Super Smash Bros. Ultimate

Piranha Plant (SSBU)/Forward tilt/Hit 2: Difference between revisions

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==Overview==
==Overview==
Piranha Plant delivers the second bite of its forward tilt, leaning in slightly more. It has slightly more range than the first hit, and possesses much more knockback, being enough to kill midweights at ledge at around 150%. It doesn't provide the same teeth intangibility as the first hit, and has only slightly more range than the first hit, making it easy to beat out. The move possesses enough shield pushback that when combined with the first hit, prevents most characters without a [[tether]] grab to shield-grab Piranha Plant. It also possesses decent kill power due to the buffs in 13.0.1.
Piranha Plant delivers the second bite of its forward tilt, leaning in slightly more. It has slightly more range than the first hit, and possesses much more knockback, being enough to kill midweights at ledge at around 150%. It doesn't provide the same teeth intangibility as the first hit, and has only slightly more range than the first hit, making it easy to beat out. The move possesses enough shield pushback that when combined with the first hit, prevents most characters without a [[tether]] grab to shield-grab Piranha Plant. It also possesses decent kill power due to the buffs in 13.0.1.
 
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|13.0.1}}'''
*{{buff|Forward tilt 2 has more knockback growth (110 → 117).}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}

Latest revision as of 21:29, September 11, 2022

Hitbox visualization showing Piranha Plant's second hit of forward tilt.

Overview[edit]

Piranha Plant delivers the second bite of its forward tilt, leaning in slightly more. It has slightly more range than the first hit, and possesses much more knockback, being enough to kill midweights at ledge at around 150%. It doesn't provide the same teeth intangibility as the first hit, and has only slightly more range than the first hit, making it easy to beat out. The move possesses enough shield pushback that when combined with the first hit, prevents most characters without a tether grab to shield-grab Piranha Plant. It also possesses decent kill power due to the buffs in 13.0.1.

Update History[edit]

Super Smash Bros. Ultimate 13.0.1

  • Buff Forward tilt 2 has more knockback growth (110 → 117).

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 6.0% 0 Sakurai angle Forward 40 117 0 HitboxTableIcon(False).png 6.5 top 0.0 7.5 to 10.5 15.0 1.5× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Bite (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Hitboxes 5-6
Interruptible 32
Animation length 46
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible