Incineroar (SSBU)/Back throw: Difference between revisions
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Line 27: | Line 27: | ||
|type=Hand | |type=Hand | ||
|sfx=Punch | |sfx=Punch | ||
|nogfx=true | |||
|slvl=L | |slvl=L | ||
|clang=f | |clang=f | ||
Line 39: | Line 40: | ||
|damage=0.0% | |damage=0.0% | ||
|angle=47 | |angle=47 | ||
|af=4 | |||
|bk=57 | |bk=57 | ||
|ks=340 | |ks=340 | ||
|fkv=0 | |fkv=0 | ||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |||
|sfx=None | |sfx=None | ||
|slvl=S | |slvl=S | ||
Line 48: | Line 63: | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility | ||
Line 56: | Line 70: | ||
|28 | |28 | ||
|- | |- | ||
!Throw | !Throw release | ||
|30 | |30 | ||
|- | |||
!Turnaround | |||
|50 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 68: | Line 85: | ||
{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1|e=LagThrowS}}{{FrameStrip|t=Lag|c=22|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=30}} | {{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1|e=LagThrowS}}{{FrameStrip|t=Lag|c=22|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=30}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c=30}}{{FrameStrip|t=Vulnerable|c= | {{FrameStrip|t=Invincible|c=30}}{{FrameStrip|t=Vulnerable|c=19|e=VulnerableStateS}}{{FrameStrip|t=Vulnerable|c=32|s=VulnerableStateE}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y|state=y}} | ||
{{MvSubNavIncineroar|g=SSBU}} | {{MvSubNavIncineroar|g=SSBU}} |
Latest revision as of 18:01, August 10, 2022
Incineroar back throw hurtbox and hitbox visualization | ||||
---|---|---|---|---|
Overview[edit]
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 0.0% | Backward | 57 | 340 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-30 |
---|---|
Hitbox | 28 |
Throw release | 30 |
Turnaround | 50 |
Interruptible | 52 |
Animation length | 81 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|