Donkey Kong (SSB)/Back throw: Difference between revisions
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m (Text replacement - "== ([^=])" to "== $1") |
(→Timing) |
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Line 33: | Line 33: | ||
|4-21 | |4-21 | ||
|- | |- | ||
!Throw | !Turnaround | ||
|4 | |||
|- | |||
!Throw release | |||
|9 | |9 | ||
|- | |- | ||
Line 43: | Line 46: | ||
{{FrameStrip|t=Lag|c=8|e=LagThrowS}}{{FrameStrip|t=Lag|c=13|s=LagThrowE}} | {{FrameStrip|t=Lag|c=8|e=LagThrowS}}{{FrameStrip|t=Lag|c=13|s=LagThrowE}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Invincible|c=18}} | {{FrameStrip|t=Vulnerable|c=3|e=VulnerableStateS}}{{FrameStrip|t=Invincible|c=18|s=InvincibleStateE}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 21:30, April 18, 2024
Overview[edit]
Throw and hitbox data[edit]
Bone | Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|---|
Throw | bn! | 18% | 80 | 70 | 0 | ||
Release | bn! | 6% | 10 | 100 | 0 |
Timing[edit]
Invincibility | 4-21 |
---|---|
Turnaround | 4 |
Throw release | 9 |
Animation length | 21 |
Lag time |
Vulnerable |
Invincible |
Throw point |
|