Ganondorf (SSBM)/Neutral special: Difference between revisions
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==Overview== | ==Overview== | ||
Ganondorf's Warlock Punch in ''Melee'' is largely only used when the opponent's [[shield]] has broken, or very situationally as an extremely committal and flashy [[edgeguard]] option. This move sees significantly more use in free-for-all's and [[doubles]] matches. | |||
==Hitboxes== | ==Hitboxes== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} | ||
{{HitboxTableTitle|Grounded|42}} | {{HitboxTableTitle|Grounded|42}} | ||
Line 115: | Line 114: | ||
{{FrameIconLegend|lag=y|hitbox=y}} | {{FrameIconLegend|lag=y|hitbox=y}} | ||
==Similar moves== | |||
{{Mvsub|Captain Falcon|SSBM|Neutral special|poss=y}} | |||
{{MvSubNavGanondorf|g=SSBM}} | {{MvSubNavGanondorf|g=SSBM}} |
Latest revision as of 01:50, January 25, 2025
Overview[edit]
Ganondorf's Warlock Punch in Melee is largely only used when the opponent's shield has broken, or very situationally as an extremely committal and flashy edgeguard option. This move sees significantly more use in free-for-all's and doubles matches.
Hitboxes[edit]
Timing[edit]
Hitbox | 70-72 |
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Animation length | 119 |
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![]() Lag time |
![]() Hitbox |
Similar moves[edit]
Captain Falcon's Neutral special
Trivia[edit]
- The move has a command in its script to become interruptible on frame 117, however, the animation cannot be interrupted.