Reflection: Difference between revisions
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{{ArticleIcons|series=y}} | {{ArticleIcons|series=y}} | ||
[[File:Reflection Fox Capsule Brawl.gif|thumb | [[File:Reflection Fox Capsule Brawl.gif|thumb|250px|{{SSBB|Fox}} reflecting a thrown [[Capsule]] in ''Brawl''.]] | ||
{{disambig2|the attack property|other uses|Reflector (disambiguation)}} | {{disambig2|the attack property|other uses|Reflector (disambiguation)}} | ||
:''"Reflect" redirects here. For the tournament, see [[Tournament:Reflect]].'' | :''"Reflect" redirects here. For the tournament, see [[Tournament:Reflect]].'' | ||
'''Reflection''' is a phenomenon wherein one [[fighter]] gains control of an | '''Reflection''' is a phenomenon wherein one [[fighter]] gains control of an opponent's projectile and uses it as their own attack. Most but not all projectiles reverse direction upon being reflected, sending them back to their original users. | ||
To be reflected, a projectile must come into contact with an attack or object that reflects, such as the aptly-named [[Reflector]], [[Ness]]'s [[forward smash]], or a character wearing a [[Franklin Badge]]. Most reflectors increase the damage done by projectiles, | ==Properties== | ||
To be reflected, a projectile must come into contact with an attack or object that reflects, such as the aptly-named [[Reflector]], [[Ness]]'s [[forward smash]], or a character wearing a [[Franklin Badge]]. Most reflectors increase the damage done by projectiles, as well as the speed at which they travel back, and can also change their remaining active period (lifespan) to further adjust how much effective distance they can cover. Reflected projectiles also change ownership from the original user to the reflector, damaging the original user if they are hit. Projectiles can be reflected in any direction, and can be reflected multiple times to multiplicatively increase the damage dealt. A projectile can theoretically be reflected an infinite amount of times as long as it is active and will change ownership every time, though most reflecting attacks can only reflect projectiles up to a certain damage threshold before some kind of counter-measure activates. | |||
In '' | In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', if a projectile is too strong for a reflector, the reflector breaks as if it was a [[shield]] and [[stun]]s the user. From ''[[Super Smash Bros. Brawl]]'' onward, the projectile simply ignores the reflector and hits the user. In the case of Ness's or Lucas's forward smash, should the overpowered projectile collide with the move's hitbox without striking the user, they undergo a proportionally-substantial amount of lag due to being [[priority|outprioritized]]. | ||
Reflectors are generally very useful moves, as they help prevent projectile [[camping]] and [[spamming]]. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as [[Samus]], than those who lack a reliable reflector. | Reflectors are generally very useful moves, as they help prevent projectile [[camping]] and [[spamming]]. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as [[Samus]], than those who lack a reliable reflector. | ||
In addition to the above, {{SSBU|Villager}} and {{SSBU|Isabelle}} are able to grab projectiles and items and store them for later use via [[Pocket]]. While not strictly a reflector, retrieved projectiles | In addition to the above, {{SSBU|Villager}} and {{SSBU|Isabelle}} are able to grab projectiles and items and store them for later use via their [[neutral special]] move, [[Pocket]]. While not strictly a reflector, retrieved projectiles have their damage increased by 1.9×, much like the damage multipliers used by reflectors. | ||
In ''Ultimate'', a visual indicator in the form of a flashing blue hexagon ( | In ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', projectiles can only be reflected up to 7 times before disappearing. Additionally, in ''Ultimate'', a visual indicator in the form of a flashing blue hexagon (akin to Fox's {{b|Reflector|Fox}}) is displayed when a projectile is reflected. | ||
In [[Spirit Battle]]s, damage dealt by reflected projectiles is increased by the "Reflect-Damage Buffed" rule, often accompanied by the "All fighters' reflected projectiles have increased power" condition. | |||
==List of reflectors== | ==List of reflectors== | ||
{{ | {{technical data|Lifespan multipliers for some fields}} | ||
Reflectors only available as [[custom move]]s are in ''italics''. | Reflectors only available as [[custom move]]s are in ''italics''. | ||
Line 25: | Line 26: | ||
! User !! Move !! Damage multiplier !! Speed multiplier !! Lifespan multiplier !! Max damage reflectable | ! User !! Move !! Damage multiplier !! Speed multiplier !! Lifespan multiplier !! Max damage reflectable | ||
|- | |- | ||
| rowspan="5"| [[Dark Pit]] || [[Electroshock Arm]]<ref name="arm">Does not change the ownership of certain projectiles reflected.</ref> || 1 || 1 || || 50 | | rowspan="2"| All characters || [[Powershield]] {{GameIcon|SSBM}}<ref>Does not change the ownership of [[Poké Ball]]s.</ref> || 0.5 || 1 || 1 || — | ||
|- | |||
| Perfect Shield Reflect {{GameIcon|SSBU}}<ref>Available as a [[Skill Tree|Skill]] in [[World of Light]]; can only reflect projectiles up to 3 times.</ref> || 1.2 || 1.5 || 2 || — | |||
|- | |||
| [[Bayonetta]] || [[Witch Time]] {{GameIcon|SSBU}}<ref name="straight">Does not reverse projectile direction.</ref><ref name="noeffect">Does not trigger reflection effect.</ref><ref name="control">The original owner can still control the projectile if acceptable.</ref> || 1 || 1 || 1 || — | |||
|- | |||
| rowspan="5"| [[Dark Pit]] || [[Electroshock Arm]]<ref name="arm">Does not change the ownership of certain projectiles reflected.</ref> || 1 || 1 || 1 || 50 | |||
|- | |- | ||
| ''[[Electrocut Arm]]''<ref name="arm"/> || 1 || 1 || || 50 | | ''[[Electrocut Arm]]''<ref name="arm"/> || 1 || 1 || || 50 | ||
Line 31: | Line 38: | ||
| ''[[Quickshock Arm]]''<ref name="arm"/> || 1.3 || 1 || || 50 | | ''[[Quickshock Arm]]''<ref name="arm"/> || 1.3 || 1 || || 50 | ||
|- | |- | ||
| [[Guardian Orbitars]] || 1.5 || 1.7 || || 50 | | [[Guardian Orbitars]] || 1.5 || 1.7 || 0.7 || 50 | ||
|- | |- | ||
| ''[[Amplifying Orbitars]]'' || 2 || 2 || || 50 | | ''[[Amplifying Orbitars]]'' || 2 || 2 || || 50 | ||
|- | |- | ||
| | | rowspan="2"| [[Dr. Mario]] || [[Super Sheet]] || 1.5 {{GameIcon|SSBM}}{{GameIcon|SSB4}}, 1.6 {{GameIcon|SSBU}} || rowspan="2"| 1 || 0.75 || rowspan="2"| 50 | ||
|- | |- | ||
| ''[[Breezy Sheet]]'' || 1.5 || | | ''[[Breezy Sheet]]'' || 1.5 || | ||
|- | |- | ||
| rowspan=" | | rowspan="3"| [[Falco]] || [[Reflector (Falco)|Reflector]] || 1.5 {{GameIcon|SSBM}}{{GameIcon|SSBB}}, 1.2 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1 {{GameIcon|SSBM}}{{GameIcon|SSBB}}, 1.3 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 0.8 || 50 | ||
| 1 | |||
|- | |- | ||
| ''[[Accele-Reflector]]'' || 1 || 2.1 || || 50 | | ''[[Accele-Reflector]]'' || 1 || 2.1 || || 50 | ||
|- | |- | ||
| ''[[Reflector Void]]''<ref name="absorb">Only reflects physical projectiles. Absorbs energy-based projectiles.</ref> || 0.7 || 0.6 || | | ''[[Reflector Void]]''<ref name="absorb">Only reflects physical projectiles. Absorbs energy-based projectiles.</ref> || 0.7 || 0.6 || || 999 | ||
|- | |- | ||
| 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || | | rowspan="3"| [[Fox]] || [[Reflector (Fox)|Reflector]] || 1.5 {{GameIcon|SSB}} (JP), 1.8 {{GameIcon|SSB}} (USA), 1.5 {{GameIcon|SSBM}}{{GameIcon|SSBB}}, 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1 {{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}, 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1 || rowspan="3"| 50 | ||
|- | |- | ||
| ''[[Big Reflector]]'' || 1.2 || 1 || | | ''[[Big Reflector]]'' || 1.2 || 1 || | ||
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| ''[[Amplifying Reflector]]'' || 2.1 || 1.8 || | | ''[[Amplifying Reflector]]'' || 2.1 || 1.8 || | ||
|- | |- | ||
| {{SSBU|Hero}} || [[Command Selection|Bounce]]<ref>Selected randomly through Command Selection.</ref> || 1.5 || 1.4 || || 50 | | {{SSBU|Hero}} || [[Command Selection|Bounce]]<ref>Selected randomly through Command Selection.</ref> || 1.5 || 1.4 || 1.1 || 50 | ||
|- | |- | ||
| {{SSBU|Joker}} || [[Rebel's Guard|Makarakarn]]<ref>Only available while Arsene is active.</ref> || 1.6 || 1.9 || || 50 | | {{SSBU|Joker}} || [[Rebel's Guard|Makarakarn]]<ref>Only available while Arsene is active.</ref> || 1.6 || 1.9 || 0.7 || 50 | ||
|- | |- | ||
| {{SSBU|Kazuya}} || [[Left Splits Kick]] || 2.4 || 1.8 || 0.8|| 80 | | {{SSBU|Kazuya}} || [[Left Splits Kick]] || 2.4 || 1.8 || 0.8 || 80 | ||
|- | |- | ||
| {{SSBU|King Dedede}} || [[Inhale (King Dedede)|Inhale]] {{GameIcon|SSBU}} || 1.5 || 1.6 || || | | {{SSBU|King Dedede}} || [[Inhale (King Dedede)|Inhale]] {{GameIcon|SSBU}} || 1.5 || 1.6 || || — | ||
|- | |- | ||
| {{SSBU|King K. Rool}} || [[Gut Check]] || 1.5 || 2 || || 50 | | {{SSBU|King K. Rool}} || [[Gut Check]] || 1.5 || 2 || 1 || 50 | ||
|- | |- | ||
| [[Lucas]] || Forward smash || 1.5 || 1.5 || || 50 | | [[Lucas]] || Forward smash || 1.5 || 1.5 || 0.7 || 50 | ||
|- | |- | ||
| rowspan="2"| [[Mario]] || [[Cape]] || 1.5 || 1 || || 50 | | rowspan="2"| [[Mario]] || [[Cape]] || 1.5 || 1 || 0.75 || 50 | ||
|- | |- | ||
| ''[[Gust Cape]]'' || 1.5 || 1 || || 50 | | ''[[Gust Cape]]'' || 1.5 || 1 || || 50 | ||
|- | |- | ||
| {{SSB4|Mega Man}} | | {{SSB4|Mega Man}} || ''[[Skull Barrier]]'' || 1.2 || 1.2 || || 25 | ||
|- | |- | ||
| | | [[Mewtwo]] || [[Confusion]]<ref>In ''Melee'', simply reverses projectiles without changing their owner.</ref> || 1.4 || 1.2 || 1.25 || 50 | ||
|- | |- | ||
| | | [[Mii Gunner]] || [[Echo Reflector]] || 1.4 {{GameIcon|SSB4}}, 1.5 {{GameIcon|SSBU}} || 1.1 {{GameIcon|SSB4}}, 1.9 {{GameIcon|SSBU}} || 1 || 50 | ||
|- | |- | ||
| | | [[Mii Swordfighter]] || [[Reversal Slash]] || 1.5 {{GameIcon|SSB4}}, 1.8 {{GameIcon|SSBU}} || 1 {{GameIcon|SSB4}}, 1.5 {{GameIcon|SSBU}} || 0.75 {{GameIcon|SSB4}}, 1 {{GameIcon|SSBU}} || 50 | ||
|- | |- | ||
| | | {{SSBU|Min Min}} || Up smash || 1.8 || 2.4 || 0.8 || 80 | ||
|- | |- | ||
| | | {{SSBU|Mr. Game & Watch}} || [[Oil Panic]]<ref name="absorb"/> {{GameIcon|SSBU}} || 1 || 0.8 || 0.8 || 50 | ||
|- | |- | ||
| [[Ness]] || Forward smash || 1.5 {{GameIcon|SSB}} (JP), 1.8 {{GameIcon|SSB}} (US), 1.5 {{GameIcon|SSBM}} {{GameIcon|SSBB}}, 2 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1 {{GameIcon|SSB}} {{GameIcon|SSBM}}, 1.5 {{GameIcon|SSBB}}, 2.5 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || || — {{GameIcon|SSB}}, 50 {{GameIcon|SSBM}}, 80 {{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | |||
|- | |- | ||
| 1.4 {{GameIcon|SSBU}} || || 50 | | [[Palutena]] || [[Reflect Barrier]] || 1.17 {{GameIcon|SSB4}}, 1.4 {{GameIcon|SSBU}} || 1.25 || 1 || 50 | ||
|- | |- | ||
| rowspan="7"| [[Pit]] || [[Angel Ring]] || 1.5 || 1 || || 50 | | rowspan="7"| [[Pit]] || [[Angel Ring]] || 1.5 || 1 || || 50 | ||
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| [[Mirror Shield]] || 1.5 || 1.7 || || 50 | | [[Mirror Shield]] || 1.5 || 1.7 || || 50 | ||
|- | |- | ||
| [[Upperdash Arm]]<ref name="arm"/> || 1 || 1 || || 50 | | [[Upperdash Arm]]<ref name="arm"/> || 1 || 1 || 1 || 50 | ||
|- | |- | ||
| ''[[Interception Arm]]''<ref name="arm"/> || 1 || 1 || || 50 | | ''[[Interception Arm]]''<ref name="arm"/> || 1 || 1 || || 50 | ||
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| ''[[Quickdash Arm]]'' || 1.3 || 1 || || 50 | | ''[[Quickdash Arm]]'' || 1.3 || 1 || || 50 | ||
|- | |- | ||
| [[Guardian Orbitars]] || 1.5 || 1.7 || || 50 | | [[Guardian Orbitars]] || 1.5 || 1.7 || 0.7 || 50 | ||
|- | |- | ||
| ''[[Amplifying Orbitars]]'' || 2 || 2 || || 50 | | ''[[Amplifying Orbitars]]'' || 2 || 2 || || 50 | ||
|- | |- | ||
| rowspan=" | | rowspan="3"| [[R.O.B.]] || [[Arm Rotor]] || 1.5 || 1 {{GameIcon|SSBB}}, 1.3 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1 || 50 | ||
|- | |- | ||
| ''[[Reflector Arm]]'' || 1.8 || 1.5 || || 50 | | ''[[Reflector Arm]]'' || 1.8 || 1.5 || || 50 | ||
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| ''[[Backward Arm Rotor]]'' || 1.5 || 1.3 || || 50 | | ''[[Backward Arm Rotor]]'' || 1.5 || 1.3 || || 50 | ||
|- | |- | ||
| | | {{SSBU|Sora}} || [[Counterattack (Sora)|Counterattack]]<ref name="straight"/> || 1.4 || {{rollover|1|1.8 but ignored in game|y}} || {{rollover|1|0.5 but ignored in game|y}} || 80 | ||
| 1. | |||
|- | |- | ||
| 1. | | [[Wolf]] || [[Reflector (Wolf)|Reflector]] || 1.3 {{GameIcon|SSBB}}, 1.5 {{GameIcon|SSBU}} || 1.8 || 0.5 || 50 | ||
|- | |- | ||
| 1.25 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || || 50 | | rowspan="2"| [[Zelda]] || [[Nayru's Love]] || 1.5 {{GameIcon|SSBM}}, 1.2 {{GameIcon|SSBB}}, 1.25 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1 {{GameIcon|SSBM}}, 1.2 {{GameIcon|SSBB}}, 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 0.75 || 50 | ||
|- | |- | ||
| ''[[Nayru's Rejection]]'' || 1.25 || 1.2 || || 50 | | ''[[Nayru's Rejection]]'' || 1.25 || 1.2 || || 50 | ||
|- | |- | ||
|[[Home-Run Bat]]{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Forward smash||2 | |[[Home-Run Bat]]{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Forward smash||2||2.5||0.5|| 80 | ||
|- | |- | ||
|colspan=2|[[Franklin Badge]]||1.3||1.3|| 0.5 || 50 | |colspan=2|[[Franklin Badge]]||1.3||1.3|| 0.5 || 50 | ||
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|colspan=2|[[Gardevoir]]||1.3||1.3|| ||100 | |colspan=2|[[Gardevoir]]||1.3||1.3|| ||100 | ||
|- | |- | ||
|colspan=2|[[Ghirahim]]||1 | |colspan=2|[[Ghirahim]]||1||1.3|| ||30 | ||
|- | |- | ||
|colspan=2|[[ | |colspan=2|[[Color TV-Game 15]]||1.1||?||?||? | ||
|- | |- | ||
|colspan=2|[[Shovel Knight]]||1.2||1 | |colspan=2|[[Gray Fox]]||1||1|| ||100 | ||
|- | |||
|colspan=2|[[Shovel Knight]]||1.2||1||1.15||? | |||
|} | |} | ||
<references/> | <references/> | ||
==List of reflectable attacks== | ==List of reflectable attacks== | ||
These attacks | These attacks can also be blocked by the [[passive shield]]s worn by [[Link]] (from ''Melee'' onward), [[Young Link]], [[Toon Link]], and [[Hero]]. | ||
===By characters=== | |||
{| class="wikitable" | {| class="wikitable" | ||
! Character !! Move | |||
|- | |- | ||
|[[Banjo & Kazooie]]||[[Egg Firing / Breegull Blaster]], the pad of [[Shock Spring Jump]], [[Rear Egg]] | |||
|[[Banjo & Kazooie]]||[[Egg Firing / Breegull Blaster]], [[Rear Egg]] | |||
|- | |- | ||
|[[Bayonetta]]||[[Bullet Climax]] | |[[Bayonetta]]||[[Bullet Climax]] | ||
Line 170: | Line 151: | ||
|[[Byleth]]||[[Failnaught]]<ref>When fully charged, cannot be pocketed or inhaled</ref>, [[Sword of the Creator]]<ref name="shield">Does not change trajectory nor damages the user when reflected, instead act as if they were [[shield]]ed.</ref> | |[[Byleth]]||[[Failnaught]]<ref>When fully charged, cannot be pocketed or inhaled</ref>, [[Sword of the Creator]]<ref name="shield">Does not change trajectory nor damages the user when reflected, instead act as if they were [[shield]]ed.</ref> | ||
|- | |- | ||
|[[Charizard]]||[[Flamethrower]], [[Rock Smash]] fragments | |[[Charizard]]||[[Flamethrower]], [[Rock Smash]] fragments, [[Flare Blitz]] explosion | ||
|- | |- | ||
|[[Cloud]]||[[Blade Beam]] both normally and in [[Limit Break]] | |[[Cloud]]||[[Blade Beam]] both normally and in [[Limit Break]] | ||
Line 188: | Line 169: | ||
|[[Duck Hunt]]||[[Trick Shot]] can, [[Clay Shooting]] clay pigeon, [[Wild Gunman]] gunfire | |[[Duck Hunt]]||[[Trick Shot]] can, [[Clay Shooting]] clay pigeon, [[Wild Gunman]] gunfire | ||
|- | |- | ||
|[[Falco]]||Blaster shots from [[ | |[[Falco]]||Blaster shots from [[up throw]], [[back throw]], and [[down throw]]; {{b|Blaster|Falco}}, [[Reflector (Falco)|Reflector]]<ref name="nah">Does not change trajectory when reflected.</ref> <small>({{GameIcon|SSB4}} only)</small> | ||
|- | |- | ||
|[[Fox]]||Blaster shots from [[ | |[[Fox]]||Blaster shots from [[up throw]], [[back throw]], and [[down throw]]; {{b|Blaster|Fox}} | ||
|- | |- | ||
|[[Greninja]]||[[Water Shuriken]], [[Hydro Pump]] | |[[Greninja]]||[[Water Shuriken]], [[Hydro Pump]] | ||
|- | |||
|[[Hero]]||[[Frizz/Frizzle/Kafrizz]], [[Kazap]] (first half), [[Woosh/Swoosh/Kaswoosh]], [[Kaboom]], [[Bang]], [[Sizzle]], [[Sizz]], [[Snooze]], [[Whack]], [[Thwack]] | |||
|- | |- | ||
|[[Ice Climbers]]||[[Ice Shot]], [[Blizzard]] | |[[Ice Climbers]]||[[Ice Shot]], [[Blizzard]] | ||
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|- | |- | ||
|[[Snake]]||[[Up smash]] bomb, [[Hand Grenade]], [[Remote Missile]], independently flying [[Cypher]], [[List_of_taunts_(SSBB)#Snake|Box]] | |[[Snake]]||[[Up smash]] bomb, [[Hand Grenade]], [[Remote Missile]], independently flying [[Cypher]], [[List_of_taunts_(SSBB)#Snake|Box]] | ||
|- | |||
|[[Sonic]]||The falling spring from aerial [[Spring Jump]] | |||
|- | |||
|[[Sora]]||All 3 moves of [[Magic]] | |||
|- | |- | ||
|[[Squirtle]]||[[Water Gun]]<ref>In ''Brawl'', Water Gun is only reflectible when at least partially charged.</ref> | |[[Squirtle]]||[[Water Gun]]<ref>In ''Brawl'', Water Gun is only reflectible when at least partially charged.</ref> | ||
|- | |- | ||
|[[Steve]]||[[Down smash]], [[Down aerial]], [[Minecart]], [[TNT]] | |[[Steve]]||[[Down smash]], [[Down aerial]], [[Minecart]], [[TNT]], [[Down throw]], [[Down tilt]] | ||
|- | |- | ||
|[[Terry]]||[[Power Wave]] | |[[Terry]]||[[Power Wave]] | ||
Line 303: | Line 290: | ||
|- | |- | ||
|[[Zero Suit Samus]]||[[Paralyzer]], thrown [[Power Suit Piece]]s <small>({{GameIcon|SSBB}} only)</small> | |[[Zero Suit Samus]]||[[Paralyzer]], thrown [[Power Suit Piece]]s <small>({{GameIcon|SSBB}} only)</small> | ||
| | |} | ||
===By [[item]]s=== | |||
*All throwable items except for the [[Spiny Shell]] | |||
*All projectiles from battering and shooting items (such as the [[Ray Gun]]'s shots or the [[Star Rod]]'s stars) | |||
*[[Bob-omb]]s and [[Bombchu]]s while moving along the ground | |||
*[[Rolling Crate]]s in motion | |||
*[[Soccer Ball]]s when launched | |||
*[[Bumper]]s (''Smash 64'' only) and [[Unira]]s when set | |||
*All explosions from ''Smash 4'' onward, such as from a [[Blast Box]] or [[Motion-Sensor Bomb]] | |||
*Players who have transformed into a {{b|Bullet Bill|item}} during flight | |||
====By [[Poké Ball]] Pokémon==== | |||
{| class="wikitable" | |||
| | ! Pokémon !! Move | ||
|- | |- | ||
|[[Blastoise]]||Hydro Pump | |[[Blastoise]]||Hydro Pump | ||
Line 363: | Line 349: | ||
|- | |- | ||
|[[Vulpix]]||Incinerate, Blizzard | |[[Vulpix]]||Incinerate, Blizzard | ||
| | |} | ||
====By [[Assist Trophies]]==== | |||
{| class="wikitable" | |||
! Assist Trophy !! Move | |||
|- | |- | ||
|[[Chef Kawasaki]]||Plates | |[[Chef Kawasaki]]||Plates | ||
Line 398: | Line 387: | ||
|[[Rathalos]]||Fireballs | |[[Rathalos]]||Fireballs | ||
|- | |- | ||
|[[Ray | |[[Ray Mk III]]||Lasers | ||
|- | |- | ||
|[[Saki Amamiya]]||Shots | |[[Saki Amamiya]]||Shots | ||
Line 413: | Line 402: | ||
|- | |- | ||
|{{b|Zero|Mega Man}}||Genmu Zero | |{{b|Zero|Mega Man}}||Genmu Zero | ||
| | |} | ||
===By stage hazards=== | |||
{| class="wikitable" | |||
! Stage !! Hazard | |||
|- | |- | ||
|[[Corneria]]||Shots fired from [[Arwing]]s, [[Wolfen]]s, and the [[Great Fox]] | |[[Corneria]]||Shots fired from [[Arwing]]s, [[Wolfen]]s, and the [[Great Fox]] | ||
Line 427: | Line 419: | ||
|- | |- | ||
|[[Wily Castle]]||[[Yellow Devil]]'s energy blasts | |[[Wily Castle]]||[[Yellow Devil]]'s energy blasts | ||
| | |} | ||
===By enemies and bosses=== | |||
{| class="wikitable" | |||
! Enemy/Boss !! Move | |||
|- | |- | ||
|[[Armank]]||Energy shot | |[[Armank]]||Energy shot | ||
Line 476: | Line 471: | ||
<references/> | <references/> | ||
==Gallery== | |||
<gallery> | |||
Peach Powershield Laser.gif|[[Power shield]]s being used as a reflector in ''Melee''. | |||
Melee ReflectionConfuse.gif|{{SSBM|Falco}} being stunned after his reflector breaks in ''Melee''. | |||
Confusionowner.gif|Although {{SSBM|Mewtwo}}'s [[Confusion]] reflects projectiles, the projectiles are still owned by the thrower. | |||
Dark Pit Down B SSBU.gif|[[Guardian Orbitars]] in ''Ultimate''. | |||
King K Rool Down B 2 SSBU.gif|[[Gut Check]] in ''Ultimate''. | |||
Joker Down B 3 SSBU.gif|[[Makarakarn]] in ''Ultimate''. | |||
</gallery> | |||
==Trivia== | ==Trivia== | ||
* | *Of all reflections in the ''Smash'' series: | ||
**Left Splits Kick has the highest damage multiplier at 2.4x | |||
**Ness' forward smash and home run bat are tied for highest speed multiplier at 2.5x | |||
*Since [[Zelda]]'s [[Nayru's Love]] and [[King Dedede]]'s {{b|Inhale|King Dedede}} in ''Ultimate'' are [[neutral special]] moves that can reflect projectiles, they can also be used by [[Kirby]] via his Copy Ability. | |||
*[[Pit]] is the only character to have different reflectors between games. | *[[Pit]] is the only character to have different reflectors between games. | ||
*Prior to version 1.0.8 of ''[[Smash 4]]'', all but the final hit of [[Zoroark]]'s Fury Swipes | *Prior to version 1.0.8 of ''[[Smash 4]]'', all but the final hit of [[Zoroark]]'s Fury Swipes could be reflected. By wearing a [[Franklin Badge]], a character trapped by Zoroark would only take damage from the final hit of the attack. | ||
*[[Ness]], [[Lucas]], [[Min Min]], and [[Kazuya]] are the only fighters whose reflection moves are not | *[[Ness]], [[Lucas]], [[Min Min]], and [[Kazuya]] are the only fighters whose reflection moves are not [[special move]]s. Out of these, Ness' is the only one to be present in all ''Smash'' games. | ||
*[[Hero]] has the most reflectable attacks out of any playable fighter in the entire {{uv|Super Smash Bros.}} series, with a total of 14. | |||
*If the [[Shadow]] [[Assist Trophy]] freezes a character performing a reflection attack, the reflection hitbox will remain active until being unfrozen and trigger if hit. This causes a side effect of some attacks being able to reflect much longer than intended. | |||
*[[Hero]] has the most reflectable attacks out of | |||
==See also== | ==See also== | ||
*[[Absorption]] | *[[Absorption]] | ||
{{AllGames|Techniques}} | {{AllGames|Techniques}} | ||
[[Category:Game physics]] | [[Category:Game physics]] |
Latest revision as of 19:54, September 10, 2024
Reflection is a phenomenon wherein one fighter gains control of an opponent's projectile and uses it as their own attack. Most but not all projectiles reverse direction upon being reflected, sending them back to their original users.
Properties[edit]
To be reflected, a projectile must come into contact with an attack or object that reflects, such as the aptly-named Reflector, Ness's forward smash, or a character wearing a Franklin Badge. Most reflectors increase the damage done by projectiles, as well as the speed at which they travel back, and can also change their remaining active period (lifespan) to further adjust how much effective distance they can cover. Reflected projectiles also change ownership from the original user to the reflector, damaging the original user if they are hit. Projectiles can be reflected in any direction, and can be reflected multiple times to multiplicatively increase the damage dealt. A projectile can theoretically be reflected an infinite amount of times as long as it is active and will change ownership every time, though most reflecting attacks can only reflect projectiles up to a certain damage threshold before some kind of counter-measure activates.
In Super Smash Bros. and Super Smash Bros. Melee, if a projectile is too strong for a reflector, the reflector breaks as if it was a shield and stuns the user. From Super Smash Bros. Brawl onward, the projectile simply ignores the reflector and hits the user. In the case of Ness's or Lucas's forward smash, should the overpowered projectile collide with the move's hitbox without striking the user, they undergo a proportionally-substantial amount of lag due to being outprioritized.
Reflectors are generally very useful moves, as they help prevent projectile camping and spamming. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as Samus, than those who lack a reliable reflector.
In addition to the above, Villager and Isabelle are able to grab projectiles and items and store them for later use via their neutral special move, Pocket. While not strictly a reflector, retrieved projectiles have their damage increased by 1.9×, much like the damage multipliers used by reflectors.
In Super Smash Bros. 4 and Super Smash Bros. Ultimate, projectiles can only be reflected up to 7 times before disappearing. Additionally, in Ultimate, a visual indicator in the form of a flashing blue hexagon (akin to Fox's Reflector) is displayed when a projectile is reflected.
In Spirit Battles, damage dealt by reflected projectiles is increased by the "Reflect-Damage Buffed" rule, often accompanied by the "All fighters' reflected projectiles have increased power" condition.
List of reflectors[edit]
Reflectors only available as custom moves are in italics.
User | Move | Damage multiplier | Speed multiplier | Lifespan multiplier | Max damage reflectable |
---|---|---|---|---|---|
All characters | Powershield [1] | 0.5 | 1 | 1 | — |
Perfect Shield Reflect [2] | 1.2 | 1.5 | 2 | — | |
Bayonetta | Witch Time [3][4][5] | 1 | 1 | 1 | — |
Dark Pit | Electroshock Arm[6] | 1 | 1 | 1 | 50 |
Electrocut Arm[6] | 1 | 1 | 50 | ||
Quickshock Arm[6] | 1.3 | 1 | 50 | ||
Guardian Orbitars | 1.5 | 1.7 | 0.7 | 50 | |
Amplifying Orbitars | 2 | 2 | 50 | ||
Dr. Mario | Super Sheet | 1.5 , 1.6 | 1 | 0.75 | 50 |
Breezy Sheet | 1.5 | ||||
Falco | Reflector | 1.5 , 1.2 | 1 , 1.3 | 0.8 | 50 |
Accele-Reflector | 1 | 2.1 | 50 | ||
Reflector Void[7] | 0.7 | 0.6 | 999 | ||
Fox | Reflector | 1.5 (JP), 1.8 (USA), 1.5 , 1.4 | 1 , 1.4 | 1 | 50 |
Big Reflector | 1.2 | 1 | |||
Amplifying Reflector | 2.1 | 1.8 | |||
Hero | Bounce[8] | 1.5 | 1.4 | 1.1 | 50 |
Joker | Makarakarn[9] | 1.6 | 1.9 | 0.7 | 50 |
Kazuya | Left Splits Kick | 2.4 | 1.8 | 0.8 | 80 |
King Dedede | Inhale | 1.5 | 1.6 | — | |
King K. Rool | Gut Check | 1.5 | 2 | 1 | 50 |
Lucas | Forward smash | 1.5 | 1.5 | 0.7 | 50 |
Mario | Cape | 1.5 | 1 | 0.75 | 50 |
Gust Cape | 1.5 | 1 | 50 | ||
Mega Man | Skull Barrier | 1.2 | 1.2 | 25 | |
Mewtwo | Confusion[10] | 1.4 | 1.2 | 1.25 | 50 |
Mii Gunner | Echo Reflector | 1.4 , 1.5 | 1.1 , 1.9 | 1 | 50 |
Mii Swordfighter | Reversal Slash | 1.5 , 1.8 | 1 , 1.5 | 0.75 , 1 | 50 |
Min Min | Up smash | 1.8 | 2.4 | 0.8 | 80 |
Mr. Game & Watch | Oil Panic[7] | 1 | 0.8 | 0.8 | 50 |
Ness | Forward smash | 1.5 (JP), 1.8 (US), 1.5 , 2 | 1 , 1.5 , 2.5 | — , 50 , 80 | |
Palutena | Reflect Barrier | 1.17 , 1.4 | 1.25 | 1 | 50 |
Pit | Angel Ring | 1.5 | 1 | 50 | |
Mirror Shield | 1.5 | 1.7 | 50 | ||
Upperdash Arm[6] | 1 | 1 | 1 | 50 | |
Interception Arm[6] | 1 | 1 | 50 | ||
Quickdash Arm | 1.3 | 1 | 50 | ||
Guardian Orbitars | 1.5 | 1.7 | 0.7 | 50 | |
Amplifying Orbitars | 2 | 2 | 50 | ||
R.O.B. | Arm Rotor | 1.5 | 1 , 1.3 | 1 | 50 |
Reflector Arm | 1.8 | 1.5 | 50 | ||
Backward Arm Rotor | 1.5 | 1.3 | 50 | ||
Sora | Counterattack[3] | 1.4 | 1 | 1 | 80 |
Wolf | Reflector | 1.3 , 1.5 | 1.8 | 0.5 | 50 |
Zelda | Nayru's Love | 1.5 , 1.2 , 1.25 | 1 , 1.2 , 1.4 | 0.75 | 50 |
Nayru's Rejection | 1.25 | 1.2 | 50 | ||
Home-Run Bat | Forward smash | 2 | 2.5 | 0.5 | 80 |
Franklin Badge | 1.3 | 1.3 | 0.5 | 50 | |
Gardevoir | 1.3 | 1.3 | 100 | ||
Ghirahim | 1 | 1.3 | 30 | ||
Color TV-Game 15 | 1.1 | ? | ? | ? | |
Gray Fox | 1 | 1 | 100 | ||
Shovel Knight | 1.2 | 1 | 1.15 | ? |
- ^ Does not change the ownership of Poké Balls.
- ^ Available as a Skill in World of Light; can only reflect projectiles up to 3 times.
- ^ a b Does not reverse projectile direction.
- ^ Does not trigger reflection effect.
- ^ The original owner can still control the projectile if acceptable.
- ^ a b c d e Does not change the ownership of certain projectiles reflected.
- ^ a b Only reflects physical projectiles. Absorbs energy-based projectiles.
- ^ Selected randomly through Command Selection.
- ^ Only available while Arsene is active.
- ^ In Melee, simply reverses projectiles without changing their owner.
List of reflectable attacks[edit]
These attacks can also be blocked by the passive shields worn by Link (from Melee onward), Young Link, Toon Link, and Hero.
By characters[edit]
By items[edit]
- All throwable items except for the Spiny Shell
- All projectiles from battering and shooting items (such as the Ray Gun's shots or the Star Rod's stars)
- Bob-ombs and Bombchus while moving along the ground
- Rolling Crates in motion
- Soccer Balls when launched
- Bumpers (Smash 64 only) and Uniras when set
- All explosions from Smash 4 onward, such as from a Blast Box or Motion-Sensor Bomb
- Players who have transformed into a Bullet Bill during flight
By Poké Ball Pokémon[edit]
Pokémon | Move |
---|---|
Blastoise | Hydro Pump |
Bonsly | Tackle when thrown as an item |
Charizard | Flamethrower |
Chespin | Seed Bomb |
Chikorita | Razor Leaf |
Clefairy | Some copied attacks with Metronome |
Cyndaquil | Flamethrower |
Darkrai | Dark Void balls |
Ditto | Any reflectible moves it copies |
Fennekin | Incinerate |
Genesect | Techno Blast |
Kyogre | Hydro Pump |
Marill | Tackle |
Meloetta | Echoed Voice |
Meowth | Pay Day |
Oshawott | Surf |
Piplup | Surf |
Snivy | Razor Leaf |
Starmie | Swift |
Staryu | Swift |
Tapu Koko | Electroweb beams |
Vulpix | Incinerate, Blizzard |
By Assist Trophies[edit]
Assist Trophy | Move |
---|---|
Chef Kawasaki | Plates |
Color TV-Game 15 | Pong ball |
Dark Samus | Homing shots |
Dr. Wily | Projectiles |
Elec Man | Thunder Beam |
Excitebikes | Collision |
Ghirahim | Knives |
Guile | Sonic Boom |
Hammer Bros. | Hammers |
Infantry and Tanks | Shots |
Jeff | Multi-Bottle Rockets |
Knuckle Joe | Smash Punch |
Krystal | Ice Blast |
Mother Brain | Rinkas |
Phosphora | All attacks |
Rathalos | Fireballs |
Ray Mk III | Lasers |
Saki Amamiya | Shots |
Sheriff | Shots ( only) |
Shovel Knight | Dirt |
Starman | PK Beam, PK Beam γ |
Sukapon | Tondeker |
Takamaru | Thrown Knives |
Zero | Genmu Zero |
By stage hazards[edit]
Stage | Hazard |
---|---|
Corneria | Shots fired from Arwings, Wolfens, and the Great Fox |
Green Greens | Apples |
Mario Bros. | Shellcreepers and Sidesteppers |
Sector Z | Shots fired from Arwings |
Venom | Shots fired from Arwings and Wolfens |
Wily Castle | Yellow Devil's energy blasts |
By enemies and bosses[edit]
Enemy/Boss | Move |
---|---|
Armank | Energy shot |
Autolance | Launched lance |
Bombed | Thrown head |
Boom Primid | Thrown boomerang |
Bullet Bill | Collision |
Crazy Hand | Bombs[6] |
Duon | Scattershot, missiles |
Fire Primid | Fireball |
Galeem | Tri-Eye Attack |
Gamyga | Lasers |
Hammer Bro. | Hammers |
Master Edges | Sword projectiles |
Master Hand | Finger bullets, fireball rain ( only) |
Meta Ridley | Small and medium fireballs |
Poppant | Tossed gifts |
Puppit | Lasers |
Rayquaza | Energy ball |
R.O.B. Blaster | Lasers |
R.O.B. Launcher | Missiles |
Roturret | Bullets |
Scope Primid | Shots |
Spaak | Electric ball, lightning bolt |
- ^ When fully charged, cannot be pocketed or inhaled
- ^ a b c Does not change trajectory nor damages the user when reflected, instead act as if they were shielded.
- ^ a b c d e f g h i Does not change trajectory when reflected.
- ^ When reflected, Waddle Dees and Waddle Doos will not switch ownership.
- ^ In Brawl, Water Gun is only reflectible when at least partially charged.
- ^ Only the bombs themselves, not their explosions, can be reflected.
Gallery[edit]
Power shields being used as a reflector in Melee.
Falco being stunned after his reflector breaks in Melee.
Guardian Orbitars in Ultimate.
Gut Check in Ultimate.
Makarakarn in Ultimate.
Trivia[edit]
- Of all reflections in the Smash series:
- Left Splits Kick has the highest damage multiplier at 2.4x
- Ness' forward smash and home run bat are tied for highest speed multiplier at 2.5x
- Since Zelda's Nayru's Love and King Dedede's Inhale in Ultimate are neutral special moves that can reflect projectiles, they can also be used by Kirby via his Copy Ability.
- Pit is the only character to have different reflectors between games.
- Prior to version 1.0.8 of Smash 4, all but the final hit of Zoroark's Fury Swipes could be reflected. By wearing a Franklin Badge, a character trapped by Zoroark would only take damage from the final hit of the attack.
- Ness, Lucas, Min Min, and Kazuya are the only fighters whose reflection moves are not special moves. Out of these, Ness' is the only one to be present in all Smash games.
- Hero has the most reflectable attacks out of any playable fighter in the entire Super Smash Bros. series, with a total of 14.
- If the Shadow Assist Trophy freezes a character performing a reflection attack, the reflection hitbox will remain active until being unfrozen and trigger if hit. This causes a side effect of some attacks being able to reflect much longer than intended.