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Tag: Mobile edit
(Zero-to-deaths are not an "advanced technique")
 
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[[File:Fox Waveshine.gif|thumb|Fox's [[waveshine]] in ''Melee'' is an advanced technique that requires considerable technical skill to perform.]]
[[File:Fox Waveshine.gif|thumb|Fox's [[waveshine]] in ''Melee'' is an advanced technique that requires considerable technical skill to perform.]]
[[File:FalcoDACUSgif.gif|thumb|The [[DACUS]] is a well-known advanced technique in ''Brawl''.]]
[[File:FalcoDACUSgif.gif|thumb|The [[DACUS]] is a well-known advanced technique in ''Brawl''.]]
An '''advanced technique''' is a series of actions, typically complex and/or difficult enough to require reasonable [[tech skill]], that results in a benefit to the [[metagame]] of a character.
{{incomplete}}
An '''advanced technique''' is an action or series of actions that are complex and/or technically demanding enough to require a considerable amount of skill, which results in a benefit to the [[metagame]] of a character.


Advanced techniques mainly differ from standard techniques in that their presence was not discovered or expected by the game's designers. This often manifests itself in the form of advanced techniques being results of oversights or [[glitch]]es, such as [[wavedash]]ing and [[momentum cancelling]]. A strong or properly-applied advanced technique can radically alter a character's metagame - for example, the [[short hop fast fall l-cancel]] provides a significant speed boost to a player's aerial assault and helps to patch up holes in slower characters' offenses. Certain characters rely heavily on their specific advanced techniques, such as the [[Ice Climbers]]' [[chain grab]]s and [[desynch]]ing techniques, and {{SSBM|Fox}}'s [[waveshine]] combos in ''Melee''. Reliance of these "exploits" to shape top-level metagames is a common source of discontent among new and casual players.
Advanced techniques mainly differ from standard techniques in that their presence was not directly mentioned in any official capacity prior to release, usually due to not being discovered or expected to be a big deal by the game's designers. This often manifests itself in the form of advanced techniques being results of oversights or [[glitch]]es, such as [[wavedash]]ing and [[momentum cancelling]]. In the broader context of video games in general, their use is an example of what is known as {{s|Wikipedia|emergent gameplay}}. A strong or properly-applied advanced technique can radically alter a character's metagame - for example, the [[short hop fast fall l-cancel]] provides a significant speed boost to a player's aerial assault and helps to patch up holes in slower characters' offenses. Certain characters rely heavily on their specific advanced techniques, such as the [[Ice Climbers]]' [[chain grab]]s and [[desynch]]ing techniques, and {{SSBM|Fox}}'s [[waveshine]] combos in ''Melee''. Reliance of these techniques to shape top-level metagames and their often dubious origins is a common source of discontent among new and casual players.


==List of advanced techniques==
==List of advanced techniques==
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!width="50px"|SSBU
!width="50px"|SSBU
|-
|-
| [[Attack cancel short hop aerial]] ||{{n}} ||{{n}} ||{{n}} ||{{n}} ||{{y}}
| [[Attack cancel short hop aerial]] || {{n}} || {{n}} || {{n}} || {{n}} || {{y}}
|-
| [[Autolanding]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}}
|-
| [[B-reversing]] || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
|-
|-
| [[Autolanding]] ||{{n}} ||{{n}} ||{{y}} ||{{n}} ||{{n}}
| [[Bat dropping]]|| {{n}} || {{y}} || {{y}} || {{y}} || {{y}}
|-
|-
| [[B-reversing]] ||{{n}} ||{{n}} ||{{y}} ||{{y}} ||{{y}}
| [[Bidou]] || {{n}} || {{n}} || {{n}} || {{y}} || {{n}}
|-
|-
| [[Bat dropping]]||{{n}} ||{{y}} ||{{y}} ||{{y}} ||{{y}}
| [[Boost grab]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}}
|-
|-
| [[Bidou]] ||{{n}} ||{{n}} ||{{n}} ||{{y}} ||{{n}}
| [[C-bounce|C-Bouncing]] || {{n}} || {{n}} || {{n}} || {{y}} || {{y}}
|-
|-
| [[Boost grab]] ||{{n}} ||{{y}} ||{{y}} ||{{y}} ||{{y}}
| [[Chain grab]] || {{y}} || {{y}} || {{y}} || {{n}} || {{n}}
|-
|-
| [[C-bounce|C-Bouncing]] ||{{n}} ||{{n}} ||{{n}} ||{{y}} ||{{y}}
| [[COIL]] || {{n}} || {{n}} || {{n}} || {{n}} || {{y}}
|-
|-
| [[Chain grab]] ||{{y}} ||{{y}} ||{{y}} ||{{n}} ||{{n}}
| [[Dash attack cancelled up smash]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}}
|-
|-
| [[COIL]] ||{{n}} ||{{n}} ||{{n}} ||{{n}} ||{{y}}
| [[Dash cancel]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
|-
|-
| [[Dash attack cancelled up smash]] ||{{n}} ||{{n}} ||{{y}} ||{{n}} ||{{n}}
| [[Dash pivot cancel]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}}
|-
|-
| [[Dash cancel]] ||{{y}} ||{{y}} ||{{y}} ||{{y}} ||{{y}}
| [[Dash-dancing]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
|-
|-
| [[Dash pivot cancel]] ||{{n}} ||{{n}} ||{{y}} ||{{n}} ||{{n}}
| [[Directional influence]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}}
|-
|-
| [[Dash-dancing]] ||{{y}} ||{{y}} ||{{y}} ||{{y}} ||{{y}}
| [[Drop cancel]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
|-
|-
| [[Directional influence]] ||{{n}} ||{{y}} ||{{y}} ||{{y}} ||{{y}}
| [[Edge dashing]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
|-
|-
| [[Drop cancel]] ||{{y}} ||{{y}} ||{{y}} ||{{y}} ||{{y}}
| [[Edge hopping]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
|-
|-
| [[Edge dashing]] ||{{y}} ||{{y}} ||{{y}} ||{{y}} ||{{y}}
| [[Footstool down aerial airdodge]] || {{n}} || {{n}} || {{n}} || {{n}} || {{y}}
|-
|-
| [[Edge hopping]] ||{{y}} ||{{y}} ||{{y}} ||{{y}} ||{{y}}
| [[Fox-trotting]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
|-
|-
| [[Fox-trotting]] ||{{y}} ||{{y}} ||{{y}} ||{{y}} ||{{y}}
| [[Frame cancelling]] || {{n}} || {{n}} || {{n}} || {{y}} || {{n}}
|-
|-
| [[Frame cancelling]] ||{{n}} ||{{n}} ||{{n}} ||{{y}} ||{{n}}
| [[Glide toss]] || {{n}} || {{y}} || {{y}} || {{n}} || {{n}}
|-
|-
| [[Glide toss]] ||{{n}} ||{{y}} ||{{y}} ||{{n}} ||{{n}}
| [[Hilldash]] || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
|-
|-
| [[Hilldash]] ||{{n}} ||{{n}} ||{{y}} ||{{y}} ||{{y}}
| [[Jab cancel]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
|-
|-
| [[Jab cancel]] ||{{y}} ||{{y}} ||{{y}} ||{{y}} ||{{y}}
| [[Jab reset]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}}
|-
|-
| [[Jab reset]] ||{{n}} ||{{y}} ||{{y}} ||{{y}} ||{{y}}
| [[Jump cancel throw]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}}
|-
|-
| [[Jump cancel throw]] ||{{n}} ||{{y}} ||{{y}} ||{{y}} ||{{y}}
| [[Jump-canceled grab]] || {{n}} || {{y}} || {{n}} || {{n}} || {{n}}
|-
|-
| [[Jump-canceled grab]] ||{{n}} ||{{y}} ||{{n}} ||{{n}} ||{{n}}
| [[Jump-cancelling]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
|-
|-
| [[Jump-cancelling]] ||{{y}} ||{{y}} ||{{y}} ||{{y}} ||{{y}}
| [[L-cancelling]] || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
|-
|-
| [[L-cancelling]] ||{{y}} ||{{y}} ||{{n}} ||{{n}} ||{{n}}
| [[Ledge-cancelling]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
|-
|-
| [[Ledge-cancelling]] ||{{y}} ||{{y}} ||{{y}} ||{{y}} ||{{y}}
| [[Ledge DI]] || {{y}} || {{n}} || {{n}} || {{n}} || {{n}}
|-
|-
| [[Ledge DI]] ||{{y}} ||{{n}} ||{{n}} ||{{n}} ||{{n}}
| [[Lock]] || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
|-
|-
|- [[Jab cancel]] ||{{y}} ||{{y}} ||{{y}} ||{{y}} ||{{y}}
| [[Mindgame]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
|-
|-
| [[Lock]] ||{{n}} ||{{n}} ||{{y}} ||{{y}} ||{{y}}
| [[Momentum cancelling]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}}
|-
|-
| [[Mindgame]] ||{{y}} ||{{y}} ||{{y}} ||{{y}} ||{{y}}
| [[Momentum slide]] || {{y}} || {{n}} || {{n}} || {{n}} || {{n}}
|-
|-
| [[Momentum cancelling]] ||{{n}} ||{{n}} ||{{y}} ||{{n}} ||{{n}}
| [[Moonwalk]] || {{n}} || {{y}} || {{n}} || {{n}} || {{n}}
|-
|-
| [[Momentum slide]] ||{{y}} ||{{n}} ||{{n}} ||{{n}} ||{{n}}
| [[Powershield]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}}
|-
|-
| [[Moonwalk]] ||{{n}} ||{{y}} ||{{n}} ||{{n}} ||{{n}}
| [[Pivoting]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
|-
|-
| [[Powershield]] ||{{n}} ||{{y}} ||{{y}} ||{{y}} ||{{y}}
| [[Platform cancel]] || {{y}} || {{n}} || {{y}} || {{n}} || {{n}}
|-
|-
| [[Pivoting]] ||{{y}} ||{{y}} ||{{y}} ||{{y}} ||{{n}}
| [[Power shield canceling]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}}
|-
|-
| [[Platform cancel]] ||{{y}} ||{{n}} ||{{y}} ||{{n}} ||{{n}}
| [[Reverse aerial rush]] || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
|-
|-
| [[Power shield canceling]] ||{{n}} ||{{n}} ||{{y}} ||{{n}} ||{{n}}
| [[Shield break combo]] || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
|-
|-
| [[Reverse aerial rush]] ||{{n}} ||{{n}} ||{{y}} ||{{y}} ||{{y}}
| [[Shield platform dropping]] || {{y}} || {{y}} || {{y}} || {{y}} || {{n}}
|-
|-
| [[Shield break combo]] ||{{y}} ||{{y}} ||{{n}} ||{{n}} ||{{n}}
| [[Shield-stop]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
|-
|-
| [[Shield platform dropping]] ||{{y}} ||{{y}} ||{{y}} ||{{y}} ||{{n}}
| [[Short hop air dodge]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}}
|-
|-
| [[Shield-stop]] ||{{y}} ||{{y}} ||{{y}} ||{{y}} ||{{y}}
| [[Short hop fast fall l-cancel]] || {{n}} || {{y}} || {{n}} || {{n}} || {{n}}
|-
|-
| [[Short hop air dodge]] ||{{n}} ||{{y}} ||{{y}} ||{{y}} ||{{y}}
| [[Slingshot]] || {{n}} || {{n}} || {{n}} || {{y}} || {{y}}
|-
|-
| [[Short hop fast fall l-cancel]] ||{{n}} ||{{y}} ||{{n}} ||{{n}} ||{{n}}
| [[Smash directional influence]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
|-
|-
| [[Slingshot]] ||{{n}} ||{{n}} ||{{n}} ||{{n}} ||{{y}}
| [[Softhop]] || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
|-
|-
| [[Smash directional influence]] ||{{y}} ||{{y}} ||{{y}} ||{{y}} ||{{y}}
| [[Stage humping]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}}
|-
|-
| [[Stage humping]] ||{{n}} ||{{y}} ||{{y}} ||{{y}} ||{{y}}
| [[Step dash]]ing || {{n}} || {{n}} || {{n}} || {{y}} || {{n}}  
|-
|-
| [[Step dash]]ing ||{{n}} ||{{n}} ||{{n}} ||{{y}} ||{{n}}  
| [[Sticky edge jump]] || {{n}} || {{n}} || {{n}} || {{n}} || {{y}}
|-
|-
| [[Taunt cancelling]] ||{{y}} ||{{y}} ||{{y}} ||{{y}} ||{{y}}
| [[Taunt cancelling]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
|-
|-
| [[Team wobble]] ||{{y}} ||{{y}} ||{{y}} ||{{n}} ||{{n}}
| [[Team wobble]] || {{y}} || {{y}} || {{y}} || {{n}} || {{n}}
|-
|-
| [[Tech]]ing ||{{y}} ||{{y}} ||{{y}} ||{{y}} ||{{y}}
| [[Tech]]ing || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
|-
|-
| [[Tech-chasing]] ||{{y}} ||{{y}} ||{{y}} ||{{y}} ||{{y}}
| [[Tech-chasing]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
|-
|-
| {{SSB|Teleport}} ||{{y}} ||{{n}} ||{{n}} ||{{n}} ||{{n}}
| {{SSB|Teleport}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}}
|-
|-
| [[V-cancelling]] ||{{n}} ||{{y}} ||{{n}} ||{{n}} ||{{n}}
| [[V-cancelling]] || {{n}} || {{y}} || {{n}} || {{n}} || {{n}}
|-
|-
| [[Wavedash]] ||{{n}} ||{{y}} ||{{n}} ||{{n}} ||{{y}}
| [[Wall jump cancel ledge grab]] || {{n}} || {{n}} || {{n}} || {{n}} || {{y}}
|-
|-
| [[Zero-to-death combo]] ||{{y}} ||{{y}} ||{{y}} ||{{y}} ||{{y}}
| [[Wavedash]] || {{n}} || {{y}} || {{n}} || {{n}} || {{y}}
|}
|}
{{incomplete}}


===List of character-specific advanced techniques===
==List of character-specific advanced techniques==
A list of advanced techniques that can only be performed by one or a few characters.
A list of advanced techniques that can only be performed by one or a few characters.


====Mario====
===Mario===
*[[Cape glide]] {{gameIcon|SSBB}}
*[[Cape glide]] {{gameIcon|SSBB}}
*[[Edge Cape-cancel]] {{gameIcon|SSBB}}
*[[Edge Cape-cancel]] {{gameIcon|SSBB}}
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*{{h2|Super Jump Punch|Super Jump Punch wall jump}} {{gameIcon|SSBM}}
*{{h2|Super Jump Punch|Super Jump Punch wall jump}} {{gameIcon|SSBM}}


====Link====
===Donkey Kong===
*[[Infinite throw trap]] {{gameIcon|SSB}}{{gameIcon|SSBB}}
 
===Link===
*{{h2|Bomb (Link)|Acid drop}} {{gameIcon|SSBM}}
*{{h2|Bomb (Link)|Bomb drop/C4}} {{gameIcon|SSBM}}
*{{h2|Bomb (Link)|Bomb launching}} {{gameIcon|SSBM}}
*[[Bomb recovery]] {{gameIcon|SSBU}}
*{{h2|Bomb (Link)|Bomb rocket}} {{gameIcon|SSBM}}
*[[Bomb wobbling]] {{gameIcon|SSBM}}
*{{h2|Bomb (Link)|Bombchu}} {{gameIcon|SSBM}}
*[[Boomerang cancel]] {{gameIcon|SSBM}}
*[[Boomerang superjump]] {{gameIcon|SSBM}}
*[[Boomerang superjump]] {{gameIcon|SSBM}}
*[[Chain dance]] {{gameIcon|SSBM}}
*[[Chain dance]] {{gameIcon|SSBM}}
*[[Decagrab]] {{gameIcon|SSBM}}
*[[Dimensional Arrow]] {{gameIcon|SSBM}}
*[[Dimensional Arrow]] {{gameIcon|SSBM}}
*[[Gale Guarding]] {{gameIcon|SSBB}}{{gameIcon|SSB4}}
*[[Gale Guarding]] {{gameIcon|SSBB}}{{gameIcon|SSB4}}
*[[Ghost Arrow glitch|Ghost Arrow]] {{gameIcon|SSBM}}
*[[Ghost Arrow glitch|Ghost Arrow]] {{gameIcon|SSBM}}
*{{h2|Bomb (Link)|Goron roll}} {{gameIcon|SSBM}}
*[[Reverse angle boomerang]] {{gameIcon|SSBM}}
*{{b|Quickdraw|technique}} {{gameIcon|SSBB}}
*{{b|Quickdraw|technique}} {{gameIcon|SSBB}}
*[[Reverse angle boomerang]] {{gameIcon|SSBM}}


====Samus====
===Samus===
*[[Bomb jumping]] {{gameIcon|SSB}} {{gameIcon|SSBM}} {{gameIcon|SSBB}} {{gameIcon|SSB4}} {{gameIcon|SSBU}}
*[[Bomb jumping]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}}
*[[Bomb cancel]] {{gameIcon|SSBM}}
*[[Bomb curtain]] {{gameIcon|SSBM}}
*[[Wavebomb]] {{gameIcon|SSBM}}
*[[Multibomb]] {{gameIcon|SSBM}}
*[[Turnip Bomb]] {{gameIcon|SSBM}}
*[[Spider Ball]]{{gameIcon|SSBB}}
*[[Daughter Dash]] {{gameIcon|SSBM}}
*[[Super wavedash]] {{gameIcon|SSBM}}
*[[Super duper wavedash]] {{gameIcon|SSBM}}
*[[Goomy Zoomy]] {{gameIcon|SSBM}}
*[[Zoomy Leap]] {{gameIcon|SSBM}}
 
*[[Platform canceled missiles]] {{gameIcon|SSBM}}
*[[Platform canceled missiles]] {{gameIcon|SSBM}}
*[[FHAISD missiles]] {{gameIcon|SSBM}}
*[[Instant Double Jump missiles]] {{gameIcon|SSBM}}
*[[Short hop fast fall missile]] {{gameIcon|SSBM}}
*[[Hylian Lowrider]] {{gameIcon|SSBM}}
*[[Charge Cancel]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}}
*[[Charge Storage Cancel]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBU}}
*[[Wavebounce]] {{gameIcon|SSBU}}
*[[Screw Attack Sweetspot]] {{gameIcon|SSBM}}
*[[Screw Attack Spike]] {{gameIcon|SSBM}}
*[[Up B OoS]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}}
*[[Decagrab]] {{gameIcon|SSBM}}
*[[Extended Grapple]] {{gameIcon|SSBM}}
*[[Extended Grapple]] {{gameIcon|SSBM}}
*[[Super wavedash]] {{gameIcon|SSBM}}
*[[Reverse z-air]] {{gameIcon|SSBU}}
*[[Rising Grapple]] {{gameIcon|SSBM}}
*[[Tumble Grapple]] {{gameIcon|SSBM}}
*[[Instant Freefall Grapple]] {{gameIcon|SSBM}}
*[[Tether cancel]] {{gameIcon|SSBU}}
*[[Tether stall]] {{gameIcon|SSBM}}
*[[Tether sweetspot]] {{gameIcon|SSBM}}
 
*[[Aerial Interrupt]] {{gameIcon|SSBM}}
*[[Platform Cancel Nair]] {{gameIcon|SSBM}}
*[[Fire Wobbling]] {{gameIcon|SSBM}}
*[[Crouch Jab Cancel]] {{gameIcon|SSBM}}
*[[Unblockable f-smash]] {{gameIcon|SSBM}}
*[[Drag Down Up Air]] {{gameIcon|SSBU}}
*[[Battlefield Stall]] {{gameIcon|SSBM}}


====Yoshi====
===Yoshi===
*[[Double jump cancel]] {{gameIcon|SSB}}{{gameIcon|SSBM}}
*[[Double jump cancel]] {{gameIcon|SSB}}{{gameIcon|SSBM}}
*[[Double jump cancel counter]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}}
*[[Double jump cancel counter]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}}
*[[Dragonic Reverse]] {{gameIcon|SSBB}}
*[[Dragonic Reverse]] {{gameIcon|SSBB}}
*[[Edge-cancelled eggs]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}
*[[Edge-cancelled eggs]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}
*[[Egg Roll instant shield break]] {{gameIcon|SSBU}}
*[[Parry]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}}
*[[Parry]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}}
*[[Shield break jump]] {{gameIcon|SSB}}
*[[Shield break jump]] {{gameIcon|SSB}}
*[[Super Jump (Yoshi)]] {{gameIcon|SSBB}}{{gameIcon|SSB4}}
*[[Super Jump (Yoshi)]] {{gameIcon|SSBB}}{{gameIcon|SSB4}}


====Fox====
===Fox===
*[[Chillin dash]] {{gameIcon|SSBM}}
*[[Chillin dash]] {{gameIcon|SSBM}}
*[[Dash shining]] {{gameIcon|SSBB}}
*[[Dash shining]] {{gameIcon|SSBB}}
*[[Double shine]] {{gameIcon|SSBM}}{{gameIcon|SSB}}
*[[Multi shine]] {{gameIcon|SSBM}}{{gameIcon|SSB}}
*[[Ledgehopped double laser]]{{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}
*[[Ledgehopped double laser]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}
*[[Short hop laser]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}}
*[[Short hop laser]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}}
*[[Shine dropping]] {{gameIcon|SSBM}}
*[[Shine dropping]] {{gameIcon|SSBM}}
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*[[Waveshine infinite]] {{gameIcon|SSBM}}
*[[Waveshine infinite]] {{gameIcon|SSBM}}


====Pikachu====
===Pikachu===
*[[Jab grab]] {{gameIcon|SSB}}
*[[Jab grab]] {{gameIcon|SSB}}
*[[Quick Attack cancel]] {{gameIcon|SSBB}}{{gameIcon|SSB4}}
*[[Quick Attack cancel]] {{gameIcon|SSBB}}{{gameIcon|SSB4}}
*[[Double Up-Zip]] {{gameIcon|SSBU}}


====Luigi====
===Luigi===
*[[Jab grab]] {{gameIcon|SSB}}
*[[Jab grab]] {{gameIcon|SSB}}
*[[Super cyclone]] {{gameIcon|SSBU}}
*[[Super cyclone]] {{gameIcon|SSBU}}
*[[Vududash]] {{gameIcon |SSBM}}
*[[Vududash]] {{gameIcon |SSBM}}
 
*[[Zero-to-death combo]] {{GameIcon|SSBU}}
====Ness====
===Ness===
*[[Double jump cancel]] {{gameIcon|SSB}}{{gameIcon|SSBM}}
*[[Double jump cancel]] {{gameIcon|SSB}}{{gameIcon|SSBM}}
*[[Jab grab]] {{gameIcon|SSB}}
*[[Jab grab]] {{gameIcon|SSB}}
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*[[Yoyo glitch]] {{gameIcon|SSBM}}
*[[Yoyo glitch]] {{gameIcon|SSBM}}
*[[Flying Magnet]] {{gameIcon|SSBU}}
*[[Flying Magnet]] {{gameIcon|SSBU}}
*[[PK Trap glitch]] {{gameIcon|SSBM}}
*[[SLAPAYO]]{{gameIcon|SSBB}}


====Captain Falcon====
===Captain Falcon===
*[[Gentleman]] {{gameIcon|SSBM}}
*[[Gentleman]] {{gameIcon|SSBM}}
*[[Moonwalk]] {{gameIcon|SSBM}}
*[[Haxdash]] {{gameIcon|SSBM}}
*[[Edge Cancel Raptor Boost]] {{gameIcon|SSBM}}
*[[Dropzone Knee]] {{gameIcon|SSBM}}
*[[Lord Stomp]] {{gameIcon|SSBM}}
*[[Falcon_Kick#In_Super_Smash_Bros._Melee|Double jump refresh]] {{gameIcon|SSBM}}
*[[Tokyo drift]] {{gameIcon|SSBU}}
*[[Tokyo drift]] {{gameIcon|SSBU}}


====Peach====
===Peach===
*[[Double jump cancel]] {{gameIcon|SSBM}}
*[[Double jump cancel]] {{gameIcon|SSBM}}
*{{h2|Floating|Float canceling}} {{gameIcon|SSBM}}
*{{h2|Floating|Float canceling}} {{gameIcon|SSBM}}
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*[[Turnip Free Pull]] {{gameIcon|SSBB}}
*[[Turnip Free Pull]] {{gameIcon|SSBB}}


====Bowser====
===Bowser===
*[[Flame canceling]] {{gameIcon|SSBM}}
*[[Flame canceling]] {{gameIcon|SSBM}}
*[[Whirling Fortress|Fortress hogging]] {{gameIcon|SSBM}}  
*[[Whirling Fortress|Fortress hogging]] {{gameIcon|SSBM}}  
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*[[Shell shock]] {{gameIcon|SSBM}}  
*[[Shell shock]] {{gameIcon|SSBM}}  


====Ice Climbers====
===Ice Climbers===
*[[Desynching]] {{gameIcon|SSBM}}{{gameIcon|SSBB}} {{gameIcon|SSBU}}
*[[Cheer cancel]] {{gameIcon|SSBU}}
*[[Desynching]] {{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSBU}}
*[[Freeze glitch]] {{gameIcon|SSBM}}
*[[Freeze glitch]] {{gameIcon|SSBM}}
*[[Handoff]]s {{gameIcon|SSBM}}{{gameIcon|SSBB}}
**[[Cookhold]] {{gameIcon|SSBM}}
*[[Ice Shot|Ice block]] {{gameIcon|SSBU}}
*[[Nana airdodge storage]] {{gameIcon|SSBU}}
*[[Slip trumping]] {{gameIcon|SSBU}}
*[[Wobbling]] {{gameIcon|SSBM}}
*[[Wobbling]] {{gameIcon|SSBM}}


====Sheik====
===Sheik===
*[[Instant charge-canceling|Instant needles canceling]]{{gameIcon|SSB4}}
*[[Chain Jacket]]{{gameIcon|SSBB}}
*[[Instant charge-canceling|Instant needles canceling]] {{gameIcon|SSB4}}


====Zelda====
===Zelda===
*[[Displaced Phantom]] {{gameIcon|SSBU}}
*[[Displaced Phantom]] {{gameIcon|SSBU}}


====Dr. Mario====
===Dr. Mario===
*{{h2|Super Jump Punch|Up-B cancel}} {{gameIcon|SSBM}}
*{{h2|Super Jump Punch|Up-B cancel}} {{gameIcon|SSBM}}


====Falco====
===Falco===
*[[Chillin dash]] {{gameIcon|SSBM}}
*[[Chillin dash]] {{gameIcon|SSBM}}
*[[Double shine]] {{gameIcon|SSBM}}
*[[Double shine]] {{gameIcon|SSBM}}
*[[Ledgehopped double laser]]{{gameIcon|SSBM}}{{gameIcon|SSBB}}
*[[Ledgehopped double laser]] {{gameIcon|SSBM}}{{gameIcon|SSBB}}
*[[Short hop laser]] {{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}}
*[[Short hop laser]] {{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}}
*[[Shine dropping]] {{gameIcon|SSBM}}
*[[Shine dropping]] {{gameIcon|SSBM}}
Line 238: Line 312:
*[[Waveshine]] {{gameIcon|SSBM}}
*[[Waveshine]] {{gameIcon|SSBM}}


====Marth====
===Marth===
*[[Princess/Swordsman spiking|Swordsman spiking]] {{gameIcon|SSBM}}
*[[Princess/Swordsman spiking|Swordsman spiking]] {{gameIcon|SSBM}}
*[[Tree-grabbing]] {{gameIcon|SSBM}}
*[[Tree-grabbing]] {{gameIcon|SSBM}}
*[[Vertical spacing]] {{gameIcon|SSBB}}
*[[Vertical spacing]] {{gameIcon|SSBB}}


====Young Link====
===Young Link===
*[[Boomerang superjump]] {{gameIcon|SSBM}}
*[[Boomerang superjump]] {{gameIcon|SSBM}}
*[[Chain dance]] {{gameIcon|SSBM}}
*[[Chain dance]] {{gameIcon|SSBM}}
Line 249: Line 323:
*[[Ghost Arrow glitch|Ghost Arrow]] {{gameIcon|SSBM}}
*[[Ghost Arrow glitch|Ghost Arrow]] {{gameIcon|SSBM}}
*[[Reverse angle boomerang]] {{gameIcon|SSBM}}
*[[Reverse angle boomerang]] {{gameIcon|SSBM}}
*[[Boomerang cancel]] {{gameIcon|SSBM}}
*[[Boomerang glide]] {{gameIcon|SSBM}}
*[[Hurricane dash]] {{gameIcon|SSBM}}
*{{h2|Bomb (Link)|Bombchu}} {{gameIcon|SSBM}}
*{{h2|Bomb (Link)|Bomb rocket}} {{gameIcon|SSBM}}
*{{h2|Bomb (Link)|Acid drop}} {{gameIcon|SSBM}}
*{{h2|Bomb (Link)|Goron roll}} {{gameIcon|SSBM}}
*{{h2|Bomb (Link)|Bomb drop/C4}} {{gameIcon|SSBM}}
*{{h2|Bomb (Link)|Bomb launching}} {{gameIcon|SSBM}}


====Ganondorf====
===Ganondorf===
*[[Wizard's_Foot#In_Super_Smash_Bros._Melee|Double jump refresh]] {{gameIcon|SSBM}}
*[[Flight of Ganon]] {{gameIcon|SSBB}}
*[[Flight of Ganon]] {{gameIcon|SSBB}}


====Mewtwo====
===Mewtwo===
*[[Double jump cancel]] {{gameIcon|SSBM}}
*[[Double jump cancel]] {{gameIcon|SSBM}}
*[[Double jump extend]] {{gameIcon|SSBM}}
*[[Soul Breaker]] {{gameIcon|SSBM}}
*[[Soul Breaker]] {{gameIcon|SSBM}}


====Roy====
===Roy===
*[[Princess/Swordsman spiking|Swordsman spiking]] {{gameIcon|SSBM}}
*[[Princess/Swordsman spiking|Swordsman spiking]] {{gameIcon|SSBM}}


====Mr. Game & Watch====
===Mr. Game & Watch===
*{{h2|Oil Panic|Bucket braking}} {{gameIcon|SSBB}}
*{{h2|Oil Panic|Bucket braking}} {{gameIcon|SSBB}}
*{{h2|Oil Panic|Bucket jumping}} {{gameIcon|SSB4}} {{gameIcon|SSBU}}  
*{{h2|Oil Panic|Bucket jumping}} {{gameIcon|SSB4}}{{gameIcon|SSBU}}  
*{{h2|Oil Panic|Bucket sliding}} {{gameIcon|SSBU}}
*{{h2|Oil Panic|Bucket sliding}} {{gameIcon|SSBU}}


====Meta Knight====
===Meta Knight===
*[[Infinite Dimensional Cape]] {{gameIcon|SSBB}}  
*[[Condor Dive]] {{gameIcon|SSBU}}
*[[Infinite Dimensional Cape]] {{gameIcon|SSBB}}
*[[Sticky Drill]] {{gameIcon|SSBU}}


====Pit====
===Pit===
*[[Arrow looping]] {{gameIcon|SSBB}}
*[[Arrow looping]] {{gameIcon|SSBB}}
*[[Wing dashing]] {{gameIcon|SSBB}}
*[[Wing dashing]] {{gameIcon|SSBB}}
*{{h2|Wing dashing|Wing landing}} {{gameIcon|SSBB}}
*{{h2|Wing dashing|Wing landing}} {{gameIcon|SSBB}}


====Zero Suit Samus====
===Zero Suit Samus===
*[[Dash attack lock]] {{gameIcon|SSBB}}
*[[Dash attack lock]] {{gameIcon|SSBB}}


====Wario====
===Wario===
*{{h2|Wario (SSB4)/Side special/Default|Aerial Bike drift}} {{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}}
*{{h2|Wario (SSB4)/Side special/Default|Aerial Bike speed increase}} {{gameIcon|SSB4}}
*{{h2|Wario (SSB4)/Side special/Default|Bike jump cancel}} {{gameIcon|SSB4}}{{gameIcon|SSBU}}
*[[Bike loops]] {{gameIcon|SSBB}}
*[[Bike loops]] {{gameIcon|SSBB}}
*[[Chopper hop]] {{gameIcon|SSBB}}
*[[Chopper hop]] {{gameIcon|SSBB}}
*[[Edge crashing]] {{gameIcon|SSBB}} {{gameIcon|SSB4}} {{gameIcon|SSBU}}
*[[Edge crashing]] {{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}}
*[[Instant turnaround aerial Bike look cancel]] {{gameIcon|SSBU}}
*[[Wectoring]] {{gameIcon|SSB4}}
*[[Wectoring]] {{gameIcon|SSB4}}
*[[Zibble dropping]] {{gameIcon|SSBB}}
*[[Zibble dropping]] {{gameIcon|SSBB}}
*{{h2|Wario Bike|Zombie Bike glitch}} {{gameIcon|SSBU}}
===Pokémon Trainer===
*{{h2|Pokémon Change|Zero switching}} {{gameIcon|SSBB}}
*{{h2|Pokémon Change|Quick switch cancel}} {{gameIcon|SSBU}}


====Squirtle====
===Squirtle===
*[[Shellshifting]] {{gameIcon|SSBB}}
*[[Shellshifting]] {{gameIcon|SSBB}}


====Charizard====
===Charizard===
*[[Sliding Rock Smash]] {{gameIcon|SSB4}}  
*[[Sliding Rock Smash]] {{gameIcon|SSB4}}  


====Diddy Kong====
===Diddy Kong===
*[[Instant charge-canceling]]{{gameIcon|SSB4}}
*[[Instant charge-canceling]] {{gameIcon|SSB4}}
*[[Popgun canceling]]{{gameIcon|SSBU}}
*[[Popgun canceling]] {{gameIcon|SSBU}}


====Lucas====
===Lucas===
*[[Double jump cancel zair]] {{gameIcon|SSBU}}
*[[Double jump cancel zair]] {{gameIcon|SSBU}}
*[[Magnet Pull]] {{gameIcon|SSBB}}
*[[Magnet Pull]] {{gameIcon|SSBB}}
Line 299: Line 395:
*[[Zap jump]] {{gameIcon|SSBB}}
*[[Zap jump]] {{gameIcon|SSBB}}


====Sonic====
===Sonic===
*{{h2|Spin Dash|Instant Spin Dash Jump}}{{gameIcon|SSBB}} {{gameIcon|SSB4}} {{gameIcon|SSBU}}
*{{h2|Spin Dash|Instant Spin Dash Jump}} {{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}}
*{{h2|Spin Dash|Spin Shot}} {{gameIcon|SSBB}} {{gameIcon|SSB4}} {{gameIcon|SSBU}}
*{{h2|Spin Dash|Spin Shot}} {{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}}


====Olimar====
===Olimar===
*[[Pikmin_Throw#Piklag|Piklag]] {{gameIcon|SSBU}}  
*[[Pikmin_Throw#Piklag|Piklag]] {{gameIcon|SSBU}}
*[[Puppet smash]] {{gameIcon|SSBB}} {{gameIcon|SSB4}} {{gameIcon|SSBU}}  
*[[Pikmin desync]] {{gameIcon|SSBU}}
*[[Puppet smash]] {{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}}
*[[Stickmin]] {{gameIcon|SSB4}}
*[[Stickmin]] {{gameIcon|SSB4}}
*[[Winged Pikmin dash]] {{gameIcon|SSBU}}
*[[Winged Pikmin dash]] {{gameIcon|SSBU}}


====R.O.B.====
===R.O.B.===
*[[Instant charge-canceling]]{{gameIcon|SSB4}}
*[[Instant charge-canceling]] {{gameIcon|SSB4}}
*[[Robo-burner boosting]] {{gameIcon|SSBU}}
*[[Robo-burner boosting]] {{gameIcon|SSBU}}


====Toon Link====
===Toon Link===
*{{h2|Hero's Bow|Platform lock neutral B}} {{gameIcon|SSBU}}
*{{b|Quickdraw|technique}} {{gameIcon|SSBB}}
*{{b|Quickdraw|technique}} {{gameIcon|SSBB}}


====Villager====
===Villager===
*{{h2|Lloid rocket|Lloid jacket}} {{gameIcon|SSBU}}
*{{h2|Lloid rocket|Lloid jacket}} {{gameIcon|SSBU}}
*{{h2|Lloid rocket|Lloid stalling}} {{gameIcon|SSB4}}
*{{h2|Lloid rocket|Lloid stalling}} {{gameIcon|SSB4}}


====Mega Man====
===Mega Man===
*[[Double shot]] {{gameIcon|SSB4}}
*[[Double shot]] {{gameIcon|SSB4}}
*[[Pellet cancel]] {{gameIcon|SSBU}}
*[[Pellet cancel]] {{gameIcon|SSBU}}


====Wii Fit Trainer====
===Wii Fit Trainer===
*[[Ball warping]] {{gameIcon|SSB4}} {{gameIcon|SSBU}}
*[[Ball warping]] {{gameIcon|SSB4}}{{gameIcon|SSBU}}
*[[Header getup]] {{gameIcon|SSBU}}
*[[Header getup]] {{gameIcon|SSBU}}
*[[Headwhiffing]] {{gameIcon|SSB4}} {{gameIcon|SSBU}}
*[[Headwhiffing]] {{gameIcon|SSB4}}{{gameIcon|SSBU}}
*[[Sashimi wiggling]] {{gameIcon|SSB4}}
*[[Sashimi wiggling]] {{gameIcon|SSB4}}
*{{h2|Header|Teeter Header}} {{gameIcon|SSBU}}
*{{h2|Header|Teeter Header}} {{gameIcon|SSBU}}


====Rosalina and Luma====
===Little Mac===
*{{h2|Straight Lunge|Jab infinite KO Uppercut}} {{gameIcon|SSB4}}
*{{h2|Straight Lunge|Gazelle Punch}} {{gameIcon|SSB4}} {{gameIcon|SSBU}}
 
===Rosalina and Luma===
*[[Luma pullback attack]] {{gameIcon|SSB4}} {{gameIcon|SSBU}}
*[[Lunar Jumping]] {{gameIcon|SSBU}}  
*[[Lunar Jumping]] {{gameIcon|SSBU}}  
*[[Lunar Landing]] {{gameIcon|SSB4}} {{gameIcon|SSBU}}
*[[Lunar Landing]] {{gameIcon|SSB4}} {{gameIcon|SSBU}}


====Pac-Man====
===Greninja===
*[[Advanced-ledgetrump forced reversal on grapple]] (A-Level FROG) {{gameIcon|SSBU}}
*[[Shadow Sneak hitstun cancelling]] {{gameIcon|SSB4}}
*[[Spin walk]] {{gameIcon|SSBU}}
 
===Mii Gunner===
*[[Fair pushback ledge cancel]] {{gameIcon|SSBU}}
 
===Pac-Man===
*[[Fruit Recycle]] {{gameIcon|SSBU}}
*[[Fruit Recycle]] {{gameIcon|SSBU}}
*[[Hydrant jacket]] {{gameIcon|SSBU}}
*[[Hydrant slide]] {{gameIcon|SSBU}}


====Robin====
===Robin===
*[[Armsthrift]] {{gameIcon|SSB4}}
*[[Armsthrift]] {{gameIcon|SSB4}}
*[[Elwind cancel]] {{gameIcon|SSB4}} {{gameIcon|SSBU}}
*[[Elwind cancel]] {{gameIcon|SSB4}}{{gameIcon|SSBU}}
*[[Instant pickup]] {{gameIcon|SSB4}} {{gameIcon|SSBU}}
*[[Instant pickup]] {{gameIcon|SSB4}}{{gameIcon|SSBU}}
*[[Levin landing]] {{gameIcon|SSB4}} {{gameIcon|SSBU}}  
*[[Levin landing]] {{gameIcon|SSB4}}{{gameIcon|SSBU}}  


====Shulk====
===Shulk===
*[[Dial Storage]] {{gameIcon|SSBU}}
*{{h2|Monado Arts|Buffered deactivation}} {{gameIcon|SSB4}}{{gameIcon|SSBU}}
*[[MonaDACUS]] {{gameIcon|SSB4}}
*{{h2|Monado Arts|Dial storage}} {{gameIcon|SSBU}}
*[[Monado Art Buffered Deactivation]] {{gameIcon|SSB4}}
*{{h2|Monado Arts|Monado Art intangible landing}} {{gameIcon|SSB4}}{{gameIcon|SSBU}}
*[[Monado Art Intangible Landing]] {{gameIcon|SSB4}} {{gameIcon|SSBU}}
*{{h2|Monado Arts|Monado Art landing lag cancel}} {{gameIcon|SSB4}}{{gameIcon|SSBU}}
*[[Monado Art Landing Lag Cancel]] {{gameIcon|SSB4}} {{gameIcon|SSBU}}
*{{h2|Monado Arts|Monado Art ledge snap}} {{gameIcon|SSB4}}{{gameIcon|SSBU}}
*[[Monado Art Ledge Snap]] {{gameIcon|SSB4}} {{gameIcon|SSBU}}
*{{h2|Monado Arts|Monado Art run cancel}} {{gameIcon|SSB4}}{{gameIcon|SSBU}}
*[[Monado Art Run Cancel]] {{gameIcon|SSB4}}
*{{h2|Monado Arts|Monado deactivated Art canceled up smash}} (MonaDACUS) {{gameIcon|SSB4}}
*[[Shadow I-frames]] {{gameIcon|SSB4}}  
*[[Shadow I-frames]] {{gameIcon|SSB4}}  
*[[Vision Sliding]] {{gameIcon|SSB4}}
*[[Vision Sliding]] {{gameIcon|SSB4}}


====Ryu / Ken====
===Ryu / Ken===
*[[Kara Canceling]] {{gameIcon|SSBU}}
*[[Kara Canceling]] {{gameIcon|SSBU}}
*[[Tiger Knee]] {{gameIcon|SSBU}}
*[[Tiger Knee]] {{gameIcon|SSBU}}


====Cloud====
===Cloud===
*[[Instant charge-canceling]]{{gameIcon|SSB4}}
*[[Instant charge-canceling]] {{gameIcon|SSB4}}
*[[Limit dash]] {{gameIcon|SSB4}}
*[[Limit dash]] {{gameIcon|SSB4}}


====King K. Rool====
===Inkling===
*[[Bomb slide]] {{gameIcon|SSBU}}
*[[Roller cancel]] {{gameIcon|SSBU}}
*[[Tap shot]] {{gameIcon|SSBU}}
 
===Simon/Richter===
*[[Holy Water regrab]] {{gameIcon|SSBU}}
*[[Whip twirl edgeguard]] {{gameIcon|SSBU}}
 
===King K. Rool===
*[[Bounce glitch]] {{gameIcon|SSBU}}
*[[Bounce glitch]] {{gameIcon|SSBU}}
*{{h2|Blunderbuss|Blunderbouncing}} {{gameIcon|SSBU}}
*{{h2|Blunderbuss|Blunderbouncing}} {{gameIcon|SSBU}}
Line 374: Line 496:
*{{h2|Blunderbuss|Vacuum Delay}} {{gameIcon|SSBU}}
*{{h2|Blunderbuss|Vacuum Delay}} {{gameIcon|SSBU}}


====Isabelle====
===Isabelle===
*{{h2|Lloid Trap|Glyroid}} {{gameIcon|SSBU}}
*{{h2|Lloid Trap|Glyroid}} {{gameIcon|SSBU}}
*[[Zero-to-death combo|Wobbelle]] {{gameIcon|SSBU}}


====Piranha Plant====
===Piranha Plant===
*[[Dropshot]] {{gameIcon|SSBU}}
*[[Dropshot]] {{gameIcon|SSBU}}
*[[Spallow]] {{gameIcon|SSBU}}
*[[Spallow]] {{gameIcon|SSBU}}
*[[Long-Stem Strike#Strike Cancel Glitch|Strike cancelling]] {{gameIcon|SSBU}}
*[[Long-Stem Strike#Strike Cancel Glitch|Strike cancelling]] {{gameIcon|SSBU}}


====Joker====
===Joker===
*[[Gun#Gundashing|Gun dashing]] {{gameIcon|SSBU}}
*[[Gun#Gundashing|Gun dashing]] {{gameIcon|SSBU}}
*[[Unlimited Rebellion Gauge glitch]] {{gameIcon|SSBU}}
*[[Unlimited Rebellion Gauge glitch]] {{gameIcon|SSBU}}
*[[Whivot]] {{gameIcon|SSBU}}


====Banjo & Kazooie====
===Banjo & Kazooie===
*[[Bounce glitch]] {{gameIcon|SSBU}}
*[[Bounce glitch]] {{gameIcon|SSBU}}
*{{h2|Egg Firing / Breegull Blaster|Turnaround Cancel Quick Storage}} {{gameIcon|SSBU}}
*{{h2|Egg Firing / Breegull Blaster|Turnaround Cancel Quick Storage}} {{gameIcon|SSBU}}


====Terry====
===Terry===
*[[Charge partitioning]] {{gameIcon|SSBU}}  
*[[Charge partitioning]] {{gameIcon|SSBU}}  
*[[Kara Canceling]] {{gameIcon|SSBU}}  
*[[Kara Canceling]] {{gameIcon|SSBU}}  
Line 396: Line 520:
*[[Tiger Knee]] {{gameIcon|SSBU}}  
*[[Tiger Knee]] {{gameIcon|SSBU}}  


====Steve====
===Steve===
*[[Sword back-air]] {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|/gamemode 1}} {{gameIcon|SSBU}}
*[[Elytra boosting]] {{gameIcon|SSBU}}
*[[Anvil longhopping]] {{gameIcon|SSBU}}
*[[Redstone jumpsquat cancel]] {{gameIcon|SSBU}}
*{{h2|Steve (SSBU)/Down aerial|Anvil shorthopping}} {{gameIcon|SSBU}}
*[[Crafting Table shield-drop cancel]] {{gameIcon|SSBU}}
*[[Block cancel diamond craft]] (BCDC) {{gameIcon|SSBU}}
*[[Block no-impact landing]] {{gameIcon|SSBU}}  
*[[Block hitstun cancelling]] {{gameIcon|SSBU}}
*[[Phantom block reverse]] {{gameIcon|SSBU}}  
*{{h2|Mine / Craft / Create Block|Block no-impact landing}} (Block NIL) {{gameIcon|SSBU}}
*[[Turnaround-block cancel]] {{gameIcon|SSBU}}  
*[[C-stick reverse up tilt after down throw]] (CRUD) {{gameIcon|SSBU}}
*[[Repeaters]] {{gameIcon|SSBU}}
*[[Shield#Unique_actions_out_of_shield|Crafting table shield-drop]] {{gameIcon|SSBU}}
*[[Mine-block cancel]] {{gameIcon|SSBU}}
*[[Crafting table shield punish extension]] {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|Double jump shortening}} {{gameIcon|SSBU}}
*{{h2|Elytra|Elytra boosting}} {{gameIcon|SSBU}}
*[[Elytra#E.P.I.C.|Elytra push induced cancel]] (EPIC) {{gameIcon|SSBU}}
*[[Empty phantom block throw cooldown reset]] (EPBTCR) {{gameIcon|SSBU}}
*[[TNT#Fall_Guys_Ultimate_Knockout|Fall Guys Ultimate Knockout]] {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|Fast resource wasting}} {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|Feather falling}} {{gameIcon|SSBU}}
*{{h2|Steve (SSBU)/Down aerial|Frozen anvil}} {{gameIcon|SSBU}}
*[[I want to die]] (IWTD) {{gameIcon|SSBU}}
*[[Melee wavelanding]] {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|Mine abrupt dodge}} (MAD) {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|Mine-block cancel}} {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|Phantom block reverse}} (PBR) {{gameIcon|SSBU}}
*[[Phantom MLG]] {{gameIcon|SSBU}}
*{{h2|TNT|Queen cancel}} {{gameIcon|SSBU}}
*{{h2|TNT|Redstone footstool}} {{gameIcon|SSBU}}
*{{h2|TNT|Redstone jumpsquat cancel}} {{gameIcon|SSBU}}
*{{h2|TNT|Redstone walking}} {{gameIcon|SSBU}}
*{{h2|Steve (SSBU)/Down aerial|Roblox Rush}} {{gameIcon|SSBU}}
*[[Shield at ledge trump]] (SALT) {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|Spectator}} {{gameIcon|SSBU}}
*{{h2|TNT|TNT gambling}} {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|Turnaround block cancel}} (TBC) {{gameIcon|SSBU}}
*{{h2|Steve (SSBU)/Down aerial|Turbo anvil cancel options}} (TACO) {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|Warped trapdoor}} {{gameIcon|SSBU}}
*[[Whivot]] {{gameIcon|SSBU}}
*{{h2|Minecart|Yophey cart}} {{gameIcon|SSBU}}
 
===Pyra / Mythra===
*[[Unlimited Rebellion Gauge glitch]] {{gameIcon|SSBU}}
 
===Kazuya===
*[[Crouch Dash|Crouch Dash Cancel]] {{gameIcon|SSBU}}
*{{h2|Kazuya (SSBU)/Neutral aerial|Ferps tech}} {{gameIcon|SSBU}}
*[[Crouch Dash|Perfect Crouch Dash]] {{gameIcon|SSBU}}
 
==In competitive play==
Advanced techniques are an integral aspect of high-level play and are sometimes essential for survival in a tournament. While the actual practicality and effectiveness of each technique vary wildly, knowing how to use them is still considered beneficial. As evidenced by older [[tier list]]s, some characters' standings in the metagame can rise significantly whenever a new piece of tech that revolutionizes how they play is discovered.


====Pyra / Mythra====
That being said, reliance on these techniques is a source of controversy, particularly with low-level competitors and casual players. Some raise concern that those without knowledge of these techniques are at an inherent disadvantage while playing. Depending on specific situations, some might be physically incapable of performing some popular techniques, which is not necessarily fair. Some also claim that using these techniques "breaks the rules" of the game by not typically being intended gameplay mechanics, and a banning of nearly every technique has been debated at some point for these reasons. While there have been some extreme examples like [[wobbling]] being banned due to being degeneratlely over-powered, most are not nearly at that level. Also, mastering these techniques are not required to be successful at a competitive level; they simply provide advantages and sometimes become core gameplay features of other games, which is why most are allowed to be used without restriction.
*[[Unlimited Rebellion Gauge glitch]] {{gameIcon|SSBU}} <!--- The same principles of the glitch occurred --->


{{AllGames|Techniques}}
{{AllGames|Techniques}}
[[Category:Techniques]]
[[Category:Techniques]]
[[Category:Advanced techniques]]
[[Category:Advanced techniques| ]]

Latest revision as of 17:12, October 16, 2024

Fox's waveshine in Melee is an advanced technique that requires considerable technical skill to perform.
The DACUS is a well-known advanced technique in Brawl.
An icon for denoting incomplete things.

An advanced technique is an action or series of actions that are complex and/or technically demanding enough to require a considerable amount of skill, which results in a benefit to the metagame of a character.

Advanced techniques mainly differ from standard techniques in that their presence was not directly mentioned in any official capacity prior to release, usually due to not being discovered or expected to be a big deal by the game's designers. This often manifests itself in the form of advanced techniques being results of oversights or glitches, such as wavedashing and momentum cancelling. In the broader context of video games in general, their use is an example of what is known as emergent gameplay. A strong or properly-applied advanced technique can radically alter a character's metagame - for example, the short hop fast fall l-cancel provides a significant speed boost to a player's aerial assault and helps to patch up holes in slower characters' offenses. Certain characters rely heavily on their specific advanced techniques, such as the Ice Climbers' chain grabs and desynching techniques, and Fox's waveshine combos in Melee. Reliance of these techniques to shape top-level metagames and their often dubious origins is a common source of discontent among new and casual players.

List of advanced techniques[edit]

A list of techniques that are notably difficult to perform/require precise technical skill.

Name SSB SSBM SSBB SSB4 SSBU
Attack cancel short hop aerial No No No No Yes
Autolanding No No Yes No No
B-reversing No No Yes Yes Yes
Bat dropping No Yes Yes Yes Yes
Bidou No No No Yes No
Boost grab No Yes Yes Yes Yes
C-Bouncing No No No Yes Yes
Chain grab Yes Yes Yes No No
COIL No No No No Yes
Dash attack cancelled up smash No No Yes No No
Dash cancel Yes Yes Yes Yes Yes
Dash pivot cancel No No Yes No No
Dash-dancing Yes Yes Yes Yes Yes
Directional influence No Yes Yes Yes Yes
Drop cancel Yes Yes Yes Yes Yes
Edge dashing Yes Yes Yes Yes Yes
Edge hopping Yes Yes Yes Yes Yes
Footstool down aerial airdodge No No No No Yes
Fox-trotting Yes Yes Yes Yes Yes
Frame cancelling No No No Yes No
Glide toss No Yes Yes No No
Hilldash No No Yes Yes Yes
Jab cancel Yes Yes Yes Yes Yes
Jab reset No Yes Yes Yes Yes
Jump cancel throw No Yes Yes Yes Yes
Jump-canceled grab No Yes No No No
Jump-cancelling Yes Yes Yes Yes Yes
L-cancelling Yes Yes No No No
Ledge-cancelling Yes Yes Yes Yes Yes
Ledge DI Yes No No No No
Lock No No Yes Yes Yes
Mindgame Yes Yes Yes Yes Yes
Momentum cancelling No No Yes No No
Momentum slide Yes No No No No
Moonwalk No Yes No No No
Powershield No Yes Yes Yes Yes
Pivoting Yes Yes Yes Yes Yes
Platform cancel Yes No Yes No No
Power shield canceling No No Yes No No
Reverse aerial rush No No Yes Yes Yes
Shield break combo Yes Yes No No No
Shield platform dropping Yes Yes Yes Yes No
Shield-stop Yes Yes Yes Yes Yes
Short hop air dodge No Yes Yes Yes Yes
Short hop fast fall l-cancel No Yes No No No
Slingshot No No No Yes Yes
Smash directional influence Yes Yes Yes Yes Yes
Softhop No No Yes Yes Yes
Stage humping No Yes Yes Yes Yes
Step dashing No No No Yes No
Sticky edge jump No No No No Yes
Taunt cancelling Yes Yes Yes Yes Yes
Team wobble Yes Yes Yes No No
Teching Yes Yes Yes Yes Yes
Tech-chasing Yes Yes Yes Yes Yes
Teleport Yes No No No No
V-cancelling No Yes No No No
Wall jump cancel ledge grab No No No No Yes
Wavedash No Yes No No Yes

List of character-specific advanced techniques[edit]

A list of advanced techniques that can only be performed by one or a few characters.

Mario[edit]

Donkey Kong[edit]

Link[edit]

Samus[edit]

Yoshi[edit]

Fox[edit]

Pikachu[edit]

Luigi[edit]

Ness[edit]

Captain Falcon[edit]

Peach[edit]

Bowser[edit]

Ice Climbers[edit]

Sheik[edit]

Zelda[edit]

Dr. Mario[edit]

Falco[edit]

Marth[edit]

Young Link[edit]

Ganondorf[edit]

Mewtwo[edit]

Roy[edit]

Mr. Game & Watch[edit]

Meta Knight[edit]

Pit[edit]

Zero Suit Samus[edit]

Wario[edit]

Pokémon Trainer[edit]

Squirtle[edit]

Charizard[edit]

Diddy Kong[edit]

Lucas[edit]

Sonic[edit]

Olimar[edit]

R.O.B.[edit]

Toon Link[edit]

Villager[edit]

Mega Man[edit]

Wii Fit Trainer[edit]

Little Mac[edit]

Rosalina and Luma[edit]

Greninja[edit]

Mii Gunner[edit]

Pac-Man[edit]

Robin[edit]

Shulk[edit]

Ryu / Ken[edit]

Cloud[edit]

Inkling[edit]

Simon/Richter[edit]

King K. Rool[edit]

Isabelle[edit]

Piranha Plant[edit]

Joker[edit]

Banjo & Kazooie[edit]

Terry[edit]

Steve[edit]

Pyra / Mythra[edit]

Kazuya[edit]

In competitive play[edit]

Advanced techniques are an integral aspect of high-level play and are sometimes essential for survival in a tournament. While the actual practicality and effectiveness of each technique vary wildly, knowing how to use them is still considered beneficial. As evidenced by older tier lists, some characters' standings in the metagame can rise significantly whenever a new piece of tech that revolutionizes how they play is discovered.

That being said, reliance on these techniques is a source of controversy, particularly with low-level competitors and casual players. Some raise concern that those without knowledge of these techniques are at an inherent disadvantage while playing. Depending on specific situations, some might be physically incapable of performing some popular techniques, which is not necessarily fair. Some also claim that using these techniques "breaks the rules" of the game by not typically being intended gameplay mechanics, and a banning of nearly every technique has been debated at some point for these reasons. While there have been some extreme examples like wobbling being banned due to being degeneratlely over-powered, most are not nearly at that level. Also, mastering these techniques are not required to be successful at a competitive level; they simply provide advantages and sometimes become core gameplay features of other games, which is why most are allowed to be used without restriction.