Ganondorf (SSBU)/Up special: Difference between revisions
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[[File:GanondorfUSpecialSSBU.gif|thumb|250px|Ganondorf Dark Dive hitbox visualization.]] | [[File:GanondorfUSpecialSSBU.gif|thumb|250px|Ganondorf Dark Dive hitbox visualization.]] | ||
[[File:GanondorfUSpecialGrabSSBU.gif|thumb|250px|Ganondorf Dark Dive hitbox visualization.]] | [[File:GanondorfUSpecialGrabSSBU.gif|thumb|250px|Ganondorf Dark Dive hitbox visualization.]] | ||
{{competitive expertise}} | |||
==Overview== | ==Overview== | ||
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|slvl=L | |slvl=L | ||
}} | }} | ||
{{UltimateThrowTableRow | {{UltimateThrowTableRow | ||
|kind=1 | |||
|id=0 | |id=0 | ||
|type=Throwing | |type=Throwing | ||
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===Rising=== | ===Rising=== | ||
The move enables ledge grabs from the front starting on frame 19, and from behind starting on frame 38. Ganondorf can also [[fast fall]] as early as frame 46. | The move enables ledge grabs from the front starting on frame 19, and from behind starting on frame 38. Ganondorf can also [[fast fall]] as early as frame 46. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Early grab | !Early grab | ||
|14 | |14 | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Grab|c=1|s=GrabChangeS}}{{FrameStrip|t=Grab|c=14|s=GrabChangeE}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=28}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
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{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=5}} | {{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=5}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|grab=y|hitbox=y|interruptible=y|throw | {{FrameIconLegend|lag=y|grab=y|hitbox=y|interruptible=y|throw=y}} | ||
==Parameters== | ==Parameters== |
Latest revision as of 01:10, July 20, 2022
Overview[edit]
Update History[edit]
- Dark Dive's throw has significantly less ending lag (FAF 50 → 25), making it considerably harder to Tech Check Ganondorf's recovery.
Hitbox and Throw Data[edit]
ID | Radius | Bone | Offset | G | A | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Early grab | |||||||||||||||||||||||
0 | 4.4 | top | 0.0 | 16.0 | 6.5 | ||||||||||||||||||
1 | 6.5 | top | 0.0 | 8.8 | 13.7 | ||||||||||||||||||
Late grab | |||||||||||||||||||||||
0 | 4.4 | top | 0.0 | 16.0 to 18.0 | 6.5 to 3.0 |
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 9.0% | Forward | 50 | 108 | 0 | 0.0× | Fire | |||||||||||||||
Break | 0 | 8.0% | Forward | 100 | 10 | 0 | 0.0× | Kick |
Timing[edit]
Rising[edit]
The move enables ledge grabs from the front starting on frame 19, and from behind starting on frame 38. Ganondorf can also fast fall as early as frame 46.
Early grab | 14 |
---|---|
Late grab | 15-28 |
Hitboxes | 34-36 |
Animation length | 64 |
Grab[edit]
Hits 1-4 | 4, 8, 12, 16 |
---|---|
Throw release | 17 |
Interruptible | 41 |
Animation length | 63 |
Landing[edit]
Interruptible | 31 |
---|---|
Animation length | 35 |
Lag time |
Hitbox |
Grab |
Throw point |
Interruptible |
Parameters[edit]
Horizontal speed multiplier on startup | 0 |
---|---|
Air speed multiplier during move | 0.5 |
Gravity | 0.33 |
Speed upon grabbing opponent | 0.1 |
Stick sensitivity to reverse | 0.25 |
Helplessness air speed multiplier | 0.72 |
Helplessness landing lag | 30 frames |
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