King Dedede (SSBB)/Neutral attack/Hit 2: Difference between revisions
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(Undid edit by Tommaso Gabisi: Safety on shield is not listed on any other technical pages. Capitalization and spelling are wrong.) Tag: Undo |
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
[[File:KingDededeJab2SSBB.gif|thumb|400px|Hitbox visualization showing King Dedede's second jab.]] | |||
==Overview== | ==Overview== | ||
The second hit of {{SSBB|King Dedede}}'s neutral attack is mostly held back by the first hit's startup, making it effectively frame 30. The first hit does not lead into the second hit at all, allowing players to shield the second hit if they get hit by the first hit. However, on hit, it's is rather decent with its knockback increasing a fair amount as the opponent's percent increases. It can lead into a {{mvsub|King Dedede|SSBB|grab}} or {{mvsub|King Dedede|SSBB|down tilt}} at higher percents. It's not too bad on [[shield]] either, being -15 on shield. | The second hit of {{SSBB|King Dedede}}'s neutral attack is mostly held back by the first hit's startup, making it effectively frame 30. The first hit does not lead into the second hit at all, allowing players to shield the second hit if they get hit by the first hit. However, on hit, it's is rather decent with its knockback increasing a fair amount as the opponent's percent increases. It can lead into a {{mvsub|King Dedede|SSBB|grab}} or {{mvsub|King Dedede|SSBB|down tilt}} at higher percents. It's not too bad on [[shield]] either, being -15 on shield. |
Latest revision as of 14:22, January 27, 2025
Overview[edit]
The second hit of King Dedede's neutral attack is mostly held back by the first hit's startup, making it effectively frame 30. The first hit does not lead into the second hit at all, allowing players to shield the second hit if they get hit by the first hit. However, on hit, it's is rather decent with its knockback increasing a fair amount as the opponent's percent increases. It can lead into a grab or down tilt at higher percents. It's not too bad on shield either, being -15 on shield.
Hitboxes[edit]
Timing[edit]
Hitboxes | 11-12 |
---|---|
Earliest continuable | 26 |
Interruptible | 28 |
Animation length | 30 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Earliest continuable point |
![]() Interruptible |
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