King Dedede (SSBB)/Neutral attack/Hit 2: Difference between revisions
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(Added some minor data just to get the competitive expertise tag out the way. May go through the other pages.) |
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
[[File:KingDededeJab2SSBB.gif|thumb|400px|Hitbox visualization showing King Dedede's second jab.]] | |||
==Overview== | ==Overview== | ||
The second hit of {{SSBB|King Dedede}}'s neutral attack is mostly held back by the first hit's startup, making it effectively frame | The second hit of {{SSBB|King Dedede}}'s neutral attack is mostly held back by the first hit's startup, making it effectively frame 30. The first hit does not lead into the second hit at all, allowing players to shield the second hit if they get hit by the first hit. However, on hit, it's is rather decent with its knockback increasing a fair amount as the opponent's percent increases. It can lead into a {{mvsub|King Dedede|SSBB|grab}} or {{mvsub|King Dedede|SSBB|down tilt}} at higher percents. It's not too bad on [[shield]] either, being -15 on shield. | ||
==Hitboxes== | ==Hitboxes== |
Latest revision as of 22:07, May 21, 2024
Overview[edit]
The second hit of King Dedede's neutral attack is mostly held back by the first hit's startup, making it effectively frame 30. The first hit does not lead into the second hit at all, allowing players to shield the second hit if they get hit by the first hit. However, on hit, it's is rather decent with its knockback increasing a fair amount as the opponent's percent increases. It can lead into a grab or down tilt at higher percents. It's not too bad on shield either, being -15 on shield.
Hitboxes[edit]
Timing[edit]
Hitboxes | 11-12 |
---|---|
Earliest continuable | 26 |
Interruptible | 28 |
Animation length | 30 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|