Super Smash Bros. Ultimate

R.O.B. (SSBU)/Edge attack: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:ROBLedgeAttackSSBU.gif|thumb|450px|Hitbox visualization showing R.O.B.'s ledge attack.]]
[[File:ROBLedgeAttackSSBU.gif|thumb|350px|Hitbox visualization showing R.O.B.'s ledge attack.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
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|sd=1.0
|sd=1.0
|angle=45
|angle=45
|af=3
|bk=90
|bk=90
|ks=20
|ks=20
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==Timing==
==Timing==
Every time R.O.B. regrabs the ledge without touching the ground or being hit, the intangibility is reduced. It is portrayed below from a fresh ledge grab.
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.
 
{|class="wikitable"
{|class="wikitable"
!Intangibility
!Intangibility (1st grab)
|1-22
|1-22
|-
!Intangibility (2nd grab)
|1-18
|-
!Intangibility (3rd grab)
|1-11
|-
|-
!Hitbox
!Hitbox
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=33}}{{FrameStrip|t=Interruptible|c=3}}
!Hitboxes {{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=33}}{{FrameStrip|t=Interruptible|c=3}}
|-
!1st grab {{FrameStrip|t=Intangible|c=22}}{{FrameStrip|t=Vulnerable|c=36}}
|-
!2nd grab {{FrameStrip|t=Intangible|c=18}}{{FrameStrip|t=Vulnerable|c=40}}
|-
|-
{{FrameStrip|t=Intangible|c=22}}{{FrameStrip|t=Vulnerable|c=36}}
!3rd grab {{FrameStrip|t=Intangible|c=11}}{{FrameStrip|t=Vulnerable|c=47}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Latest revision as of 02:01, July 24, 2022

Hitbox visualization showing R.O.B.'s ledge attack.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

R.O.B. lifts himself up and fires his thrusters forward, despite this, the hitbox only reaches to his base.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 9.0% 1.0   Forward 90 20 0   5.5 top 0.0 5.5 2.0 to -13.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.

Intangibility (1st grab) 1-22
Intangibility (2nd grab) 1-18
Intangibility (3rd grab) 1-11
Hitbox 20-22
Interruptible 56
Animation length 58
Hitboxes                                                                                                                     
1st grab                                                                                                                     
2nd grab                                                                                                                     
3rd grab                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible