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{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
{{ArticleIcons|allgames=y}}
[[File:SSB4 - Tether Recovery.jpg|{{SSB4|Link}} using his [[Clawshot]] and {{SSB4|Samus}} using her Grapple Beam.|thumb]]
[[File:SSB4 - Tether Recovery.jpg|{{SSB4|Link}} using his [[Clawshot]] and {{SSB4|Samus}} using her Grapple Beam.|thumb]]
{{Art-metroidwiki|Grapple Beam}}
{{Art-metroidwiki|Grapple Beam}}
The '''Grapple Beam''' is the name of [[Samus]]'s extended [[grab]] in all five installments of ''{{b|Super Smash Bros.|series}}'' It is a bright blue energy beam that grabs onto opponents and reels them in so Samus can attack them up close, but when it misses, Samus is left vulnerable due to its high ending lag. It is acquired in most [[Metroid (universe)|''Metroid'' games.]] When not acquired in a game, it is normally replaced with the Power Grip, allowing Samus to grab ledges. The [[Ledge|ledge grab]] takes on a very important role in the ''Super Smash Bros.'' series. The use of the Grapple Beam in Metroid games to attach to certain Grapple points is similar to its special ability in ''[[Melee]]'', ''[[Brawl]]'', ''[[SSB4]]'' and ''[[Ultimate]]'' of attaching to a ledge from afar (known as a [[wall-grapple]] in ''Melee'' and a [[tether recovery]] in ''Brawl'', ''SSB4'' and ''Ultimate'').  
The '''Grapple Beam''' is the name of [[Samus]]'s extended [[grab]] in all five installments of ''{{b|Super Smash Bros.|series}}'' It is a bright blue energy beam that grabs onto opponents and reels them in so Samus can attack them up close, but when it misses, Samus is left vulnerable due to its high ending lag. It is acquired in most {{uv|Metroid}} games. When not acquired in a game, it is normally replaced with the Power Grip, allowing Samus to grab ledges. The [[Ledge|ledge grab]] takes on a very important role in the ''Super Smash Bros.'' series. The use of the Grapple Beam in Metroid games to attach to certain Grapple points is similar to its special ability in ''[[Melee]]'', ''[[Brawl]]'', ''[[SSB4]]'' and ''[[Ultimate]]'' of attaching to a ledge from afar (known as a [[wall-grapple]] in ''Melee'' and a [[tether recovery]] in ''Brawl'', ''SSB4'' and ''Ultimate'').  


==''[[Super Smash Bros.]]''==
==''[[Super Smash Bros.]]''==
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==''Super Smash Bros. Brawl''==
==''Super Smash Bros. Brawl''==
[[File:Zair.jpg|thumb|Samus using the Grapple Beam aerially against {{SSBB|Fox}} in ''Brawl''.]]
[[File:Zair.jpg|thumb|Samus using the Grapple Beam aerially against {{SSBB|Fox}} in ''Brawl''.]]
In ''Super Smash Bros. Brawl'', the Grapple Beam can still be used to damage opponents in midair, but now the Grapple Beam's wall-grapple ability was replaced with the ability to perform a long range tether recovery. This gives Samus an advantage since she can recover from afar. On the ground however, the Grapple Beam is slow for a grab, with its traditional high ending lag when it fails to successfully grab. Missing with the Grapple Beam while standing or even while [[Pivot Grab|pivoting]] can result in ending lag lasting well over one second, which is easily punished. However, the dash grab version has much less ending lag than in previous games (though it is still rather high), which may surprise some opponents. The Grapple Beam played a cameo role in the [[Subspace Emissary]], as Samus used it to try to pull a [[R.O.B.]] from a [[Subspace Bomb]] when [[Ganondorf (SSBB)#Role in the Subspace Emissary|Ganondorf]] ordered the [[R.O.B. Squad]] to detonate all of the remaining Subspace Bombs.
In ''Super Smash Bros. Brawl'', the Grapple Beam can still be used to damage opponents in midair, but now the Grapple Beam's wall-grapple ability was replaced with the ability to perform a long range tether recovery. This gives Samus an advantage since she can recover from afar. On the ground however, the Grapple Beam is slow for a grab, with its traditional high ending lag when it fails to successfully grab. Missing with the Grapple Beam while standing or even while [[Pivot Grab|pivoting]] can result in ending lag lasting well over one second, which is easily punished. However, the dash grab version has much less ending lag than in previous games (though it is still rather high), which may surprise some opponents. The Grapple Beam briefly appears in [[Adventure Mode: The Subspace Emissary]], in which Samus uses it in an attempt to remove a [[R.O.B. Sentry]] from a [[Subspace Bomb]] when [[Ganondorf (SSBB)#Role in the Subspace Emissary|Ganondorf]] ordered the [[R.O.B. Squad]] to detonate all of the remaining bombs.
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==''Super Smash Bros. 4''==
==''Super Smash Bros. 4''==
The Grapple Beam returns in ''SSB4'', having the same effect as Brawl's Grapple Beam. This move has been buffed overall, as it is much faster and has significantly reduced ending lag. As a tether recovery, it has longer range compared to Brawl. Its [[grab aerial]] attack now has two hitboxes, with a sweetspot located at the tip of the beam.
The Grapple Beam returns in ''SSB4'', having the same effect as Brawl's Grapple Beam. This move has been buffed overall, as it is much faster and has significantly reduced ending lag. As a tether recovery, it has longer range compared to Brawl. Its [[grab aerial]] attack now has two hits, with the second one being stronger.


==''Super Smash Bros. Ultimate''==
==''Super Smash Bros. Ultimate''==
[[File:SSBUWebsiteDarkSamus3.jpg|thumb|left|[[Dark Samus]]'s Grapple Beam in ''Ultimate''.]]
[[File:SSBUWebsiteDarkSamus3.jpg|thumb|left|[[Dark Samus]]' Grapple Beam in ''Ultimate''.]]
Once again, the Grapple Beam returns in ''Ultimate'', with similar functionality to in ''SSB4''. {{SSBU|Dark Samus}}, who is Samus's [[Echo Fighter]], retains the Grapple Beam with identical functionality.
Once again, the Grapple Beam returns in ''Ultimate'', with similar functionality to in ''SSB4''. {{SSBU|Dark Samus}}, who is Samus's [[Echo Fighter]], retains the Grapple Beam with identical functionality.


When used in Samus's forward, back, and down throws, the Grapple Beam now has its own unique [[effect]] for graphics purposes.
When used in Samus's forward, back, and down throws, the Grapple Beam now has its own unique [[effect]] for graphics purposes.
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==Gallery==
==Gallery==
<gallery>
<gallery>
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</gallery>
</gallery>


{{Metroid universe}}
==Technical details==
Samus:
*[[Samus (SSB)/Grab]]
*[[Samus (SSBM)/Grab]]
*[[Samus (SSBM)/Grab aerial]]
*[[Samus (SSBB)/Grab]]
*[[Samus (SSBB)/Grab aerial]]
*[[Samus (SSB4)/Grab]]
*[[Samus (SSB4)/Grab aerial]]
*[[Samus (SSBU)/Grab]]
*[[Samus (SSBU)/Grab aerial]]
Dark Samus:
*[[Dark Samus (SSBU)/Grab]]
*[[Dark Samus (SSBU)/Grab aerial]]


[[Category:Metroid universe]]
[[Category:Metroid universe]]

Latest revision as of 15:35, September 28, 2024

Link using his Clawshot and Samus using her Grapple Beam.

The Grapple Beam is the name of Samus's extended grab in all five installments of Super Smash Bros. It is a bright blue energy beam that grabs onto opponents and reels them in so Samus can attack them up close, but when it misses, Samus is left vulnerable due to its high ending lag. It is acquired in most Metroid games. When not acquired in a game, it is normally replaced with the Power Grip, allowing Samus to grab ledges. The ledge grab takes on a very important role in the Super Smash Bros. series. The use of the Grapple Beam in Metroid games to attach to certain Grapple points is similar to its special ability in Melee, Brawl, SSB4 and Ultimate of attaching to a ledge from afar (known as a wall-grapple in Melee and a tether recovery in Brawl, SSB4 and Ultimate).

Super Smash Bros.[edit]

The Grapple Beam in Smash 64.

In Super Smash Bros., the Grapple Beam is Samus's extended grab. This allows her to grab from a far distance, and throw opponents very far with this electrically charged beam. However, it cannot be used in mid-air, which limits Samus' horizontal recovery, and missing with the grab leaves Samus open to punishment for two seconds due to its very high ending lag.

Super Smash Bros. Melee[edit]

The Grapple Beam as a wall-grapple in Melee.

In Super Smash Bros. Melee, the Grapple Beam can be used in midair, not only to damage opponents, but to perform a wall-grapple. However, midair use of this attack results in Samus becoming helpless. In the NTSC version of Melee, it is possible to extend the length of Samus's Grapple Beam grab by using the extended grapple advanced technique.

Super Smash Bros. Brawl[edit]

Samus using the Grapple Beam aerially against Fox in Brawl.

In Super Smash Bros. Brawl, the Grapple Beam can still be used to damage opponents in midair, but now the Grapple Beam's wall-grapple ability was replaced with the ability to perform a long range tether recovery. This gives Samus an advantage since she can recover from afar. On the ground however, the Grapple Beam is slow for a grab, with its traditional high ending lag when it fails to successfully grab. Missing with the Grapple Beam while standing or even while pivoting can result in ending lag lasting well over one second, which is easily punished. However, the dash grab version has much less ending lag than in previous games (though it is still rather high), which may surprise some opponents. The Grapple Beam briefly appears in Adventure Mode: The Subspace Emissary, in which Samus uses it in an attempt to remove a R.O.B. Sentry from a Subspace Bomb when Ganondorf ordered the R.O.B. Squad to detonate all of the remaining bombs.

Super Smash Bros. 4[edit]

The Grapple Beam returns in SSB4, having the same effect as Brawl's Grapple Beam. This move has been buffed overall, as it is much faster and has significantly reduced ending lag. As a tether recovery, it has longer range compared to Brawl. Its grab aerial attack now has two hits, with the second one being stronger.

Super Smash Bros. Ultimate[edit]

Dark Samus' Grapple Beam in Ultimate.

Once again, the Grapple Beam returns in Ultimate, with similar functionality to in SSB4. Dark Samus, who is Samus's Echo Fighter, retains the Grapple Beam with identical functionality.

When used in Samus's forward, back, and down throws, the Grapple Beam now has its own unique effect for graphics purposes.

Gallery[edit]

Technical details[edit]

Samus:

Dark Samus: