Palutena (SSBU)/Down special: Difference between revisions
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(Created page with "{{ArticleIcons|ssbu=y}} {{competitive expertise}} thumb|350px|Hitbox visualization showing Palutena's down special, Counter. thumb|350px|Hitbox visualization showing the counterattack. thumb|350px|Hitbox visualization showing the reflection attack. ==Overview== ==Hitboxes== ===Projectile searchbox=== Upon detecting a projectile, Palutena will immediately...") |
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===Counterattack=== | ===Counterattack=== | ||
The hitboxes' true damage is 1.3× the countered attack's damage, with a minimum and maximum of 10% and 50%, respectively. They also ignore any kind of [[armor]]. | The hitboxes' true damage is 1.3× the countered attack's damage, with a minimum and maximum of 10% and 50%, respectively. They also ignore any kind of [[armor]], except {{SSBU|Yoshi}}'s double jump. | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
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===Barrier windbox=== | ===Barrier windbox=== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Latest revision as of 18:16, August 22, 2024
Overview[edit]
Hitboxes[edit]
Projectile searchbox[edit]
Upon detecting a projectile, Palutena will immediately perform her reflection attack.
ID | Radius | Bone | Offset | G | A | ||
---|---|---|---|---|---|---|---|
0 | 12.3 | top | 0.0 | 10.0 | 1.5 |
Counterattack[edit]
The hitboxes' true damage is 1.3× the countered attack's damage, with a minimum and maximum of 10% and 50%, respectively. They also ignore any kind of armor, except Yoshi's double jump.
Barrier windbox[edit]
Timing[edit]
Intangibility | 6-12 |
---|---|
Searchbox | 7-34 |
Counter | 7-34 |
Interruptible | 71 |
Animation length (grounded) | 70 |
Animation length (aerial) | 79 |
Searchbox | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Counter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hurtboxes |
Counterattack[edit]
Hitbox | 5-7 |
---|---|
Intangibility | 1-6 |
Animation length | 37 |
Reflection[edit]
Body reflector | 1-4 |
---|---|
Reflect barrier | 1-44 |
Barrier windbox | 2-11 |
Interruptible | 35 |
Animation length (grounded) | 50 |
Animation length (aerial) | 59 |
Reflect barrier | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Hitbox |
Vulnerable |
Reflect |
Counter |
Intangible |
Flinchless hitbox |
Interruptible |
Searchbox |
Parameters[edit]
Move[edit]
Horizontal speed multiplier on startup | 0.33 |
---|---|
Maximum vertical speed | 0.8 |
Air friction | 0.0025 |
Gravity | 0.04 |
Maximum fall speed | 1.2 |
Counter bubble bone | top |
Counter bubble radius | 11.5 |
Counter bubble offset [x, y, z] | [0, 10, 1.5] |
Counterattack frame from hit | 16 |
Reflect barrier generation point ([x, y]) | [11, 9.5] |
Counterattack[edit]
Minimum damage | 10 |
---|---|
Maximum damage | 50 |
Damage multiplier | 1.3× |
Body reflector[edit]
Radius | 11.5 |
---|---|
Offset ([x, y, z]) | [0, 10, 1.5] |
Upper damage limit | 50 |
Damage multiplier | 1.4× |
Speed multiplier | 1.25× |
Lifetime multiplier | 1× |
Reflect barrier[edit]
Bone | top |
---|---|
Radius | 3.8 |
Offset ([x, y, z]) | [0, 11.5 to -7.5, -1] |
Lifetime | 45 frames |
Upper damage limit | 50 |
Damage multiplier | 1.4× |
Speed multiplier | 1.25× |
Lifetime multiplier | 1× |
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