Final Blaster: Difference between revisions
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*[[Burning Sword]], [[Sacred Arrow]], and Final Blaster are the only Final Smashes that start off with a cinematic but end in-game. The opposite holds true for [[Infernal Climax]]. | *[[Burning Sword]], [[Sacred Arrow]], and Final Blaster are the only Final Smashes that start off with a cinematic but end in-game. The opposite holds true for [[Infernal Climax]]. | ||
**Along with {{b|Petey Piranha|Final Smash}}, these are also the only Final Smashes from DLC characters in ''Ultimate'' to contain non-cinematic elements. | **Along with {{b|Petey Piranha|Final Smash}}, these are also the only Final Smashes from DLC characters in ''Ultimate'' to contain non-cinematic elements. | ||
*Masahiro Sakurai showed an early version of Final Blaster in a [[YouTube]] video<ref>[https://www.youtube.com/watch?v=wKQ2v9kno9I=402s Odds and Ends of Supervising [Graphics]]</ref> and showcased several changes made before the final version: | *Masahiro Sakurai showed an early version of Final Blaster in a [[YouTube]] video<ref>[https://www.youtube.com/watch?v=wKQ2v9kno9I=402s Odds and Ends of Supervising <nowiki>[Graphics]</nowiki>]</ref> and showcased several changes made before the final version: | ||
**The story mode for ''Tekken 7'' was used to inspire Final Blaster almost 1 to 1. | **The story mode for ''Tekken 7'' was used to inspire Final Blaster almost 1 to 1. | ||
**Kazuya's wings during Final Blaster were initially too rounded and Sakurai suggested they be made more angular. | **Kazuya's wings during Final Blaster were initially too rounded and Sakurai suggested they be made more angular. | ||
*A trapped opponent could theoretically escape this Final Smash, since there isn't a teleportation hitbox or otherwise preventing opponents' escape, unlike Burning Sword and Sacred Arrow. However, this | *A trapped opponent could theoretically escape this Final Smash, since there isn't a teleportation hitbox or otherwise preventing opponents' escape, unlike Burning Sword and Sacred Arrow. However, there are only very few interactions that can cause this in normal gameplay due to the lasers having an SDI multiplier of 0. One method to get this interaction is to hit {{SSBU|Piranha Plant}} from above while its hurtbox is extended with [[Long-Stem Strike]]. | ||
==References== | ==References== |
Latest revision as of 20:37, July 9, 2024
Final Blaster | |
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Kazuya using Final Blaster in Ultimate. | |
User | Kazuya |
Universe | Tekken |
Final Blaster (ファイナルブラスター, Final Blaster) is Kazuya's Final Smash.
Overview[edit]
Kazuya, in Devil Kazuya form, fires a beam in front of himself. Should this initial beam make contact with an opponent, a cutscene will show up where Kazuya is in a hellish dimension while saying ここが貴様の墓場だ! ("This will be your burial ground!"), and after the cutscene ends, several beams in a wide pattern will be launched in front of himself, which eventually converge into a final wide blast and launch the trapped opponents and any bystanders hit. Although only one opponent needs to be hit to trigger the attack, multiple opponents can be hit by the initial beam. However, if it the initial beam misses, the move will fail.
Instructional quote[edit]
Move List | Unleash a long-ranged beam from the forehead. If the beam hits an opponent, more beams from the wings and chest will be unleashed, covering a wide range and damaging any foes they hit. |
Origin[edit]
Final Blaster first appeared in Tekken 7 as Kazuya's Rage Art during the final battle in story mode with his father Heihachi Mishima. The form he takes on is also based on the new Devil form he uses after being irritated over Heihachi's tenacity and ability to weather his attacks. The background change is based on the volcano stage Brimstone & Fire, a backdrop Heihachi personally chose for their fight.
Kazuya later uses a variant of the same move against guest character Shin Akuma from the Street Fighter series, who serves as a bonus boss fight after the main story mode.
Gallery[edit]
Names in other languages[edit]
Trivia[edit]
- The model for Devil Kazuya used in the Final Smash is different from the model used in all other situations. This model is based on Devil Kazuya's appearance in the story mode of Tekken 7, which is more detailed and scaly than normal.
- Final Blaster is the fifth Final Smash to pause the music during the move, the others being Konga Beat, Waddle Dee Army, Peach Blossom, and Daisy Blossom. Unlike those however, the music is not replaced by another jingle and is simply muted. However, it is hard to tell due to the sound effects and Kazuya yelling.
- If voices and sound effects are set to 0 in the Settings, the music will not pause.
- Despite his reveal trailer featuring subtitles during Final Blaster, subtitles do not appear ingame while using the move.
- Burning Sword, Sacred Arrow, and Final Blaster are the only Final Smashes that start off with a cinematic but end in-game. The opposite holds true for Infernal Climax.
- Along with Petey Piranha, these are also the only Final Smashes from DLC characters in Ultimate to contain non-cinematic elements.
- Masahiro Sakurai showed an early version of Final Blaster in a YouTube video[1] and showcased several changes made before the final version:
- The story mode for Tekken 7 was used to inspire Final Blaster almost 1 to 1.
- Kazuya's wings during Final Blaster were initially too rounded and Sakurai suggested they be made more angular.
- A trapped opponent could theoretically escape this Final Smash, since there isn't a teleportation hitbox or otherwise preventing opponents' escape, unlike Burning Sword and Sacred Arrow. However, there are only very few interactions that can cause this in normal gameplay due to the lasers having an SDI multiplier of 0. One method to get this interaction is to hit Piranha Plant from above while its hurtbox is extended with Long-Stem Strike.