Super Smash Bros. Melee

Luigi (SSBM)/Taunt: Difference between revisions

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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
[[File:LuigiTauntSSBM.gif|thumb|380px|Hitbox visualization showing Luigi's taunt.]]
[[File:LuigiTauntSSBM.gif|thumb|380px|Hitbox visualization showing Luigi's taunt.]]
{{competitive expertise}}
==Overview==
==Overview==
Luigi bashfully puts his hands behind his back before kicking his foot forward. This move is notable for being wholly unique, as it's the only [[taunt]] in the game that has a [[hitbox]]. This doesn't mean that it's useful as an attack, however. It takes 3/4's of a second before a single frame of an attack hitbox comes out, only for it to take nearly half a second to recover.
Luigi bashfully puts his hands behind his back before kicking his foot forward. This move is notable for being wholly unique, as it's the only [[taunt]] in the game that has a [[hitbox]]. This doesn't mean that it's useful as an attack, however. It takes 3/4's of a second before a single frame of an attack hitbox comes out, only for it to take nearly half a second to recover.

Latest revision as of 20:24, October 17, 2024

Hitbox visualization showing Luigi's taunt.

Overview[edit]

Luigi bashfully puts his hands behind his back before kicking his foot forward. This move is notable for being wholly unique, as it's the only taunt in the game that has a hitbox. This doesn't mean that it's useful as an attack, however. It takes 3/4's of a second before a single frame of an attack hitbox comes out, only for it to take nearly half a second to recover.

The move sees almost no use in competitive play. It is a horrible neutral option, being slow and having a small hitbox, almost guaranteeing Luigi will be punished. It can be used at the edge of the stage to hit opponents attempting to sweetspot; this is almost always a bad idea, as well. If it misses, the opponent will likely be able to punish Luigi. If it hits, there's a decent chance they'll be able to meteor cancel. Given this, the move's sole use in competitive play is as a humiliation tactic, getting a kill on an opponent who misses their meteor cancel.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 1% 1 AngleIcon280.png 0 100 100 3.1248 51 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick

Timing[edit]

Hitboxes 46
Animation length 70
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox