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==Overview== | ==Overview== | ||
Ganondorf's Warlock Punch in ''Melee'' is largely only used when the opponent's [[shield]] has broken, or very situationally as an extremely committal and flashy [[edgeguard]] option. This move sees significantly more use in free-for-all's and [[doubles]] matches. | |||
==Hitboxes== | ==Hitboxes== | ||
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{{FrameIconLegend|lag=y|hitbox=y}} | {{FrameIconLegend|lag=y|hitbox=y}} | ||
==Similar moves== | |||
{{Mvsub|Captain Falcon|SSBM|Neutral special|poss=y}} | |||
{{MvSubNavGanondorf|g=SSBM}} | {{MvSubNavGanondorf|g=SSBM}} |
Latest revision as of 02:50, January 25, 2025
OverviewEdit
Ganondorf's Warlock Punch in Melee is largely only used when the opponent's shield has broken, or very situationally as an extremely committal and flashy edgeguard option. This move sees significantly more use in free-for-all's and doubles matches.
HitboxesEdit
TimingEdit
Hitbox | 70-72 |
---|---|
Animation length | 119 |
Lag time |
Hitbox |
Similar movesEdit
Captain Falcon's Neutral special
TriviaEdit
- The move has a command in its script to become interruptible on frame 117, however, the animation cannot be interrupted.