sole reason for their existence.  Being turned back into a trophy, being unable to fight, is much like death.  Those are the rules of this world.  But...When someone...or something...breaks those rules, the world will pay a terrible price...''
''In this world, trophies fight.  They know nothing but fighting.  Fighting is the sole reason for their existence.  Being turned back into a trophy, being unable to fight, is much like death.  Those are the rules of this world.  But...When someone...or something...breaks those rules, the world will pay a terrible price...''


The post was placed under a mode referred to as ???until August 3rd, when it was changed to "Adventure Mode." On August 3rd, Smash Bros. Dojo!! was updated again. This time, more information was given. The mode was dubbed “The Subspace Emissary,and a multitude of screenshots were shown, as well as a cutscene related to the “This World…” update. In the cutscene, Mario and Kirby were seen shaking hands, as depicted in the screenshots, and after waving to the crowd, the Halberd appeared as it did in “This World…” The mysterious character from before was shown to be one of apparently many odd, robot-like creatures formed from some sort of shadowy matter. [[Princess Peach]] and [[Princess Zelda]] were seen watching from the sidelines, but rushed down to the middle of the stadium to assist Mario and Kirby in fighting the mysterious army. After Peach and Zelda reach the stage and help destroy the Primids, an entity from the sky called [[The Ancient Minister]] appears on the stage. The Ancient Minister drops a [[Subspace Bomb]] on the arena, then flies off. As Mario approaches the bomb, he is hit by a cannonball and is sent flying from the arena. [[Petey Piranha]] appears and captures Peach and Zelda in cages. Some fans believe that Mario "broke the rules" of the World by reviving Kirby, and this is what triggered the Halberd to arrive and deploy its drones.
The post was placed under a mode referred to as "???" until August 3rd when it was changed to "Adventure Mode". On August 3rd, Smash Bros. DOJO!! was updated again. This time, more information was given. The mode was dubbed "The Subspace Emissary", and a multitude of screenshots were shown, as well as a cutscene related to the "This World…" update. In the cutscene, Mario and Kirby were seen shaking hands, as depicted in the screenshots, and after waving to the crowd, the Halberd appeared as it did in "This World…". The mysterious character from before was shown to be one of apparently many odd, robot-like creatures formed from some sort of shadowy matter. {{SSBB|Peach}} and {{SSBB|Zelda}} were seen watching from the sidelines but rushed down to the middle of the stadium to assist Mario and Kirby in fighting the mysterious army. After Peach and Zelda reach the stage and help destroy the [[Primid]]s, an entity from the sky called the [[Ancient Minister]] appears on the stage. The Ancient Minister drops a [[Subspace Bomb]] on the arena, then flies off. As Mario approaches the bomb, he is hit by a cannonball and is sent flying from the arena. [[Petey Piranha]] appears and captures Peach and Zelda in cages.  
Interestingly enough, the use of bosses in this mode was very vaguely hinted already in the first update. When the Battleship Halberd is seen flying out of subspace, purple skies are covering the sky. In the skies, you can clearly see the faces of Bowser and Rayquaza, as well as blurred faces resembling Ganondorf and possibly Porky Minch. Ridley is also reported to be seen.


The various screen shots in the update depicted a multitude of new enemies, as well as a few familiar ones, such as a [[Hammer Bro]], who was previously confirmed as an [[Assist Trophy]], and [[Bullet Bill]]s. There were also a new series of enemies that were introduced that are part of the Subspace army. Some enemies of the Subspace army appear to be helpful while other ones are dangerous.
The various screenshots in the update depicted a multitude of new enemies, as well as a few familiar ones, such as a [[Hammer Bro]], who was previously confirmed as an [[Assist Trophy]], and {{b|Bullet Bill|enemy}}s. There were also a new series of enemies that were introduced that are part of the Subspace army. Some enemies of the Subspace army appear to be helpful while other ones are dangerous.


===Stages===
Masahiro Sakurai has stated that substantial single-player content was a core priority during the development of ''Brawl''. An adventure on the scale of a stand alone video game was decided early in development. Shigeru Miyamoto has stated that Sakurai always wanted to make a mode like this for the series, but was advised to focus on the multiplayer aspects of previous games due to the relatively short development times of previous games and there already being no shortage of single-player games. The much longer development time allotted to ''Brawl'' allowed the mode to be made.<ref>[https://www.eurogamer.net/i-miyamotosakurai?page=2 Miyamoto and Sakurai on Nintendo Wii
Multiple stages are in [[Subspace]]. If more than two are listed that means there are more parts of the story there. They are listed by order:
E3: Smash Bros., Mario, more.]</ref> The initial plan was to outsource development of this mode to another studio, but no suitable contractor was available. In the end, the entire mode was developed internally by the main ''Brawl'' team. Only the cutscenes were created by a different studio.<ref>[https://www.youtube.com/watch?v=dXpFTHtlmCo&t Super Smash Bros. Brawl [Game Concepts]]</ref>
*[[Midair Stadium]]
*[[Skyworld (SSE)|Skyworld]]
*[[Sea of Clouds]]
*[[The Jungle]]
*[[The Plain]]
*[[The Lake]]
*[[The Ruined Zoo]]
*[[Battlefield Fortress]]
*[[The Forest]]
*[[Research Facility (Part I)|Research Facility]]
*[[The Lake Shore]]
*[[Path to the Ruins]]
*[[The Cave]]
*[[The Ruins]]
*[[The Wilds (Part I)|The Wilds]]
*[[The Ruined Hall]]
*[[The Wilds (Part II)|The Wilds]]
*[[The Swamp]]
*[[Research Facility (Part II)|Research Facility]]
*[[Outside the Ancient Ruins]]
*[[Glacial Peak]]
*[[The Canyon]]
*[[Battleship Halberd Interior]]
*[[Battleship Halberd Exterior]]
*[[Battleship Halberd Bridge]]
*[[Subspace Bomb Factory (Part I)|Subspace Bomb Factory]]
*[[Subspace Bomb Factory (Part II)|Subspace Bomb Factory]]
*[[Entrance to Subspace]]
*[[Subspace (Part I)|Subspace]]
*[[Subspace (Part II)|Subspace]]
*[[The Great Maze]]


==Game play==
==Gameplay==
The Subspace Emissary mode is a side-scrolling adventure in the style of a platformer, inspired by the ''[[Mario (universe)|Mario]]'' and ''[[Kirby (universe)|Kirby]]'' games. However, it retains all basic mechanics of ''[[Super Smash Bros.]]'', such as a damage meter, [[Stock|stocks]] and Smash-style attacks.  
[[File:AdventureMap.jpg|thumb|400px|The [[Adventure Map]], after completion of The Subspace Emissary.]]
[[File:The plain Mario.jpg|thumb|upright=1.4|Mario in The Plain]]
The Subspace Emissary mode is a side-scrolling adventure in the style of a platformer, inspired by the {{uv|Mario}} and {{uv|Kirby}} games. However, it retains all basic mechanics of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], such as a [[damage meter]], [[stock]]s, and Smash-style attacks. It can also be classified as a beat 'em up; often stages will [[ambush|pause at specific points]] and force the player to defeat a set of enemies, which prevents one from simply running through everything.


The mode features a world map where stages are selected; once a stage is selected, the difficulty can be chosen, and the character(s) will enter the stage. The selectable characters will change depending on the plot. Also introduced on Oct. 5, 2007 you can play with two players but it is optional.
The mode features a [[Adventure Map|world map]] where stages are selected; once a stage is selected, the difficulty can be chosen, and the character(s) will enter the stage. The selectable characters will change depending on the plot. Stages that have been completed already can be played again, with the one exception being a stage being consumed by a Subspace Bomb; if this happens, the player must complete the Subspace Emissary to be able to access the stage again.


When playing a level for the first time, many cutscenes will pause just before gameplay begins, showing a view of all available characters. A message will tell how many characters can be chosen for the level, and a cursor will appear that will let you choose which characters to play. The order characters are chosen in is the order they will appear: they will cycle through in that order until all stock is depleted. Playing through a level again, there will be a screen before the level allowing you to choose between any available characters instead of cutscenes during the level. This can be both an advantage and a disadvantage: you have a wider character variety to choose from, but you must choose the full number of characters. On a six-stock stage, you must select six different characters. You can't just select four characters and have extra stock that will cycle through them as you could in many levels the first time. Additionally, no mid-level cutscenes will play, including ones that would normally allow you to choose new characters and replenish stocks. While on many levels this makes little difference, it is very problematic on long stages like the second Subspace Bomb Factory, where you have to beat the level with a fraction of the lives you would normally get playing through.
The mode also has a two-player option, using one stock to join in. When using two players, the first player will have priority over the screen, making it possible for the second player to get run off the screen if the two players are not coordinated. However, the second player has the option to [[Space Jump|warp]] to the first player at any time (except in boss battles) by pressing the [[Start-Pause button|button that would normally pause the game]]. The first player must be present with stock left at all times; if the first player is defeated with no spare stock remaining, the game will end and offer a continue. If the second player is defeated, the first player can continue alone. In addition, only the first player can navigate through [[door]]s (though the second player can still utilize [[key]]s) and temporary switches. If the second player goes into a barrel cannon or minecart they will be teleported back to the player seconds later unless the first player goes in right after. The second player can also decide when barrel cannons shoot.


Also, some of the character's stats are changed in side-scrolling stages. The characters jumping height, running speed and falling speed are altered. The difference varies from character to character.(i.e.; Pokemon Trainer's Pokemon will not be affected by stamina)
When playing a level for the first time, many cutscenes will pause just before gameplay begins, showing a view of all available characters. A message will display how many stock the level allows, and a cursor will appear that allows choosing which characters to play. The order characters are chosen in is the order they will appear: they will cycle through in that order until all stock is depleted. Playing through a level again, there will be a screen before the level allowing choosing between any available characters instead of cutscenes during the level. This can be both an advantage and a disadvantage: there is a wider character variety to choose from, but one cannot pick less characters than the number of stocks the stage has (meaning if a stage has four stocks, the player must choose four characters). Additionally, no mid-level cutscenes will play, including ones that would normally allow a re-pick of characters that replenishes stocks. While on many levels this makes little difference, it is very problematic on long stages like the second Subspace Bomb Factory, where a replay provides only a fraction of the stock originally given.


==Plot==
The physics of many (if not all) characters are also tweaked slightly. In general, characters run slower, fall faster, and jump better than in brawls. However, the [[midair jump]]s of a character that possesses more than one will be worse than normal. Move mechanics are not altered, although the differing jump heights, jump timing, and gravity will change how effective aerial attacks are. The most significant change is the removal of stamina from Pokémon Trainer's Pokémon, which allows one to use one Pokémon exclusively. Characters are also able to [[swimming|swim]] for significantly longer. Characters retain their standard physics in boss battles. Because Smash relies on KOs by being knocked off stage, in order for the platforming nature to be retained, the camera's reaction time in following a character decreases in proportion to the player's damage.


Note: Because it is possible to take more than one path in Adventure Mode, there are sometimes two characters' names, divided by slashes when describing a scenario. (i.e.; Peach/Zelda) This means that if you take the first path, the scenario involves the first character, and vice versa.
[[Grab]]bing mechanics are also altered. Normal enemies cannot be held onto for any length of time; they will be thrown immediately after being grabbed, making it impossible to [[pummel]] them. This means that choosing which throw to use must be done with the Control Stick during the grab animation; inputting no direction will result in a forward throw (with the exception of {{SSBB|Donkey Kong}}, who cannot carry enemies, and instead will utilize his up-throw). Special moves that involve grabbing will fail to grab, like Yoshi and Kirby's standard special moves; such moves have extra Subspace Emissary-only hitboxes (for example, [[Egg Lay]] will deal 13% damage, while Pikmin will deal damage when [[Pikmin Throw|thrown]]). Bosses and large enemies cannot be grabbed; however, Big Primids can be grabbed effectively. None of these changes apply when facing an opposing Smasher due to playing like an actual Brawl, though Kirby will be unable to copy their abilities.


===Prologue===
===Clear %===
{{see also|Clear %}}


''This part is not seen in in-game videos. The prologue is from in-game trophies and the Dojo.''
===Difficulty Levels===
Like most other single-player modes, one can select different difficulty levels to play The Subspace Emissary. At the creation of a new game file, the player may select a "default" [[difficulty]] from Easy, Normal, Hard, Very Hard, and Intense. Stages normally use this default difficulty (which cannot be changed), although the difficulty of a stage can be altered before it is begun. The game keeps track of the hardest difficulty level at which each stage has been cleared, and when a stage is selected, it suggests a difficulty higher than the highest completion level.


Tabuu, the main villain of “The Subspace Emissary," wants to cut the world the main characters in Super Smash Bros. Brawl live in to pieces and drag it into his world. He hides himself in Subspace, watching their world vigilantly. Tabuu himself cannot leave Subspace. That’s why he has to prepare an army and a leader for the offensive into the other world. Tabuu studied Master Hand and the fighters, and this knowledge leads him to use Master Hand for his plans here. Chains of light bend Master Hand to the will of Tabuu, who uses Master Hand to enlist the likes of Ganondorf, Bowser, and Wario. He gives each of these minions a Dark Cannon and tells them to hunt down any talented fighters that might stand in the way of the Subspace Army. Ganondorf pretended to swear allegiance to Master Hand, all the while planning to usurp power from within. Bowser is relatively loyal to Master Hand, but he does not care for Ganondorf. Wario cares very little for the actual objective he was given and wants to continue just doing whatever he likes.
As one selects higher difficulties, the game makes these adjustments:


Tabuu has had his eye on the advanced technology developed on the Isle of Ancients. This mysterious island hangs suspended in the sky and gives home to a group of robots. No one knows how long they have been there, but they have existed for ages without interfering with other civilizations. Life on the Isle of Ancients revolved around a single leader, the Master Robot (also the Ancient Minister, as we later learn). The other robots gave their unwavering loyalty to the Master Robot and existed in peace. But now Tabuu has taken the entire island hostage. The Master Robot wants to avoid losing so many of his brethren to Tabuu, so he reluctantly agrees to be the main front of the Subspace offensive, and begins development work on the Subspace Bombs. The Master Robot decides to disguise himself as the Ancient Minister out of shame for his own decision to work with the Subspace Army. The Dark Cannons are also being developed and built on the Isle of Ancients.
*Enemy health goes up, sometimes considerably with bulky enemies like Greaps.
*Enemies move and attack faster; especially noticeable with the vulnerability period of large enemies and bosses.
*Enemies and obstacles do more damage and have more KO power.
*Enemies' AI generally get smarter (such as attacking more often, or [[Bytan]]s duplicating nonstop).
*More (and sometimes deadlier) enemies appear during locked battles.
*Less favorable items appear, although an increased number of stronger healing items appear when enemies are defeated.
*[[Stock Ball]]s may get rarer (or, in the case of Very Hard and Intense, not exist, being replaced by recovery items instead).
*Certain features travel faster, giving the player less reaction time.
**Auto-scrolling areas scroll faster.
**Moving walls, floors, and ceilings move faster, making characters more easily [[KO|crushed]].
**Platforms move or fall faster.
**Bomb block explosion chains move faster.
**The effects of temporary switches are shorter.
*Wind speeds increase (including the wind from a [[Borboras]]), sometimes to nonsensical levels.
*More, higher quality, and rarer stickers appear.
*More collectibles (CDs, trophies, stickers) appear.
*More trophy stands appear.
*More coins are given at the end of each level.


Tabuu takes notice of the peculiar qualities of Mr. Game & Watch’s body mass. He uses these particularities to create a nearly infinite number of shadow bugs, which he then uses to create the Subspace Army. However, since Mr. Game & Watch does not have any concept of good and evil, he is unaware of the effects caused when he is used in this way.
==Plot==
 
{{main|Plot summary of The Subspace Emissary}}
Tabuu also has his eye on Meta Knight’s ship, the Halberd, as a means of transportation for the Subspace Army. Using the Subspace Army, he launches a violent attack on Meta Knight and takes the ship for his own. During the attack, King Dedede engages Meta Knight, unknowingly making it impossible for Meta Knight to repel the Subspace Army’s attack.
 
King Dedede learns of Tabuu’s true nature and the power of his Off Waves during the taking of the Halberd. He begins to worry what will happen once all of the fighters are turned into trophies. Once that happens, there will be no one left to restore the frozen heroes, and the world as they know it will end by Tabuu’s hand. So he develops a special brooch. The brooches are set to work on a timer; when the timer runs down, the brooch will restore a fighter from his or her trophy form back to the original form. All you need to do is set the brooch on a hero that had been turned into a trophy and leave it there.
 
===Chapter One===
 
The game begins at the stadium, where [[Princess Peach (SSBB)|Peach]] and [[Princess Zelda|Zelda]] watch a friendly match between [[Mario (SSBB)|Mario]] and [[Kirby (SSBB)|Kirby]]. The two fight with fierce intensity as [[Pit (SSBB)|Pit]] observes the battle as well from a mystical fountain in his home at Skyworld. Mario/Kirby wins, and Kirby/Mario turns into a trophy. Mario/Kirby returns Kirby/Mario back to normal, but when he does, the sky suddenly darkens and the [[Battleship Halberd|Halberd]] appears out of nowhere. The sky turns dark and the clouds turn into the 4 evil ones, if you look hard enough. The Halberd shoots out little spores, which come together to make the [[Primid]], the main force of the [[Subspace Army]]. Mario and Kirby, joined by Peach and Zelda, defeat the Primids. After they do, the leader of the Army, the [[Ancient Minister]], appears and drops a [[Subspace Bomb]], which is activated by two [[R.O.B.]]s, and is set to detonate in 3 minutes. Mario races to disarm the bomb, but is blasted out the stadium by a cannonball. [[Petey Piranha]] then captures the two princesses and attacks Kirby.
 
===Chapter Two===
 
After Kirby defeats Petey, he explodes, and the cages holding the princesses break. Kirby and Zelda/Peach land safely only to watch [[Wario (SSBB)|Wario]] appear with [[Dark Cannon|a huge gun]]. Wario turns to see a weakened Peach/Zelda, and aims the gun at her. A black arrow comes out of the gun and pierces her body, turning her into a trophy. Wario grabs the trophy and runs out of the stadium. Kirby and Zelda/Peach run after him, but Kirby sees the bomb at 5 seconds before detonation, and takes Zelda/Peach with him on the [[Warp Star]]. The two escape from the stadium as the bomb consumes the arena in Subspace. Back in Skyworld, Pit sees the bomb detonate from his fountain, and is ordered by [[Palutena]] to go and stop the Subspace Army. Pit takes his bow and descends into the clouds.
 
Pit flies down to a cloud, as the Underworld theme plays, but sees the Halberd approaching. The Halberd creates more Primids to attack Pit, who splits his bow into swords and fights off the Primids. After fighting through several different types of Primid, Pit looks out and sees Mario's trophy. He reawakens him, and the two team up to fight the Subspace Army. The two heroes travel through the clouds chasing the Halberd, but realize that they aren't fast enough. Then, they see an Arwing chase the Halberd.
 
At this time, over a vast sea of clouds, Kirby and Zelda/Peach are still flying on the Warp Star when the Halberd comes up behind them. The Star hits the ship and the two land on it. They go on to explore the ship, but they are interrupted by the ship battle between the [[Arwing]] and the Halberd. The Arwing is shot down and knocks over Zelda/Peach and Kirby as it falls out of the sky. The two manage to land safely on a cloud and are confronted by the Subspace Army. The two begin to descend to solid ground as they fight through the Primid. After defeating a larger member of the Subspace Army, a [[Greap]], the two continue their journey.
 
The story turns its attention to a jungle, where a car with a load of bananas piloted by [[Hammer Bro.|Hammer Bros.]], [[Koopa Troopa]]s and [[Goomba]]s drives at insane speeds. [[Donkey Kong (SSBB)|Donkey Kong]] is seen beating up some Goombas and other Koopa Troopas. When he goes onto a ledge and sees the Koopas' car, a Goomba fires three [[Bullet Bill]]s at him. [[Diddy Kong (SSBB)|Diddy Kong]] jumps out of nowhere and shoots down the Bullet Bills with his [[Peanut Popgun]]s, and the two Kongs chase the car. After facing some giant Goombas and other Koopa Troopas, the two find the stash of bananas, but are confronted by [[Bowser (SSBB)|Bowser]]. Bowser pulls out the gun that Wario used and points it at Diddy. Donkey Kong realizes what will happen and punches Diddy away, turning into a trophy by Bowser in the process. Bowser laughs wickedly and carries his prize with him.
 
Meanwhile, Mario and Pit continue their journey through a large plain. The two finally find the Ancient Minister, who is carrying a Subspace Bomb. They both try to hit him, but miss. The Ancient Minister continues flying as Mario and Pit continue the chase.
 
While navigating the jungle, Diddy finally exits to a nearby lake, where a [[Rayquaza]] attacks the Arwing that crashed and grabs Diddy in defense of its territory. [[Fox McCloud (SSBB)|Fox McCloud]] emerges from the burning Arwing and saves Diddy. The two then team up to face Rayquaza and defeat it. Fox prepares to head away when Diddy drags him with him back into the jungle, for he needs his help to find Bowser. After facing more of Bowser's troops and exploring more places in the jungle, the two confront a clone of Bowser made by [[Shadow Bugs]]. After defeating him, the real Bowser fires another shot from the Dark Cannon at them. Fox grabs Diddy and jumps off a cliff to save them both.
 
===Chapter Three===
 
The story then goes to an old, ruined zoo, where [[Lucas (SSBB)|Lucas]] is attacked by the [[King P. Statue]] and a group of Primids. Lucas runs from the statue, but is eventually trapped by a root in the ground. Fortunately, Lucas is saved by [[Ness (SSBB)|Ness]], who destroys the statue with [[PK Flash]], revealing [[Porky Minch]] in a giant spider mech. After defeating Porky, the two are attacked by Wario. Wario fires the Dark Cannon at Ness, who dodges every shot. Wario finally aims the gun at Lucas, but Ness sacrifices himself to save Lucas by shoving him out of the way. Lucas, frightened, runs away from Wario, who now has the Ness trophy, and laughs evily while Lucas runs. Lucas runs into the [[Pokémon Trainer (SSBB)|Pokémon Trainer]] and his [[Pokémon]] [[Squirtle]], who takes him with him to find two other Pokémon.
 
Elsewhere, in the middle of a vast battlefield, [[Marth (SSBB)|Marth]] is seen watching some R.O.B.s detonate another Subspace Bomb and races to find out how to stop it, but his fortress is besieged by the Subspace Army. Marth fights his way through swarm after swarm of the Army until he finally gets to the grounds outside of the fortress, where he watches the area of Subspace slowly expand. [[Meta Knight (SSBB)|Meta Knight]] flies in and attacks Marth, and the two duel briefly, but they are interupted by Primids and team up to stop them. After stopping the wave of Primids, they see the Ancient Minister. The two desperately attempt to stop him, but fail. Finally, [[Ike (SSBB)|Ike]] attacks with Great Aether and cuts the bomb from under the Minister and severs his floating chair, sending him whirling off into the sky. The three then team up to chase down the Ancient Minister and stop the Subspace Army.
 
When King Dedede learns that Bowser and Wario have joined the Subspace Army and are turning fighters into a collection of trophies, he decides to start his own collection. On a remote road, [[Luigi (SSBB)|Luigi]] is passed by a [[Waddle Dee]] and then another. Thinking they are enemies, he gets into a cowardly fighting stance. He is attacked from behind by [[King Dedede (SSBB)|King Dedede]] and turned into a trophy. Wario passes by and sees the Luigi trophy. He tries to grab it, but the Waddle Dees ambush him while Dedede steals his trophy car and his trophies of Luigi, Ness and Peach/Zelda.
 
Meanwhile, in a thick forest, [[Link (SSBB)|Link]] pulls out the [[Master Sword]] from its podium. He leaves, passing by a sleeping [[Yoshi (SSBB)|Yoshi]]. The Halberd passes over the two and immediately drops Primids, awakening Yoshi and putting the two into a team. The two heroes beat back the Subspace Army as they try to escape from the forest and chase down the Halberd.
 
===Chapter Four===
 
On a floating island, [[Samus Aran (SSBB)|Samus Aran]] is shown sneaking into a research facility of sorts in her [[Zero Suit Samus (SSBB)|Zero Suit]]. After getting by some R.O.B.s, she enters a room where she sees a [[Pikachu (SSBB)|Pikachu]] in some kind of generator, sapping it's energy in a painful way. Samus breaks the device with her [[Plasma Whip]], which sets off an alarm. Many R.O.B.s enter the room and attack the two. The two travel through the facility, fighting their way past the guards. They soon enter a control room, where Samus sees her [[Power Suit Samus|Power Suit]].
 
In a pass near the shore of another lake, Kirby sees King Dedede go by in the trophy car and chases after it, leaving Zelda/Peach behind. Zelda/Peach turns, but is transformed into a trophy by a surprise attack from Bowser. The clone of Bowser comes up to the trophy and consumes it, creating a clone of her. The clone tries to shoot Link/Mario and Yoshi/Pit, who are running by, with the Dark Cannon, but it is destroyed when Pit/Link slices it in half. The Zelda/Peach clone then faces Pit/Link and Mario/Yoshi and is defeated.
 
Link/Mario looks up and sees Mario/Link and Pit/Yoshi standing by the clone's (fake) trophy, which disintegrates. Enraged because he thought it was his real lover, Link/Mario attacks Mario/Link by means of a stab/punch (similar to the Ending Blow in Twilight Princess/[[Super Jump Punch]]) but Mario/Link dodges it. Mario/Link and Pit/Yoshi then face Link/Mario and Yoshi/Pit, defeating them. King Dedede then grabs Link/Mario and Yoshi/Pit's trophies with an arm from the car, but the arm is cut in half by Kirby, who revives Link/Maro and Yoshi/Pit as well. Link/Pit then slows the car by shooting an arrow at it, and King Dedede takes the remaining trophies and runs. The five heroes team up and chase King Dedede down.
 
Meanwhile, in a control room, [[Ganondorf (SSBB)|Ganondorf]] orders Bowser to track down Dedede and gives him the coordinates to his location.
 
At a remote mountain, Lucas and the Trainer see a [[Charizard]] fly into a cave and follow it down a path to some ruins. The two journey through the ruins and an active lava pit until they confront Wario by the cave's entrance. Seeing Wario, Lucas grows bolder and joins the Pokémon Trainer's Squirtle to fight Wario and defeat him, which turns him into a trophy. Remembering Ness, Lucas looks for him, but doesn't see him. Pokemon Trainer cheers him up by suggesting that Ness might be in the ruins.
 
In his hidden lair, King Dedede decorates his three trophies with small brooches modeled after himself, thinking the brooches will bring them back eventually if something goes wrong, but he ends up using the brooch he had made for himself on Peach/Zelda and intends to make another one for himself later.


At that moment Bowser and his men attack King Dedede, knocking the King unconscious and trashing his lair. Bowser then sees the trophy of Peach/Zelda and grabs it. Mario, Link, Pit, Yoshi and Kirby enter the ruined lair and see a hole in the wall leading to a cave. When they go through the cave and get out of the building, Mario sees Bowser and attempts to punch him. Bowser holds up Peach/Zelda's trophy and Mario moves his fist to slam it beside Bowser. Pit fires an arrow that Bowser barely dodges, and the Dedede cap comes off of Peach/Zelda's trophy. Bowser then gets in his Koopa Clown Car and heads back to the Halberd. Meanwhile, the Ancient Minister sets up a bomb outside of the lair, and Ganondorf is shown receiving orders from the [[Master Hand]] via TV screen.
==Stages==
[[File:Map-labeled.png|thumb|Every level numerically ordered:<br>1: Midair Stadium<br>2: Skyworld<br>3: Sea of Clouds<br>4: The Jungle<br>5: The Plain<br>6: The Lake<br>7: The Ruined Zoo<br>8: The Battlefield Fortress<br>9: The Forest<br>10: The Research Facility I<br>11: The Lake Shore<br>12: The Path to the Ruins<br>13: The Cave<br>14: The Ruins<br>15: The Wilds I<br>16: The Ruined Hall<br>17: The Wilds II<br>18: The Swamp<br>19: The Research Facility II<br>20: Outside the Ancient Ruins<br>21: The Glacial Peak<br>22: The Canyon<br>23: Battleship Halberd Interior<br>24: Battleship Halberd Exterior<br>25: Battleship Halberd Bridge<br>26: The Subspace Bomb Factory I<br>27: The Subspace Bomb Factory II<br>28: Entrance to Subspace<br>29: Subspace I<br>30: Subspace II<br>31: The Great Maze]]
The Subspace Emissary consists of thirty-one different stages. As some stages share the same name, the earlier stage is denoted with an I while the later-appearing stage is followed by a II.


Pokémon Trainer and Lucas continue their trek into the ruins, fighting off the Subspace Army as they go. After descending through floor after floor of enemies, the Trainer sees an Ivysaur trophy and captures it. The two then continue to proceed deeper into the cave, where they come face-to-face with Charizard. Lucas, Squirtle, and Ivysaur defeat Charizard, and the Trainer captures him.  
{|class=wikitable
!width="5%"|Icon
!width="5%"|Stage
!width="20%"|Fighters available
!width="10%"|Unlocked fighters
!width="20%"|Lost fighters
!width="20%"|Recovered fighters
!width="5%"|Total fighters
!Width="5%"|Teams
|-
|[[File:SSE-Midair Stadium.png]]
|[[Midair Stadium]]
|{{SSBB|Mario}} (the battle with Kirby if he was chosen and the battle with the Subspace Army), {{SSBB|Kirby}} (all phases, except the battle with Mario if he was not chosen), {{SSBB|Peach}} and {{SSBB|Zelda}} (both only in the battle with the Subspace Army)
|{{SSBB|Kirby}} and {{SSBB|Peach}} or {{SSBB|Zelda}} (Mario is sent flying and Wario kidnaps either Zelda or Peach when the other princess is freed from Petey Pirahna)
|&mdash;
|&mdash;
|2
|1, new team: {{SSBB|Kirby}} and {{SSBB|Peach}} or {{SSBB|Zelda}}
|-
|[[File:SSE-Skyworld.png]]
|{{b|Skyworld|SSE}}
|{{SSBB|Pit}} (all phases) and {{SSBB|Mario}} (the last side-scrolling section after Pit rescues him)
|{{SSBB|Mario}} and {{SSBB|Pit}}
|&mdash;
|&mdash;
|4
|2, new team: {{SSBB|Mario}} and {{SSBB|Pit}}
|-
|[[File:SSE-Sea of Clouds.png]]
|[[Sea of Clouds]]
|{{SSBB|Kirby}} and {{SSBB|Peach}} or {{SSBB|Zelda}}
|&mdash;
|&mdash;
|&mdash;
|4
|2
|-
|[[File:SSE-The Jungle.png]]
|[[The Jungle]]
|{{SSBB|Donkey Kong}} and {{SSBB|Diddy Kong}}
|{{SSBB|Diddy Kong}} (Bowser captures Donkey Kong)
|&mdash;
|&mdash;
|5
|3, new team: {{SSBB|Diddy Kong}}
|-
|[[File:SSE-The Plain.png]]
|[[The Plain]]
|{{SSBB|Mario}} and {{SSBB|Pit}}
|&mdash;
|&mdash;
|&mdash;
|5
|3
|-
|[[File:SSE-The Lake.png]]
|[[The Lake]]
|{{SSBB|Diddy Kong}} and {{SSBB|Fox}}
|{{SSBB|Fox}}
|&mdash;
|&mdash;
|6
|3, {{SSBB|Fox}} joins {{SSBB|Diddy Kong}}
|-
|[[File:SSE-The Ruined Zoo.png]]
|[[The Ruined Zoo]]
|{{SSBB|Lucas}} (all phases), {{SSBB|Ness}} (only the battle with Porky) and {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}} only) (only after defeating Porky)
|{{SSBB|Lucas}} and {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}) (Wario kidnaps Ness; Ness will not be unlocked in any mode)
|&mdash;
|&mdash;
|8
|4, new team: {{SSBB|Lucas}} and {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}})
|-
|[[File:SSE-The Battlefield Fortress.png]]
|[[The Battlefield Fortress]]
|{{SSBB|Marth}} (all phases), {{SSBB|Meta Knight}} (second and third phases) and {{SSBB|Ike}} (third phase only)
|{{SSBB|Marth}}, {{SSBB|Meta Knight}} and {{SSBB|Ike}}
|&mdash;
|&mdash;
|11
|5, new team: {{SSBB|Marth}}, {{SSBB|Ike}}, and {{SSBB|Meta Knight}}
|-
|[[File:SSE-The Forest.png]]
|[[The Forest]]
|{{SSBB|Link}} and {{SSBB|Yoshi}}
|{{SSBB|Link}}, {{SSBB|Yoshi}} and {{SSBB|Toon Link}} <ref name="pre1">Toon Link, Wolf and Jigglypuff appear after completing story mode and revisiting the stage to find a hidden door. Entering the door intiates a one stock match against the character. Win and the character joins the team.</ref>
|&mdash;
|&mdash;
|13
|6, new team: {{SSBB|Link}} and {{SSBB|Yoshi}}
|-
|[[File:SSE-The Research Facility pt1.png]]
|[[The Research Facility (Part I)|The Research Facility I]]
|{{SSBB|Zero Suit Samus}} (all phases) and {{SSBB|Pikachu}} (all phases starting with the second)
|{{SSBB|Zero Suit Samus}} and {{SSBB|Pikachu}}
|&mdash;
|&mdash;
|15
|7, new team: {{SSBB|Zero Suit Samus}} and {{SSBB|Pikachu}}
|-
|[[File:SSE-The Lake Shore.png]]
|[[The Lake Shore]]
|{{SSBB|Mario}}, {{SSBB|Pit}} (entire level if Zelda was rescued, only the last section if Peach was rescued), {{SSBB|Link}}, {{SSBB|Yoshi}} (entire level if Peach was rescued, only the last section if Zelda was rescued) and {{SSBB|Kirby}} (only the last section)
|&mdash;
|{{SSBB|Peach}} or {{SSBB|Zelda}} (Bowser captures them)
|&mdash;
|14
|5, {{SSBB|Kirby}} joins {{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}} and {{SSBB|Yoshi}}.
|-
|[[File:SSE-The Path to the Ruins.png]]
|[[The Path to the Ruins]]
|{{SSBB|Lucas}} and {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}} only)
|&mdash;
|&mdash;
|&mdash;
|14
|5
|-
|[[File:SSE-The Cave.png]]
|[[The Cave]]
|{{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}} and {{SSBB|Kirby}}
|&mdash;
|&mdash;
|&mdash;
|14
|5
|-
|[[File:SSE-The Ruins.png]]
|[[The Ruins]]
|{{SSBB|Lucas}} and {{SSBB|Pokémon Trainer}} (with {{SSBB|Squirtle}} for all phases and {{SSBB|Ivysaur}} after Pokémon Trainer finds it)
|{{SSBB|Ivysaur}}, {{SSBB|Charizard}} and {{SSBB|Wolf}}<ref name="pre1"/>
|&mdash;
|&mdash;
|14
|5, {{SSBB|Ivysaur}} and {{SSBB|Charizard}} become part of {{SSBB|Pokémon Trainer}}'s party
|-
|[[File:SSE-The Wilds pt1.png]]
|[[The Wilds (Part I)|The Wilds I]]
|{{SSBB|Marth}}, {{SSBB|Ike}}, and {{SSBB|Meta Knight}}
|&mdash;
|&mdash;
|&mdash;
|14
|5
|-
|[[File:SSE-The Ruined Hall.png]]
|[[The Ruined Hall]]
|{{SSBB|Lucas}} and {{SSBB|Pokémon Trainer}}
|&mdash;
|&mdash;
|&mdash;
|14
|4, {{SSBB|Lucas}} and {{SSBB|Pokémon Trainer}} join {{SSBB|Meta Knight}}, {{SSBB|Marth}}, and {{SSBB|Ike}}.
|-
|[[File:SSE-The Wilds pt2.png]]
|[[The Wilds (Part II)|The Wilds II]]
|{{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}} and {{SSBB|Kirby}}
|&mdash;
|&mdash;
|&mdash;
|14
|4
|-
|[[File:SSE-The Swamp.png]]
|[[The Swamp]]
|{{SSBB|Diddy Kong}}, {{SSBB|Fox}} (all phases) and {{SSBB|Falco}} (all phases sans the first)
|{{SSBB|Falco}} and {{SSBB|Jigglypuff}}<ref name="pre1"/>
|&mdash;
|&mdash;
|15
|4, {{SSBB|Falco}} joins {{SSBB|Diddy Kong}} and {{SSBB|Fox}}
|-
|[[File:SSE-The Research Facility pt2.png]]
|[[The Research Facility (Part II)|The Research Facility II]]
|{{SSBB|Zero Suit Samus}} (all phases, transforming from Samus by taunting whenever possible), {{SSBB|Pikachu}} (all phases) and {{SSBB|Samus}} (after defeating the False Samuses)
|{{SSBB|Samus}}
|{{SSBB|Zero Suit Samus}} (Samus replaces her; playing as Zero Suit Samus is still possible by taunting or pressing C on the nunchuck)
|&mdash;
|15
|4, {{SSBB|Samus}} replaces {{SSBB|Zero Suit Samus}}
|-
|[[File:SSE-Outside the Ancient Ruins.png]]
|[[Outside the Ancient Ruins]]
|{{SSBB|Olimar}}, {{SSBB|Captain Falcon}} (both all phases), {{SSBB|Donkey Kong}}, and {{SSBB|Diddy Kong}} (both only in the battle with the Subspace Army)
|{{SSBB|Donkey Kong}}, {{SSBB|Captain Falcon}} and {{SSBB|Olimar}}
|{{SSBB|Fox}} and {{SSBB|Falco}} (they did not become trophies, but Diddy Kong leaves their group and they all go their separate ways)
|&mdash;
|16
|4, {{SSBB|Diddy Kong}} leaves Fox and Falco and joins {{SSBB|Donkey Kong}}, {{SSBB|Captain Falcon}} and {{SSBB|Olimar}}
|-
|[[File:SSE-The Glacial Peak.png]]
|[[The Glacial Peak]]
|{{SSBB|Ice Climbers}} (only the sidescrolling section), {{SSBB|Meta Knight}} (the side-scrolling section and the battle with Lucario if the player chose him) and {{SSBB|Lucario}} (only if the player chose it in the battle with Meta Knight)
|{{SSBB|Ice Climbers}} and {{SSBB|Lucario}}
|&mdash;
|&mdash;
|18
|5, new team: {{SSBB|Meta Knight}} and {{SSBB|Lucario}}. {{SSBB|Ice Climbers}} take Meta Knight's place in this level's featured group
|-
|[[File:SSE-The Canyon.png]]
|[[The Canyon]]
|{{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Kirby}}
|&mdash;
|&mdash;
|&mdash;
|18
|4, {{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Kirby}}, {{SSBB|Ice Climbers}}, {{SSBB|Marth}}, {{SSBB|Ike}}, {{SSBB|Lucas}} and {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Charizard}}) intertwine
|-
|[[File:SSE-Battleship Halberd Interior.png]]
|[[Battleship Halberd Interior]]
|{{SSBB|Snake}} (all phases), {{SSBB|Meta Knight}} and {{SSBB|Lucario}} (after the latter two meet Snake)
|{{SSBB|Snake}}
|&mdash;
|&mdash;
|19
|4, {{SSBB|Snake}} joins {{SSBB|Meta Knight}} and {{SSBB|Lucario}}
|-
|[[File:SSE-Battleship Halberd Exterior.png]]
|[[Battleship Halberd Exterior]]
|{{SSBB|Peach}} and {{SSBB|Zelda}}/{{SSBB|Sheik}}
|{{SSBB|Zelda}} or {{SSBB|Peach}}
|&mdash;
|{{SSBB|Fox}} and {{SSBB|Peach}} or {{SSBB|Zelda}}
|22
|5, new team: {{SSBB|Fox}}, {{SSBB|Peach}} and {{SSBB|Zelda}}
|-
|[[File:SSE-Battleship Halberd Bridge.png]]
|[[Battleship Halberd Bridge]]
|{{SSBB|Snake}}, {{SSBB|Lucario}}, {{SSBB|Fox}}, {{SSBB|Falco}}, {{SSBB|Peach}} and {{SSBB|Zelda}}/{{SSBB|Sheik}}
|{{SSBB|Mr. Game & Watch}}
|&mdash;
|{{SSBB|Falco}}
|24
|4,  {{SSBB|Fox}}, {{SSBB|Peach}}, {{SSBB|Zelda}}, {{SSBB|Meta Knight}}, {{SSBB|Lucario}} and {{SSBB|Snake}} intertwine, along with {{SSBB|Falco}} and {{SSBB|Mr. Game & Watch}}
|-
|[[File:SSE-The Subspace Bomb Factory pt2.png]]
|[[The Subspace Bomb Factory (Part I)|The Subspace Bomb Factory I]]
|{{SSBB|Samus}} and {{SSBB|Pikachu}}
|&mdash;
|&mdash;
|&mdash;
|24
|4
|-
|[[File:SSE-The Subspace Bomb Factory pt1.png]]
|[[The Subspace Bomb Factory (Part II)|The Subspace Bomb Factory II]]
|{{SSBB|Donkey Kong}}, {{SSBB|Diddy Kong}}, {{SSBB|Captain Falcon}} and {{SSBB|Olimar}} (all phases); {{SSBB|Samus}}, {{SSBB|Zero Suit Samus}} (by taunting as Samus), {{SSBB|Pikachu}} and {{SSBB|R.O.B.}} (second section onwards)
|{{SSBB|R.O.B.}}
|&mdash;
|&mdash;
|25
|1, all three teams intertwine
|-
|[[File:SSE-Entrance to Subspace.png]]
|[[Entrance to Subspace]]
|{{SSBB|Captain Falcon}}, {{SSBB|Donkey Kong}}, {{SSBB|Diddy Kong}}, {{SSBB|Fox}}, {{SSBB|Falco}}, {{SSBB|Ice Climbers}}, {{SSBB|Marth}}, {{SSBB|Ike}}, {{SSBB|Kirby}}, {{SSBB|Link}}, {{SSBB|Lucario}}, {{SSBB|Lucas}}, {{SSBB|Mario}}, {{SSBB|Meta Knight}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Olimar}}, {{SSBB|Peach}}, {{SSBB|Pikachu}}, {{SSBB|Pit}}, {{SSBB|Pokémon Trainer}}, {{SSBB|R.O.B.}}, {{SSBB|Samus}}, {{SSBB|Snake}}, {{SSBB|Yoshi}} and {{SSBB|Zelda}} (only four chosen characters can be played as)
|&mdash;
|All current fighters (Tabuu reduces them to their trophy forms)
|&mdash;
|0
|0, all current fighters are reduced to their trophy forms


Marth, Ike, and Meta Knight fight [[Galleom]] who they had apparently been tracking in the wilds. They defeat it, but it instead falls into a giant hall, which is part of the ruins where Lucas and the Trainer are in. They defeat the robot, but it turns out that the robot had a Subspace Bomb used as a self-destruct and takes both of the characters to the skies. The Pokémon Trainer has fainted, much to Lucas' despair. Lucas, now gaining his courage, uses [[PK Thunder]] to detach the robot's arm that was holding them and they both start falling presumably to their doom until Meta Knight catches them. Behind them the Subspace Bomb detonates, sucking up the Wario trophy that was left behind into Subspace.
|-
 
|[[File:SSE-Subspace pt1.png]]
===Chapter Five===
|[[Subspace (Part I)|Subspace I]]
 
|{{SSBB|King Dedede}} (all phases), {{SSBB|Ness}} and {{SSBB|Luigi}} (only in the side-scrolling sections)
The Ancient Minister shows up in the same desert, but in a different region, where he is confronted by Mario's group. After fleeing from them, the group gives chase. After going through a wide area of the desert, the group catches up to the Minister, who starts firing shots at the group. A R.O.B. grabs the bomb underneath the Minister and gets some others to activate it. Despite the group's best efforts, the bomb is still activated. As the Minister flies away, appearing strangely depressed, a R.O.B. looks up at him and waves. The bomb detonates, but the group just barely manages to escape as they run as quickly as they can away from it.
|{{SSBB|Luigi}}, {{SSBB|Ness}}, {{SSBB|Bowser}} and {{SSBB|King Dedede}}
 
|&mdash;
Meanwhile, exiting the jungle, Fox and Diddy have recovered from their jump and start fleeing from Bowser. Along the way out they face the Subspace Army as well as Bowser's troops. The two finally get on a path that leads out of the jungle, but Diddy is shot by Bowser's Dark Cannon and has his trophy consumed by shadow bugs, which creates a clone of him. Fox appears to be outnumbered when [[Falco Lombardi (SSBB)|Falco Lombardi]] flies in in his Arwing and jumps out. He kicks the gun out of Bowser's hands and destroys it with his two blasters. Bowser then hops in his Koopa Clown Car and flees, but the clone of Diddy grows larger. Fox revives Diddy, and the three face the evil clone. After defeating the clone, Diddy drags Falco back onto the path with him and Fox. The three start treading through a swamp as they face more troops. On the lake, they see a transport with DK's trophy on it. In order to get on the transport, Falco calls for support in the form of the [[Great Fox]].
|{{SSBB|Mario}}, {{SSBB|Donkey Kong}} {{SSBB|Diddy Kong}}, {{SSBB|Samus}}, {{SSBB|Fox}}, {{SSBB|Falco}}, {{SSBB|Pikachu}}, {{SSBB|Captain Falcon}}, {{SSBB|Marth}}, {{SSBB|Ike}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Pit}}, {{SSBB|Olimar}}, {{SSBB|Lucas}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}} and {{SSBB|Charizard}}) (only if rescued by the starting fighters; fighters not rescued can still be found when replaying the level)
 
|From 4 to 19
Samus and Pikachu continue their run through the research facility to retrieve Samus's Power Suit, encountering more R.O.B.s and Subspace Army guards. They finally enter the room holding the suit, but are confronted by two Shadow Bug clones of the Suit. After defeating the clones, Samus puts her Suit back on, which alerts the guards. Samus uses her Suit's weapons to quickly blow through all the guards, and the two try to find the leader of the R.O.B.s so that they can shut down the base. The two go as far as a dead end, where they are attacked by [[Ridley]], who grabs Samus and slams her into the wall, dragging her along it delivering major cracks in her armor. Pikachu blasts Ridley with a lightning bolt, causing him to drop Samus (despite what happened in the scene, Samus doesn't have any damage when the fight starts). Ridley then battles the duo. After defeating the monster, the two exit out of a secret door, but they see some R.O.B.s carrying Subspace Bombs out of a part of the base, so Pikachu and Samus decide to enter it.
|1, new team: {{SSBB|King Dedede}}, {{SSBB|Ness}}, {{SSBB|Luigi}}, {{SSBB|Bowser}} and any of the fighters rescued in this level
 
|-
===Chapter Six===
|[[File:SSE-Subspace pt2.png]]
 
|[[Subspace (Part II)|Subspace II]]
On another part of the island, outside another set of ancient ruins, a giant R.O.B. is being harassed by [[Pikmin & Olimar (SSBB)|Captain Olimar and a group of Pikmin]] when it is destroyed by [[Captain Falcon (SSBB)|Captain Falcon]]. However, Captain Falcon  accidentally wipes out most of the remaining Pikmin when he lands. The two captains decide to team up and escape the R.O.B.s, traveling through some old ruins of buildings, but are attacked by regular-sized R.O.B.s as they attempt to run. They make it to a ledge where they see the transport carrying Donkey Kong's trophy being attacked by Falco's Arwing, which drops off Diddy onto it, who in turn frees DK. Captain falcon grabs Olimar and jumps onto the transport, where they are attacked by more Primids. They finally defeat the Primids as the ship prepares to enter the base, giving them the perfect chance to slip in...
|{{SSBB|Kirby}}
 
|{{SSBB|Ganondorf}} (if Kirby found Link and Zelda, who rescue him) and {{SSBB|Wario}} (If found)
Back in the desert, Meta Knight sees the Halberd engaging in a battle with Great Fox near a mountain, and he takes off to get to the ship, and meets the [[Ice Climbers (SSBB)|Ice Climbers]] on his way up the mountain. The three continue the hike together, but are slowed down by hordes of Primids. Once they get to the top of the glacial peak, they encounter [[Lucario (SSBB)|Lucario]], who challenges Meta Knight to a fight. Meta Knight/Lucario wins and revives Lucario/Meta Knight (the two of them then shake hands in respect) just as the Halberd attempts to knock the heroes off the mountain by ramming the captured Great Fox into it. The Ice Climbers fall off, but Meta Knight and Lucario jump onto the ship.
|&mdash;
 
|{{SSBB|Kirby}} (guaranteed), {{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Peach}}, {{SSBB|Zelda}}, {{SSBB|Ice Climbers}}, {{SSBB|Meta Knight}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}} and {{SSBB|Snake}} (only if rescued by Kirby; fighters not found can be rescued upon replaying the level)
At the base of the mountain canyon, the Ice Climbers meet up with Marth, Ike, Lucas, and the Pokémon Trainer. This group splits up when a large group of Primids attack, but luckily Mario's group jumps down to help out. After a long fight, the two teams defeat the Subspace Army group.
|From 5 to 31
 
|1, {{SSBB|Kirby}} and any of the fighters rescued in this level, including Ganondorf, if Link and Zelda are found, and Wario, if he is found.
Meanwhile, Snake appears out of a cardboard box in the Halberd (his box was also seen in it briefly much earlier) and continues sneaking around in it as the Great Fox flees the area heavily damaged. After fighting off several Primids, Snake hears Meta Knight and Lucario coming and hides in a box. Lucario senses him and blows his cover, to Snake's surpise. Lucario then senses a group of Primids coming towards them, so the three team up to stop them. The three make their way into a room that has Zelda and Peach's trophies in cages. Shadow bugs then come from the ceiling and create clones of them to fight. After the clones are defeated, the princesses are freed, and Snake tells them to stay put while he keeps looking around.
|-
 
|[[File:SSE-The Great Maze pt1.png]]<br>[[File:SSE-The Great Maze pt2.png]]<br>[[File:SSE-The Great Maze pt3.png]]<br>[[File:SSE-The Great Maze pt4.png]]
The door opens, and Sheik and Peach race out onto the open side of the Halberd, having to fight a fierce wind to stay on. They also have to face a large number of guards as well. After a long journey, the two get onto the front deck of the ship. Fox then flies his Arwing in and engages the Halberd again. After Fox destroys the turret Peach is standing next to, Sheik teleports onto Fox's Arwing and punches a hole in it, thinking that he was shooting at Peach. After landing back on the deck, the two prepare to fight, but are stopped by Peach, who offers each of them a cup of tea. Fox is stunned, but realizes that Sheik and Peach aren't his enemies.
|[[The Great Maze]]
 
|{{SSBB|Bowser}}, {{SSBB|King Dedede}}, {{SSBB|Kirby}}, {{SSBB|Luigi}}, {{SSBB|Ness}} (guaranteed), {{SSBB|Captain Falcon}}, {{SSBB|Diddy Kong}}, {{SSBB|Donkey Kong}}, {{SSBB|Falco}}, {{SSBB|Fox}}, {{SSBB|Ganondorf}}, {{SSBB|Ice Climbers}}, {{SSBB|Ike}}, {{SSBB|Link}}, {{SSBB|Lucario}}, {{SSBB|Lucas}}, {{SSBB|Mario}}, {{SSBB|Marth}}, {{SSBB|Meta Knight}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Olimar}}, {{SSBB|Peach}}, {{SSBB|Pikachu}}, {{SSBB|Pit}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Charizard}}), {{SSBB|R.O.B.}}, {{SSBB|Samus}}, {{SSBB|Snake}}, {{SSBB|Wario}}, {{SSBB|Yoshi}}, {{SSBB|Zelda}} (only if they were rescued in the previous two levels) and {{SSBB|Sonic}} (only in the battle with Tabuu)
Meanwhile, Lucario, Snake, and Meta Knight fight several [[Mr. Game & Watch (SSBB)|Mr. Game and Watches]] in the Halberd's main control room and send them onto the front deck, where they turn into Shadow Bugs, then into a [[Duon | giant monster]]. Snake and Lucario join Peach, Sheik, and Fox, and Falco jumps into the fight as well. The heroes fight hard against the monster and finally defeat it. The shadow bugs melt away to reveal a Mr. Game and Watch trophy. Peach awakens him, and Mr. Game and Watch joins the group, and is entranced by Peach's parasol. Meta Knight, who wasn't at the fight, regains control of the Halberd.
|{{SSBB|Sonic}}
 
|&mdash;
===Chapter Seven===
|&mdash;
 
|From 6 to 32
Back at the island base, Samus and Pikachu set off alarms as they race through the facility. They come across a huge amount of guards as they fight to find the source of the bombs. They reach the last room and confront the Ancient Minister and the entire [[R.O.B. Squad]]. The Ancient Minister hangs his head as if he is sad, and Samus and Pikachu slowly relent...
|1, {{SSBB|Sonic}} joins
 
|}
Captain Falcon, Captain Olimar, DK, and Diddy continue their infiltration of the base, blowing through R.O.B. guards. They get to a wall that DK easily busts through, where the group meets Samus and Pikachu. As they enter, they see the Ancient Minister, a legion of R.O.B.s, and a projection of Ganondorf. The room contains hundreds of Subspace Bombs. Ganondorf orders the R.O.B.s to grab all of the Subspace Bombs off of their assembly lines and activate them so that he can tear a hole in space large enough to fit the Subspace Gunship through. The Ancient Minister defyingly gets in their way and orders them to stop, not wanting to lose more of his people. Ganondorf uses an over-ride signal to remove their free will, and tells them to ignore the Minister and keep going. The Minister desperately tries to stop the R.O.B.s, but Ganondorf orders them to attack the Minister. His robes ignite, and the R.O.B.s begin activating the bombs. Ganondorf summons a horde of [[Auroros]] to distract the heroes, and the projection disappears. Despite the attack, the heroes try to stop the R.O.B.s from detonating the bombs. Suddenly, the Ancient Minister destroys all the Auroros with laser beams from his eyes, and his clothes burn off to reveal that he, himself, is a [[R.O.B. (SSBB)|R.O.B.]]! This R.O.B. was the leader of the island and reluctantly disguised himself as the Ancient Minister to hide his shame. Taken into control by Ganondorf, R.O.B rebels and breaks free of Ganondorf's control. The heroes, along with R.O.B. (or Robot), fight off the Subspace Army guards Ganondorf sends after them. They defeat the guards, and with a few minutes remaining on the bombs and the heroes failing to pry off the powering down R.O.B's and R.O.B having a sad moment, Captain Falcon calls his ship, the [[Falcon Flyer]] and has everyone pile into it, but not before blasting through reinforcements and R.O.B. bids farewell for his troops. However, as they try to leave, [[Meta Ridley]] attacks them again. Putting the ship on auto-pilot, the team gets on the top of the ship and faces him. Meta Ridley is soon destroyed when the Falcon Flyer's engines ignite him and the ship leaves the island and Subspace consumes the whole island. Captain Falcon's ship and the Halberd meet with the heroes that are still in the desert.
====Notes====
 
<references/>
===Chapter Eight===
When only one character is available in Co-op mode, P2 will control an alternate costume of that character. This happens in nine stages: Kirby (in the Midair Stadium vs Petey Piranha and the entirely of Subspace II), Pit (in The Skyworld, before having Mario join), Lucas (in The Ruined Zoo when he runs from the statue), Marth (in The Battlefield Fortress, before joining Meta Knight and Ike), Zero Suit Samus (in The Research Facility before she joined Pikachu), Meta Knight/Lucario (in The Glacial Peak, only in the battle against the character P1 didn't choose), Snake (in the Battleship Halberd Interior, before he joined Meta Knight and Lucario) and King Dedede (in the Subspace I, only in the battle against Bowser). A ninth battle is at the beginning of the game, where Mario and Kirby duel. This also applies to Diddy Kong when replaying any stage after completing the Jungle before completing the Lake.
 
<gallery>
[[Subspace Battleship|A giant cannon]] emerges from the [[Subspace]] area where the floating island once was. The cannon unleashes a powerful ray across the ocean. The ray contacts a place far off, and the place is instantly sucked into Subspace. At the helm of the cannon is Ganondorf and Bowser, who see the Halberd approaching. At Ganondorf's order, hundreds of turrets activate and start firing. The Halberd dodges several shots, but is eventually destroyed. However, Captain Falcon's Falcon Flyer, Captain Olimar's Hocotate Ship, Samus's Hunter Gunship, and Falco's Arwing emerge from it. The turrets start firing again, but the smaller ships dodge them all. Kirby appears out of the sky on a [[Dragoon]] and flies it through the cannon, destroying it. Ganondorf and Bowser go back into Subspace, followed by the five ships. The combined group of heroes then travel through Subspace together, facing an army of Primids and the other Subspace Army types standing in their way.
Subspace Emissary Plotmap.svg|A map of the stages and which characters are available in each one, not counting Wolf, Toon Link, and Jigglypuff.
 
</gallery>
Back with Bowser and Ganondorf, Ganondorf decides it is the time to usurp the Master Hand so he takes out the last remaining Dark Cannon and aims it at Bowser, his own right-hand and the most loyal of Master Hand's henchmen. After shooting Bowser, Ganondorf kicks the Bowser trophy out of the way and goes up to the edge of a ledge. He proceeds to spread his arms from his body. Master Hand appears from the darkness. But it turns out that he is controlled by yellow strings, which are being held by a being known as [[Tabuu]]. Ganondorf jumps up towards Tabuu to attack him but is smacked back by Tabuu's Off Waves. Ganondorf's trophy flies back and hits Master Hand, whose strings break. Master Hand hits the ground next to Ganondorf's trophy. He flies back up to attack Tabuu, but he unleashes a blue shield, which knocks out Master Hand. Everyone runs over to check on him. Tabuu then releases his Off Waves once again, which consumes everyone, turning them all into trophies. Tabuu then begins to reconstruct some of the pieces he tore out of our world into a nightmarish maze.
 
Meanwhile, back at King Dedede's destroyed lair, the [[Dedede Brooch]]es on Luigi and Ness revive them. They then revive King Dedede and team up. Along the way into Subspace, they come across the trophies of the defeated heroes and grab them as they move along. Then the three approach the staircase leading to Tabuu, where they see the fallen Master Hand and Bowser's trophy. King Dedede awakens Bowser, who immediately attacks him. After a short fight, King Dedede awakes Bowser again, and when he tries to attack, King Dedede just flicks him in the nose. Bowser then turns and stares at the Master Hand.
 
Meanwhile, Kirby awakens. He spits out the Dedede Cap that came off of Peach/Zelda earlier and stares at it. He then travels through the Subspace area alone, facing a horde of Subspace guards appearing from the sky. Kirby later comes up to the same staircase and sees Ganondorf's trophy. Bowser races by and starts brutally beating up the trophy before throwing it aside. King Dedede then appears and gives Kirby a big hug. King Dedede then drags Kirby with him.
 
Link and Zelda then appear by Ganondorf's trophy and decide to reawaken him. Ganondorf wakes up and rubs his head as if he had a headache, and Link points to the staircase. He and Zelda then start walking up it. Ganondorf creates a dark sphere around his hand, wanting to destroy the two. But then walks up it as well, knowing there were more important things to deal with at the moment. King Dedede is shown being attacked by Wario, but King Dedede, Luigi, and Ness point to the staircase and begin climbing it. Wario drives up the staircase on his [[Wario Bike|motorcycle]].  
 
The heroes then journey through the places which have been captured by Subspace trying to find Tabuu while battling dark versions of themselves. These dark versions of fighters and the reincarnated bosses from earlier encounters were created based on detailed analysis carried out by the Subspace Army. They were placed here to guard the labyrinth. Finally reaching him, Tabuu prepares to unleash an attack on the heroes, the same one he used to turn everyone into trophies, but [[Sonic the Hedgehog (SSBB)|Sonic]] races through the sky and shatters his wings, interrupting the attack and stopping him from turning anyone into trophies. This ambush weakened Tabuu to the point that they could challenge in head to head combat. The heroes then proceed to face Tabuu in a long battle that challenged all of them. After defeating him, Tabuu explodes, the orbs of Subspace recede and all of the worlds they have surrounded are freed. In the ending of the game, the spot marked by the shining "X" is where the Isle of Ancients was. When Tabuu and the Great Maze were destroyed, most parts of our world returned to normal, but the effect of so many Subspace Bombs going off at once made it impossible for the Isle of Ancients to return to normal, leaving R.O.B. as the last of his kind.
                                  The End


==Bosses==
==Bosses==
These battles are fought with the bosses having a specific amount of health; once their health runs out, they are defeated.
{|class="wikitable"
!width="10%"|Boss
!width="20%"|Stage
!width="70%"|Fighters
|-
|align="center"|[[File:PeteyRage.jpg|100px]]<br>[[Petey Piranha]]
|Midair Stadium
|Kirby
|-
|align="center"|[[File:RayquazaRoar.jpg|100px]]<br>[[Rayquaza]]
|The Lake
|Fox and Diddy Kong
|-
|align="center"|[[File:PorkyBot.jpg|100px]]<br>[[Porky Minch]]
|The Ruined Zoo
|Ness and Lucas
|-
|align="center"|[[File:Galleomdesert.jpg|100px]]<br>[[File:Galleom tank.jpg|100px]]<br>[[Galleom]]
|The Wilds I and The Ruined Hall
|Marth, Ike and Meta Knight (The Wilds I)<br>Lucas and Pokémon Trainer (The Ruined Hall)
|-
|align="center"|[[File:RidleyWings.jpg|100px]]<br>[[Ridley]]
|The Research Facility II
|Samus and Pikachu
|-
|align="center"|[[File:HalberdBridge.jpg|100px]]<br>[[Duon]]
|Battleship Halberd Bridge
|Fox, Falco, Lucario, Snake, Peach and Zelda/Sheik in a party of four
|-
|align="center"|[[File:MetaRidleyFalconFlyerSwoop.jpg|100px]]<br>[[Meta Ridley]]
|The Subspace Bomb Factory II
|Samus, Pikachu, Donkey Kong, Diddy Kong, Captain Falcon, Olimar and R.O.B. in a party of four
|-
|align="center"|[[File:Tabuu Fight.jpg|100px]]<br>[[Tabuu]]
|The Great Maze
|King Dedede, Luigi, Ness, Bowser, Kirby, Sonic and any fighters rescued in the previous two levels (besides Toon Link, Wolf and Jigglypuff) in a party of six
|}


* [[Petey Piranha]] (fought by Kirby)
All the bosses return in [[The Great Maze]].
* [[Rayquaza]] (fought by Fox and Diddy Kong)
* [[Porky]] (fought by Ness and Lucas)
* [[Galleom]] part 1 (fought by Marth, Ike, and Meta Knight)
* [[Galleom]] part 2 (fought by Lucas and Pokémon Trainer)
* [[Ridley]] (fought by Samus and Pikachu)
* [[Duon]] (fought by Fox, Falco, Lucario, Snake, Peach, and Sheik in a party of 4)
* [[Meta Ridley]] (fought by Samus, Pikachu, Donkey Kong, Diddy Kong, Captain Falcon, Olimar, and R.O.B. in a party of 4)
* [[Tabuu]] (fought by King Dedede, Luigi, Ness, Wario, Bowser, Kirby, any rescued characters and Sonic, in a party of 6)


===Mini-Bosses===
===Mini-Bosses===
* [[Kirby]]/[[Mario]] (fought by Mario/Kirby)
Due to these battles being against smashers or slightly modified versions of them, they are fought like regular brawls. Note that the player characters listed are only mandatory for the first playthrough and that other characters may be used if the level is replayed.
* False [[Bowser]] (fought by Diddy Kong and Fox)
{|class="wikitable"
* False [[Peach]]/False [[Zelda]] (fought by Link/Mario and Yoshi/Pit)
!width="10%"|Opponent
* Mario/[[Link]] and [[Pit]]/[[Yoshi]] (fought by Link/Mario and Yoshi/Pit (1 is CPU controlled unless Co-op Mode))
!width="20%"|Stage
* [[Wario]] (fought by Lucas and Squirtle)
!width="70%"|Fighters
* [[Charizard]] (fought by Ivysaur, Lucas, and Squirtle)
|-
* Giant False [[Diddy Kong]] (fought by Falco, Diddy Kong, and Fox)
|align="center"|[[File:MarioVsKirby.png|100px]]<br>{{SSBB|Kirby}} or {{SSBB|Mario}}
* 2 False [[Samus]]es (fought by Zero Suit Samus and Pikachu)
|Midair Stadium
* [[Lucario]]/[[Meta Knight]] (fought by Meta Knight/Lucario)
|Mario or Kirby, player fights the one they did not choose
* False Peach and False Zelda (fought by Meta Knight, Lucario, and Snake)
|-
* Bowser (fought by King Dedede)
|align="center"|[[File:Lakeshore Subspace Emissary.png|100px]]<br>[[False character#False Bowser|False Bowser]]
* All Bosses and Clones of all characters but Sonic and below characters (fought by any characters rescued in Subspace in a party of 4)
|The Lake
* [[Toon Link]] (fought by 1 character that entered the Forest) (optional)
|Diddy Kong and Fox
* [[Wolf]] (fought by 1 character that entered the Ruins) (optional)
|-
* [[Jigglypuff]] (fought by 1 character that entered the Swamp) (optional)
|align="center"|[[File:False Peach Brawl.png|100px]]<br>[[File:False Zelda Brawl.png|100px]]<br>[[False character#False princesses|False]] Peach or Zelda
|The Lake Shore
|Link and Yoshi (if Peach was rescued) or Mario and Pit (if Zelda was rescued)
|-
|align="center"|{{SSBB|Mario}} and {{SSBB|Pit}} or {{SSBB|Link}} and {{SSBB|Yoshi}}
|The Lake Shore
|Link and Yoshi (if Peach was rescued; after false Peach's battle) or Mario and Pit (if Zelda was rescued; after false Zelda's battle). Ally is CPU controlled unless playing in Co-op Mode.
|-
|-
|align="center"|[[File:Subspace wario.PNG|100px]]<br>{{SSBB|Wario}}
|The Path to the Ruins
|Lucas and Pokémon Trainer (Squirtle only)
|-
|align="center"|[[File:Charizard Subspace Emissary.png|100px]] {{SSBB|Charizard}}
|The Ruins
|Lucas and Pokémon Trainer (Squirtle and Ivysaur only, Charizard is obtained after the battle)
|-
|align="center"|[[File:FalseDiddy.png|100px]]<br>[[False character#False Diddy Kong|False Diddy Kong]]
|The Swamp
|Diddy Kong, Fox, and Falco
|-
|align="center"|[[File:FalseSamus.png|100px]]<br>Pair of [[False character#False Samus|False Samus]]es
|The Research Facility II
|Zero Suit Samus and Pikachu
|-
|align="center"|[[File:Lucario Meta Knight Standoff Subspace Emissary.png|100px]] {{SSBB|Lucario}} or {{SSBB|Meta Knight}}
|The Glacial Peak
|Meta Knight or Lucario, player fights the one they did not choose
|-
|align="center"|False Peach and Zelda
|Battleship Halberd Interior
|Meta Knight, Lucario and Snake
|-
|align="center"|[[File:SubspaceIntro-Bowser.png|100px]]<br>{{SSBB|Bowser}}
|Subspace I
|King Dedede
|-
|align="center"|[[File:FalseDKfight.jpg|100px]]<br>[[False character#Beings made of Subspace|Newly-replicated versions]] of every fighter except Sonic, Jigglypuff, Toon Link and Wolf
|The Great Maze
|King Dedede, Luigi, Ness, Bowser, Kirby and any characters rescued in the previous two levels in a party of four
|-
|align="center"|[[File:Toon Link Subspace Brawl.png|100px]]<br>{{SSBB|Toon Link}}
|Secret door in The Forest that teleports to the [[Pirate Ship]]
|rowspan="3"|Any character; optional post-game battle
|-
|align="center"|[[File:Wolf Subspace.png|100px]]<br>{{SSBB|Wolf}}
|Secret door in The Ruins that teleports to the [[Lylat Cruise]]
|-
|align="center"|[[File:Jigglypuff Subspace Emissary Brawl.png|100px]]<br>{{SSBB|Jigglypuff}}
|Secret door in The Swamp that teleports to the [[Pokémon Stadium 2]]
|}
'''Note:''' When only one character is available to fight a boss or mini-boss in Co-op mode, the second player plays as a [[color change]] of that character. This is the only way to play as a character’s alternate costume outside of replaying a stage where a character is battled, selecting this character as any stock aside from the first and not losing enough stocks to spawn as the character before the player activates the battle, in which afterwards the player should lose enough stocks so that they spawn as this character. This only happens in four battles: Mario/Kirby vs the character not chosen by P1, Kirby against Petey Piranha, Meta Knight/Lucario against the character not chosen by P1, and King Dedede against Bowser.


'''Note:''' When only one character is available to fight a boss or mini-boss in Co-op mode, the second player plays as a [[color change]] of that character.
===Other special enemy battle===
*[[Porky Statue]] (The Ruined Zoo): it chases Lucas but it does not fight with him.


==Other special enemy battles==
===Battles with Subspace Armies===
Some segments in levels, or all a level, has a battle with some enemies from Subspace. Unlike ambushes during sidescrolling segments, red dots on screen are used to indicate how many enemies are left to defeat.
{|class="wikitable"
!width="10%"|Order
!width="10%"|Enemies to defeat
!width="20%"|Stage
!width="60%"|Fighters
|-
|align="center"|First
|30
|Midair Stadium
|Mario, Peach, Zelda and Kirby (after the battle between Mario and Kirby and before Petey Piranha appears)
|-
|align="center"|Second
|30
|The Battlefield Fortress
|Marth and Meta Knight (Ike joins later)
|-
|align="center"|Third
|40
|Outside the Ancient Ruins
|Donkey Kong, Diddy Kong, Captain Falcon and Olimar
|-
|align="center"|Fourth
|50
|The Canyon
|Mario, Pit, Kirby, Link and Yoshi in a party of four
|-
|align="center"|Fifth
|50
|The Subspace Bomb Factory II
|Donkey Kong, Diddy Kong, Captain Falcon, Olimar, Samus, Pikachu and R.O.B. in a party of four
|}


*[[The Pig King Statue]] (The Ruined Zoo)
==Similarities to the ''Kirby'' series==
''The Subspace Emissary'' contains gameplay elements similar to the sub-games of ''[[Kirby Super Star]]'' and other elements from ''Kirby'' games. This is likely intentional, given [[Masahiro Sakurai]]'s work on both games.
*The Halberd plays a very strong role in both games, and in both, it's destroyed and crashes in the ocean.
*The beginning of [[The Ruined Zoo]] (more specifically the boss battle against the [[Pig King Statue]] and [[Porky Minch]]) is similar to the Heavy Lobster battle in ''Revenge of Meta Knight'': The player is chased by the boss, who remains invincible for this duration and plows through anything in its path. Following the chase, the boss becomes vulnerable and attacks the player head-on.
*Both feature {{b|minecart|vehicle}}s and [[Slide Launcher|special devices]] that propel characters forwards. The latter's design and function comes directly from ''Kirby Super Star''. Additionally, the slide launchers puts characters in a shield position, just like in ''Kirby Super Star''. There are also bomb blocks which function identically to those from the ''Kirby'' series.
*The [[Space Jump]] is just like how P2 from ''Kirby Super Star'' comes back to P1.
*The final boss ([[Tabuu]]) teleports around the stage repeatedly (a common feature in most final bosses in ''Kirby'' games, such as [[Marx]] and [[Nightmare]]).
*Bosses from the ''Kirby'' games, such as {{iw|wikirby|Dyna Blade}} and Marx, have similar moves to bosses in ''Brawl'', such as Ridley and Tabuu.
*Bosses do not flinch.
*Enemies cannot survive underwater; they will be KO'd immediately upon touching it.
*[[Roader]]s are similar to ''Kirby'''s {{iw|wikirby|Wheelie}}s.
*The [[Bucculus]] attacks in a similar way to {{iw|wikirby|Leap}}.
*The planet Floria in Milky Way Wishes has a similar concept to the [[Door#Day-changing doors|day-changing doors]], except that it has four rooms and they are based on seasons instead of day and night.


==Dialogue==
==Differences from other game modes==
===Gameplay===
Despite characters using the same moves and using much of the same engine as in the other modes of ''Brawl'', the gameplay of the Subspace Emissary differs from that of ordinary [[Versus mode|brawls]]:
*The walking speed, running speed, and [[air speed]] of most characters has been normalized; slower characters move faster, while faster characters move slower. This is quite noticeable with Captain Falcon and Sonic's dashing.
*Player 2 will receive a significant walking speed, running speed and jump height increase as their distance from player 1 increases. This is presumably to prevent them from falling behind too much, but happens regardless of whether they run ahead or fall behind.
*All characters jump 2 frames faster, jump 18% higher, have slightly higher gravity, and have a 19% faster falling speed. As a result, vertical movement is in general faster, while some characters' recoveries (such as Jigglypuff and Pit) are indirectly [[nerf]]ed by the heavier physics.
**Peach's double jump has 40% more force; no other character has a change of more than 10%.
**Snake's double jump has 12% less force.
**Some special moves that grant temporary hovering, such as Diddy's [[Rocketbarrel Boost]], can't keep up with the increased gravity and so are also indirectly nerfed.
*During side-scrolling stages, the player cannot get [[Star KO]]'d - the player crashes into the top of the screen, leaving behind the colorful explosion. Players are only Star KO'd or Screen KO'd in ambushes, boss battles, and fights against Subspace clones.
*All characters can [[swim]] considerably longer.
*The [[Pokémon Change#Stamina|Stamina]] mechanic of the {{SSBB|Pokémon Trainer}}'s Pokémon is removed.
*Grab-only special moves such as [[Inhale]] and [[Egg Lay]] deal damage to enemies instead of grabbing.
*In addition to blocking most attacks, [[Mirror Shield]] can also now do damage.


The vast majority of character interaction in the Subspace Emissary takes place through gestures and expressions, augmented by short grunts or exclamations. The only spoken words besides a quick "Hey!" or "Yeah!" are those that are a distinctive part of a character's attacks, like [[PK Thunder]] or [[Falcon Punch]], or [[taunt]]-like sounds that have been put in key places.
===Dialogue===
However, in the cutscene preceding the stage 'Battleship Halberd Interior', [[Solid Snake]], after revealing himself, says to the camera "Kept you waiting, huh?".
While various characters in the ''Smash'' series have one-liners through [[taunts]], battle cries, and the like, the cutscenes of ''The Subspace Emissary'' have very little spoken dialogue. The vast majority of character interaction takes place through actions, gestures, and expressions, augmented by short grunts or exclamations. Some cutscenes feature moves that have battle cries where the character says the move's name, such as Ness and Lucas using their [[PK Thunder]] or Captain Falcon using his [[Falcon Punch]]. The only character who speaks in more than one scene is Pikachu, who only "speaks" via yelling its own name. In Jigglypuff's only scene, the crowd chants its name, making them the only non-playable character to say a line.


==Similarities to Kirby Super Star==
Only one character in all of The Subspace Emissary ever speaks in a full sentence; in [[Battleship Halberd Interior]], {{SSBB|Snake}} directly says to the player, "Kept you waiting, huh?" after revealing himself. This is a classic line from the ''Metal Gear'' series. In ''Brawl'', it references the extensive voicework in the ''Metal Gear Solid'' games, the frequent [[wikipedia:Fourth wall|breaking of the fourth wall]] in the series, and the fact that the player had seen a brief glimpse before already in a much earlier cutscene.
Because both games were developed by [[Masahiro Sakurai]], ''The Subspace Emissary'' contains gameplay elements similar to the sub-games of ''Kirby Super Star''. One should keep in mind that the Kirby series and Smash Bros. franchise are two different things.


*The Halberd plays a very strong role in both games
==Names in other languages==
*Chased down by the Pig King Statue is similar to being chased down by the Heavy Lobster (includes activating switches and the enemy destroying anything in its path).
{{langtable
*Both feature cart rides and special devices that propel characters forwards.
|ja={{ja|亜空の使者|Akū no Shisha|?}}
*Space jump is just like how P2 from Super Star comes back to P1. Also works in Co-op.
|jaM=Emissary of Subspace
|en=The Subspace Emissary
|fr=L'émissaire Subspatial
|frM=The Subspatial Emissary
|es=El Emisario Sub Espacial
|esM=Subspace Emissary
|de=Der Subraum-Emissär
|deM=The Emissary Subspace
|it=L'emissario del Subspazio
|itM=The Emissary from Subspace
|ko={{ja|아공의 사자|Agong-ui Aaja|?}}
|koM=Emissary of Darkness
}}


==Trivia==
==Trivia==
[[File:MarioTrophyTransform.jpg|thumb|Mario's trophy coming to life in ''Melee''{{'}}s opening, compared to in the [[Midair Stadium]] of the Subspace Emissary.]]
*The Subspace Emissary's camera is programmed to only be able to move through certain area, and will lock if the player goes outside these areas. However, if the player goes a sufficiently large distance above or below the stage's vertical origin, this restriction will inexplicably be bypassed. It's possible that this was programmed in as a failsafe, but this is never possible in normal gameplay, due to the game using a local blast zone system based on the camera's location, and the different behaviour of the upper blast zone. Thus, this phenomenon can only occur if the local blast zones are modified to extend much further out.
*While the mode effectively encourages players to use almost every character in the game, it is possible to complete The Subspace Emissary using as few as twelve characters, or barely one-third of the roster: {{SSBB|Kirby}}, {{SSBB|Pit}}, {{SSBB|Lucas}}, {{SSBB|Marth}}, {{SSBB|Zero Suit Samus}} (transforming from Samus by taunting whenever Samus must be chosen), {{SSBB|Snake}}, {{SSBB|Meta Knight}}, {{SSBB|King Dedede}}, {{SSBB|Diddy Kong}}, either {{SSBB|Link}} or {{SSBB|Yoshi}}, either {{SSBB|Olimar}} or {{SSBB|Captain Falcon}}, and one of either {{SSBB|Peach}}, {{SSBB|Zelda}} or {{SSBB|Sheik}}.
**Co-op mode adds {{SSBB|Mario}}, {{SSBB|Ness}}, {{SSBB|Donkey Kong}}, {{SSBB|Fox}}, Pokémon Trainer's {{SSBB|Squirtle}}, {{SSBB|Ice Climbers}} and {{SSBB|Pikachu}} alongside both pairs (instead of just one) of Link and Yoshi, Olimar and Captain Falcon, Peach and either Zelda or Sheik to the required list.
*Assuming the player rescues no other characters in either [[Subspace (Part I)|Subspace I]] or [[Subspace (Part II)|Subspace II]], it is possible to finish The Subspace Emissary with only 6 characters available in the player's roster: {{SSBB|Luigi}}, {{SSBB|Ness}}, {{SSBB|King Dedede}}, and {{SSBB|Bowser}} from Subspace I, {{SSBB|Kirby}} from Subspace II, and {{SSBB|Sonic}}, who appears at the end of the [[Great Maze]].
*[[Palutena]] is the only character in The Subspace Emissary who is neither a villain/enemy nor playable.
*As far as playable characters go, {{uv|Wario}}, {{uv|R.O.B.}}, and {{uv|Sonic}} are the only universes that do not have a song played at any time.
**In addition, {{uv|Star Fox}} (excluding the hidden room in The Ruins) and the universes mentioned above are the only universes that do not have a song played in normal gameplay.
*Outside of the boss characters, the ''Super Mario'' universe is the only represented franchise that uses some of its characters as regular enemies, those being Goomba, Koopa Troopa/Paratroopa, Bullet Bill, Hammer Bro, and Giant Goomba. All of the other enemies are original characters.
*{{SSBB|Mario}} and Kirby are playable in more levels than any other character, with a total of nine.
**Pit is playable in eight levels; Link, Yoshi, and Diddy Kong are playable in seven; Peach or Zelda, Lucas, Pokémon Trainer, Meta Knight, and Samus and Pikachu are playable in six (if one count all Pokémon Trainer's Pokémon ({{SSBB|Squirtle}} appears in all six levels, {{SSBB|Ivysaur}} appears in four levels, and {{SSBB|Charizard}} appears in three levels) and both of Samus' versions ({{SSBB|Zero Suit Samus}} appears in the first two levels, and Samus in the last five levels)), Zelda or Peach, {{SSBB|Donkey Kong}}, and {{SSBB|Fox}} are playable in five; {{SSBB|Lucario}} can be playable in four or five; Marth, {{SSBB|Ike}}, {{SSBB|Falco}}, Captain Falcon, Olimar, and Snake are playable in four; {{SSBB|Ness}}, {{SSBB|Ice Climbers}}, and {{SSBB|R.O.B.}} are playable in three; {{SSBB|Mr. Game & Watch}}, {{SSBB|Luigi}} and {{SSBB|King Dedede}} are playable in two; {{SSBB|Bowser}}, {{SSBB|Ganondorf}}, {{SSBB|Wario}}, and {{SSBB|Sonic}} are playable in one; and {{SSBB|Jigglypuff}}, {{SSBB|Toon Link}}, and {{SSBB|Wolf}} are absent until after completing The Subspace Emissary.
*The opening battle between Mario and Kirby in The Subspace Emissary may be a reference to the [[opening movie]] of ''[[Super Smash Bros.]]'', where the two face each other near the end of the movie.
**In addition, Mario's [[trophy]] coming to life in the first cutscene could be a reference to the beginning of ''[[Melee]]'''s opening movie.
*The Subspace Emissary is the only mode in the ''Smash Bros.'' series thus far that allows players to unlock characters without fighting and defeating them. ''Ultimate''{{'}}s [[World of Light]] bypasses the usual "Challenger Approaching" battle, but it still requires the player to fight the character that will be unlocked.
*The Subspace Emissary is mentioned several times in {{forwiiu}} in [[Palutena's Guidance]] during the conversation of Mario and [[Mr. Game & Watch]] and the North American English boxing alias for [[R.O.B.]] Also, some enemies from The Subspace Emissary return in {{for3ds}}'s [[Smash Run]] mode. The Subspace Emissary is also referenced in one of the riddles regarding Tabuu, located in the [[Mysterious Dimension]] sub-world of World of Light.
*The health bars for [[enemies]] (not including [[boss]]es) are compressed at the left hand side, so a length of health bar represents more health at the left of the bar than the right. This makes attacks appear to deal less damage the closer an enemy is to dying.
*While all characters use their in-game models during cutscenes, certain parts of characters such as loose clothing and hair have increased polygon counts in order for them to perform smoother. Examples of this are Marth's cape, Link's hair, and Lucas's shirt.
{{clr}}


*In the Subspace Emissary, you cannot get Star K.O.ed - you crash into the top of the screen, unless you're fighting a Subspace Clone in the [[Great Maze]] or a boss.
==See also==
*[[Luigi]] cannot rise in the air above a pathetic bare minimum using his [[Luigi Cyclone]], as opposed to the attack's large recovery when Brawling. It is believed this is because the gravity of the Adventure mode is slighty higher than that of normal matches.
*[[List of cutscenes in The Subspace Emissary]]
* The [[Pokemon Trainer]]'s Pokemon will not tire in Adventure Mode. So one can apply stickers to his or her favorite Pokemon out of three with no problem.
*[[Adventure Mode (SSBM)]]
* The running speed of some characters has also been decreased.
*[[Adventure Mode: World of Light]]
* However, everyone can swim a little longer in any of the bodies of water you can find.
* The Ruined Zoo is a location from the first [[Mother]] game, though it is commonly believed that the Halberd is the only location from a past game.
*The Subspace Research Facility looks suspiciously like Angel Island from the "Sonic the Hedgehog" Series
*If you pick Kirby to beat Mario, look closely to the trophy of Mario hit the ground. His right eye isn't there.


==External Links==
==External links==
*[http://www.smashbros.com/en_us/gamemode/modea/index.html Adventure Mode index]
*[http://www.smashbros.com/wii/en_us/gamemode/modea/index.html Adventure Mode index]


[[Category:Single Player Modes]]
{{Universe}}
[[Category:Multiplayer Modes]]
{{SSBBMenus}}
[[Category:Co-op Modes]]
[[Category:Modes (SSBB)]]
[[Category:Subspace Emissary|*]]
[[Category:Single-player modes]]
[[Category:Super Smash Bros. universe]]
[[Category:Subspace Emissary]]
[[Category:Co-op modes]]

Latest revision as of 11:11, November 13, 2024

This article is about the Adventure Mode in Brawl. For other uses, see Adventure Mode (disambiguation).
The Subspace Emissary
Subspace Emissary Logo.jpg
The official SSE logo.

Adventure Mode: The Subspace Emissary (亜空の使者, Emissary of Subspace), sometimes abbreviated as SSE or shortened to Subspace Emissary, is a mode in Super Smash Bros. Brawl and the successor to Melee's Adventure Mode. It was hinted at with the This world... Dojo update on July 20th, 2007, and fully unveiled on August 3rd of the same year. This mode was succeeded by Super Smash Bros. Ultimate's. World of Light.

Overview[edit]

On July 20th, Smash Bros. DOJO!! was updated with a collection of enigmatic images that depicted Mario and Kirby transforming from trophies into fighters (akin to the introduction of Melee). After Kirby's apparent defeat at the hands of Mario, he is changed back into a trophy, but Mario reverses the transformation and Mario and Kirby shake hands. However, the sky darkens soon after, and Meta Knight’s ship, the Halberd, flies over the stadium, soon followed by the appearance of a mysterious character. The screenshots were accompanied by this description:

In this world, trophies fight. They know nothing but fighting. Fighting is the sole reason for their existence. Being turned back into a trophy, being unable to fight, is much like death. Those are the rules of this world. But...When someone...or something...breaks those rules, the world will pay a terrible price...

The post was placed under a mode referred to as "???" until August 3rd when it was changed to "Adventure Mode". On August 3rd, Smash Bros. DOJO!! was updated again. This time, more information was given. The mode was dubbed "The Subspace Emissary", and a multitude of screenshots were shown, as well as a cutscene related to the "This World…" update. In the cutscene, Mario and Kirby were seen shaking hands, as depicted in the screenshots, and after waving to the crowd, the Halberd appeared as it did in "This World…". The mysterious character from before was shown to be one of apparently many odd, robot-like creatures formed from some sort of shadowy matter. Peach and Zelda were seen watching from the sidelines but rushed down to the middle of the stadium to assist Mario and Kirby in fighting the mysterious army. After Peach and Zelda reach the stage and help destroy the Primids, an entity from the sky called the Ancient Minister appears on the stage. The Ancient Minister drops a Subspace Bomb on the arena, then flies off. As Mario approaches the bomb, he is hit by a cannonball and is sent flying from the arena. Petey Piranha appears and captures Peach and Zelda in cages.

The various screenshots in the update depicted a multitude of new enemies, as well as a few familiar ones, such as a Hammer Bro, who was previously confirmed as an Assist Trophy, and Bullet Bills. There were also a new series of enemies that were introduced that are part of the Subspace army. Some enemies of the Subspace army appear to be helpful while other ones are dangerous.

Masahiro Sakurai has stated that substantial single-player content was a core priority during the development of Brawl. An adventure on the scale of a stand alone video game was decided early in development. Shigeru Miyamoto has stated that Sakurai always wanted to make a mode like this for the series, but was advised to focus on the multiplayer aspects of previous games due to the relatively short development times of previous games and there already being no shortage of single-player games. The much longer development time allotted to Brawl allowed the mode to be made.[1] The initial plan was to outsource development of this mode to another studio, but no suitable contractor was available. In the end, the entire mode was developed internally by the main Brawl team. Only the cutscenes were created by a different studio.[2]

Gameplay[edit]

The Adventure Map, after completion of The Subspace Emissary.
Mario in The Plain

The Subspace Emissary mode is a side-scrolling adventure in the style of a platformer, inspired by the Mario and Kirby games. However, it retains all basic mechanics of the Super Smash Bros. series, such as a damage meter, stocks, and Smash-style attacks. It can also be classified as a beat 'em up; often stages will pause at specific points and force the player to defeat a set of enemies, which prevents one from simply running through everything.

The mode features a world map where stages are selected; once a stage is selected, the difficulty can be chosen, and the character(s) will enter the stage. The selectable characters will change depending on the plot. Stages that have been completed already can be played again, with the one exception being a stage being consumed by a Subspace Bomb; if this happens, the player must complete the Subspace Emissary to be able to access the stage again.

The mode also has a two-player option, using one stock to join in. When using two players, the first player will have priority over the screen, making it possible for the second player to get run off the screen if the two players are not coordinated. However, the second player has the option to warp to the first player at any time (except in boss battles) by pressing the button that would normally pause the game. The first player must be present with stock left at all times; if the first player is defeated with no spare stock remaining, the game will end and offer a continue. If the second player is defeated, the first player can continue alone. In addition, only the first player can navigate through doors (though the second player can still utilize keys) and temporary switches. If the second player goes into a barrel cannon or minecart they will be teleported back to the player seconds later unless the first player goes in right after. The second player can also decide when barrel cannons shoot.

When playing a level for the first time, many cutscenes will pause just before gameplay begins, showing a view of all available characters. A message will display how many stock the level allows, and a cursor will appear that allows choosing which characters to play. The order characters are chosen in is the order they will appear: they will cycle through in that order until all stock is depleted. Playing through a level again, there will be a screen before the level allowing choosing between any available characters instead of cutscenes during the level. This can be both an advantage and a disadvantage: there is a wider character variety to choose from, but one cannot pick less characters than the number of stocks the stage has (meaning if a stage has four stocks, the player must choose four characters). Additionally, no mid-level cutscenes will play, including ones that would normally allow a re-pick of characters that replenishes stocks. While on many levels this makes little difference, it is very problematic on long stages like the second Subspace Bomb Factory, where a replay provides only a fraction of the stock originally given.

The physics of many (if not all) characters are also tweaked slightly. In general, characters run slower, fall faster, and jump better than in brawls. However, the midair jumps of a character that possesses more than one will be worse than normal. Move mechanics are not altered, although the differing jump heights, jump timing, and gravity will change how effective aerial attacks are. The most significant change is the removal of stamina from Pokémon Trainer's Pokémon, which allows one to use one Pokémon exclusively. Characters are also able to swim for significantly longer. Characters retain their standard physics in boss battles. Because Smash relies on KOs by being knocked off stage, in order for the platforming nature to be retained, the camera's reaction time in following a character decreases in proportion to the player's damage.

Grabbing mechanics are also altered. Normal enemies cannot be held onto for any length of time; they will be thrown immediately after being grabbed, making it impossible to pummel them. This means that choosing which throw to use must be done with the Control Stick during the grab animation; inputting no direction will result in a forward throw (with the exception of Donkey Kong, who cannot carry enemies, and instead will utilize his up-throw). Special moves that involve grabbing will fail to grab, like Yoshi and Kirby's standard special moves; such moves have extra Subspace Emissary-only hitboxes (for example, Egg Lay will deal 13% damage, while Pikmin will deal damage when thrown). Bosses and large enemies cannot be grabbed; however, Big Primids can be grabbed effectively. None of these changes apply when facing an opposing Smasher due to playing like an actual Brawl, though Kirby will be unable to copy their abilities.

Clear %[edit]

See also: Clear %

Difficulty Levels[edit]

Like most other single-player modes, one can select different difficulty levels to play The Subspace Emissary. At the creation of a new game file, the player may select a "default" difficulty from Easy, Normal, Hard, Very Hard, and Intense. Stages normally use this default difficulty (which cannot be changed), although the difficulty of a stage can be altered before it is begun. The game keeps track of the hardest difficulty level at which each stage has been cleared, and when a stage is selected, it suggests a difficulty higher than the highest completion level.

As one selects higher difficulties, the game makes these adjustments:

  • Enemy health goes up, sometimes considerably with bulky enemies like Greaps.
  • Enemies move and attack faster; especially noticeable with the vulnerability period of large enemies and bosses.
  • Enemies and obstacles do more damage and have more KO power.
  • Enemies' AI generally get smarter (such as attacking more often, or Bytans duplicating nonstop).
  • More (and sometimes deadlier) enemies appear during locked battles.
  • Less favorable items appear, although an increased number of stronger healing items appear when enemies are defeated.
  • Stock Balls may get rarer (or, in the case of Very Hard and Intense, not exist, being replaced by recovery items instead).
  • Certain features travel faster, giving the player less reaction time.
    • Auto-scrolling areas scroll faster.
    • Moving walls, floors, and ceilings move faster, making characters more easily crushed.
    • Platforms move or fall faster.
    • Bomb block explosion chains move faster.
    • The effects of temporary switches are shorter.
  • Wind speeds increase (including the wind from a Borboras), sometimes to nonsensical levels.
  • More, higher quality, and rarer stickers appear.
  • More collectibles (CDs, trophies, stickers) appear.
  • More trophy stands appear.
  • More coins are given at the end of each level.

Plot[edit]

Stages[edit]

Every level numerically ordered:
1: Midair Stadium
2: Skyworld
3: Sea of Clouds
4: The Jungle
5: The Plain
6: The Lake
7: The Ruined Zoo
8: The Battlefield Fortress
9: The Forest
10: The Research Facility I
11: The Lake Shore
12: The Path to the Ruins
13: The Cave
14: The Ruins
15: The Wilds I
16: The Ruined Hall
17: The Wilds II
18: The Swamp
19: The Research Facility II
20: Outside the Ancient Ruins
21: The Glacial Peak
22: The Canyon
23: Battleship Halberd Interior
24: Battleship Halberd Exterior
25: Battleship Halberd Bridge
26: The Subspace Bomb Factory I
27: The Subspace Bomb Factory II
28: Entrance to Subspace
29: Subspace I
30: Subspace II
31: The Great Maze

The Subspace Emissary consists of thirty-one different stages. As some stages share the same name, the earlier stage is denoted with an I while the later-appearing stage is followed by a II.

Icon Stage Fighters available Unlocked fighters Lost fighters Recovered fighters Total fighters Teams
SSE-Midair Stadium.png Midair Stadium Mario (the battle with Kirby if he was chosen and the battle with the Subspace Army), Kirby (all phases, except the battle with Mario if he was not chosen), Peach and Zelda (both only in the battle with the Subspace Army) Kirby and Peach or Zelda (Mario is sent flying and Wario kidnaps either Zelda or Peach when the other princess is freed from Petey Pirahna) 2 1, new team: Kirby and Peach or Zelda
SSE-Skyworld.png Skyworld Pit (all phases) and Mario (the last side-scrolling section after Pit rescues him) Mario and Pit 4 2, new team: Mario and Pit
SSE-Sea of Clouds.png Sea of Clouds Kirby and Peach or Zelda 4 2
SSE-The Jungle.png The Jungle Donkey Kong and Diddy Kong Diddy Kong (Bowser captures Donkey Kong) 5 3, new team: Diddy Kong
SSE-The Plain.png The Plain Mario and Pit 5 3
SSE-The Lake.png The Lake Diddy Kong and Fox Fox 6 3, Fox joins Diddy Kong
SSE-The Ruined Zoo.png The Ruined Zoo Lucas (all phases), Ness (only the battle with Porky) and Pokémon Trainer (Squirtle only) (only after defeating Porky) Lucas and Pokémon Trainer (Squirtle) (Wario kidnaps Ness; Ness will not be unlocked in any mode) 8 4, new team: Lucas and Pokémon Trainer (Squirtle)
SSE-The Battlefield Fortress.png The Battlefield Fortress Marth (all phases), Meta Knight (second and third phases) and Ike (third phase only) Marth, Meta Knight and Ike 11 5, new team: Marth, Ike, and Meta Knight
SSE-The Forest.png The Forest Link and Yoshi Link, Yoshi and Toon Link [3] 13 6, new team: Link and Yoshi
SSE-The Research Facility pt1.png The Research Facility I Zero Suit Samus (all phases) and Pikachu (all phases starting with the second) Zero Suit Samus and Pikachu 15 7, new team: Zero Suit Samus and Pikachu
SSE-The Lake Shore.png The Lake Shore Mario, Pit (entire level if Zelda was rescued, only the last section if Peach was rescued), Link, Yoshi (entire level if Peach was rescued, only the last section if Zelda was rescued) and Kirby (only the last section) Peach or Zelda (Bowser captures them) 14 5, Kirby joins Mario, Pit, Link and Yoshi.
SSE-The Path to the Ruins.png The Path to the Ruins Lucas and Pokémon Trainer (Squirtle only) 14 5
SSE-The Cave.png The Cave Mario, Pit, Link, Yoshi and Kirby 14 5
SSE-The Ruins.png The Ruins Lucas and Pokémon Trainer (with Squirtle for all phases and Ivysaur after Pokémon Trainer finds it) Ivysaur, Charizard and Wolf[3] 14 5, Ivysaur and Charizard become part of Pokémon Trainer's party
SSE-The Wilds pt1.png The Wilds I Marth, Ike, and Meta Knight 14 5
SSE-The Ruined Hall.png The Ruined Hall Lucas and Pokémon Trainer 14 4, Lucas and Pokémon Trainer join Meta Knight, Marth, and Ike.
SSE-The Wilds pt2.png The Wilds II Mario, Pit, Link, Yoshi and Kirby 14 4
SSE-The Swamp.png The Swamp Diddy Kong, Fox (all phases) and Falco (all phases sans the first) Falco and Jigglypuff[3] 15 4, Falco joins Diddy Kong and Fox
SSE-The Research Facility pt2.png The Research Facility II Zero Suit Samus (all phases, transforming from Samus by taunting whenever possible), Pikachu (all phases) and Samus (after defeating the False Samuses) Samus Zero Suit Samus (Samus replaces her; playing as Zero Suit Samus is still possible by taunting or pressing C on the nunchuck) 15 4, Samus replaces Zero Suit Samus
SSE-Outside the Ancient Ruins.png Outside the Ancient Ruins Olimar, Captain Falcon (both all phases), Donkey Kong, and Diddy Kong (both only in the battle with the Subspace Army) Donkey Kong, Captain Falcon and Olimar Fox and Falco (they did not become trophies, but Diddy Kong leaves their group and they all go their separate ways) 16 4, Diddy Kong leaves Fox and Falco and joins Donkey Kong, Captain Falcon and Olimar
SSE-The Glacial Peak.png The Glacial Peak Ice Climbers (only the sidescrolling section), Meta Knight (the side-scrolling section and the battle with Lucario if the player chose him) and Lucario (only if the player chose it in the battle with Meta Knight) Ice Climbers and Lucario 18 5, new team: Meta Knight and Lucario. Ice Climbers take Meta Knight's place in this level's featured group
SSE-The Canyon.png The Canyon Mario, Pit, Link, Yoshi, Kirby 18 4, Mario, Pit, Link, Yoshi, Kirby, Ice Climbers, Marth, Ike, Lucas and Pokémon Trainer (Squirtle, Ivysaur, Charizard) intertwine
SSE-Battleship Halberd Interior.png Battleship Halberd Interior Snake (all phases), Meta Knight and Lucario (after the latter two meet Snake) Snake 19 4, Snake joins Meta Knight and Lucario
SSE-Battleship Halberd Exterior.png Battleship Halberd Exterior Peach and Zelda/Sheik Zelda or Peach Fox and Peach or Zelda 22 5, new team: Fox, Peach and Zelda
SSE-Battleship Halberd Bridge.png Battleship Halberd Bridge Snake, Lucario, Fox, Falco, Peach and Zelda/Sheik Mr. Game & Watch Falco 24 4, Fox, Peach, Zelda, Meta Knight, Lucario and Snake intertwine, along with Falco and Mr. Game & Watch
SSE-The Subspace Bomb Factory pt2.png The Subspace Bomb Factory I Samus and Pikachu 24 4
SSE-The Subspace Bomb Factory pt1.png The Subspace Bomb Factory II Donkey Kong, Diddy Kong, Captain Falcon and Olimar (all phases); Samus, Zero Suit Samus (by taunting as Samus), Pikachu and R.O.B. (second section onwards) R.O.B. 25 1, all three teams intertwine
SSE-Entrance to Subspace.png Entrance to Subspace Captain Falcon, Donkey Kong, Diddy Kong, Fox, Falco, Ice Climbers, Marth, Ike, Kirby, Link, Lucario, Lucas, Mario, Meta Knight, Mr. Game & Watch, Olimar, Peach, Pikachu, Pit, Pokémon Trainer, R.O.B., Samus, Snake, Yoshi and Zelda (only four chosen characters can be played as) All current fighters (Tabuu reduces them to their trophy forms) 0 0, all current fighters are reduced to their trophy forms
SSE-Subspace pt1.png Subspace I King Dedede (all phases), Ness and Luigi (only in the side-scrolling sections) Luigi, Ness, Bowser and King Dedede Mario, Donkey Kong Diddy Kong, Samus, Fox, Falco, Pikachu, Captain Falcon, Marth, Ike, Mr. Game & Watch, Pit, Olimar, Lucas, Pokémon Trainer (Squirtle, Ivysaur and Charizard) (only if rescued by the starting fighters; fighters not rescued can still be found when replaying the level) From 4 to 19 1, new team: King Dedede, Ness, Luigi, Bowser and any of the fighters rescued in this level
SSE-Subspace pt2.png Subspace II Kirby Ganondorf (if Kirby found Link and Zelda, who rescue him) and Wario (If found) Kirby (guaranteed), Link, Yoshi, Peach, Zelda, Ice Climbers, Meta Knight, Lucario, R.O.B. and Snake (only if rescued by Kirby; fighters not found can be rescued upon replaying the level) From 5 to 31 1, Kirby and any of the fighters rescued in this level, including Ganondorf, if Link and Zelda are found, and Wario, if he is found.
SSE-The Great Maze pt1.png
SSE-The Great Maze pt2.png
SSE-The Great Maze pt3.png
SSE-The Great Maze pt4.png
The Great Maze Bowser, King Dedede, Kirby, Luigi, Ness (guaranteed), Captain Falcon, Diddy Kong, Donkey Kong, Falco, Fox, Ganondorf, Ice Climbers, Ike, Link, Lucario, Lucas, Mario, Marth, Meta Knight, Mr. Game & Watch, Olimar, Peach, Pikachu, Pit, Pokémon Trainer (Squirtle, Ivysaur, Charizard), R.O.B., Samus, Snake, Wario, Yoshi, Zelda (only if they were rescued in the previous two levels) and Sonic (only in the battle with Tabuu) Sonic From 6 to 32 1, Sonic joins

Notes[edit]

  1. ^ [https://www.eurogamer.net/i-miyamotosakurai?page=2 Miyamoto and Sakurai on Nintendo Wii E3: Smash Bros., Mario, more.]
  2. ^ Super Smash Bros. Brawl [Game Concepts]
  3. ^ a b c Toon Link, Wolf and Jigglypuff appear after completing story mode and revisiting the stage to find a hidden door. Entering the door intiates a one stock match against the character. Win and the character joins the team.

When only one character is available in Co-op mode, P2 will control an alternate costume of that character. This happens in nine stages: Kirby (in the Midair Stadium vs Petey Piranha and the entirely of Subspace II), Pit (in The Skyworld, before having Mario join), Lucas (in The Ruined Zoo when he runs from the statue), Marth (in The Battlefield Fortress, before joining Meta Knight and Ike), Zero Suit Samus (in The Research Facility before she joined Pikachu), Meta Knight/Lucario (in The Glacial Peak, only in the battle against the character P1 didn't choose), Snake (in the Battleship Halberd Interior, before he joined Meta Knight and Lucario) and King Dedede (in the Subspace I, only in the battle against Bowser). A ninth battle is at the beginning of the game, where Mario and Kirby duel. This also applies to Diddy Kong when replaying any stage after completing the Jungle before completing the Lake.

Bosses[edit]

These battles are fought with the bosses having a specific amount of health; once their health runs out, they are defeated.

Boss Stage Fighters
PeteyRage.jpg
Petey Piranha
Midair Stadium Kirby
RayquazaRoar.jpg
Rayquaza
The Lake Fox and Diddy Kong
PorkyBot.jpg
Porky Minch
The Ruined Zoo Ness and Lucas
Galleomdesert.jpg
Galleom tank.jpg
Galleom
The Wilds I and The Ruined Hall Marth, Ike and Meta Knight (The Wilds I)
Lucas and Pokémon Trainer (The Ruined Hall)
RidleyWings.jpg
Ridley
The Research Facility II Samus and Pikachu
HalberdBridge.jpg
Duon
Battleship Halberd Bridge Fox, Falco, Lucario, Snake, Peach and Zelda/Sheik in a party of four
MetaRidleyFalconFlyerSwoop.jpg
Meta Ridley
The Subspace Bomb Factory II Samus, Pikachu, Donkey Kong, Diddy Kong, Captain Falcon, Olimar and R.O.B. in a party of four
Tabuu Fight.jpg
Tabuu
The Great Maze King Dedede, Luigi, Ness, Bowser, Kirby, Sonic and any fighters rescued in the previous two levels (besides Toon Link, Wolf and Jigglypuff) in a party of six

All the bosses return in The Great Maze.

Mini-Bosses[edit]

Due to these battles being against smashers or slightly modified versions of them, they are fought like regular brawls. Note that the player characters listed are only mandatory for the first playthrough and that other characters may be used if the level is replayed.

Opponent Stage Fighters
MarioVsKirby.png
Kirby or Mario
Midair Stadium Mario or Kirby, player fights the one they did not choose
Lakeshore Subspace Emissary.png
False Bowser
The Lake Diddy Kong and Fox
False Peach Brawl.png
False Zelda Brawl.png
False Peach or Zelda
The Lake Shore Link and Yoshi (if Peach was rescued) or Mario and Pit (if Zelda was rescued)
Mario and Pit or Link and Yoshi The Lake Shore Link and Yoshi (if Peach was rescued; after false Peach's battle) or Mario and Pit (if Zelda was rescued; after false Zelda's battle). Ally is CPU controlled unless playing in Co-op Mode.
Subspace wario.PNG
Wario
The Path to the Ruins Lucas and Pokémon Trainer (Squirtle only)
Charizard Subspace Emissary.png Charizard The Ruins Lucas and Pokémon Trainer (Squirtle and Ivysaur only, Charizard is obtained after the battle)
FalseDiddy.png
False Diddy Kong
The Swamp Diddy Kong, Fox, and Falco
FalseSamus.png
Pair of False Samuses
The Research Facility II Zero Suit Samus and Pikachu
Lucario Meta Knight Standoff Subspace Emissary.png Lucario or Meta Knight The Glacial Peak Meta Knight or Lucario, player fights the one they did not choose
False Peach and Zelda Battleship Halberd Interior Meta Knight, Lucario and Snake
SubspaceIntro-Bowser.png
Bowser
Subspace I King Dedede
FalseDKfight.jpg
Newly-replicated versions of every fighter except Sonic, Jigglypuff, Toon Link and Wolf
The Great Maze King Dedede, Luigi, Ness, Bowser, Kirby and any characters rescued in the previous two levels in a party of four
Toon Link Subspace Brawl.png
Toon Link
Secret door in The Forest that teleports to the Pirate Ship Any character; optional post-game battle
Wolf Subspace.png
Wolf
Secret door in The Ruins that teleports to the Lylat Cruise
Jigglypuff Subspace Emissary Brawl.png
Jigglypuff
Secret door in The Swamp that teleports to the Pokémon Stadium 2

Note: When only one character is available to fight a boss or mini-boss in Co-op mode, the second player plays as a color change of that character. This is the only way to play as a character’s alternate costume outside of replaying a stage where a character is battled, selecting this character as any stock aside from the first and not losing enough stocks to spawn as the character before the player activates the battle, in which afterwards the player should lose enough stocks so that they spawn as this character. This only happens in four battles: Mario/Kirby vs the character not chosen by P1, Kirby against Petey Piranha, Meta Knight/Lucario against the character not chosen by P1, and King Dedede against Bowser.

Other special enemy battle[edit]

  • Porky Statue (The Ruined Zoo): it chases Lucas but it does not fight with him.

Battles with Subspace Armies[edit]

Some segments in levels, or all a level, has a battle with some enemies from Subspace. Unlike ambushes during sidescrolling segments, red dots on screen are used to indicate how many enemies are left to defeat.

Order Enemies to defeat Stage Fighters
First 30 Midair Stadium Mario, Peach, Zelda and Kirby (after the battle between Mario and Kirby and before Petey Piranha appears)
Second 30 The Battlefield Fortress Marth and Meta Knight (Ike joins later)
Third 40 Outside the Ancient Ruins Donkey Kong, Diddy Kong, Captain Falcon and Olimar
Fourth 50 The Canyon Mario, Pit, Kirby, Link and Yoshi in a party of four
Fifth 50 The Subspace Bomb Factory II Donkey Kong, Diddy Kong, Captain Falcon, Olimar, Samus, Pikachu and R.O.B. in a party of four

Similarities to the Kirby series[edit]

The Subspace Emissary contains gameplay elements similar to the sub-games of Kirby Super Star and other elements from Kirby games. This is likely intentional, given Masahiro Sakurai's work on both games.

  • The Halberd plays a very strong role in both games, and in both, it's destroyed and crashes in the ocean.
  • The beginning of The Ruined Zoo (more specifically the boss battle against the Pig King Statue and Porky Minch) is similar to the Heavy Lobster battle in Revenge of Meta Knight: The player is chased by the boss, who remains invincible for this duration and plows through anything in its path. Following the chase, the boss becomes vulnerable and attacks the player head-on.
  • Both feature minecarts and special devices that propel characters forwards. The latter's design and function comes directly from Kirby Super Star. Additionally, the slide launchers puts characters in a shield position, just like in Kirby Super Star. There are also bomb blocks which function identically to those from the Kirby series.
  • The Space Jump is just like how P2 from Kirby Super Star comes back to P1.
  • The final boss (Tabuu) teleports around the stage repeatedly (a common feature in most final bosses in Kirby games, such as Marx and Nightmare).
  • Bosses from the Kirby games, such as Dyna Blade and Marx, have similar moves to bosses in Brawl, such as Ridley and Tabuu.
  • Bosses do not flinch.
  • Enemies cannot survive underwater; they will be KO'd immediately upon touching it.
  • Roaders are similar to Kirby's Wheelies.
  • The Bucculus attacks in a similar way to Leap.
  • The planet Floria in Milky Way Wishes has a similar concept to the day-changing doors, except that it has four rooms and they are based on seasons instead of day and night.

Differences from other game modes[edit]

Gameplay[edit]

Despite characters using the same moves and using much of the same engine as in the other modes of Brawl, the gameplay of the Subspace Emissary differs from that of ordinary brawls:

  • The walking speed, running speed, and air speed of most characters has been normalized; slower characters move faster, while faster characters move slower. This is quite noticeable with Captain Falcon and Sonic's dashing.
  • Player 2 will receive a significant walking speed, running speed and jump height increase as their distance from player 1 increases. This is presumably to prevent them from falling behind too much, but happens regardless of whether they run ahead or fall behind.
  • All characters jump 2 frames faster, jump 18% higher, have slightly higher gravity, and have a 19% faster falling speed. As a result, vertical movement is in general faster, while some characters' recoveries (such as Jigglypuff and Pit) are indirectly nerfed by the heavier physics.
    • Peach's double jump has 40% more force; no other character has a change of more than 10%.
    • Snake's double jump has 12% less force.
    • Some special moves that grant temporary hovering, such as Diddy's Rocketbarrel Boost, can't keep up with the increased gravity and so are also indirectly nerfed.
  • During side-scrolling stages, the player cannot get Star KO'd - the player crashes into the top of the screen, leaving behind the colorful explosion. Players are only Star KO'd or Screen KO'd in ambushes, boss battles, and fights against Subspace clones.
  • All characters can swim considerably longer.
  • The Stamina mechanic of the Pokémon Trainer's Pokémon is removed.
  • Grab-only special moves such as Inhale and Egg Lay deal damage to enemies instead of grabbing.
  • In addition to blocking most attacks, Mirror Shield can also now do damage.

Dialogue[edit]

While various characters in the Smash series have one-liners through taunts, battle cries, and the like, the cutscenes of The Subspace Emissary have very little spoken dialogue. The vast majority of character interaction takes place through actions, gestures, and expressions, augmented by short grunts or exclamations. Some cutscenes feature moves that have battle cries where the character says the move's name, such as Ness and Lucas using their PK Thunder or Captain Falcon using his Falcon Punch. The only character who speaks in more than one scene is Pikachu, who only "speaks" via yelling its own name. In Jigglypuff's only scene, the crowd chants its name, making them the only non-playable character to say a line.

Only one character in all of The Subspace Emissary ever speaks in a full sentence; in Battleship Halberd Interior, Snake directly says to the player, "Kept you waiting, huh?" after revealing himself. This is a classic line from the Metal Gear series. In Brawl, it references the extensive voicework in the Metal Gear Solid games, the frequent breaking of the fourth wall in the series, and the fact that the player had seen a brief glimpse before already in a much earlier cutscene.

Names in other languages[edit]

Language Name Meaning
Japan Japanese 亜空の使者 Emissary of Subspace
UK English The Subspace Emissary
France French L'émissaire Subspatial The Subspatial Emissary
Germany German Der Subraum-Emissär The Emissary Subspace
Spain Spanish El Emisario Sub Espacial Subspace Emissary
Italy Italian L'emissario del Subspazio The Emissary from Subspace
South Korea Korean 아공의 사자 Emissary of Darkness

Trivia[edit]

Mario's trophy coming to life in Melee's opening, compared to in the Midair Stadium of the Subspace Emissary.
  • The Subspace Emissary's camera is programmed to only be able to move through certain area, and will lock if the player goes outside these areas. However, if the player goes a sufficiently large distance above or below the stage's vertical origin, this restriction will inexplicably be bypassed. It's possible that this was programmed in as a failsafe, but this is never possible in normal gameplay, due to the game using a local blast zone system based on the camera's location, and the different behaviour of the upper blast zone. Thus, this phenomenon can only occur if the local blast zones are modified to extend much further out.
  • While the mode effectively encourages players to use almost every character in the game, it is possible to complete The Subspace Emissary using as few as twelve characters, or barely one-third of the roster: Kirby, Pit, Lucas, Marth, Zero Suit Samus (transforming from Samus by taunting whenever Samus must be chosen), Snake, Meta Knight, King Dedede, Diddy Kong, either Link or Yoshi, either Olimar or Captain Falcon, and one of either Peach, Zelda or Sheik.
  • Assuming the player rescues no other characters in either Subspace I or Subspace II, it is possible to finish The Subspace Emissary with only 6 characters available in the player's roster: Luigi, Ness, King Dedede, and Bowser from Subspace I, Kirby from Subspace II, and Sonic, who appears at the end of the Great Maze.
  • Palutena is the only character in The Subspace Emissary who is neither a villain/enemy nor playable.
  • As far as playable characters go, Wario, R.O.B., and Sonic are the only universes that do not have a song played at any time.
    • In addition, Star Fox (excluding the hidden room in The Ruins) and the universes mentioned above are the only universes that do not have a song played in normal gameplay.
  • Outside of the boss characters, the Super Mario universe is the only represented franchise that uses some of its characters as regular enemies, those being Goomba, Koopa Troopa/Paratroopa, Bullet Bill, Hammer Bro, and Giant Goomba. All of the other enemies are original characters.
  • Mario and Kirby are playable in more levels than any other character, with a total of nine.
    • Pit is playable in eight levels; Link, Yoshi, and Diddy Kong are playable in seven; Peach or Zelda, Lucas, Pokémon Trainer, Meta Knight, and Samus and Pikachu are playable in six (if one count all Pokémon Trainer's Pokémon (Squirtle appears in all six levels, Ivysaur appears in four levels, and Charizard appears in three levels) and both of Samus' versions (Zero Suit Samus appears in the first two levels, and Samus in the last five levels)), Zelda or Peach, Donkey Kong, and Fox are playable in five; Lucario can be playable in four or five; Marth, Ike, Falco, Captain Falcon, Olimar, and Snake are playable in four; Ness, Ice Climbers, and R.O.B. are playable in three; Mr. Game & Watch, Luigi and King Dedede are playable in two; Bowser, Ganondorf, Wario, and Sonic are playable in one; and Jigglypuff, Toon Link, and Wolf are absent until after completing The Subspace Emissary.
  • The opening battle between Mario and Kirby in The Subspace Emissary may be a reference to the opening movie of Super Smash Bros., where the two face each other near the end of the movie.
    • In addition, Mario's trophy coming to life in the first cutscene could be a reference to the beginning of Melee's opening movie.
  • The Subspace Emissary is the only mode in the Smash Bros. series thus far that allows players to unlock characters without fighting and defeating them. Ultimate's World of Light bypasses the usual "Challenger Approaching" battle, but it still requires the player to fight the character that will be unlocked.
  • The Subspace Emissary is mentioned several times in Super Smash Bros. for Wii U in Palutena's Guidance during the conversation of Mario and Mr. Game & Watch and the North American English boxing alias for R.O.B. Also, some enemies from The Subspace Emissary return in Super Smash Bros. for Nintendo 3DS's Smash Run mode. The Subspace Emissary is also referenced in one of the riddles regarding Tabuu, located in the Mysterious Dimension sub-world of World of Light.
  • The health bars for enemies (not including bosses) are compressed at the left hand side, so a length of health bar represents more health at the left of the bar than the right. This makes attacks appear to deal less damage the closer an enemy is to dying.
  • While all characters use their in-game models during cutscenes, certain parts of characters such as loose clothing and hair have increased polygon counts in order for them to perform smoother. Examples of this are Marth's cape, Link's hair, and Lucas's shirt.

See also[edit]

External links[edit]