Super Smash Bros. Melee

Ganondorf (SSBM)/Neutral special: Difference between revisions

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==Overview==
==Overview==
{{competitive expertise}}
Ganondorf's Warlock Punch in ''Melee'' is largely only used when the opponent's [[shield]] has broken, or very situationally as an extremely committal and flashy [[edgeguard]] option. This move sees significantly more use in free-for-all's and [[doubles]] matches.


==Hitboxes==
==Hitboxes==
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{{FrameIconLegend|lag=y|hitbox=y}}
{{FrameIconLegend|lag=y|hitbox=y}}
==Similar moves==
{{Mvsub|Captain Falcon|SSBM|Neutral special|poss=y}}


{{MvSubNavGanondorf|g=SSBM}}
{{MvSubNavGanondorf|g=SSBM}}

Latest revision as of 02:50, January 25, 2025

This article is about the hitbox visualization in Super Smash Bros. Melee. For the move itself, see Warlock Punch.
Hitbox visualisation of Warlock Punch.

OverviewEdit

Ganondorf's Warlock Punch in Melee is largely only used when the opponent's shield has broken, or very situationally as an extremely committal and flashy edgeguard option. This move sees significantly more use in free-for-all's and doubles matches.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Grounded
0 0 30% 0   30 100 0 2.3436 69 0.0 0.0 0.0             Kick
1 0 32% 0   30 100 0 3.906 66 2.3436 0.0 0.0             Kick
2 0 34% 0   30 100 0 3.5154 66 -2.3436 0.0 0.0             Kick
Aerial
0 0 30% 0   40 100 0 2.3436 69 0.0 0.0 0.0             Kick
1 0 32% 0   40 100 0 3.906 66 2.3436 0.0 0.0             Kick
2 0 34% 0   40 100 0 3.5154 66 -2.3436 0.0 0.0             Kick

TimingEdit

Hitbox 70-72
Animation length 119
                                                                                                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox

Similar movesEdit

Captain Falcon's Neutral special


TriviaEdit

  • The move has a command in its script to become interruptible on frame 117, however, the animation cannot be interrupted.