Super Smash Bros. Ultimate

Fishing Rod: Difference between revisions

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==Overview==
==Overview==
Isabelle pulls out a fishing rod and casts out the line. Isabelle can use this move to [[grab]] faraway enemies (even while airborne) and throw them afterwards, pick up [[items]], or as a [[tether recovery]]. Upon capture, Isabelle is subsequently capable of throwing the opponent in up to four directions, much like traditional grabs. If she misses the opponent, she can leave the fishing rod out until she inputs it again, potentially capturing the enemy.
Isabelle pulls out a fishing rod and casts out the line. Isabelle can use this move to [[grab]] faraway enemies (even while airborne) and throw them afterwards, pick up [[items]], or as a [[tether recovery]]. Upon capture, Isabelle is subsequently capable of throwing the opponent in up to four directions, much like traditional grabs. If a  direction is not input before throwing the opponent, 'throw forward' will be chosen by default. If she misses the opponent, she can leave the fishing rod out until she reels in her line, potentially capturing the enemy.  


If Fishing Rod is inputted as a [[smash special move]], the line moves faster forward and covers a longer distance. The hook functions as a [[hit grab]], meaning that despite functioning like a grab on affected opponents, it can be blocked by [[shield]]s. The hook is also unable to grab opponents using moves that [[reflect]] and [[counterattack]] (barring [[Counter Throw]], [[Witch Time]], and [[Revenge]]), and is even blocked by [[passive shield]]s.
If Fishing Rod is inputted as a [[smash special move]], the line moves faster forward and covers a longer distance. The hook functions as a [[hit grab]], meaning that despite functioning like a grab on affected opponents, it can be blocked by [[shield]]s. The hook is also unable to grab opponents using moves that [[reflect]] and [[counterattack]] (barring [[Counter Throw]], [[Witch Time]], and [[Revenge]]), and is even blocked by [[passive shield]]s. Unlike her other throw options, 'throw down' creates a sizable hit box in front of Isabelle that can hit other opponents.


The damage output for the throws is directly proportional to how fast the fishing rod's bobber was moving at the time of capturing the opponent, much like the damage output for thrown [[item]]s. As a result, the damage they inflict is highly variable, and is approximately at its highest if the move is smash-inputted and the opponent is caught inbetween the middle and the end of the rod's full length. Additionally, the throws' variance in damage output fully counts towards the [[knockback]] formula, causing the forward and up throws to KO noticeably earlier if the bobber catches the opponent at a sufficiently fast speed. However, due to the extremely precise nature of the bobber's movement speed, as well as its inconsistent physics (such as when it is left hanging over an edge), and even the size of the opponent's hurtbox, consistently yielding the highest damage output for Fishing Rod's throws is impossible in practice.
The damage output for the throws is somewhat proportional to how fast the fishing rod's bobber was moving at the time of capturing the opponent, with up to a 5.5% damage difference. This is similar to the varied damage output for thrown [[item]]s, with the damage variance depending on which follow up throw is chosen. As a result, the damage inflicted varies, and is approximately at its highest if the move is smash-inputted and the opponent is caught in between the middle and the end of the rod's full length. Additionally, the throws' variance in damage output fully counts towards the [[knockback]] formula, causing the forward and up throws to KO noticeably earlier if the bobber catches the opponent at a sufficiently fast speed. However, due to the extremely precise nature of the bobber's movement speed, as well as its inconsistent physics (such as when reeled in while hanging over an edge), and even the size of the opponent's hurtbox, consistently yielding the highest damage output for Fishing Rod's throws is impossible in practice.
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Latest revision as of 13:44, July 8, 2024

Fishing Rod
Isabelle Side B SSBU.gif
Isabelle using the Fishing Rod in Ultimate.
User Isabelle
Universe Animal Crossing
Article on Nookipedia Fishing Rod

Fishing Rod (つりざお, Fishing) is Isabelle's side special move.

Overview[edit]

Isabelle pulls out a fishing rod and casts out the line. Isabelle can use this move to grab faraway enemies (even while airborne) and throw them afterwards, pick up items, or as a tether recovery. Upon capture, Isabelle is subsequently capable of throwing the opponent in up to four directions, much like traditional grabs. If a direction is not input before throwing the opponent, 'throw forward' will be chosen by default. If she misses the opponent, she can leave the fishing rod out until she reels in her line, potentially capturing the enemy.

If Fishing Rod is inputted as a smash special move, the line moves faster forward and covers a longer distance. The hook functions as a hit grab, meaning that despite functioning like a grab on affected opponents, it can be blocked by shields. The hook is also unable to grab opponents using moves that reflect and counterattack (barring Counter Throw, Witch Time, and Revenge), and is even blocked by passive shields. Unlike her other throw options, 'throw down' creates a sizable hit box in front of Isabelle that can hit other opponents.

The damage output for the throws is somewhat proportional to how fast the fishing rod's bobber was moving at the time of capturing the opponent, with up to a 5.5% damage difference. This is similar to the varied damage output for thrown items, with the damage variance depending on which follow up throw is chosen. As a result, the damage inflicted varies, and is approximately at its highest if the move is smash-inputted and the opponent is caught in between the middle and the end of the rod's full length. Additionally, the throws' variance in damage output fully counts towards the knockback formula, causing the forward and up throws to KO noticeably earlier if the bobber catches the opponent at a sufficiently fast speed. However, due to the extremely precise nature of the bobber's movement speed, as well as its inconsistent physics (such as when reeled in while hanging over an edge), and even the size of the opponent's hurtbox, consistently yielding the highest damage output for Fishing Rod's throws is impossible in practice.

Instructional quote[edit]

Super Smash Bros. Ultimate Move List Isabelle (SSBU) Hooks an opponent and throws them forward. Tilting up or down throws the opponent in that direction.

Origin[edit]

A villager fishing in Animal Crossing

This attack is based on the fishing rod item from the Animal Crossing series. The rod is used to catch fish and other items from rivers and other bodies of water. In the original games, the player must wait for the shadow of a fish to bite their rod, and once that occurs, the player must react with a timely button press in order to properly catch the fish.

Although Isabelle is not typically associated with fishing in the Animal Crossing games, she and other characters can use a fishing rod in Animal Crossing: amiibo Festival (and its Desert Island Escape minigame, which was later added to Animal Crossing: New Leaf in an update).

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese つりざお, Fishing
UK English Fishing Rod
France French Canne à pêche
Germany German Angel
Spain Spanish Caña de pescar
Italy Italian Canna da pesca
China Chinese (Simplified) 钓竿
Taiwan Chinese (Traditional) 釣竿
South Korea Korean 낚싯대
Netherlands Dutch Hengel
Russia Russian Удочка

Trivia[edit]

Two Fishing rods being used at the same time. Player 1 is not grabbed while player 2 is
  • In older versions of Ultimate, if two Isabelles used Fishing Rod to grab onto an Assist Trophy, one would grab on, and the other would not; the result would be the former infinitely spawning the same Assist Trophy until she got hit. This glitch was patched out in version 2.0.0.
  • Fishing Rod is the only move in Ultimate known to still be affected by port priority; if the hook's grabbox connects with both players at the same time, the player with the higher controller slot will be grabbed.
  • If Isabelle is flipped before she casts the hook, the hook will still travel where she was previously facing.