Marth (SSB4)/Neutral attack/Hit 1: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:MarthJab1.gif|thumb|270px|Hitbox visualization showing Marth's first jab.]] | [[File:MarthJab1.gif|thumb|270px|Hitbox visualization showing Marth's first jab.]] | ||
==Overview== | |||
{{competitive expertise}} | {{competitive expertise}} | ||
{{ | |||
==Update history== | |||
'''{{GameIcon|ssb4}} [[1.0.6]]''' | |||
*{{buff|Ending lag (FAF 30 → 27).}} | |||
'''{{GameIcon|ssb4}} [[1.0.8]]''' | |||
*{{buff|Knockback (20/30 (near/tipper base), 50/70 (near/tipper scaling) → 55/30). The sourspots deal more knockback while the sweetspot deals less knockback.}} | |||
*{{buff|Angle (361° → 78°/65°/90°).}} | |||
*{{buff|Transition to hit 2 (frame 21 → 18).}} | |||
**{{buff|Altogether, these changes not only make the move connect drastically more reliably into the second hit (now being able to do so reliably at 0%) but the also give the move strong jab canceling potential.}} | |||
**{{nerf|However, the higher launch angle removes the move's ability to lock and trip opponents.}} | |||
*{{nerf|Ending lag (FAF 27 → 29).}} | |||
*{{nerf|Damage (4% (near)/6% (tipper) → 3%/5%).}} | |||
'''{{GameIcon|ssb4}} [[1.1.4]]''' | |||
*{{buff|Ending lag (FAF 29 → 26).}} | |||
*{{buff|Tipper Z offset (6.5 → 7), giving the move more horizontal range.}} | |||
==Hitboxes== | ==Hitboxes== | ||
Line 76: | Line 95: | ||
|- | |- | ||
!Earliest continuable frame | !Earliest continuable frame | ||
| | |18 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=10|e=LagContinuableS}}{{FrameStrip|t=Lag|c=8|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=10}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 05:16, June 9, 2024
Overview[edit]
Update history[edit]
- Ending lag (FAF 30 → 27).
- Knockback (20/30 (near/tipper base), 50/70 (near/tipper scaling) → 55/30). The sourspots deal more knockback while the sweetspot deals less knockback.
- Angle (361° → 78°/65°/90°).
- Transition to hit 2 (frame 21 → 18).
- Altogether, these changes not only make the move connect drastically more reliably into the second hit (now being able to do so reliably at 0%) but the also give the move strong jab canceling potential.
- However, the higher launch angle removes the move's ability to lock and trip opponents.
- Ending lag (FAF 27 → 29).
- Damage (4% (near)/6% (tipper) → 3%/5%).
- Ending lag (FAF 29 → 26).
- Tipper Z offset (6.5 → 7), giving the move more horizontal range.
Hitboxes[edit]
Timing[edit]
Hitboxes | 5-7 |
---|---|
Earliest continuable frame | 18 |
Interruptible | 26 |
Animation length | 35 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|