Super Smash Bros. Melee

Kirby (SSBM)/Up aerial: Difference between revisions

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m (→‎Landing lag: Added trivia regarding broken Up aerial landing hitboxes.)
 
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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
[[File:KirbyUAirSSBM.gif|thumb|300px|Hitbox visualization showing Kirby's up aerial.]]
[[File:KirbyUAirSSBM.gif|thumb|300px|Hitbox visualization showing Kirby's up aerial.]]
{{competitive expertise}}
==Overview==
==Overview==
Kirby does a bicycle kick in the air. One of the few saving graces of Kirby, being his best kill move (third strongest up aerial in the game) and also not having too slow a [[startup]], with [[hitbox]]es coming out in ⅙ of a second, which has led to move having the nickname '''Better [[Captain Falcon (SSBM)/Forward aerial|Knee]]'''. It's considered superior to his [[Kirby (SSB)/Up aerial|previous up air]] in ''Smash 64'', which would be changed into his {{mvsub|Kirby|SSBM|neutral aerial}}, replacing his [[sex kick]].
==Hitboxes==
==Hitboxes==
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableHeader}}
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{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|autocancel=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|autocancel=y}}


*Kirby is programmed to have landing hitboxes on his Up aerial, however, they never appear in-game. Normally, they would activate for the span of one frame, but due to the landing animation playing too fast, the hitbox creation event never occurs.
===Trivia===
<nowiki>*</nowiki> Kirby is programmed to have landing hitboxes on his Up aerial, however, they never appear in-game. Normally, they would activate for the span of one frame, but due to the landing animation playing too fast, the hitbox creation event never occurs.


{{MvSubNavKirby|g=SSBM}}
{{MvSubNavKirby|g=SSBM}}
[[Category:Kirby (SSBM)]]
[[Category:Kirby (SSBM)]]
[[Category:Up aerials (SSBM)]]
[[Category:Up aerials (SSBM)]]

Latest revision as of 19:26, January 12, 2025

Hitbox visualization showing Kirby's up aerial.

Overview[edit]

Kirby does a bicycle kick in the air. One of the few saving graces of Kirby, being his best kill move (third strongest up aerial in the game) and also not having too slow a startup, with hitboxes coming out in ⅙ of a second, which has led to move having the nickname Better Knee. It's considered superior to his previous up air in Smash 64, which would be changed into his neutral aerial, replacing his sex kick.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 15% 0 Sakurai angle 30 100 0 4.323942 55 3.991932 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick

Timing[edit]

Initial autocancel 1-10
Hitbox 11-13
Ending autocancel 17-
Interruptible 36
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 15
L-cancelled animation length 7
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Auto-canceling
Autocancel
Interruptibility
Interruptible

Trivia[edit]

* Kirby is programmed to have landing hitboxes on his Up aerial, however, they never appear in-game. Normally, they would activate for the span of one frame, but due to the landing animation playing too fast, the hitbox creation event never occurs.