Super Smash Bros. Ultimate

R.O.B. (SSBU)/Back throw: Difference between revisions

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Line 19: Line 19:
|ks=65
|ks=65
|fkv=0
|fkv=0
|sfx=None
|slvl=S
}}
{{UltimateThrowTableRow
|kind=1
|id=0
|type=Throwing
|damage=3.0%
|angle=361
|bk=60
|ks=100
|fkv=0
|effect=Normal
|sfx=None
|sfx=None
|slvl=S
|slvl=S
Line 25: Line 38:


==Timing==
==Timing==
R.O.B. changes direction on frame 12.
{|class="wikitable"
{|class="wikitable"
!Invincibility
!Invincibility
|1-12
|1-12
|-
|-
!Throw Release
!Turnaround
|12
|-
!Throw release
|12
|12
|-
|-
Line 42: Line 57:
{{FrameStrip|t=Lag|c=11|e=LagThrowS}}{{FrameStrip|t=Lag|c=15|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=9}}
{{FrameStrip|t=Lag|c=11|e=LagThrowS}}{{FrameStrip|t=Lag|c=15|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=9}}
|-
|-
{{FrameStrip|t=Invincible|c=12}}{{FrameStrip|t=Vulnerable|c=23}}
{{FrameStrip|t=Invincible|c=11|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=1|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=23}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y}}
{{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y|state=y}}


{{MvSubNavROB|g=SSBU}}
{{MvSubNavROB|g=SSBU}}

Latest revision as of 19:34, July 23, 2022

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R.O.B. back throw hurtbox visualization
ROBBThrowSSBU.gif

Overview[edit]

Throw Data[edit]

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw 0 10.0% AngleIcon45.png Forward 60 65 0 0.0× Normal (effect) Throwing (type) S None
Break 0 3.0% Sakurai angle Forward 60 100 0 0.0× Normal (effect) Throwing (type) S None

Timing[edit]

Invincibility 1-12
Turnaround 12
Throw release 12
Interruptible 27
Animation length 35
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(InvincibleStateS).png FrameIcon(InvincibleStateE).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
FrameIcon(Vulnerable).png
Vulnerable
Invincibility
Invincible
FrameIcon(BlankStateS).pngFrameIcon(BlankStateE).png
State change
ThrowThrow
Throw point
Interruptibility
Interruptible