Advanced technique: Difference between revisions
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[[File:FalcoDACUSgif.gif|thumb|The [[DACUS]] is a well-known advanced technique in ''Brawl''.]] | [[File:FalcoDACUSgif.gif|thumb|The [[DACUS]] is a well-known advanced technique in ''Brawl''.]] | ||
{{incomplete}} | {{incomplete}} | ||
An '''advanced technique''' is | An '''advanced technique''' is an action or series of actions that are complex and/or technically demanding enough to require a considerable amount of skill, which results in a benefit to the [[metagame]] of a character. | ||
Advanced techniques mainly differ from standard techniques in that their presence was not discovered or expected by the game's designers. This often manifests itself in the form of advanced techniques being results of oversights or [[glitch]]es, such as [[wavedash]]ing and [[momentum cancelling]]. A strong or properly-applied advanced technique can radically alter a character's metagame - for example, the [[short hop fast fall l-cancel]] provides a significant speed boost to a player's aerial assault and helps to patch up holes in slower characters' offenses. Certain characters rely heavily on their specific advanced techniques, such as the [[Ice Climbers]]' [[chain grab]]s and [[desynch]]ing techniques, and {{SSBM|Fox}}'s [[waveshine]] combos in ''Melee''. Reliance of these | Advanced techniques mainly differ from standard techniques in that their presence was not directly mentioned in any official capacity prior to release, usually due to not being discovered or expected to be a big deal by the game's designers. This often manifests itself in the form of advanced techniques being results of oversights or [[glitch]]es, such as [[wavedash]]ing and [[momentum cancelling]]. In the broader context of video games in general, their use is an example of what is known as {{s|Wikipedia|emergent gameplay}}. A strong or properly-applied advanced technique can radically alter a character's metagame - for example, the [[short hop fast fall l-cancel]] provides a significant speed boost to a player's aerial assault and helps to patch up holes in slower characters' offenses. Certain characters rely heavily on their specific advanced techniques, such as the [[Ice Climbers]]' [[chain grab]]s and [[desynch]]ing techniques, and {{SSBM|Fox}}'s [[waveshine]] combos in ''Melee''. Reliance of these techniques to shape top-level metagames and their often dubious origins is a common source of discontent among new and casual players. | ||
==List of advanced techniques== | ==List of advanced techniques== | ||
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|- | |- | ||
| [[Edge hopping]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | | [[Edge hopping]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |||
| [[Footstool down aerial airdodge]] || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} | |||
|- | |- | ||
| [[Fox-trotting]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | | [[Fox-trotting]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
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|- | |- | ||
| [[Ledge DI]] || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} | | [[Ledge DI]] || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} | ||
|- | |- | ||
| [[Lock]] || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} | | [[Lock]] || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} | ||
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| [[Powershield]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} | | [[Powershield]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[Pivoting]] || {{y}} || {{y}} || {{y}} || {{y}} || {{ | | [[Pivoting]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[Platform cancel]] || {{y}} || {{n}} || {{y}} || {{n}} || {{n}} | | [[Platform cancel]] || {{y}} || {{n}} || {{y}} || {{n}} || {{n}} | ||
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| [[Short hop fast fall l-cancel]] || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} | | [[Short hop fast fall l-cancel]] || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} | ||
|- | |- | ||
| [[Slingshot]] || {{n}} || {{n}} || {{n}} || {{ | | [[Slingshot]] || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[Smash directional influence]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | | [[Smash directional influence]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |||
| [[Softhop]] || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} | |||
|- | |- | ||
| [[Stage humping]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} | | [[Stage humping]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[Step dash]]ing || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} | | [[Step dash]]ing || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} | ||
|- | |||
| [[Sticky edge jump]] || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} | |||
|- | |- | ||
| [[Taunt cancelling]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | | [[Taunt cancelling]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
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|- | |- | ||
| [[V-cancelling]] || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} | | [[V-cancelling]] || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} | ||
|- | |||
| [[Wall jump cancel ledge grab]] || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} | |||
|- | |- | ||
| [[Wavedash]] || {{n}} || {{y}} || {{n}} || {{n}} || {{y}} | | [[Wavedash]] || {{n}} || {{y}} || {{n}} || {{n}} || {{y}} | ||
|} | |} | ||
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*[[Jab grab]] {{gameIcon|SSB}} | *[[Jab grab]] {{gameIcon|SSB}} | ||
*{{h2|Super Jump Punch|Super Jump Punch wall jump}} {{gameIcon|SSBM}} | *{{h2|Super Jump Punch|Super Jump Punch wall jump}} {{gameIcon|SSBM}} | ||
===Donkey Kong=== | |||
*[[Infinite throw trap]] {{gameIcon|SSB}}{{gameIcon|SSBB}} | |||
===Link=== | ===Link=== | ||
*{{h2|Bomb (Link)|Acid drop}} {{gameIcon|SSBM}} | |||
*{{h2|Bomb (Link)|Bomb drop/C4}} {{gameIcon|SSBM}} | |||
*{{h2|Bomb (Link)|Bomb launching}} {{gameIcon|SSBM}} | |||
*[[Bomb recovery]] {{gameIcon|SSBU}} | |||
*{{h2|Bomb (Link)|Bomb rocket}} {{gameIcon|SSBM}} | |||
*[[Bomb wobbling]] {{gameIcon|SSBM}} | |||
*{{h2|Bomb (Link)|Bombchu}} {{gameIcon|SSBM}} | |||
*[[Boomerang cancel]] {{gameIcon|SSBM}} | |||
*[[Boomerang superjump]] {{gameIcon|SSBM}} | *[[Boomerang superjump]] {{gameIcon|SSBM}} | ||
*[[Chain dance]] {{gameIcon|SSBM}} | *[[Chain dance]] {{gameIcon|SSBM}} | ||
*[[Decagrab]] {{gameIcon|SSBM}} | |||
*[[Dimensional Arrow]] {{gameIcon|SSBM}} | *[[Dimensional Arrow]] {{gameIcon|SSBM}} | ||
*[[Gale Guarding]] {{gameIcon|SSBB}}{{gameIcon|SSB4}} | *[[Gale Guarding]] {{gameIcon|SSBB}}{{gameIcon|SSB4}} | ||
*[[Ghost Arrow glitch|Ghost Arrow]] {{gameIcon|SSBM}} | *[[Ghost Arrow glitch|Ghost Arrow]] {{gameIcon|SSBM}} | ||
*{{h2|Bomb (Link)|Goron roll}} {{gameIcon|SSBM}} | |||
*[[Reverse angle boomerang]] {{gameIcon|SSBM}} | |||
*{{b|Quickdraw|technique}} {{gameIcon|SSBB}} | *{{b|Quickdraw|technique}} {{gameIcon|SSBB}} | ||
===Samus=== | ===Samus=== | ||
*[[Bomb jumping]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | *[[Bomb jumping]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
*[[Bomb cancel]] {{gameIcon|SSBM}} | |||
*[[Bomb curtain]] {{gameIcon|SSBM}} | |||
*[[Wavebomb]] {{gameIcon|SSBM}} | |||
*[[Multibomb]] {{gameIcon|SSBM}} | |||
*[[Turnip Bomb]] {{gameIcon|SSBM}} | |||
*[[Spider Ball]]{{gameIcon|SSBB}} | |||
*[[Daughter Dash]] {{gameIcon|SSBM}} | |||
*[[Super wavedash]] {{gameIcon|SSBM}} | |||
*[[Super duper wavedash]] {{gameIcon|SSBM}} | |||
*[[Goomy Zoomy]] {{gameIcon|SSBM}} | |||
*[[Zoomy Leap]] {{gameIcon|SSBM}} | |||
*[[Platform canceled missiles]] {{gameIcon|SSBM}} | *[[Platform canceled missiles]] {{gameIcon|SSBM}} | ||
*[[FHAISD missiles]] {{gameIcon|SSBM}} | |||
*[[Instant Double Jump missiles]] {{gameIcon|SSBM}} | |||
*[[Short hop fast fall missile]] {{gameIcon|SSBM}} | |||
*[[Hylian Lowrider]] {{gameIcon|SSBM}} | |||
*[[Charge Cancel]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | |||
*[[Charge Storage Cancel]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBU}} | |||
*[[Wavebounce]] {{gameIcon|SSBU}} | |||
*[[Screw Attack Sweetspot]] {{gameIcon|SSBM}} | |||
*[[Screw Attack Spike]] {{gameIcon|SSBM}} | |||
*[[Up B OoS]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | |||
*[[Decagrab]] {{gameIcon|SSBM}} | |||
*[[Extended Grapple]] {{gameIcon|SSBM}} | *[[Extended Grapple]] {{gameIcon|SSBM}} | ||
*[[ | *[[Reverse z-air]] {{gameIcon|SSBU}} | ||
*[[Rising Grapple]] {{gameIcon|SSBM}} | |||
*[[Tumble Grapple]] {{gameIcon|SSBM}} | |||
*[[Instant Freefall Grapple]] {{gameIcon|SSBM}} | |||
*[[Tether cancel]] {{gameIcon|SSBU}} | |||
*[[Tether stall]] {{gameIcon|SSBM}} | |||
*[[Tether sweetspot]] {{gameIcon|SSBM}} | |||
*[[Aerial Interrupt]] {{gameIcon|SSBM}} | |||
*[[Platform Cancel Nair]] {{gameIcon|SSBM}} | |||
*[[Fire Wobbling]] {{gameIcon|SSBM}} | |||
*[[Crouch Jab Cancel]] {{gameIcon|SSBM}} | |||
*[[Unblockable f-smash]] {{gameIcon|SSBM}} | |||
*[[Drag Down Up Air]] {{gameIcon|SSBU}} | |||
*[[Battlefield Stall]] {{gameIcon|SSBM}} | |||
===Yoshi=== | ===Yoshi=== | ||
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*[[Dragonic Reverse]] {{gameIcon|SSBB}} | *[[Dragonic Reverse]] {{gameIcon|SSBB}} | ||
*[[Edge-cancelled eggs]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}} | *[[Edge-cancelled eggs]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}} | ||
*[[Egg Roll instant shield break]] {{gameIcon|SSBU}} | |||
*[[Parry]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | *[[Parry]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
*[[Shield break jump]] {{gameIcon|SSB}} | *[[Shield break jump]] {{gameIcon|SSB}} | ||
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*[[Chillin dash]] {{gameIcon|SSBM}} | *[[Chillin dash]] {{gameIcon|SSBM}} | ||
*[[Dash shining]] {{gameIcon|SSBB}} | *[[Dash shining]] {{gameIcon|SSBB}} | ||
*[[ | *[[Multi shine]] {{gameIcon|SSBM}}{{gameIcon|SSB}} | ||
*[[Ledgehopped double laser]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}} | *[[Ledgehopped double laser]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}} | ||
*[[Short hop laser]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | *[[Short hop laser]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
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*[[Jab grab]] {{gameIcon|SSB}} | *[[Jab grab]] {{gameIcon|SSB}} | ||
*[[Quick Attack cancel]] {{gameIcon|SSBB}}{{gameIcon|SSB4}} | *[[Quick Attack cancel]] {{gameIcon|SSBB}}{{gameIcon|SSB4}} | ||
*[[Double Up-Zip]] {{gameIcon|SSBU}} | |||
===Luigi=== | ===Luigi=== | ||
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*[[Super cyclone]] {{gameIcon|SSBU}} | *[[Super cyclone]] {{gameIcon|SSBU}} | ||
*[[Vududash]] {{gameIcon |SSBM}} | *[[Vududash]] {{gameIcon |SSBM}} | ||
*[[Zero-to-death combo]] {{GameIcon|SSBU}} | |||
===Ness=== | ===Ness=== | ||
*[[Double jump cancel]] {{gameIcon|SSB}}{{gameIcon|SSBM}} | *[[Double jump cancel]] {{gameIcon|SSB}}{{gameIcon|SSBM}} | ||
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*[[Flying Magnet]] {{gameIcon|SSBU}} | *[[Flying Magnet]] {{gameIcon|SSBU}} | ||
*[[PK Trap glitch]] {{gameIcon|SSBM}} | *[[PK Trap glitch]] {{gameIcon|SSBM}} | ||
*[[SLAPAYO]]{{gameIcon|SSBB}} | |||
===Captain Falcon=== | ===Captain Falcon=== | ||
*[[Gentleman]] {{gameIcon|SSBM}} | *[[Gentleman]] {{gameIcon|SSBM}} | ||
*[[Moonwalk]] {{gameIcon|SSBM}} | |||
*[[Haxdash]] {{gameIcon|SSBM}} | |||
*[[Edge Cancel Raptor Boost]] {{gameIcon|SSBM}} | |||
*[[Dropzone Knee]] {{gameIcon|SSBM}} | |||
*[[Lord Stomp]] {{gameIcon|SSBM}} | |||
*[[Falcon_Kick#In_Super_Smash_Bros._Melee|Double jump refresh]] {{gameIcon|SSBM}} | *[[Falcon_Kick#In_Super_Smash_Bros._Melee|Double jump refresh]] {{gameIcon|SSBM}} | ||
*[[Tokyo drift]] {{gameIcon|SSBU}} | *[[Tokyo drift]] {{gameIcon|SSBU}} | ||
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===Ice Climbers=== | ===Ice Climbers=== | ||
*[[Cheer cancel]] {{gameIcon|SSBU}} | |||
*[[Desynching]] {{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSBU}} | *[[Desynching]] {{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSBU}} | ||
*[[Freeze glitch]] {{gameIcon|SSBM}} | *[[Freeze glitch]] {{gameIcon|SSBM}} | ||
*[[Handoff]]s {{gameIcon|SSBM}}{{gameIcon|SSBB}} | *[[Handoff]]s {{gameIcon|SSBM}}{{gameIcon|SSBB}} | ||
**[[Cookhold]] {{gameIcon|SSBM}} | **[[Cookhold]] {{gameIcon|SSBM}} | ||
*[[Ice Shot|Ice block]] {{gameIcon|SSBU}} | |||
*[[Nana airdodge storage]] {{gameIcon|SSBU}} | |||
*[[Slip trumping]] {{gameIcon|SSBU}} | |||
*[[Wobbling]] {{gameIcon|SSBM}} | *[[Wobbling]] {{gameIcon|SSBM}} | ||
===Sheik=== | ===Sheik=== | ||
*[[Chain Jacket]]{{gameIcon|SSBB}} | |||
*[[Instant charge-canceling|Instant needles canceling]] {{gameIcon|SSB4}} | *[[Instant charge-canceling|Instant needles canceling]] {{gameIcon|SSB4}} | ||
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*[[Ghost Arrow glitch|Ghost Arrow]] {{gameIcon|SSBM}} | *[[Ghost Arrow glitch|Ghost Arrow]] {{gameIcon|SSBM}} | ||
*[[Reverse angle boomerang]] {{gameIcon|SSBM}} | *[[Reverse angle boomerang]] {{gameIcon|SSBM}} | ||
*[[Boomerang cancel]] {{gameIcon|SSBM}} | |||
*[[Boomerang glide]] {{gameIcon|SSBM}} | |||
*[[Hurricane dash]] {{gameIcon|SSBM}} | *[[Hurricane dash]] {{gameIcon|SSBM}} | ||
* | *{{h2|Bomb (Link)|Bombchu}} {{gameIcon|SSBM}} | ||
* | *{{h2|Bomb (Link)|Bomb rocket}} {{gameIcon|SSBM}} | ||
* | *{{h2|Bomb (Link)|Acid drop}} {{gameIcon|SSBM}} | ||
* | *{{h2|Bomb (Link)|Goron roll}} {{gameIcon|SSBM}} | ||
* | *{{h2|Bomb (Link)|Bomb drop/C4}} {{gameIcon|SSBM}} | ||
*{{h2|Bomb (Link)|Bomb launching}} {{gameIcon|SSBM}} | |||
===Ganondorf=== | ===Ganondorf=== | ||
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===Meta Knight=== | ===Meta Knight=== | ||
*[[Infinite Dimensional Cape]] {{gameIcon|SSBB}} | *[[Condor Dive]] {{gameIcon|SSBU}} | ||
*[[Infinite Dimensional Cape]] {{gameIcon|SSBB}} | |||
*[[Sticky Drill]] {{gameIcon|SSBU}} | |||
===Pit=== | ===Pit=== | ||
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===Wario=== | ===Wario=== | ||
*{{h2|Wario (SSB4)/Side special/Default|Aerial Bike drift}} {{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | |||
*{{h2|Wario (SSB4)/Side special/Default|Aerial Bike speed increase}} {{gameIcon|SSB4}} | |||
*{{h2|Wario (SSB4)/Side special/Default|Bike jump cancel}} {{gameIcon|SSB4}}{{gameIcon|SSBU}} | |||
*[[Bike loops]] {{gameIcon|SSBB}} | *[[Bike loops]] {{gameIcon|SSBB}} | ||
*[[Chopper hop]] {{gameIcon|SSBB}} | *[[Chopper hop]] {{gameIcon|SSBB}} | ||
*[[Edge crashing]] {{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | *[[Edge crashing]] {{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
*[[Instant turnaround aerial Bike look cancel]] {{gameIcon|SSBU}} | |||
*[[Wectoring]] {{gameIcon|SSB4}} | *[[Wectoring]] {{gameIcon|SSB4}} | ||
*[[Zibble dropping]] {{gameIcon|SSBB}} | *[[Zibble dropping]] {{gameIcon|SSBB}} | ||
*{{h2|Wario Bike|Zombie Bike glitch}} {{gameIcon|SSBU}} | |||
===Pokémon Trainer=== | ===Pokémon Trainer=== | ||
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===Olimar=== | ===Olimar=== | ||
*[[Pikmin_Throw#Piklag|Piklag]] {{gameIcon|SSBU}} | *[[Pikmin_Throw#Piklag|Piklag]] {{gameIcon|SSBU}} | ||
*[[Puppet smash]] {{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | *[[Pikmin desync]] {{gameIcon|SSBU}} | ||
*[[Puppet smash]] {{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | |||
*[[Stickmin]] {{gameIcon|SSB4}} | *[[Stickmin]] {{gameIcon|SSB4}} | ||
*[[Winged Pikmin dash]] {{gameIcon|SSBU}} | *[[Winged Pikmin dash]] {{gameIcon|SSBU}} | ||
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===Toon Link=== | ===Toon Link=== | ||
*{{h2|Hero's Bow|Platform lock neutral B}} {{gameIcon|SSBU}} | |||
*{{b|Quickdraw|technique}} {{gameIcon|SSBB}} | *{{b|Quickdraw|technique}} {{gameIcon|SSBB}} | ||
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*[[Sashimi wiggling]] {{gameIcon|SSB4}} | *[[Sashimi wiggling]] {{gameIcon|SSB4}} | ||
*{{h2|Header|Teeter Header}} {{gameIcon|SSBU}} | *{{h2|Header|Teeter Header}} {{gameIcon|SSBU}} | ||
===Little Mac=== | |||
*{{h2|Straight Lunge|Jab infinite KO Uppercut}} {{gameIcon|SSB4}} | |||
*{{h2|Straight Lunge|Gazelle Punch}} {{gameIcon|SSB4}} {{gameIcon|SSBU}} | |||
===Rosalina and Luma=== | ===Rosalina and Luma=== | ||
*[[Luma pullback attack]] {{gameIcon|SSB4}} {{gameIcon|SSBU}} | |||
*[[Lunar Jumping]] {{gameIcon|SSBU}} | *[[Lunar Jumping]] {{gameIcon|SSBU}} | ||
*[[Lunar Landing]] {{gameIcon|SSB4}}{{gameIcon|SSBU}} | *[[Lunar Landing]] {{gameIcon|SSB4}} {{gameIcon|SSBU}} | ||
===Greninja=== | |||
*[[Advanced-ledgetrump forced reversal on grapple]] (A-Level FROG) {{gameIcon|SSBU}} | |||
*[[Shadow Sneak hitstun cancelling]] {{gameIcon|SSB4}} | |||
*[[Spin walk]] {{gameIcon|SSBU}} | |||
===Mii Gunner=== | |||
*[[Fair pushback ledge cancel]] {{gameIcon|SSBU}} | |||
===Pac-Man=== | ===Pac-Man=== | ||
*[[Fruit Recycle]] {{gameIcon|SSBU}} | *[[Fruit Recycle]] {{gameIcon|SSBU}} | ||
*[[Hydrant jacket]] {{gameIcon|SSBU}} | |||
*[[Hydrant slide]] {{gameIcon|SSBU}} | |||
===Robin=== | ===Robin=== | ||
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===Shulk=== | ===Shulk=== | ||
* | *{{h2|Monado Arts|Buffered deactivation}} {{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
* | *{{h2|Monado Arts|Dial storage}} {{gameIcon|SSBU}} | ||
* | *{{h2|Monado Arts|Monado Art intangible landing}} {{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
* | *{{h2|Monado Arts|Monado Art landing lag cancel}} {{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
* | *{{h2|Monado Arts|Monado Art ledge snap}} {{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
* | *{{h2|Monado Arts|Monado Art run cancel}} {{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
* | *{{h2|Monado Arts|Monado deactivated Art canceled up smash}} (MonaDACUS) {{gameIcon|SSB4}} | ||
*[[Shadow I-frames]] {{gameIcon|SSB4}} | *[[Shadow I-frames]] {{gameIcon|SSB4}} | ||
*[[Vision Sliding]] {{gameIcon|SSB4}} | *[[Vision Sliding]] {{gameIcon|SSB4}} | ||
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*[[Instant charge-canceling]] {{gameIcon|SSB4}} | *[[Instant charge-canceling]] {{gameIcon|SSB4}} | ||
*[[Limit dash]] {{gameIcon|SSB4}} | *[[Limit dash]] {{gameIcon|SSB4}} | ||
===Inkling=== | |||
*[[Bomb slide]] {{gameIcon|SSBU}} | |||
*[[Roller cancel]] {{gameIcon|SSBU}} | |||
*[[Tap shot]] {{gameIcon|SSBU}} | |||
===Simon/Richter=== | |||
*[[Holy Water regrab]] {{gameIcon|SSBU}} | |||
*[[Whip twirl edgeguard]] {{gameIcon|SSBU}} | |||
===King K. Rool=== | ===King K. Rool=== | ||
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*[[Gun#Gundashing|Gun dashing]] {{gameIcon|SSBU}} | *[[Gun#Gundashing|Gun dashing]] {{gameIcon|SSBU}} | ||
*[[Unlimited Rebellion Gauge glitch]] {{gameIcon|SSBU}} | *[[Unlimited Rebellion Gauge glitch]] {{gameIcon|SSBU}} | ||
*[[Whivot]] {{gameIcon|SSBU}} | |||
===Banjo & Kazooie=== | ===Banjo & Kazooie=== | ||
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===Steve=== | ===Steve=== | ||
*{{h2|Mine / Craft / Create Block|Block no-impact landing}} (Block NIL) {{gameIcon|SSBU}} | *{{h2|Mine / Craft / Create Block|/gamemode 1}} {{gameIcon|SSBU}} | ||
*[[Crafting | *[[Anvil longhopping]] {{gameIcon|SSBU}} | ||
*{{h2|Steve (SSBU)/Down aerial|Anvil shorthopping}} {{gameIcon|SSBU}} | |||
*[[Block cancel diamond craft]] (BCDC) {{gameIcon|SSBU}} | |||
*[[Block hitstun cancelling]] {{gameIcon|SSBU}} | |||
*{{h2|Mine / Craft / Create Block|Block no-impact landing}} (Block NIL) {{gameIcon|SSBU}} | |||
*[[C-stick reverse up tilt after down throw]] (CRUD) {{gameIcon|SSBU}} | |||
*[[Shield#Unique_actions_out_of_shield|Crafting table shield-drop]] {{gameIcon|SSBU}} | |||
*[[Crafting table shield punish extension]] {{gameIcon|SSBU}} | |||
*{{h2|Mine / Craft / Create Block|Double jump shortening}} {{gameIcon|SSBU}} | |||
*{{h2|Elytra|Elytra boosting}} {{gameIcon|SSBU}} | *{{h2|Elytra|Elytra boosting}} {{gameIcon|SSBU}} | ||
*[[Elytra push induced cancel]] (EPIC) {{gameIcon|SSBU}} | *[[Elytra#E.P.I.C.|Elytra push induced cancel]] (EPIC) {{gameIcon|SSBU}} | ||
*[[Empty phantom block throw cooldown reset]] (EPBTCR) {{gameIcon|SSBU}} | *[[Empty phantom block throw cooldown reset]] (EPBTCR) {{gameIcon|SSBU}} | ||
*[[TNT#Fall_Guys_Ultimate_Knockout|Fall Guys Ultimate Knockout]] {{gameIcon|SSBU}} | *[[TNT#Fall_Guys_Ultimate_Knockout|Fall Guys Ultimate Knockout]] {{gameIcon|SSBU}} | ||
*{{h2|Mine / Craft / Create Block|Fast resource wasting}} {{gameIcon|SSBU}} | |||
*{{h2|Mine / Craft / Create Block|Feather falling}} {{gameIcon|SSBU}} | *{{h2|Mine / Craft / Create Block|Feather falling}} {{gameIcon|SSBU}} | ||
*{{h2|Steve (SSBU)/Down aerial|Frozen anvil}} {{gameIcon|SSBU}} | |||
*[[I want to die]] (IWTD) {{gameIcon|SSBU}} | |||
*[[Melee wavelanding]] {{gameIcon|SSBU}} | |||
*{{h2|Mine / Craft / Create Block|Mine abrupt dodge}} (MAD) {{gameIcon|SSBU}} | |||
*{{h2|Mine / Craft / Create Block|Mine-block cancel}} {{gameIcon|SSBU}} | *{{h2|Mine / Craft / Create Block|Mine-block cancel}} {{gameIcon|SSBU}} | ||
*{{h2|Mine / Craft / Create Block|Phantom block reverse}} (PBR) {{gameIcon|SSBU}} | *{{h2|Mine / Craft / Create Block|Phantom block reverse}} (PBR) {{gameIcon|SSBU}} | ||
*[[Queen cancel | *[[Phantom MLG]] {{gameIcon|SSBU}} | ||
*{{h2|TNT|Queen cancel}} {{gameIcon|SSBU}} | |||
*{{h2|TNT|Redstone footstool}} {{gameIcon|SSBU}} | *{{h2|TNT|Redstone footstool}} {{gameIcon|SSBU}} | ||
*{{h2|TNT|Redstone jumpsquat cancel}} {{gameIcon|SSBU}} | *{{h2|TNT|Redstone jumpsquat cancel}} {{gameIcon|SSBU}} | ||
*{{h2|TNT|Redstone walking}} {{gameIcon|SSBU}} | *{{h2|TNT|Redstone walking}} {{gameIcon|SSBU}} | ||
* | *{{h2|Steve (SSBU)/Down aerial|Roblox Rush}} {{gameIcon|SSBU}} | ||
*{{h2| | *[[Shield at ledge trump]] (SALT) {{gameIcon|SSBU}} | ||
*{{h2|Mine / Craft / Create Block|Spectator}} {{gameIcon|SSBU}} | |||
*{{h2|TNT|TNT gambling}} {{gameIcon|SSBU}} | |||
*{{h2|Mine / Craft / Create Block|Turnaround block cancel}} (TBC) {{gameIcon|SSBU}} | *{{h2|Mine / Craft / Create Block|Turnaround block cancel}} (TBC) {{gameIcon|SSBU}} | ||
*[[Yophey cart | *{{h2|Steve (SSBU)/Down aerial|Turbo anvil cancel options}} (TACO) {{gameIcon|SSBU}} | ||
*{{h2|Mine / Craft / Create Block|Warped trapdoor}} {{gameIcon|SSBU}} | |||
*[[Whivot]] {{gameIcon|SSBU}} | |||
*{{h2|Minecart|Yophey cart}} {{gameIcon|SSBU}} | |||
===Pyra / Mythra=== | ===Pyra / Mythra=== | ||
*[[Unlimited Rebellion Gauge glitch]] {{gameIcon|SSBU}} | *[[Unlimited Rebellion Gauge glitch]] {{gameIcon|SSBU}} | ||
===Kazuya=== | |||
*[[Crouch Dash|Crouch Dash Cancel]] {{gameIcon|SSBU}} | |||
*{{h2|Kazuya (SSBU)/Neutral aerial|Ferps tech}} {{gameIcon|SSBU}} | |||
*[[Crouch Dash|Perfect Crouch Dash]] {{gameIcon|SSBU}} | |||
==In competitive play== | |||
Advanced techniques are an integral aspect of high-level play and are sometimes essential for survival in a tournament. While the actual practicality and effectiveness of each technique vary wildly, knowing how to use them is still considered beneficial. As evidenced by older [[tier list]]s, some characters' standings in the metagame can rise significantly whenever a new piece of tech that revolutionizes how they play is discovered. | |||
That being said, reliance on these techniques is a source of controversy, particularly with low-level competitors and casual players. Some raise concern that those without knowledge of these techniques are at an inherent disadvantage while playing. Depending on specific situations, some might be physically incapable of performing some popular techniques, which is not necessarily fair. Some also claim that using these techniques "breaks the rules" of the game by not typically being intended gameplay mechanics, and a banning of nearly every technique has been debated at some point for these reasons. While there have been some extreme examples like [[wobbling]] being banned due to being degeneratlely over-powered, most are not nearly at that level. Also, mastering these techniques are not required to be successful at a competitive level; they simply provide advantages and sometimes become core gameplay features of other games, which is why most are allowed to be used without restriction. | |||
{{AllGames|Techniques}} | {{AllGames|Techniques}} | ||
[[Category:Techniques]] | [[Category:Techniques]] | ||
[[Category:Advanced techniques]] | [[Category:Advanced techniques| ]] |
Latest revision as of 17:12, October 16, 2024
An advanced technique is an action or series of actions that are complex and/or technically demanding enough to require a considerable amount of skill, which results in a benefit to the metagame of a character.
Advanced techniques mainly differ from standard techniques in that their presence was not directly mentioned in any official capacity prior to release, usually due to not being discovered or expected to be a big deal by the game's designers. This often manifests itself in the form of advanced techniques being results of oversights or glitches, such as wavedashing and momentum cancelling. In the broader context of video games in general, their use is an example of what is known as emergent gameplay. A strong or properly-applied advanced technique can radically alter a character's metagame - for example, the short hop fast fall l-cancel provides a significant speed boost to a player's aerial assault and helps to patch up holes in slower characters' offenses. Certain characters rely heavily on their specific advanced techniques, such as the Ice Climbers' chain grabs and desynching techniques, and Fox's waveshine combos in Melee. Reliance of these techniques to shape top-level metagames and their often dubious origins is a common source of discontent among new and casual players.
List of advanced techniques[edit]
A list of techniques that are notably difficult to perform/require precise technical skill.
List of character-specific advanced techniques[edit]
A list of advanced techniques that can only be performed by one or a few characters.
Mario[edit]
Donkey Kong[edit]
Link[edit]
- Acid drop
- Bomb drop/C4
- Bomb launching
- Bomb recovery
- Bomb rocket
- Bomb wobbling
- Bombchu
- Boomerang cancel
- Boomerang superjump
- Chain dance
- Decagrab
- Dimensional Arrow
- Gale Guarding
- Ghost Arrow
- Goron roll
- Reverse angle boomerang
- Quickdraw
Samus[edit]
- Bomb jumping
- Bomb cancel
- Bomb curtain
- Wavebomb
- Multibomb
- Turnip Bomb
- Spider Ball
- Daughter Dash
- Super wavedash
- Super duper wavedash
- Goomy Zoomy
- Zoomy Leap
- Platform canceled missiles
- FHAISD missiles
- Instant Double Jump missiles
- Short hop fast fall missile
- Hylian Lowrider
- Decagrab
- Extended Grapple
- Reverse z-air
- Rising Grapple
- Tumble Grapple
- Instant Freefall Grapple
- Tether cancel
- Tether stall
- Tether sweetspot
- Aerial Interrupt
- Platform Cancel Nair
- Fire Wobbling
- Crouch Jab Cancel
- Unblockable f-smash
- Drag Down Up Air
- Battlefield Stall
Yoshi[edit]
- Double jump cancel
- Double jump cancel counter
- Dragonic Reverse
- Edge-cancelled eggs
- Egg Roll instant shield break
- Parry
- Shield break jump
- Super Jump (Yoshi)
Fox[edit]
- Chillin dash
- Dash shining
- Multi shine
- Ledgehopped double laser
- Short hop laser
- Shine dropping
- Shine mines
- Wavelanded laser
- Waveshine
- Waveshine infinite
Pikachu[edit]
Luigi[edit]
Ness[edit]
Captain Falcon[edit]
- Gentleman
- Moonwalk
- Haxdash
- Edge Cancel Raptor Boost
- Dropzone Knee
- Lord Stomp
- Double jump refresh
- Tokyo drift
Peach[edit]
- Double jump cancel
- Float canceling
- Float double aerial
- Frozen turnip glitch
- Jump-canceled fast-falling
- Princess spiking
- Turnip Free Pull
Bowser[edit]
Ice Climbers[edit]
- Cheer cancel
- Desynching
- Freeze glitch
- Handoffs
- Ice block
- Nana airdodge storage
- Slip trumping
- Wobbling
Sheik[edit]
Zelda[edit]
Dr. Mario[edit]
Falco[edit]
- Chillin dash
- Double shine
- Ledgehopped double laser
- Short hop laser
- Shine dropping
- Shine mines
- Wavelanded laser
- Waveshine
Marth[edit]
Young Link[edit]
- Boomerang superjump
- Chain dance
- Dimensional Arrow
- Ghost Arrow
- Reverse angle boomerang
- Boomerang cancel
- Boomerang glide
- Hurricane dash
- Bombchu
- Bomb rocket
- Acid drop
- Goron roll
- Bomb drop/C4
- Bomb launching
Ganondorf[edit]
Mewtwo[edit]
Roy[edit]
Mr. Game & Watch[edit]
Meta Knight[edit]
Pit[edit]
Zero Suit Samus[edit]
Wario[edit]
- Aerial Bike drift
- Aerial Bike speed increase
- Bike jump cancel
- Bike loops
- Chopper hop
- Edge crashing
- Instant turnaround aerial Bike look cancel
- Wectoring
- Zibble dropping
- Zombie Bike glitch
Pokémon Trainer[edit]
Squirtle[edit]
Charizard[edit]
Diddy Kong[edit]
Lucas[edit]
Sonic[edit]
Olimar[edit]
R.O.B.[edit]
Toon Link[edit]
Villager[edit]
Mega Man[edit]
Wii Fit Trainer[edit]
Little Mac[edit]
Rosalina and Luma[edit]
Greninja[edit]
- Advanced-ledgetrump forced reversal on grapple (A-Level FROG)
- Shadow Sneak hitstun cancelling
- Spin walk
Mii Gunner[edit]
Pac-Man[edit]
Robin[edit]
Shulk[edit]
- Buffered deactivation
- Dial storage
- Monado Art intangible landing
- Monado Art landing lag cancel
- Monado Art ledge snap
- Monado Art run cancel
- Monado deactivated Art canceled up smash (MonaDACUS)
- Shadow I-frames
- Vision Sliding
Ryu / Ken[edit]
Cloud[edit]
Inkling[edit]
Simon/Richter[edit]
King K. Rool[edit]
- Bounce glitch
- Blunderbouncing
- Crown bouncing
- Crown canceling
- Crown jumping
- Crown landing
- Crown sliding
- Fake Shot Vacuum Cancel
- Vacuum Delay
Isabelle[edit]
Piranha Plant[edit]
Joker[edit]
Banjo & Kazooie[edit]
Terry[edit]
Steve[edit]
- /gamemode 1
- Anvil longhopping
- Anvil shorthopping
- Block cancel diamond craft (BCDC)
- Block hitstun cancelling
- Block no-impact landing (Block NIL)
- C-stick reverse up tilt after down throw (CRUD)
- Crafting table shield-drop
- Crafting table shield punish extension
- Double jump shortening
- Elytra boosting
- Elytra push induced cancel (EPIC)
- Empty phantom block throw cooldown reset (EPBTCR)
- Fall Guys Ultimate Knockout
- Fast resource wasting
- Feather falling
- Frozen anvil
- I want to die (IWTD)
- Melee wavelanding
- Mine abrupt dodge (MAD)
- Mine-block cancel
- Phantom block reverse (PBR)
- Phantom MLG
- Queen cancel
- Redstone footstool
- Redstone jumpsquat cancel
- Redstone walking
- Roblox Rush
- Shield at ledge trump (SALT)
- Spectator
- TNT gambling
- Turnaround block cancel (TBC)
- Turbo anvil cancel options (TACO)
- Warped trapdoor
- Whivot
- Yophey cart
Pyra / Mythra[edit]
Kazuya[edit]
In competitive play[edit]
Advanced techniques are an integral aspect of high-level play and are sometimes essential for survival in a tournament. While the actual practicality and effectiveness of each technique vary wildly, knowing how to use them is still considered beneficial. As evidenced by older tier lists, some characters' standings in the metagame can rise significantly whenever a new piece of tech that revolutionizes how they play is discovered.
That being said, reliance on these techniques is a source of controversy, particularly with low-level competitors and casual players. Some raise concern that those without knowledge of these techniques are at an inherent disadvantage while playing. Depending on specific situations, some might be physically incapable of performing some popular techniques, which is not necessarily fair. Some also claim that using these techniques "breaks the rules" of the game by not typically being intended gameplay mechanics, and a banning of nearly every technique has been debated at some point for these reasons. While there have been some extreme examples like wobbling being banned due to being degeneratlely over-powered, most are not nearly at that level. Also, mastering these techniques are not required to be successful at a competitive level; they simply provide advantages and sometimes become core gameplay features of other games, which is why most are allowed to be used without restriction.