Template:UpdateList (SSBU)/3.1.0: Difference between revisions
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*{{buff|[[Peanut Popgun]]'s peanut projectile deals more damage (with shield damage compensated: 0 → -1) (3.3%-15% → 4.3%-13.8%) and charges faster (max charge: frame 121 → 94, explosion startup: 123 → 97).}} | *{{buff|[[Peanut Popgun]]'s peanut projectile deals more damage (with shield damage compensated: 0 → -1) (3.3%-15% → 4.3%-13.8%) and charges faster (max charge: frame 121 → 94, explosion startup: 123 → 97).}} | ||
**{{nerf|However, they deal less damage at full charge (15% → 13.8%).}} | **{{nerf|However, they deal less damage at full charge (15% → 13.8%).}} | ||
*{{buff|Diddy Kong falls slower while charging [[Rocketbarrel Boost]] | *{{buff|Diddy Kong falls slower while charging [[Rocketbarrel Boost]].}} | ||
*{{buff|Rocketbarrel Boost travels more vertical distance when charged.}} | *{{buff|Rocketbarrel Boost travels more vertical distance when charged.}} | ||
*{{buff|[[Hyper Rocketbarrel]]'s explosion and jet at the start deal more damage (total: 7% → 16%).}} | *{{buff|[[Hyper Rocketbarrel]]'s explosion and jet at the start deal more damage (total: 7% → 16%).}} | ||
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|Greninja=*{{bugfix|Fixed an unknown glitch that resulted in Greninja sliding while shielding.}} | |Greninja=*{{bugfix|Fixed an unknown glitch that resulted in Greninja sliding while shielding.}} | ||
|Mii Brawler=*{{buff|Neutral attack 2 connects into neutral infinite more reliably.}} | |Mii Brawler=*{{buff|Neutral attack 2 connects into neutral infinite more reliably.}} | ||
*{{buff|Neutral infinite has more range.}} | *{{buff|Neutral infinite finisher has an extra hitbox, giving it more range.}} | ||
*{{buff|Flashing Mach Punch's hits connects more reliably.}} | *{{buff|Flashing Mach Punch's hits connects more reliably.}} | ||
*{{change|Falling speed and fast falling speed reverted back to their ''SSB4'' values. (1.92 → 1.7 (normal); 3.072 → 2.72 (fast fall)).}} | *{{change|Falling speed and fast falling speed reverted back to their ''SSB4'' values. (1.92 → 1.7 (normal); 3.072 → 2.72 (fast fall)).}} |
Latest revision as of 22:11, December 3, 2024
- Increased the minimum amount of time between wall jumps made in the same direction (130 frames → 180).
- Fixed an issue characters appearing on screen that caused them to take damage before the countdown ends.
- Fixed an issue that caused an already-defeated character to reappear in a non-interactable state after getting blast KOed on screen with Death's Scythe and using a specific final smash at the exact location of their KO.
- Fixed the electric hitstun glitch in Training Mode.
- Held item attacks have been removed.