SuperSqank (talk | contribs) m (Undid edit by SuperSqank: I was wrong.) Tag: Undo |
(Undid edit by Tommaso Gabisi: Safety on shield is not listed on any other technical pages. Capitalization and spelling are wrong.) Tag: Undo |
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
[[File:KingDededeJab2SSBB.gif|thumb|400px|Hitbox visualization showing King Dedede's second jab.]] | |||
==Overview== | ==Overview== | ||
The second hit of {{SSBB|King Dedede}}'s neutral attack is mostly held back by the first hit's startup, making it effectively frame | The second hit of {{SSBB|King Dedede}}'s neutral attack is mostly held back by the first hit's startup, making it effectively frame 30. The first hit does not lead into the second hit at all, allowing players to shield the second hit if they get hit by the first hit. However, on hit, it's is rather decent with its knockback increasing a fair amount as the opponent's percent increases. It can lead into a {{mvsub|King Dedede|SSBB|grab}} or {{mvsub|King Dedede|SSBB|down tilt}} at higher percents. It's not too bad on [[shield]] either, being -15 on shield. | ||
==Hitboxes== | ==Hitboxes== |
Latest revision as of 15:22, January 27, 2025
OverviewEdit
The second hit of King Dedede's neutral attack is mostly held back by the first hit's startup, making it effectively frame 30. The first hit does not lead into the second hit at all, allowing players to shield the second hit if they get hit by the first hit. However, on hit, it's is rather decent with its knockback increasing a fair amount as the opponent's percent increases. It can lead into a grab or down tilt at higher percents. It's not too bad on shield either, being -15 on shield.
HitboxesEdit
TimingEdit
Hitboxes | 11-12 |
---|---|
Earliest continuable | 26 |
Interruptible | 28 |
Animation length | 30 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |