Sephiroth (SSBU)/Up tilt: Difference between revisions
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Line 180: | Line 180: | ||
|angle=96 | |angle=96 | ||
|bk=60 | |bk=60 | ||
|ks= | |ks=73 | ||
|fkv=0 | |fkv=0 | ||
|r=3.7 | |r=3.7 |
Latest revision as of 00:18, August 11, 2022
Overview[edit]
Hitboxes[edit]
ID | Part | Rehit rate | Damage | SD | Angle | Angle type | BK | KS | FKV | Set weight | Radius | Bone | Offset | H× | SDI× | T% | Clang | Rebound | Effect | Type | G | A | Sound | Direct | Hit bits | Hit part | Blockable | Reflectable | Absorbable | Flinchless | No GFX | Heedless | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | |||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 1.0% | 0 | Standard | 0 | 100 | 0 | 4.5 | top | 0.0 | 8.5 | 5.0 | 0.4× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||
1 | 0 | 0 | 1.0% | 0 | Standard | 0 | 100 | 0 | 4.5 | top | 0.0 | 8.5 | 9.5 to 10.0 | 0.4× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||
Hit 1 uses a position vector with offsets [2, 45] for 5 frames for the ID 0 hitbox, and offsets [0, 46] for 6 frames for the ID 1 hitbox. | |||||||||||||||||||||||||||||||||||||||||
Clean hit 2 | |||||||||||||||||||||||||||||||||||||||||
2 | 0 | 0 | 14.0% | 0 | Standard | 74 | 80 | 0 | 3.5 | top | 0.0 | 46.5 to 48.0 | -1.1 to -1.4 | 1.6× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||
1 | 0 | 0 | 12.5% | 0 | Standard | 69 | 75 | 0 | 3.5 | top | 0.0 | 40.0 to 43.7 | 0.0 to -0.7 | 1.2× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||
3 | 0 | 0 | 12.5% | 0 | Standard | 69 | 75 | 0 | 3.5 | top | 0.0 | 29.0 to 38.0 | 0.3 to 0.1 | 1.2× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||
0 | 0 | 0 | 11.0% | 0 | Standard | 69 | 75 | 0 | 3.7 | top | 0.0 | 21.0 to 25.0 | 0.1 | 0.7× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||
Late hit 2 | |||||||||||||||||||||||||||||||||||||||||
2 | 0 | 0 | 10.0% | 0 | Standard | 60 | 73 | 0 | 2.0 | top | 0.0 | 46.5 to 48.5 | -1.1 to -1.4 | 0.6× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||
1 | 0 | 0 | 8.5% | 0 | Standard | 60 | 73 | 0 | 2.0 | top | 0.0 | 40.0 to 43.7 | 0.0 to -0.7 | 0.6× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||
3 | 0 | 0 | 8.5% | 0 | Standard | 60 | 73 | 0 | 2.0 | top | 0.0 | 29.0 to 38.0 | 0.3 to 0.1 | 0.6× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||
0 | 0 | 0 | 7.0% | 0 | Standard | 60 | 73 | 0 | 3.7 | top | 0.0 | 21.0 to 25.0 | 0.1 | 0.6× | 1.0× | 0% | Slash | All | All |
Timing[edit]
The upper body intangibility affects Sephiroth's head, bust, and arms.
Upper body intangible | 13-15 |
---|---|
Hit 1 | 10 |
Clean hit 2 | 13-15 |
Late hit 2 | 16-25 |
Interruptible | 45 |
Animation length | 84 |
Hitboxes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Upper body |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Interruptible |
|