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:''This article is about Sonic's appearance in [[Super Smash Bros. Brawl]].  For other uses, see [[Sonic the Hedgehog]].''
{{ArticleIcons|brawl=y}}
 
{{disambig2|Sonic's appearance in ''Super Smash Bros. Brawl''|the character in other contexts|Sonic the Hedgehog}}
{{Infobox Character
{{Infobox Character
|name         = Sonic
|name = Sonic
|image       = [[Image:Sonic.jpg|250px|Sonic the Hedgehog]]
|image = [[File:Sonic SSBB.jpg|249px]]
|caption      = [[Image:Sonic_Icon.gif]]
|game = SSBB
|universe    = ''[[Sonic (universe)|Sonic the Hedgehog]]''
|ssbgame1 = SSB4
|games        = ''[[Super Smash Bros. Brawl|SSBB]]''
|ssbgame2 = SSBU
|firstgame    = ''[[Sonic the Hedgehog (game)|Sonic the Hedgehog]]'' (1991)
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier         =  
|tier = D
|ranking     =  
|ranking = 22
}}
}}
'''Sonic''' ({{ja|ソニック|Sonikku}}, ''Sonic'') is a character from [[SEGA]] who appears in ''[[Super Smash Bros. Brawl]]'' as one of the two third-party characters (the other being {{SSBB|Snake}} from [[Konami]]). Sonic was the first unlockable character to be playable prior to the game's release, first playable in Nintendo Media Summit in October 2007, shortly after he was confirmed to be in the game on October 10. A swift character, Sonic [[dash|runs]] at an extremely fast pace that surpasses even {{SSBB|Captain Falcon}}. Nintendo Power states that since Sonic is not well known for his fighting skills, some of his fighting moves were influenced by SEGA's fighting property, ''[[Virtua Fighter]]''. A majority of Sonic's moves are also influenced by SEGA's ''Sonic the Fighters'' and (to a much lesser extent) ''Sonic Battle''. Sonic is voiced by Jason Griffith in English, reprising his role from both the ''Sonic X'' anime and in the games from ''Shadow the Hedgehog'' and ''Sonic Rush'' up to ''Sonic & Sega All-Stars Racing'', and by Jun'ichi Kanemaru in Japanese, reprising his role from ''Sonic Adventure'' onward.


'''Sonic the Hedgehog''' ({{ja|ソニック・ザ・ヘッジホッグ}}, ''Sonikku za Hejjihoggu'') is a character from SEGA who appears in ''[[Super Smash Bros. Brawl]]''. A swift character, Sonic [[dash|runs]] at an extremely fast pace that surpasses even [[Captain Falcon (SSBB)|Captain Falcon]]. Nintendo Power states that since Sonic isn't well known for his fighting skills, some of his fighting moves were influenced by SEGA's fighting property, Virtua Fighter. Sonic's moves are also influenced by SEGA's Sonic The Fighters.  
Sonic is placed at 22nd on the ''Brawl'' [[tier list]] in the middle tier, which is his worst placement in the series. Sonic is most known for his incredible movement speed, possessing by far the fastest [[dashing]] speed, as well as among the fastest [[walking]] and [[air speed]]s. His movement is boosted farther by his [[Spin Dash]] and [[Spin Charge]] moves, which allow him to rip across the stage at incredible speed while simultaneously attacking and/or [[jumping]]. The aforementioned Spin moves give Sonic a plethora of options to attack and confound the opponent, which can make it incredibly difficult to hit Sonic, while also aiding Sonic's ability to [[time out]] opponents. Additionally, Sonic possesses one of the best [[recover]]ies, which contains many options, while gaining great distance and generally making it difficult to [[edgeguard]] Sonic. Sonic also possesses an effective [[grab]] and [[throw]] game, and generally great [[damage]] racking abilities from his Spin moves, up throw, and effective [[combo]]s.


Sonic is nearly crippled regarding his [[KO]]ing ability, though, being arguably one of the weakest characters and having few finishers, none of which are particularly effective. Sonic possesses what is considered one of the worst [[moveset]]s, which, outside his [[special move]]s, consists almost entirely of weak moves that either possess little utility or are outclassed by similar moves of other characters. While Sonic's forward smash and back air are fairly strong, those moves, along with the character in general, suffer from generally poor [[reach]], which combined with his lack of a proper [[projectile]] gives him a rather linear approach. Overall, Sonic has average [[matchup]]s, and his [[tournament]] results have been above average.


==How to Unlock==
==How to unlock==
Complete one of the following:
Complete one of the following:
*Play 300 [[VS. match]]es.
*Complete {{SSBB|Classic Mode}} with 10 different characters.
*Play 10 hours of VS. matches.
*Have Sonic join the player's party in [[The Subspace Emissary]] ([[The Great Maze]]).


*Beat Sonic after beating Classic mode with 10 different characters.
With the exception of the fourth method, Sonic must then be defeated on [[Green Hill Zone]].
*Beat Sonic after playing in Brawls for 10 hours.
*Have Sonic join you in The Subspace Emissary.
*Beat Sonic after playing 300 Brawls.


==Role in [[Adventure Mode: The Subspace Emissary|Subspace Emissary]]==
==Attributes==
At the very end of the Subspace Emissary, Sonic appears and smashes [[Tabuu|Tabuu's]] wings, weakening his [[Off Waves]]. He then joins the fighters to defeat him and save the Smash Bros. world.
Sonic is the fastest character in the game, in regards to movement speed (fastest dash speed by far, third fastest walking speed, sixth fastest air speed, and very fast rolls). However, only about half of his moveset has speed to match, none of them being KO moves. Sonic's relatively small hitboxes and lack of a projectile (excluding his Spring jump which can only be used in the air, travels downward, and can be used by opponents if used on the ground) mean that he must stay close to the opponent in order to attack, but his aforementioned speed mitigates this problem. His ability to spinshot (holding [[Spin Dash]] and releasing as one pushes the C-Stick downwards) allows him to quickly bypass the effects of most projectile campers, and his side special can clank and cancel out the effects of certain projectiles, such as {{SSBB|Snake}}'s [[C4]]. His tremendous running speed, his [[Spin Charge]] and [[Spring Jump]] and specials, and [[down air]] give him excellent follow up ability on practically every character.


==Pros and Cons==
Even though Sonic can easily rack up damage, he arguably has the hardest time landing a KO move, as all of his KO moves are unreliable, he has no guaranteed setups to them, and he lacks an early KO move. Sonic has only four ways to reliably KO the opponent (back and up aerial, and forward/down smash), all of which have weaknesses that prevent them from being reliable KO moves. All of Sonic's smash attacks have too much start-up time to be reliable finishers.
===Pros===
* Fastest running speed in the game.
* Fast attacks with low lag.
* Fairly small target.
* Very fast rolling.
* Can Wall Jump.
* Has great combos and flexible moves.
* Can rack up damage quickly.
* Strong Dash attack canceling.
* Back throw can kill.
* Has nearly no lag after his dash attack.
* Up Smash has multiple hits.
* Down tilt has a high chance of tripping opponent at long range.
* Down Smash has excellent range.
* Good recovery options and methods (all B moves can be used for recovery).
* Down-Air can stop upwards momentum and moves quickly.  
* Aerials can juggle relatively well and effectively.
* Neutral B and Forward-Air can be used to Wall of Pain people off the stage.
* Neutral B can be used to gimp certain recoveries.
* Neutral B homes in on enemies, stopping continuously moving characters.
* Spin Dash can open fierce aerial combos.
* Up B has great vertical height and allows usage of any A moves.  
* Up-B does not put Sonic into a fully Helpless state.
* Down B fully charged is faster than regular dashing speed.
* Can edgeguard very well.
* Can stall infinitely using Neutral B underneath the stage.
* Can gain quick KOs by juggling the Up-Air then chasing them up with Up B then another Up-Air.
* Difficult to predict (unless the individual play style becomes repetitive).
* Very effective Forward Smash due to its good knockback, fast startup speed, and little lag after.
* Jab can "lock" characters in tumble if they tumble in front of Sonic, racking up damage across the entire stage.


===Cons===
Sonic is one of the more difficult characters to gimp in the game, given his tremendous vertical recovery, as well as his theoretically limitless horizontal recovery ([[Homing Attack]]) should an opponent be off the stage with him. Sonic has the ability to wall jump, however; should an opponent be in place at all, invincible or not, Sonic will not have enough time to both attack and successfully grab the edge. Sonic also has surprisingly good survivability despite being a middleweight by nature. His down and side specials serve as excellent momentum canceling attacks, which, when coupled with his ability to recover, can allow him to survive until very high percentages, although they are still incomparable to the survivability of characters heavier than him.
* Limited powerful finishing moves.
* Only projectile (the spring from his Up-B) only goes downward, is only a projectile in mid-air, and can be used by opponents if grounded.
* Up B can't sweetspot the ledge on the way up and has minimal horizontal range.
* Some attacks have low priority.
* Dosn't last long in water
==Standard Moves==


=== Ground Attacks ===
Sonic's attacks are primarily offensive in nature, and his air game and air speed are good enough to accommodate attacking in the sky as well. Sonic can remain in the air indefinitely with careful use of his neutral special, Homing Attack, and with proper placement can either stage spike or gimp in this manner. Stage spiking in general is an excellent offensive strategy for Sonic; by running off the edge and immediately using back air, many characters or opponents who focus on ledge-camping (such as {{SSBB|Pit}}) can be caught off guard for either a KO or a tactical advantage. Sonic's speedy and long-lasting dash attack is another move that can catch opponents unexpectedly, and its traveling distance usually prevents significant retaliation, such as shield-grabbing.
* Standard Combo - A left-handed punch, then a right-handed punch, then finally a side kick with the left leg. 7% damage.
* Dash Attack - Rolls into a ball to hit anyone in his way, similar to when you press down while running in most Sonic games. 6% damage.
* Forward Tilt - Stick out both of his feet, with both of his hands planted on the ground (appearance and knockback comparable to Pikachu's F-Tilt in Melee). 11% damage.
* Up Tilt - Kicks upward which hits three times (appearance comparable to C. Falcon's Up Smash in Melee).  Very minimal knockback. 14 damage.
* Down Tilt - Foot sweep (appearance and knockback comparable to Sheik's D-Tilt in Melee). 6% damage.
* Forward Smash - Winds up his arm during the charge and attacks with a short range punch. It has a good knockback, has a fast startup speed, little lag after, but the range isn't too impressive. 14% damage.
* Up Smash - Sonic does a short jump and hangs at its apex for a bit doing a spin. Enemies that get hit are caught into this attack, and gets hit multiple times until the final hit, which does decent knockback (low knockback in relative to a Smash attack's standard).  This has a lot of priority. In addition it can be performed almost instantaneously after running making it a very good combo starter. 14% damage.
* Down Smash - Spin Dashes back and forth over a short distance around him.  It has good knockback, and very good range. 12% damage.


=== Aerial Attacks ===
Sonic has good punishment options. Many of Sonic's moves use the same spinning ball animation, making him a very difficult character to predict. Unlike some characters however, practice is required to fully unlock Sonic's punishment potential. Sonic has one of the best shields in the game, because of how quickly it pops out and the multiple ways he can go into it. Sonic can cancel any of his Spin Dashes/Charges into a shield, Spin Dash from the ground, and Spin Charge from the air. This allows Sonic to "fake-out" his opponents, causing them to make hasty moves on which Sonic can capitalize on. When an opponent goes into their knock down animation, Sonic's superior punishment comes into play. By moving closer to the opponent then stopping just outside their range, Sonic has the edge. Because of his speed, if they roll towards Sonic, away from Sonic or use their getup attack, Sonic can grab them as they finish their move. Sonic is surprisingly easy to grab out of his attacks, because many of his moves launch him straight at opponents, only to have Sonic finish the move next to the opponent.
* Neutral Aerial - Spins in place. Properties are similar to the properties of the [[Sex Kick]]. 11% damage.
* Forward Aerial - Drills at the enemy head first rotating his body. Imagine Pikachu's F-Air (more similar to the 64/Brawl version than the Melee version). 14% damage.
* Back Aerial - Kicks behind him (appearance and knockback comparable to Samus's B-Air in Melee). Sonic's best killing move. 13% damage.
* Up Aerial - A flip kick similar to Fox's U-Air. First he splits his legs apart and out (capable of hitting enemies a bit to his sides) doing no significant knockback. Then he kicks up, knocking his opponents up with significant knockback. 9% damage.
* Down Aerial -  A [[Stall-Then-Fall]] aerial. Sonic stalls for a brief moment, then shoots downwards foot first. Appearance is comparable to [[Ganondorf (SSBB)|Ganondorf's]] [[Wizard's Foot]]. This attack does NOT continue downwards until landing (although it does go down very far before stopping). It has a good amount of lag when hitting the ground. When hitting a grounded opponent, the angle of knockback is similar to Captain Falcon's [[Falcon Kick]]. 8% damage.


=== Grabs and Throws ===
Mastering Sonic's running game is crucial to Sonic's ability to perform at higher levels, and is one of the factors that makes him so difficult to play competitively. Sonic users take advantage of a variety of dash or dash-related techniques that are seldom used by other characters. [[Dash-dancing]] is much less useful in ''Brawl'' than it was in ''[[Melee]]'', but it can be extremely useful for mindgames in Sonic's gameplay, such as by running in one direction and then quickly turning the other way around to bait an opponent or catch them off-guard. It is often regarded by Sonic players that it is better to run away from the opponent and run back than to use roll-dodges to avoid opponent. This allows the player to avoid damage, not be as easily punished, have more control over their actions, and be able to punish their opponent's attacks. Dash-dance pivots (consisting of [[fox-trotting]] away from the opponent, then quickly dash-dancing backwards) are particularly effective for this, as they can cause almost immediate turnarounds and then grabs can then be used to punish opponents.
* Forward Throw - Oddly enough, it kicks them upwards using a straight up kick (think Sonic doing the splits vertically). Can follow with Up-Air juggles, but it can be heavily DI'ed backwards. 9% damage.
* Back Throw - Does a back flip while spinning (and while holding the opponent) and slams them on the ground, sending them backwards with a good amount of knockback. Appearance is similar to Pikachu's back throw in Melee. 8% damage.
* Up Throw - Tosses the opponent slightly above him and then lands on his hands as if to do a push-up. His quills harden just before they make contact and the foe is shot upwards and at an angle. 12% damage.
* Down Throw - Throws them down and spins on them (similar to Jigglypuff's down throw but not quite the same), then knocks them a bit forward. Does a good amount of damage and has decent horizontal knockback. 8% damage.


Sonic's matchups are difficult to define, as they vary greatly from player to player, possibly moreso than for any other character. Sonic players to this day find it difficult to agree on which matchups are Sonic's worst. Depending on the play-style of the Sonic, he can have a decent matchup against almost any character in the game, even at competitive levels. Because of his prowess for mindgaming and switching up tactics, as well as the inherent strengths and weaknesses to each style of play, some Sonic mains argue that Sonic has no truly disadvantageous matchups as a character, and that his matchups are much more heavily influenced by playstyle than his actual attributes. However, most Sonic mains will agree that he does not have many, if any, truly advantageous matchups.


==Special Moves==
==Moveset==
{{specialmoves|Homing Attack|Spin Dash|Spring Jump|Spin Charge|Super Sonic|Sonic}}
''For a gallery of Sonic's hitboxes, see [[Sonic (SSBB)/Hitboxes|here]].''
{{MovesetTable
|game=SSBB
|neutralcount=3
|neutralname=P / PP / PPK
|neutral1dmg=2%
|neutral2dmg=2%
|neutral3dmg=3%
|neutraldesc=Punches twice, followed by a side kick. The attack comes from ''Sonic the Fighters''.
|ftiltname=Horse Kick ({{ja|馬キック|Uma Kikku}})
|ftiltdmg=4% (hit 1), 7% (hit 2 feet), 5% (hit 2 legs)
|ftiltdesc=Stands on both his hands and performs a horsekick that hits twice. The Horse Kick from ''Sonic the Fighters''.
|utiltname=Double Air Kick ({{ja|ダブルエアキック|Daburu Ea Kikku}})
|utiltdmg=3% (hit 1), 4% (hit 2), 7% (hit 3)
|utiltdesc=Kicks upwards twice, similar to Captain Falcon's up smash. The Skip Kick from ''Sonic the Fighters''.
|dtiltname=Leg Hitter ({{ja|レッグヒッター|Reggu Hittā}})
|dtiltdmg=6%
|dtiltdesc=Sweeps his foot along the ground, similar to the Leg Throw from ''Sonic the Fighters'' and the Foot Sweep attack from ''Sonic the Hedgehog'' (2006). If used repeatedly, it will slowly move Sonic forward.
|dashname=Short Spin Dash ({{ja|ショートスピンダッシュ|Shōto Supin Dasshu}})
|dashdmg=6% (clean), 4% (late)
|dashdesc=Curls into a ball to rush at any opponent in front of him. The attack is similar to the Spin Attack from the ''Sonic the Hedgehog'' games.
|fsmashname=Wind-Up Punch ({{ja|ぐるぐるパンチ|Guruguru Panchi}})
|fsmashdmg={{ChargedSmashDmgSSBB|14}}
|fsmashdesc=Winds up his fist, then throws a punch forwards. Can be angled up or down. The Wind-Up Punch from ''Sonic the Fighters''. One of his few KO moves.
|usmashname=Short Spin Attack ({{ja|ショートスピンアタック|Shōto Supin Atakku}})
|usmashdmg={{ChargedSmashDmgSSBB|5}} (hit 1), {{ChargedSmashDmgSSBB|1}} (hits 2-7), {{ChargedSmashDmgSSBB|3}} (hit 8)
|usmashdesc=Jumps and curls up into a spiky ball, hitting multiple times.
|dsmashname=Spiral Spin ({{ja|スパイラルスピン|Supairaru Supin}})
|dsmashdmg={{ChargedSmashDmgSSBB|12}} (early), {{ChargedSmashDmgSSBB|9}} (clean), {{ChargedSmashDmgSSBB|7}} (mid), {{ChargedSmashDmgSSBB|5}} (late)
|dsmashdesc=Spin dashes back and forth over a short distance. The Dizzy Spin from ''Sonic the Fighters''.
|nairname=Air Spin ({{ja|エアスピン|Ea Supin}})
|nairdmg=11% (early), 8% (mid), 5% (late)
|nairdesc=Curls up into a ball and moves in several circles. The Air Spin from ''Sonic the Fighters''. A fairly standard neutral aerial having decent startup and landing lag, as well as a long duration. It is not very powerful however and it has high ending lag along with a poor auto-cancel window.
|fairname=Sonic Turn ({{ja|ソニックターン|Sonikku Tān}})
|fairdmg=1-2% (hits 1-5), 4% (hit 6)
|fairdesc=Spins in a horizontal corkscrew, drilling with his head. The Emerald Dive from ''Sonic the Fighters''. It is a multi hit attack with low startup and ending lag, making it a decent multi hit. It does have high ending lag however and opponents can escape from it, limiting its use at high level play.
|bairname=Back Spin Kick ({{ja|バックスピンキック|Bakku Supin Kikku}})
|bairdmg=13% (clean), 9% (late)
|bairdesc=A backwards roundhouse kick. It has high startup lag but it has decent range, power and very low landing lag, making it a solid spacing and KO move overall.
|uairname=Air Scissors ({{ja|エアシザース|Ea Shizāsu}})
|uairdmg=3% (hit 1), 6% (hit 2)
|uairdesc=An upwards scissors kick. The first hit deals low knockback which links onto the second hit. The move is not super reliable but it does have a very generous auto-cancel window, which can make it completely safe on shield.
|dairname=Shooting Star Kick ({{ja|流星キック|Ryūsei Kikku}})
|dairdmg=8% (clean), 7% (late)
|dairdesc=Sonic stalls for a brief moment, then shoots downwards foot first. A [[stall-then-fall]] move with a very generous late auto-cancel window and very low ending lag, making it surprisingly safe for a stall then fall. It is not very strong however. The attack works like the Stomp Dive from ''Sonic the Fighters'', but resembles the Sonic Rocket from ''Sonic Battle''.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=  Sonic clinches his hands. His standing grab is fast but all of his grabs have short range, with his pivot grab especially having rather poor range for a pivot grab.
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}})
|pummeldmg=3%
|pummeldesc=Knees the opponent. It is decently quick and deals high damage, making it a very solid pummel.
|fthrowname=Close Kick ({{ja|クローズキック|Kurōsu Kikku}})
|fthrowdmg=3% (hit 1), 6% (throw)
|fthrowdesc=Attacks the foe with a high kick. The attack resembles the Top Kick from ''Sonic Battle''.
|bthrowname=Spin Throw ({{ja|スピンスルー|Spin Surū}})
|bthrowdmg=8%
|bthrowdesc=Does a back flip while spinning and then slams on the ground, sending the opponent backwards with decent knockback.
|uthrowname=Hedgehog Needle ({{ja|ヘッジホッグニードル|Hejjihoggu Nīdoru}})
|uthrowdmg=3% (hit 1), 9% (throw)
|uthrowdesc=Throws the opponent up and sharpens his spikes, which then prick the opponent.
|dthrowname=Spinning Gear ({{ja|スピニングギア|Supinning Gia}})
|dthrowdmg=1% (hits 1-3), 5% (throw)
|dthrowdesc=Pins the enemy down, then Spin Dashes into them. The Double Spin from ''Sonic the Fighters''.
|floorfname= 
|floorfdmg=6%
|floorfdesc=Does a spinball sweep. It is a rather unique floor attack.
|floorbname= 
|floorbdmg=6%
|floorbdesc=Does a quick foot sweep.
|floortname= 
|floortdmg=5%
|floortdesc=Does a spin kick while getting up.
|edgefname= 
|edgefdmg=8%
|edgefdesc=Gets up onto the stage with a spinball attack. This attack resembles his cliffhanger flip attack from ''Sonic the Hedgehog Spinball''.
|edgesname= 
|edgesdmg=6% (hit 1), 7% (hit 2)
|edgesdesc=Slowly gets up and kicks twice. The only edge attack move that can hit twice.
|nsname=Homing Attack
|nsdmg=8%
|nsdesc=Curls up into a spiky ball while ascending, aims for the nearest target, then crashes into them.
|ssname=Spin Dash
|ssdmg=7-10% (dash), 5% (initial jump), 7% (jump)
|ssdesc=Curls up into a spiky ball, performs a short hop, then starts rolling towards the opponent at high speed. Easily combos into one of Sonic's aerial attacks.
|usname=Spring Jump
|usdmg=4%
|usdesc=Pulls out a spring from the ''Sonic the Hedgehog'' games and uses it to leap into the air. The spring acts as a projectile when used in the air.
|dsname=Spin Charge
|dsdmg= 4-11% (dash), 7% (jump)
|dsdesc=Works like Spin Dash, except there is no hop, and the player must repeatedly press the [[B button]] in order to charge it.
|fsname=Super Sonic
|fsdmg=18% (startup & ram), 13% (idle)
|fsdesc=Transforms into Super Sonic, from the ''Sonic the Hedgehog'' games. The player can use the [[control stick]] or other movement buttons to make him fly in any direction they choose and ram into other foes. The transformation lasts for about 15 seconds.
}}


== Stickers ==
===Stats===
Sonic's signature move is the spin, so [Spin], [Body] damage is very important. Most of his other standard attacks are kicks, so use [[Leg]] damage stickers. Finally, put on lots of Specials: Direct stickers for the Homing Attack, Spin Dash, and Spin Charge.
{{technical data|Needs short hop and double jump heights}}
===Exclusive Stickers===
{{Attributes
* '''Amy Rose''': [Leg] Attack +14
|cast      = 39
* '''Classic Sonic JP Ver.''': [Arm] Attack +21
|weight    = 95
* '''Classic Sonic US Ver.''': [Throwing] Attack +20
|rweight    = 19
* '''Dr. Eggman''': Launch Resistance +39
|dash      = 1.5
* '''Espio The Chameleon''': [Body, Spin] Attack +12
|rdash      = 14-21
* '''Jet The Hawk''': [Leg] Attack +17
|run        = 3.5
* '''Knuckles The Echidna''': [Electric] Resistance +23
|rrun      = 1
* '''Shadow The Hedgehog''': [Specials: Direct] Attack +20
|walk      = 1.4
* '''Silver the Hedgehog''': Launch Power +49
|rwalk      = 3
* '''Sonic the Hedgehog''': [Body, Spin] Attack +32
|trac      = 0.07
* '''Super Sonic''': [Electric] Resistance +27
|rtrac      = 3-6
* '''Wave the Swallow''': [Arm] Attack +19
|airfric    = 0.01
|rairfric  = 17-21
|air        = 1.1092
|rair      = 6
|baseaccel  = 0.01
|rbaseaccel = 7-36
|addaccel  = 0.04
|raddaccel  = 31-35
|gravity    = 0.085
|rgravity  = 15-16
|fall      = 1.45
|rfall      = 14
|ff        = 2
|rff        = 16
|jumpsquat = 5
|rjumpsquat = 11-26
|jumpheight = 34.09444853
|rjumpheight= 17
|shorthop  = ?
|rshorthop = ?
|djump      = ?
|rdjump    = ?
}}


==Event Matches==
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Sonic English Announcer SSBB.wav|English/Japanese
</gallery>


*'''[[Event 30: Sonic Boom]]'''- The player plays as Sonic and has to KO 15 other Sonics on [[Green Hill Zone]].
===[[Wii Remote selection sound]]===
{{SelectSound|char=Sonic|desc=The score tally from most ''Sonic'' games since ''Sonic the Hedgehog''.}}


*'''[[Event 39: All Star Battle x2]]'''- Select your character to fight against the unlockable Brawl newcomer's.
===[[On-screen appearance]]===
{{Appearance
|desc=Sonic enters the stage in ball form from the foreground and gives a thumbs-up.
|char=Sonic
|game=SSBB}}


*'''[[Event 41: The FINAL Final Battle]]'''- Select your character to battle Sonic, [[Snake]], and Giant [[Mario (SSBB)|Mario]] on [[Final Destination]].
===[[Taunt]]s===
{{Taunt/SSBB
|char=Sonic
|desc-up=Does a front flip, then crosses arms with his index finger pointing out while making a teasing clicking tune, which forms into one of his signature poses.
|desc-side=Does a figure-eight peelout dash, similar to the Super Peel Out technique from ''Sonic the Hedgehog CD'', saying "You're too slow!" ({{ja|遅すぎだぜ!|Oso sugi da ze!}}, ''You're too slow!'') in a teasing manner.
|desc-down=Says "C'mon, step it up!" while performing a windmill, similar to his victory animation in ''Sonic Advance 3''. In Japanese, he just says "Come on."}}


==Co-Op Event Matches==
===[[Idle pose]]s===
{{Idle
|desc-1=Looks at the camera while tapping his foot impatiently. This is a reference to his idle animation from the classic ''Sonic the Hedgehog'' games for the Sega Genesis.
|desc-2=Turns towards/away from the player, waving his finger in a patronizing manner while grinning. This is the same as the final part of his promotion video on the DOJO website before he takes off. This is similar to an animation he performs after clearing an Act or defeating a boss in ''Sonic the Hedgehog 3'', as well as a similar pose to key art in ''Sonic the Hedgehog''.
|image-1=Sonic Idle Pose 2 Brawl.png
|image-2=SonicIdle.png}}


*'''[[Co-Op Event 17: Sonic and Mario]]'''- As Mario and Sonic, take turns KOing a team of alternating Marios and Sonics on Green Hill Zone.
===[[Crowd cheer]]===
{{Crowd
|char=Sonic
|game=Brawl
|desc-us=Go Go So-nic!
|desc-jp=Go Go So-nic!
|pitch-us=Group chant
|pitch-jp=Group chant}}


*'''[[Co-Op Event 21: The True All-Star Battle]]'''- Select your characters and take on the entire roster on [[Battlefield]].
===[[Victory pose]]s===
{{Victory/SSBB
|victory-theme=SonicTheme.ogg
|victory-desc=The "Mission Clear" theme from the 2006 game ''[[wikipedia:Sonic the Hedgehog (2006 video game)|Sonic the Hedgehog]]''. This is the only victory theme in ''Brawl'' to be ripped straight from another game.
|desc-1=He spins once and poses while holding the blue [[Chaos Emerald]] in his hand, and says "Too easy! Piece of cake!" {{ja|A piece of cake! 楽勝だぜ!|A piece of cake! Rakushō daze!}} (''A piece of cake! An easy win!''). The Japanese line originates from ''Sonic Adventure 2'', where Sonic says it after getting a B-rank in a stage, whereas the English line originates from ''Sonic Heroes''.
|desc-2=Runs off the screen, screeches back, and gives a thumbs-up, and says "Sonic's the name, speed's my game!" {{ja|モタモタしてると置いてくぜ!|Motamota shiteru to oite ku ze!}} (''Lag behind and get left behind!'') It highly resembles the SEGA start-up from ''Sonic the Hedgehog 2''.
|desc-3=He break-dances and then does a pose with his fist, and says "Hey, we should do this again sometime!" {{ja|Hey guys! また遊んでやるぜ!|Hey guys! Mata asonde yaru ze!}} (''Hey guys! I'll play again next time!'') Though retranslated, the line is taken from ''Sonic Adventure'', where Sonic says it after defeating certain bosses such as Chaos 0.
|char=Sonic}}


== Color Changes ==
==In [[competitive play]]==
Sonic's Colour Changes change the colour of his shoes, adds different bracelets and slightly tints his body.
===Notable players===
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|To fit these guidelines]]}}
:''See also: [[:Category:Sonic players (SSBB)]]''
*{{Sm|6WX|USA}} - 3rd at Glitch 2
*{{Sm|BAM|USA}} - Beat mikeHAZE, Rich Brown, and Falln
*{{Sm|Canpy|Japan}} - Best Sonic in Japan, placed 49th at [[Sun Rise Tournament]]
*{{Sm|Espy|USA}} - Best Sonic in the World
*{{Sm|Meekspeedy|Canada}} - Top Canadian Sonic main. 4th at GOML 2017
*{{Sm|StaticManny|USA}} - Placed top 64 at Apex 2014, beat DEHF
*{{Sm|Tesh|USA}} - Beat ALSM, Illmatic, Denti, Xyro, Gnes, X, Razer, and Trela
*{{Sm|True Blue|USA}} - Best Sonic in Florida
*{{Sm|Wonf|Mexico}} - Best Mexican Sonic main
*{{Sm|X|USA}} - 6th at MLG Dallas


* Blue (Default)
===Tier placement and history===
* Red
Around the beginning of ''Brawl''{{'}}s competitive life, Sonic was considered a non-viable low tier by the majority of players, due to his terrible KOing power, poor moveset (with his attacks generally having low damage output, mediocre frame data, and having rather small and/or poor hitboxes), and perceived "low [[priority]]". At that time, he was ranked as low as 33rd on the first tier list (September 2008), and on the second tier list was viewed hardly any better, being ranked 31st and still in low tier (January 2009). However, dedicated Sonic players at the time were vocal about the community underrating Sonic, as Sonic possessed such an extreme mobility advantage over the rest of the cast, and both [[Spin Dash]] and [[Spin Charge]] allowed Sonic to control the [[neutral game]] against most of the cast, while abuse of those moves made it very difficult to land good hits on Sonic. Additionally, due to how effectively Sonic could run away from opponents and how difficult it was to hit him, Sonic players learned that [[camp]]ing for time out wins was a viable strategy. By abusing these strengths, Sonic players would end up proving the community perception wrong and started placing much more favorably in tournaments; this caused Sonic to jump up eight places to 23rd in mid tier on the third tier list (June 2009), which is the biggest tier list jump in the history of ''Brawl'', tied with {{SSBB|Olimar}} from the first to second lists.
* Green
* Yellow
* Black


== Trophy Description ==
While Sonic would drop mildly to 25th and 24th on the fourth (February 2010) and fifth tier lists (September 2010) respectively, near the end of 2010 Sonic players would achieve their best performance yet, with {{Sm|Espy}} and {{Sm|X}} placing 5th and 6th respectively at [[MLG Dallas 2010]], the final [[MLG]] ''Brawl'' event. Besides being the best placings Sonic achieved at a ''Brawl'' major, it was one of the best performances of any player using a mid-tier tier character in ''Brawl''{{'}}s history. As a result of these performances and other solid results, Sonic would rise to 22nd in solid mid tier on the sixth tier list (July 2011), where Sonic would remain for the rest of ''Brawl''{{'}}s competitive life. The placings at MLG Dallas would prove to be an anomaly, as no Sonic player would ever again come close to top 8 at a ''Brawl'' major (other than X playing 5th at [[Winter Game Fest VI]]), with Sonic's aforementioned flaws keeping him from being truly viable at a top level, though a Sonic player or two making it into the top 64 at large majors and top 32 at smaller majors would remain a common sight for the rest of ''Brawl''{{'}}s competitive life.
''The world's fastest hedgehog, who can run at supersonic speeds. Generally speaking, he loves being able to do what he wants and loathes being constrained. Holding still is something he would never consider. He's got a bit of an attitude but can't pass by someone in trouble. When he collects the seven Chaos Emeralds, he transforms into the mighty, gold Super Sonic.''


''[[Sonic the Hedgehog (game)|Sonic the Hedgehog]]''<br>
==Role in [[The Subspace Emissary]]==
1991
[[File:SubspaceIntro-Sonic.png|thumb|250px|Sonic in ''[[SSE]]''.]]
Sonic does not appear in The Subspace Emissary until the final battle with [[Tabuu]], but unlike the secret characters ({{SSBB|Jigglypuff}}, {{SSBB|Toon Link}} and {{SSBB|Wolf}}), Sonic can be chosen to fight Tabuu after [[The Great Maze]].


== Snake's Codec Message ==
When the fighters reach Tabuu, he prepares his [[Off Waves]], which had already reduced most of them to trophy forms when they first opposed him. Just as he is about to release the attack, a blue blur rams into both of Tabuu's wings, shattering them. As the blue blur jumps up on a peak, it reveals itself to be Sonic. While he taunts, Tabuu's wings break apart as the fighters make their final stand against the villain.
''Snake: ...  


''Otacon: Snake, what is it?
It is commonly believed that Sonic's minor role in the mode is due to the fact that he was added to ''Brawl''{{'}}s roster so late in development in 2007.


''S: Something about that hedgehog rubs me the wrong way...
===Exclusive [[sticker]]s===
* '''Amy Rose''': [Leg] Attack +14
* '''Classic Sonic JP Ver.''': [Arm] Attack +21
* '''Classic Sonic US Ver.''': [Throwing] Attack +20
* '''Dr. Eggman''': Launch Resistance +39
* '''Espio The Chameleon''': [Body, Spin] Attack +12
* '''Jet The Hawk''': [Leg] Attack +17
* '''Knuckles The Echidna''': [Electric] Resistance +23
* '''Shadow The Hedgehog''': [Specials: Direct] Attack +20
* '''Silver The Hedgehog''': Launch Power +49
* '''Sonic The Hedgehog''': [Body, Spin] Attack +32
* '''Super Sonic''': [Electric] Resistance +27
* '''Wave The Swallow''': [Arm] Attack +19


''O: ...? Oh, you mean Sonic The Hedgehog?
==In Solo Modes==
==={{SSBB|Classic Mode}}===
In Classic Mode, Sonic can appear as an opponent in Stage 10 if he has been unlocked on [[Green Hill Zone]]. Sonic can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 10.


''O: But everyone loves Sonic. He's a big star. Do you have any idea how excited people are that he's here in Brawl?
===[[All-Star Mode]]===
In All-Star Mode, Sonic is fought in Stage 14 on [[Green Hill Zone]].


''S: Yeah, I know, but there's something about him I just don't like.
===[[Event Match]]es===
====Solo Events====
*'''[[Event 30: Sonic Boom]]''': Sonic must defeat 15 other Sonics on the [[Green Hill Zone]] stage.
*'''[[Event 39: All-Star Battle x2]]''': Sonic is one of the eight opponents fought in this event along with {{SSBB|King Dedede}}, {{SSBB|Ike}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}}, {{SSBB|Toon Link}}, {{SSBB|Snake}}, and {{SSBB|Wolf}}.
*'''[[Event 41: The FINAL Final Battle]]''': The player must defeat Sonic along with Snake and a giant {{SSBB|Mario}} on {{SSBB|Final Destination}}.


''O: But...why? You must have some kind of reason.
====Co-Op Events====
*'''[[Co-Op Event 17: Sonic and Mario]]''': Sonic and Mario must defeat 3 other Sonics and 3 other Marios on the [[Green Hill Zone]] stage.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on {{SSBB|Battlefield}}.


''S: ...Nope, just don't like him.''
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]===
<center>
<gallery>
Sonic Congratulations Screen Classic Mode Brawl.png|Classic Mode
Sonic Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>


==Strategy & Tips==
==[[Trophies]]==
===Strategy===
Sonic's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Sonic.
Sonic is unlike any other character in Brawl, his sheer speed makes him rather hard to control (although you can stop him if you keep an eye on him to make sure he's close at the edge of the platform).  His best play style is annoyance, pressure and deception. His speed is his greatest advantage, zipping around stages and players. Use this to either use Hit-and-Run tactics, or to get away from groups of enemies when at high percentage. Use his Homing Attack to pressure opponents when you knock them away, because his attacks are not the strongest. Timing your attacks to interrupt your opponent's third jump is a vital Sonic strategy, one of the few areas Sonic excels at. His specials are best used for four things: deception, edgeguarding, recovering and setting up combos.  When using Sonic's Final Smash, he is unable to suicide by flying off the screen, however care should be taken to not end the final smash when Super Sonic is below the stage or into a position where you can not get back on the stage. With practice, Sonic can become a very dangerous opponent if played right.


===Tips===
{{Trophy/Fighter
|name=Sonic the Hedgehog
|image=Sonic the Hedgehog - Brawl Trophy.png
|mode=Classic
|desc-ntsc=The world's fastest hedgehog, who can run at supersonic speeds. Generally speaking, he loves being able to do what he wants and loathes being constrained. Holding still is something he would never consider. He's got a bit of an attitude but can't pass by someone in trouble. When he collects the seven Chaos Emeralds, he transforms into the mighty, gold Super Sonic.
|desc-pal=The world's fastest hedgehog, who can run at supersonic speeds. Generally speaking, he loves being able to do what he wants and loathes being constrained. Holding still is something he would never consider. He's got a bit of an attitude but can't pass by someone in trouble. When he collects the seven Chaos Emeralds, he transforms into the mighty, golden Super Sonic.
|gamelist={{Trophy games|game1=SONIC THE HEDGEHOG (1991)|console2=Wii|game2=Sonic and the Secret Rings}}
|game=Brawl
}}
{{clrl}}


'''Stay on the ground''' - Sonic fights best on the ground, so stay there as long as possible. Combining his normal attacks with his different smashes is key.
{{Trophy/Fighter
|name=Super Sonic
|image=Super Sonic - Brawl Trophy.png
|desc=Sonic's Final Smash. The Chaos Emeralds give energy to all living things, and Sonic's gathered all seven of them, then used their power to transform into Super Sonic. His abilities in this form far surpass his normal ones, and he's even able to fly. He uses a lot of energy in this form, so he can only remain in it for a short time.
|gamelist={{Trophy games|game1=SONIC THE HEDGEHOG 2|console2=Wii|game2=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}


'''Mix it up''' - Try to not use the same attack twice in a row. Sonic benefits from being unpredictable, and if you continue using the same attacks, you WILL be defeated quickly.
==[[Alternate costume (SSBB)#Sonic|Alternate costumes]]==
{|style="margin:1em auto 1em auto;text-align:center"
|-
|colspan=5|[[File:Sonic Palette (SSBB).png]]
|-
|{{Head|Sonic|g=SSBB|s=25px}}
|{{Head|Sonic|g=SSBB|s=25px|cl=Black}}
|{{Head|Sonic|g=SSBB|s=25px|cl=Yellow}}
|{{Head|Sonic|g=SSBB|s=25px|cl=Green}}
|{{Head|Sonic|g=SSBB|s=25px|cl=Red}}
|}


'''Combo''' - Sonic has a lack of killing moves and needs to get his opponents around 100% damage before beating them.
==[[List of Super Smash Bros. Brawl trailers#Sonic Reveal Trailer|Reveal trailer]]==
{{#widget:YouTube|id=8PgxEQuFp2c}}


'''Unpredictable Specials''' - 3 out of 4 of Sonic's specials look almost exactly alike. Use these techniques to drive your opponents crazy trying to figure you out.
==Gallery==
<gallery>
SSBBDojoSonic1.jpg|Using his [[forward smash]] near {{SSBB|Link}} on [[Skyworld]].
Sonic Shadow Moses Island.jpg|[[Taunt]]ing on [[Shadow Moses Island]].
Sonic Brawl BOE.jpg|Posing on [[Bridge of Eldin]].
SSBBDojoSonic4.jpg|Using his [[down aerial]] near {{SSBB|Mario}} on [[Lylat Cruise]].
Homing attack 1.jpg|Sonic using Homing Attack.
Spin Dash.jpg|Sonic using Spin Dash in ''Brawl''.
Spin Dash2.jpg|Spin Dash being used to jump and attack {{SSBB|Mario}}.
Spring Jump SSBB.jpg|Sonic using Spring Jump in [[Brawl]].
Spring Jump Mario SSBB.jpg|{{SSBB|Mario}} bouncing on Sonic's Spring.
Sonic charge.jpg|The Spin Charge in ''Super Smash Bros. Brawl''.
Super Sonic.jpg|Super Sonic in ''Super Smash Bros. Brawl''.
</gallery>


'''Aerial combat''' - Sonic in the air by choice is good. Two of his killing moves are here: B-Air and U-Air. F-Air and Homing Attack are good for edgeguarding. However, Sonic in the air by force is usually bad. Sonic, because he is fairly light, falls slowly; making him a very easy target. He does have three recoveries: Spin Dash (Side Special), Homing Attack, and his Spring.
==Trivia==
*Sonic dashes so fast that, when wearing a [[Bunny Hood]], he can outrace both the [[Big Blue]] track and the water slope on [[Distant Planet]] to the point of [[self-destruct]]ing. Also, if Sonic has a Bunny Hood, [[Superspicy Curry]] and a pair of [[Super Mushroom]]s, he can even outrun the iceberg on [[Summit]].
**He is also the only character that has faster dash speed than {{SSBB|Captain Falcon}} without any moves, as [[Wario-Man]] is a Final Smash.
*Along with {{SSBB|Zero Suit Samus}}, {{SSBB|Sheik}} and {{SSBB|Squirtle}}, Sonic is one of the only characters to not be seen in trophy form during The Subspace Emissary, due to his late appearance.
**Sonic is the only one of the four who is not part of a transformation gimmick, making Sonic the only standalone character who is not seen as a trophy and the only one who can use his default costume in team battles.
*In the video game convention E for All, Sonic was the only unlockable character to be playable in the demo.
*Sonic is the only unlockable character in ''Super Smash Bros. Brawl'' who has four, rather than three, unlock methods.
*Sonic and Zero Suit Samus are the only characters not fought in any form in The Subspace Emissary.
*Sonic is the only non-{{uv|Pokémon}} character to have less than six palette swaps.
*Sonic is the first character to have his [[victory theme]] ripped directly from a non-''Smash'' game. He would later be joined by {{SSBU|Joker}}, {{SSBU|Steve}} and {{SSBU|Sephiroth}} in ''Ultimate''.
*This is Sonic's only playable appearance in the series where he does not have Spanish, French, German or Italian voice acting.
*Sonic and {{SSBB|Snake}}'s fighter [[trophies]] are the only ones in ''Brawl'' to use the fighters' full names as the titles (Sonic the Hedgehog and Solid Snake respectively).


'''Spin Dashes''' - Sonic in all reality has THREE Spin Dashes: [[Spin Dash]] I (Side Special), Spin Dash II ([[Spin Charge]]), and Spin Dash III (Dash Attack). Always mix these up so no one sees the difference.
==External links==
''Spin Dash I'' is ideal for quick attacks and recovery; but be careful when recovering, because this attack won't stop till Sonic lands or dies.
*[http://www.smashbros.com/wii/en_us/characters/sonic.html Sonic's page on the Smash Bros. DOJO!!]
''Spin Dash II'' is good for feints (one charge), quick attack (2 charges) or tripling speed (3-5 charges). Its useful for escaping Final Smashes.
''Spin Dash III'' which is useful against enemies that guard against specials (ex: Pit - D-Special). Try hitting them with I and II, then hit them with III. They won't know what hit them.
 
'''Down Aerial''' -<!--noted from my gameplay. May or may not be true.)--> Sometimes, when knocked up almost off the screen, try to use the D-Air before dying. The downward momentum may cancel the upward momentum, causing you to float in the air for a few seconds. If Sonic is off the edge when attempting, do not use the move twice, or Sonic will fall to his death.
 
'''Sonic vs. Specials''' - Sonic's specials, while not very powerful, are very useful in messing others up. To be more precise, his [[Homing Attack]]. Homing Attack is useful mostly against other special attacks. It starts with him hovering in the air for a few seconds. then, he launches himself at the opponent at a very high speed. Some techniques it works against (or should) are: [[Wario Bike]], [[Angel Ring]], [[Skull Bash]], and [[Hand Slap]]. There are many more attacks it works against and is also useful when edgeguarding.
 
'''Killing Moves''' - As noted before, Sonic doesn't have many killing moves. These moves are your best bet to KO (listed best-to-worst): Back Aerial, Back Throw, Down Smash, Forward Smash, Up Aerial, & Up Smash. Since he can attack after a spring jump, he can chase midair opponents to the top of the stage for easier KOs with his Up Aerial.
 
'''Sonic counters Edge-hogging''' - As the title says, Sonic can counter Edgehoggers. When Sonic is falling from his Up-B, and an Edgehogger is about to hit him, Sonic can still [[Footstool Jump]] in his falling animation. This helps him to recover.
 
'''Items''' - Being that Sonic is the fastest character in the game, use this to your advantage, and grab just about any item that appears. Because he has no very efficient 'killing moves', this is where items can come into play.
 
'''The Spring is Very Useful''' - Sonic's Spring can be used to recover, and hit enemies from afar. However, one of its best uses is to dodge projectiles, and even Final Smashes like [[Zelda]]/[[Sheik]]'s [[Light Arrow]], if you have good timing. However, in levels where gravity changes with level ([[Pokemon Stadium 2]] – Flying Element/[[Summit]] while moving down) beware, as the spring will launch you too far and one hit with anything will KO you.
 
'''Stage picking''' - Never pick stages like [[New Pork City]] and [[Hanenbow]], because the platforms are not large enough for Sonic to run around and attack his opponent(s).  Also, he will be forced to fight in the air in these stages, and can't create great combos because of the small platforms. Pick stages with large floors, like [[Final Destination (SSBB)|Final Destination]] and [[Lylat Cruise]], to give you enough room to use most of Sonic's potential.  Also, Sonic's stage, Green Hill Zone, has the half-pipe to help Sonic approach his opponent(s) without any worry of projectiles.
 
'''Little Lag''' - Most, if not all of Sonic's moves have very little lag, compared to other characters, making him very deadly against power characters, who have a lot of lag. His Dash Attack is one of the lowest lagging moves in the game. '''However''', his smash attacks all have a short delay before being released.
 
'''Recovery''' - Sonic is one of the best recoverers in the game. Because he is somewhat floaty, this gives people time to decide on how they wish to recover, without fear of KOing one's self when trying to recover from the side of a stage. His two best recovery moves would be the Up B (his spring) as it allows him to recover, and still attack, (although you cannot use specials), and the Homing Attack, which can be used limitless in midair, meaning he can get out of some pretty tight spots,  especially when he is too far away to use his spring to recover. Because Homing Attack can also damage, this makes it highly useful against edgeguarders, as if the opponent is on a decent percentage, Homing Attack will knock them back a little.
 
'''Improving the Spring Recovery''' - Since Sonic has one of the best recoverer's in the game plus Sonic can attack after Up-B. Improve the recovery by using fair, bair and aerial dodge. All of them help in gaining more horizontal distance with the Spring.
 
'''Homing Attack''' - If Homing Attack does not hit a solid object, Sonic can use his Up B, or whatever attacks he likes afterwards. If a solid object is hit though, Sonic will rebound, resulting in a little lag. He can however, attack and do Up B or any attacks he wants. This makes him terrific at aerial combat over no ground, as he can use Homing Attack to keep himself in the air, until he is ready to fall. This is not all. Homing Attack can be manually aimed, even if it cannot be aimed with a high degree of accuracy. This however, lets Sonic move to wherever he wants, even if an enemy is not there. This is still a lot of manual work, so don't think he is as good at recovering as say, Pit. His Homing Attack has a slight charge up time that can be shortened by pressing the A button, while he is rising.
 
'''Final Smash''' - Sonic, as mentioned before, is not good at KOing foes. He needs to rack up a lot of damage, then attempt to KO them, using a smash attack. Sonic's Final Smash, Super Sonic, changes all this, as it moves extremely quick, has high knockback, and cannot SD, meaning Sonic can KO someone from anywhere in the stage. Downside? The controls become hypersensitive meaning Sonic becomes extremely hard to control, and if his speed is used recklessly, it can miss opponents very easily. However, if used correctly, Sonic can KO someone in 1 hit, when they are at about approx 70% of damage.
 
== Special Movements ==
===[[Taunt|Taunts]]===
 
'''Up''': Does a front flip, then crosses his arms with his index finger pointing out while making a teasing clicking tune.
'''Side''': Does a figure eight peelout dash, saying "You're too slow!" in a teasing manner.
 
'''Down''': Says: "C'mon, step it up!" while doing windmills.
 
===[[On-Screen Appearance]]===
Jumps into view from the foreground and gives a thumbs up with his right hand.
 
===[[Victory Pose]]===
*He spins once and poses while holding the blue Chaos Emerald in his hand, saying "Too easy! Piece of cake!".
*Runs off the screen, then runs back, comes to a sudden halt, then says "Sonic's the name, speed's my game!". Additionally, this is his line and entrance from his intro movie from the Smash Bros. Dojo.
*Flips and then does a pose with his fist, saying "Hey, we should do this again sometime!".
 
===[[Wii Remote|Wii Remote Choice]]===
The Classic result sound is heard. It sounds like running, then a Ring being collected.
 
===[[Classic Mode|Credits Music]]===
*''Seven Rings in Hand''
 
== Trivia==
* Since Sonic is the fastest character, if he is wearing a [[Bunny Hood]], he can keep up while running on the track in the Melee stage Big Blue, actually being able to Self Destruct on the right edge of the field.
* The rain that occurs on [[Distant Planet]] forms a stream on the hill on the left, and, Sonic, when equipped with a Bunny Hood, can dash up the hill, surpassing the speed of the stream, and, again, allowing him to Self Destruct on the side of the field.
* Along with [[Marth (SSBB)|Marth]], Snake and [[Ness (SSBB)|Ness]], he is seen in the opening video of the game. They're the only four unlockable characters to do so.
*Sonic has appeared in two fighting games before [[Brawl]]- Sonic the Fighters and Sonic Battle. He gets many attacks from Sonic the Fighters, but few from Sonic Battle.
* Sonic is the only character in the [[Subspace Emissary]] that was never turned into a trophy at any point, excluding [[Wolf]], [[Jigglypuff]], and [[Toon Link]], who are not included in the main plot of the [[Subspace Emissary]].
 
== External Links==
*[http://www.smashbros.com/en_us/characters/sonic.html Sonic's page at Smash Bros Dojo!!]
*[http://gamevideos.com/video/id/15372 A video demonstration of Sonic against Link]
*[http://gamevideos.com/video/id/15372 A video demonstration of Sonic against Link]
*[http://www.youtube.com/watch?v=w8LQjYjP5kQ&eurl=http://supersmashbros.ign.com/articles/features/497/The-Origin-of-Sonics-Moveset The Origin of Sonics Moveset]
*[http://www.youtube.com/watch?v=w8LQjYjP5kQ The Origin of Sonic's Moveset]
 
*[http://www.smashboards.com/showthread.php?t=190101 Sonic Character Guide on SmashBoards]
*[http://www.youtube.com/watch?v=4KyZgMWOfs8 Sonic's hitbox size of each of his moves]


{{SSBBCharacters}}
{{SSBBCharacters}}
{{Sonic the Hedgehog Brawl}}
{{Sonic universe}}
[[Category:Characters]]
[[Category:Sonic (SSBB)| ]]
[[Category:Characters (SSBB)]]
[[Category:Third-party characters]]
[[Category:Trophies]]
[[Category:Trophies (SSBB)]]
[[Category:Trophies (SSBB)]]
[[Category:Character Trophies]]
[[Category:Sega]]
[[Category:Sonic Trophies]]
[[es:Sonic (SSBU)]]
[[Category:Sonic the Hedgehog universe]]

Latest revision as of 01:37, October 13, 2024

This article is about Sonic's appearance in Super Smash Bros. Brawl. For the character in other contexts, see Sonic the Hedgehog.
Sonic
in Super Smash Bros. Brawl
Sonic SSBB.jpg
SonicSymbol.svg
Universe Sonic the Hedgehog
Other playable appearances in SSB4
in Ultimate

Availability Unlockable
Final Smash Super Sonic
Tier D (22)
Sonic (SSBB)

Sonic (ソニック, Sonic) is a character from SEGA who appears in Super Smash Bros. Brawl as one of the two third-party characters (the other being Snake from Konami). Sonic was the first unlockable character to be playable prior to the game's release, first playable in Nintendo Media Summit in October 2007, shortly after he was confirmed to be in the game on October 10. A swift character, Sonic runs at an extremely fast pace that surpasses even Captain Falcon. Nintendo Power states that since Sonic is not well known for his fighting skills, some of his fighting moves were influenced by SEGA's fighting property, Virtua Fighter. A majority of Sonic's moves are also influenced by SEGA's Sonic the Fighters and (to a much lesser extent) Sonic Battle. Sonic is voiced by Jason Griffith in English, reprising his role from both the Sonic X anime and in the games from Shadow the Hedgehog and Sonic Rush up to Sonic & Sega All-Stars Racing, and by Jun'ichi Kanemaru in Japanese, reprising his role from Sonic Adventure onward.

Sonic is placed at 22nd on the Brawl tier list in the middle tier, which is his worst placement in the series. Sonic is most known for his incredible movement speed, possessing by far the fastest dashing speed, as well as among the fastest walking and air speeds. His movement is boosted farther by his Spin Dash and Spin Charge moves, which allow him to rip across the stage at incredible speed while simultaneously attacking and/or jumping. The aforementioned Spin moves give Sonic a plethora of options to attack and confound the opponent, which can make it incredibly difficult to hit Sonic, while also aiding Sonic's ability to time out opponents. Additionally, Sonic possesses one of the best recoveries, which contains many options, while gaining great distance and generally making it difficult to edgeguard Sonic. Sonic also possesses an effective grab and throw game, and generally great damage racking abilities from his Spin moves, up throw, and effective combos.

Sonic is nearly crippled regarding his KOing ability, though, being arguably one of the weakest characters and having few finishers, none of which are particularly effective. Sonic possesses what is considered one of the worst movesets, which, outside his special moves, consists almost entirely of weak moves that either possess little utility or are outclassed by similar moves of other characters. While Sonic's forward smash and back air are fairly strong, those moves, along with the character in general, suffer from generally poor reach, which combined with his lack of a proper projectile gives him a rather linear approach. Overall, Sonic has average matchups, and his tournament results have been above average.

How to unlock[edit]

Complete one of the following:

With the exception of the fourth method, Sonic must then be defeated on Green Hill Zone.

Attributes[edit]

Sonic is the fastest character in the game, in regards to movement speed (fastest dash speed by far, third fastest walking speed, sixth fastest air speed, and very fast rolls). However, only about half of his moveset has speed to match, none of them being KO moves. Sonic's relatively small hitboxes and lack of a projectile (excluding his Spring jump which can only be used in the air, travels downward, and can be used by opponents if used on the ground) mean that he must stay close to the opponent in order to attack, but his aforementioned speed mitigates this problem. His ability to spinshot (holding Spin Dash and releasing as one pushes the C-Stick downwards) allows him to quickly bypass the effects of most projectile campers, and his side special can clank and cancel out the effects of certain projectiles, such as Snake's C4. His tremendous running speed, his Spin Charge and Spring Jump and specials, and down air give him excellent follow up ability on practically every character.

Even though Sonic can easily rack up damage, he arguably has the hardest time landing a KO move, as all of his KO moves are unreliable, he has no guaranteed setups to them, and he lacks an early KO move. Sonic has only four ways to reliably KO the opponent (back and up aerial, and forward/down smash), all of which have weaknesses that prevent them from being reliable KO moves. All of Sonic's smash attacks have too much start-up time to be reliable finishers.

Sonic is one of the more difficult characters to gimp in the game, given his tremendous vertical recovery, as well as his theoretically limitless horizontal recovery (Homing Attack) should an opponent be off the stage with him. Sonic has the ability to wall jump, however; should an opponent be in place at all, invincible or not, Sonic will not have enough time to both attack and successfully grab the edge. Sonic also has surprisingly good survivability despite being a middleweight by nature. His down and side specials serve as excellent momentum canceling attacks, which, when coupled with his ability to recover, can allow him to survive until very high percentages, although they are still incomparable to the survivability of characters heavier than him.

Sonic's attacks are primarily offensive in nature, and his air game and air speed are good enough to accommodate attacking in the sky as well. Sonic can remain in the air indefinitely with careful use of his neutral special, Homing Attack, and with proper placement can either stage spike or gimp in this manner. Stage spiking in general is an excellent offensive strategy for Sonic; by running off the edge and immediately using back air, many characters or opponents who focus on ledge-camping (such as Pit) can be caught off guard for either a KO or a tactical advantage. Sonic's speedy and long-lasting dash attack is another move that can catch opponents unexpectedly, and its traveling distance usually prevents significant retaliation, such as shield-grabbing.

Sonic has good punishment options. Many of Sonic's moves use the same spinning ball animation, making him a very difficult character to predict. Unlike some characters however, practice is required to fully unlock Sonic's punishment potential. Sonic has one of the best shields in the game, because of how quickly it pops out and the multiple ways he can go into it. Sonic can cancel any of his Spin Dashes/Charges into a shield, Spin Dash from the ground, and Spin Charge from the air. This allows Sonic to "fake-out" his opponents, causing them to make hasty moves on which Sonic can capitalize on. When an opponent goes into their knock down animation, Sonic's superior punishment comes into play. By moving closer to the opponent then stopping just outside their range, Sonic has the edge. Because of his speed, if they roll towards Sonic, away from Sonic or use their getup attack, Sonic can grab them as they finish their move. Sonic is surprisingly easy to grab out of his attacks, because many of his moves launch him straight at opponents, only to have Sonic finish the move next to the opponent.

Mastering Sonic's running game is crucial to Sonic's ability to perform at higher levels, and is one of the factors that makes him so difficult to play competitively. Sonic users take advantage of a variety of dash or dash-related techniques that are seldom used by other characters. Dash-dancing is much less useful in Brawl than it was in Melee, but it can be extremely useful for mindgames in Sonic's gameplay, such as by running in one direction and then quickly turning the other way around to bait an opponent or catch them off-guard. It is often regarded by Sonic players that it is better to run away from the opponent and run back than to use roll-dodges to avoid opponent. This allows the player to avoid damage, not be as easily punished, have more control over their actions, and be able to punish their opponent's attacks. Dash-dance pivots (consisting of fox-trotting away from the opponent, then quickly dash-dancing backwards) are particularly effective for this, as they can cause almost immediate turnarounds and then grabs can then be used to punish opponents.

Sonic's matchups are difficult to define, as they vary greatly from player to player, possibly moreso than for any other character. Sonic players to this day find it difficult to agree on which matchups are Sonic's worst. Depending on the play-style of the Sonic, he can have a decent matchup against almost any character in the game, even at competitive levels. Because of his prowess for mindgaming and switching up tactics, as well as the inherent strengths and weaknesses to each style of play, some Sonic mains argue that Sonic has no truly disadvantageous matchups as a character, and that his matchups are much more heavily influenced by playstyle than his actual attributes. However, most Sonic mains will agree that he does not have many, if any, truly advantageous matchups.

Moveset[edit]

For a gallery of Sonic's hitboxes, see here.

  Name Damage Description
Neutral attack P / PP / PPK 2% Punches twice, followed by a side kick. The attack comes from Sonic the Fighters.
2%
3%
Forward tilt Horse Kick (馬キック) 4% (hit 1), 7% (hit 2 feet), 5% (hit 2 legs) Stands on both his hands and performs a horsekick that hits twice. The Horse Kick from Sonic the Fighters.
Up tilt Double Air Kick (ダブルエアキック) 3% (hit 1), 4% (hit 2), 7% (hit 3) Kicks upwards twice, similar to Captain Falcon's up smash. The Skip Kick from Sonic the Fighters.
Down tilt Leg Hitter (レッグヒッター) 6% Sweeps his foot along the ground, similar to the Leg Throw from Sonic the Fighters and the Foot Sweep attack from Sonic the Hedgehog (2006). If used repeatedly, it will slowly move Sonic forward.
Dash attack Short Spin Dash (ショートスピンダッシュ) 6% (clean), 4% (late) Curls into a ball to rush at any opponent in front of him. The attack is similar to the Spin Attack from the Sonic the Hedgehog games.
Forward smash Wind-Up Punch (ぐるぐるパンチ) 14% Winds up his fist, then throws a punch forwards. Can be angled up or down. The Wind-Up Punch from Sonic the Fighters. One of his few KO moves.
Up smash Short Spin Attack (ショートスピンアタック) 5% (hit 1), 1% (hits 2-7), 3% (hit 8) Jumps and curls up into a spiky ball, hitting multiple times.
Down smash Spiral Spin (スパイラルスピン) 12% (early), 9% (clean), 7% (mid), 5% (late) Spin dashes back and forth over a short distance. The Dizzy Spin from Sonic the Fighters.
Neutral aerial Air Spin (エアスピン) 11% (early), 8% (mid), 5% (late) Curls up into a ball and moves in several circles. The Air Spin from Sonic the Fighters. A fairly standard neutral aerial having decent startup and landing lag, as well as a long duration. It is not very powerful however and it has high ending lag along with a poor auto-cancel window.
Forward aerial Sonic Turn (ソニックターン) 1-2% (hits 1-5), 4% (hit 6) Spins in a horizontal corkscrew, drilling with his head. The Emerald Dive from Sonic the Fighters. It is a multi hit attack with low startup and ending lag, making it a decent multi hit. It does have high ending lag however and opponents can escape from it, limiting its use at high level play.
Back aerial Back Spin Kick (バックスピンキック) 13% (clean), 9% (late) A backwards roundhouse kick. It has high startup lag but it has decent range, power and very low landing lag, making it a solid spacing and KO move overall.
Up aerial Air Scissors (エアシザース) 3% (hit 1), 6% (hit 2) An upwards scissors kick. The first hit deals low knockback which links onto the second hit. The move is not super reliable but it does have a very generous auto-cancel window, which can make it completely safe on shield.
Down aerial Shooting Star Kick (流星キック) 8% (clean), 7% (late) Sonic stalls for a brief moment, then shoots downwards foot first. A stall-then-fall move with a very generous late auto-cancel window and very low ending lag, making it surprisingly safe for a stall then fall. It is not very strong however. The attack works like the Stomp Dive from Sonic the Fighters, but resembles the Sonic Rocket from Sonic Battle.
Grab Grab (つかみ)   Sonic clinches his hands. His standing grab is fast but all of his grabs have short range, with his pivot grab especially having rather poor range for a pivot grab.
Pummel Grab Kneebutt (つかみニーバット) 3% Knees the opponent. It is decently quick and deals high damage, making it a very solid pummel.
Forward throw Close Kick (クローズキック) 3% (hit 1), 6% (throw) Attacks the foe with a high kick. The attack resembles the Top Kick from Sonic Battle.
Back throw Spin Throw (スピンスルー) 8% Does a back flip while spinning and then slams on the ground, sending the opponent backwards with decent knockback.
Up throw Hedgehog Needle (ヘッジホッグニードル) 3% (hit 1), 9% (throw) Throws the opponent up and sharpens his spikes, which then prick the opponent.
Down throw Spinning Gear (スピニングギア) 1% (hits 1-3), 5% (throw) Pins the enemy down, then Spin Dashes into them. The Double Spin from Sonic the Fighters.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  6% Does a spinball sweep. It is a rather unique floor attack.
Floor attack (back)
Floor getups (back)
  6% Does a quick foot sweep.
Floor attack (trip)
Floor getups (trip)
  5% Does a spin kick while getting up.
Edge attack (fast)
Edge getups (fast)
  8% Gets up onto the stage with a spinball attack. This attack resembles his cliffhanger flip attack from Sonic the Hedgehog Spinball.
Edge attack (slow)
Edge getups (slow)
  6% (hit 1), 7% (hit 2) Slowly gets up and kicks twice. The only edge attack move that can hit twice.
Neutral special Homing Attack 8% Curls up into a spiky ball while ascending, aims for the nearest target, then crashes into them.
Side special Spin Dash 7-10% (dash), 5% (initial jump), 7% (jump) Curls up into a spiky ball, performs a short hop, then starts rolling towards the opponent at high speed. Easily combos into one of Sonic's aerial attacks.
Up special Spring Jump 4% Pulls out a spring from the Sonic the Hedgehog games and uses it to leap into the air. The spring acts as a projectile when used in the air.
Down special Spin Charge 4-11% (dash), 7% (jump) Works like Spin Dash, except there is no hop, and the player must repeatedly press the B button in order to charge it.
Final Smash Super Sonic 18% (startup & ram), 13% (idle) Transforms into Super Sonic, from the Sonic the Hedgehog games. The player can use the control stick or other movement buttons to make him fly in any direction they choose and ram into other foes. The transformation lasts for about 15 seconds.

Stats[edit]

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Needs short hop and double jump heights
You can discuss this issue on the talk page or edit this page to improve it.
Stats Weight Dash speed Walk speed Traction Air friction Air speed Air acceleration Gravity Falling speed Jumpsquat Jump Height Double jump Height
Value 95 1.5 – Initial dash
3.5 – Run
1.4 0.07 0.01 1.1092 0.01 – Base
0.04 – Additional
0.085 1.45 – Base
2Fast-fall
5 34.09444853 - Base
? - Short hop
?

Announcer call[edit]

Sound.png This article could use additional or higher-quality audio files.
The editor who added this tag suggests: Needs announcer calls from other languages.
If you have a good audio file for this article, upload it here.

Wii Remote selection sound[edit]

  • The score tally from most Sonic games since Sonic the Hedgehog.
Sonic's selection sound

On-screen appearance[edit]

  • Sonic enters the stage in ball form from the foreground and gives a thumbs-up.
SonicOnScreenAppearanceSSBB.gif

Taunts[edit]

  • Up taunt: Does a front flip, then crosses arms with his index finger pointing out while making a teasing clicking tune, which forms into one of his signature poses.
  • Side taunt: Does a figure-eight peelout dash, similar to the Super Peel Out technique from Sonic the Hedgehog CD, saying "You're too slow!" (遅すぎだぜ!, You're too slow!) in a teasing manner.
  • Down taunt: Says "C'mon, step it up!" while performing a windmill, similar to his victory animation in Sonic Advance 3. In Japanese, he just says "Come on."
Up taunt Side taunt Down taunt
SonicUpTauntBrawl.gif SonicSideTauntBrawl.gif SonicDownTauntBrawl.gif

Idle poses[edit]

  • Looks at the camera while tapping his foot impatiently. This is a reference to his idle animation from the classic Sonic the Hedgehog games for the Sega Genesis.
  • Turns towards/away from the player, waving his finger in a patronizing manner while grinning. This is the same as the final part of his promotion video on the DOJO website before he takes off. This is similar to an animation he performs after clearing an Act or defeating a boss in Sonic the Hedgehog 3, as well as a similar pose to key art in Sonic the Hedgehog.
Sonic Idle Pose 2 Brawl.png SonicIdle.png

Crowd cheer[edit]

English Japanese
Cheer
Description Go Go So-nic! Go Go So-nic!
Pitch Group chant Group chant

Victory poses[edit]

The "Mission Clear" theme from the 2006 game Sonic the Hedgehog. This is the only victory theme in Brawl to be ripped straight from another game.
  • He spins once and poses while holding the blue Chaos Emerald in his hand, and says "Too easy! Piece of cake!" A piece of cake! 楽勝だぜ! (A piece of cake! An easy win!). The Japanese line originates from Sonic Adventure 2, where Sonic says it after getting a B-rank in a stage, whereas the English line originates from Sonic Heroes.
  • Runs off the screen, screeches back, and gives a thumbs-up, and says "Sonic's the name, speed's my game!" モタモタしてると置いてくぜ! (Lag behind and get left behind!) It highly resembles the SEGA start-up from Sonic the Hedgehog 2.
  • He break-dances and then does a pose with his fist, and says "Hey, we should do this again sometime!" Hey guys! また遊んでやるぜ! (Hey guys! I'll play again next time!) Though retranslated, the line is taken from Sonic Adventure, where Sonic says it after defeating certain bosses such as Chaos 0.
Up Left Right
Sonic-VictoryUp-SSBB.gif Sonic-VictoryLeft-SSBB.gif Sonic-VictoryRight-SSBB.gif

In competitive play[edit]

Notable players[edit]

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See also: Category:Sonic players (SSBB)
  • USA 6WX - 3rd at Glitch 2
  • USA BAM - Beat mikeHAZE, Rich Brown, and Falln
  • Japan Canpy - Best Sonic in Japan, placed 49th at Sun Rise Tournament
  • USA Espy - Best Sonic in the World
  • Canada Meekspeedy - Top Canadian Sonic main. 4th at GOML 2017
  • USA StaticManny - Placed top 64 at Apex 2014, beat DEHF
  • USA Tesh - Beat ALSM, Illmatic, Denti, Xyro, Gnes, X, Razer, and Trela
  • USA True Blue - Best Sonic in Florida
  • Mexico Wonf - Best Mexican Sonic main
  • USA X - 6th at MLG Dallas

Tier placement and history[edit]

Around the beginning of Brawl's competitive life, Sonic was considered a non-viable low tier by the majority of players, due to his terrible KOing power, poor moveset (with his attacks generally having low damage output, mediocre frame data, and having rather small and/or poor hitboxes), and perceived "low priority". At that time, he was ranked as low as 33rd on the first tier list (September 2008), and on the second tier list was viewed hardly any better, being ranked 31st and still in low tier (January 2009). However, dedicated Sonic players at the time were vocal about the community underrating Sonic, as Sonic possessed such an extreme mobility advantage over the rest of the cast, and both Spin Dash and Spin Charge allowed Sonic to control the neutral game against most of the cast, while abuse of those moves made it very difficult to land good hits on Sonic. Additionally, due to how effectively Sonic could run away from opponents and how difficult it was to hit him, Sonic players learned that camping for time out wins was a viable strategy. By abusing these strengths, Sonic players would end up proving the community perception wrong and started placing much more favorably in tournaments; this caused Sonic to jump up eight places to 23rd in mid tier on the third tier list (June 2009), which is the biggest tier list jump in the history of Brawl, tied with Olimar from the first to second lists.

While Sonic would drop mildly to 25th and 24th on the fourth (February 2010) and fifth tier lists (September 2010) respectively, near the end of 2010 Sonic players would achieve their best performance yet, with Espy and X placing 5th and 6th respectively at MLG Dallas 2010, the final MLG Brawl event. Besides being the best placings Sonic achieved at a Brawl major, it was one of the best performances of any player using a mid-tier tier character in Brawl's history. As a result of these performances and other solid results, Sonic would rise to 22nd in solid mid tier on the sixth tier list (July 2011), where Sonic would remain for the rest of Brawl's competitive life. The placings at MLG Dallas would prove to be an anomaly, as no Sonic player would ever again come close to top 8 at a Brawl major (other than X playing 5th at Winter Game Fest VI), with Sonic's aforementioned flaws keeping him from being truly viable at a top level, though a Sonic player or two making it into the top 64 at large majors and top 32 at smaller majors would remain a common sight for the rest of Brawl's competitive life.

Role in The Subspace Emissary[edit]

Sonic in SSE.

Sonic does not appear in The Subspace Emissary until the final battle with Tabuu, but unlike the secret characters (Jigglypuff, Toon Link and Wolf), Sonic can be chosen to fight Tabuu after The Great Maze.

When the fighters reach Tabuu, he prepares his Off Waves, which had already reduced most of them to trophy forms when they first opposed him. Just as he is about to release the attack, a blue blur rams into both of Tabuu's wings, shattering them. As the blue blur jumps up on a peak, it reveals itself to be Sonic. While he taunts, Tabuu's wings break apart as the fighters make their final stand against the villain.

It is commonly believed that Sonic's minor role in the mode is due to the fact that he was added to Brawl's roster so late in development in 2007.

Exclusive stickers[edit]

  • Amy Rose: [Leg] Attack +14
  • Classic Sonic JP Ver.: [Arm] Attack +21
  • Classic Sonic US Ver.: [Throwing] Attack +20
  • Dr. Eggman: Launch Resistance +39
  • Espio The Chameleon: [Body, Spin] Attack +12
  • Jet The Hawk: [Leg] Attack +17
  • Knuckles The Echidna: [Electric] Resistance +23
  • Shadow The Hedgehog: [Specials: Direct] Attack +20
  • Silver The Hedgehog: Launch Power +49
  • Sonic The Hedgehog: [Body, Spin] Attack +32
  • Super Sonic: [Electric] Resistance +27
  • Wave The Swallow: [Arm] Attack +19

In Solo Modes[edit]

Classic Mode[edit]

In Classic Mode, Sonic can appear as an opponent in Stage 10 if he has been unlocked on Green Hill Zone. Sonic can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 10.

All-Star Mode[edit]

In All-Star Mode, Sonic is fought in Stage 14 on Green Hill Zone.

Event Matches[edit]

Solo Events[edit]

Co-Op Events[edit]

Ending Images[edit]

Trophies[edit]

Sonic's main and Final Smash trophies can be obtained by clearing Classic Mode and All-Star mode respectively with Sonic.

Classic Mode trophy
Sonic the Hedgehog
NTSC The world's fastest hedgehog, who can run at supersonic speeds. Generally speaking, he loves being able to do what he wants and loathes being constrained. Holding still is something he would never consider. He's got a bit of an attitude but can't pass by someone in trouble. When he collects the seven Chaos Emeralds, he transforms into the mighty, gold Super Sonic.
PAL The world's fastest hedgehog, who can run at supersonic speeds. Generally speaking, he loves being able to do what he wants and loathes being constrained. Holding still is something he would never consider. He's got a bit of an attitude but can't pass by someone in trouble. When he collects the seven Chaos Emeralds, he transforms into the mighty, golden Super Sonic.
SONIC THE HEDGEHOG (1991)
Wii: Sonic and the Secret Rings
Super Sonic trophy
Super Sonic
Sonic's Final Smash. The Chaos Emeralds give energy to all living things, and Sonic's gathered all seven of them, then used their power to transform into Super Sonic. His abilities in this form far surpass his normal ones, and he's even able to fly. He uses a lot of energy in this form, so he can only remain in it for a short time.
SONIC THE HEDGEHOG 2
Wii: Super Smash Bros. Brawl

Alternate costumes[edit]

Sonic Palette (SSBB).png
Sonic (SSBB) Sonic (SSBB) Sonic (SSBB) Sonic (SSBB) Sonic (SSBB)

Reveal trailer[edit]

Gallery[edit]

Trivia[edit]

  • Sonic dashes so fast that, when wearing a Bunny Hood, he can outrace both the Big Blue track and the water slope on Distant Planet to the point of self-destructing. Also, if Sonic has a Bunny Hood, Superspicy Curry and a pair of Super Mushrooms, he can even outrun the iceberg on Summit.
    • He is also the only character that has faster dash speed than Captain Falcon without any moves, as Wario-Man is a Final Smash.
  • Along with Zero Suit Samus, Sheik and Squirtle, Sonic is one of the only characters to not be seen in trophy form during The Subspace Emissary, due to his late appearance.
    • Sonic is the only one of the four who is not part of a transformation gimmick, making Sonic the only standalone character who is not seen as a trophy and the only one who can use his default costume in team battles.
  • In the video game convention E for All, Sonic was the only unlockable character to be playable in the demo.
  • Sonic is the only unlockable character in Super Smash Bros. Brawl who has four, rather than three, unlock methods.
  • Sonic and Zero Suit Samus are the only characters not fought in any form in The Subspace Emissary.
  • Sonic is the only non-Pokémon character to have less than six palette swaps.
  • Sonic is the first character to have his victory theme ripped directly from a non-Smash game. He would later be joined by Joker, Steve and Sephiroth in Ultimate.
  • This is Sonic's only playable appearance in the series where he does not have Spanish, French, German or Italian voice acting.
  • Sonic and Snake's fighter trophies are the only ones in Brawl to use the fighters' full names as the titles (Sonic the Hedgehog and Solid Snake respectively).

External links[edit]