Super Smash Bros. Ultimate

Wolf (SSBU)/Side special: Difference between revisions

(→‎Attack: early hit is active 2 frames, confirmed it with a friend)
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:WolfSSpecialSSBU.gif|thumb|400px|Hitbox visualization showing Wolf's side special, Wolf Flash.]]
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Wolf Flash}}
[[File:WolfSSpecialSSBU.gif|thumb|350px|Hitbox visualization showing Wolf's side special, Wolf Flash.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early (Grounded)|24}}
{{HitboxTableTitle|Early (Grounded)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 24: Line 25:
|slvl=M
|slvl=M
|rebound=f
|rebound=f
|af=3
}}
}}
{{HitboxTableTitle|Early (Aerial)|24}}
{{HitboxTableTitle|Early (Aerial)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=3.0%
|damage=3.0%
|angle=60
|angle=60
|af=3
|bk=68
|bk=68
|ks=60
|ks=60
Line 45: Line 48:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Clean|24}}
{{HitboxTableTitle|Clean|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 71: Line 74:
|damage=15.0%
|damage=15.0%
|angle=28
|angle=28
|af=3
|bk=30
|bk=30
|ks=80
|ks=80
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===Landing lag===
===Landing lag===
{|class="wikitable"
{|class="wikitable"
!Interruptable
!Interruptible
|30
|30
|}
|}

Latest revision as of 22:41, November 6, 2024

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Wolf Flash.
Hitbox visualization showing Wolf's side special, Wolf Flash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early (Grounded)
0 0 0 3.0% 0   Forward 68 40 0   3.0 top 0.0 5.0 0.0 1.0× 1.0× 0%               Slash   All All            
Early (Aerial)
0 0 0 3.0% 0   Forward 68 60 0   3.0 top 0.0 5.0 0.0 1.0× 1.0× 0%               Slash   All All            
Clean
0 0 0 20.0% 0   Standard 20 100 0   4.0 top 0.0 5.5 5.5 1.5× 1.0× 0%               Magic   All All            
0 0 0 15.0% 0   Forward 30 80 0   7.0 top 0.0 5.5 5.5 1.5× 1.0× 0%               Magic   All All            

TimingEdit

AttackEdit

Early hit 18-19
Clean hit 20-21
                                                                                                                         
                                                                                                                         

Landing lagEdit

Interruptible 30