Super Smash Bros. Ultimate

Bayonetta (SSBU)/Forward tilt/Hit 3: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
[[File:BayonettaFTilt3SSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's forward tilt 3.]]
[[File:BayonettaFTilt3SSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's forward tilt 3.]]
[[File:BayonettaFTilt3BulletArtsSSBU.png|thumb|300px|Hitbox visualization showing Bayonetta's forward tilt 3 bullet arts.]]
[[File:BayonettaFTilt3BulletArtsSSBU.png|thumb|300px|Hitbox visualization showing Bayonetta's forward tilt 3 bullet arts.]]


==Overview==
==Overview==
Performs an upward roundhouse kick. Part of her '''Consecutive Kicks''' move. The [[Bullet Arts]] version haves her fire diagonally upward. This attack has a broken hitbox.
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*{{buff|The third hit has less ending lag (FAF 43 → 40), allowing it to combo into a forward aerial from low to mid percents.}}
*{{buff|The third hit has less ending lag (FAF 43 → 40), allowing it to combo into a forward aerial from low to mid percents.}}
==Hitboxes==
==Hitboxes==
===Attack===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 14: Line 16:
|damage=7.0%
|damage=7.0%
|angle=81
|angle=81
|af=3
|bk=70
|bk=70
|ks=68
|ks=68
Line 32: Line 35:
|damage=7.0%
|damage=7.0%
|angle=81
|angle=81
|af=3
|bk=70
|bk=70
|ks=68
|ks=68
Line 47: Line 51:
}}
}}
|}
|}
===Bullet Arts===
The bullet is shot from Bayonetta's right leg gun.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableRow
|id=0
|damage=0.5%
|angle=72
|af=3
|bk=10
|ks=100
|fkv=0
|r=2.5
|bn=top
|xpos=0.0
|ypos=24.0 to 27.8
|zpos=2.5 to 3.7
|ff=0.0
|sdi=0.0
|type=Typeless
|effect=Normal
|sfx=Bayonetta Hit 01
|slvl=S
|clang=f
|rebound=f
|direct=f
}}
{{UltimateHitboxTableRow
|id=1
|damage=0.5%
|angle=72
|af=3
|bk=0
|ks=0
|fkv=0
|r=2.5
|bn=top
|xpos=0.0
|ypos=24.0 to 81.1
|zpos=2.5 to 21.0
|ff=0.0
|sdi=0.0
|type=Typeless
|effect=Normal
|sfx=Bayonetta Hit 01
|slvl=S
|clang=f
|rebound=f
|direct=f
}}
|}
==Timing==
==Timing==
===Attack===
{|class="wikitable"
{|class="wikitable"
!Hitboxes
!Hitboxes
|14-15
|14-15
|-
!Bullet Arts window
|16
|-
|-
!Interruptible
!Interruptible
Line 60: Line 120:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=39}}
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=2|e=HitboxStateS}}{{FrameStrip|t=Lag|c=24|s=LagStateE}}{{FrameStrip|t=Interruptible|c=39}}
{{FrameStripEnd}}
 
===Bullet Arts===
Up to 10 consecutive bullets can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 11 frames.
{|class="wikitable"
!Hitboxes
|1
|-
!Loop point
|7-8
|-
!Animation length
|11
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=6|e=LagLoopS}}{{FrameStrip|t=Lag|c=4|s=LagLoopE}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|loop=y|state=y|interruptible=y}}


{{MvSubNavBayonetta|g=SSBU}}
{{MvSubNavBayonetta|g=SSBU}}
[[Category:Bayonetta (SSBU)]]
[[Category:Bayonetta (SSBU)]]
[[Category:Forward tilts (SSBU)]]
[[Category:Forward tilts (SSBU)]]

Latest revision as of 23:03, August 2, 2022

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Hitbox visualization showing Bayonetta's forward tilt 3.
Hitbox visualization showing Bayonetta's forward tilt 3 bullet arts.

OverviewEdit

Update HistoryEdit

  8.0.0

  •   The third hit has less ending lag (FAF 43 → 40), allowing it to combo into a forward aerial from low to mid percents.

HitboxesEdit

AttackEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 7.0% 0   Forward 70 68 0   8.0 top 0.0 16.0 to 8.0 6.3 to 5.5 1.0× 1.0× 0%               Kick   All All            
1 0 0 7.0% 0   Forward 70 68 0   8.0 top 0.0 26.0 to 8.0 7.0 to 5.5 1.0× 1.0× 0%               Kick   All All            

Bullet ArtsEdit

The bullet is shot from Bayonetta's right leg gun.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 0.5% 0   Forward 10 100 0   2.5 top 0.0 24.0 to 27.8 2.5 to 3.7 0.0× 0.0× 0%               Bayonetta Hit 01   All All            
1 0 0 0.5% 0   Forward 0 0 0   2.5 top 0.0 24.0 to 81.1 2.5 to 21.0 0.0× 0.0× 0%               Bayonetta Hit 01   All All            

TimingEdit

AttackEdit

Hitboxes 14-15
Bullet Arts window 16
Interruptible 40
Animation length 78
                                                                                                                                                           

Bullet ArtsEdit

Up to 10 consecutive bullets can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 11 frames.

Hitboxes 1
Loop point 7-8
Animation length 11
                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
  
State change
 
Interruptible