Adventure Mode (SSBM): Difference between revisions
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{{redirect|Adventure Mode|other uses|Adventure Mode (disambiguation)}} | {{redirect|Adventure Mode|other uses|Adventure Mode (disambiguation)}} | ||
'''Adventure Mode''' ({{ja|アドベンチャー|Adobenchā}}, ''Adventure'') or simply called '''Adventure''', is one of three single player modes in ''[[Super Smash Bros. Melee]]''. In this mode, the player must traverse a longer sequence of stages found in {{SSBM|Classic Mode}}, and some of the stages require more effort; some, for instance, lack fighting altogether, while others feature challenges the player must traverse before finally clearing the stage. Like in {{SSBM|Classic Mode}}, the player can choose their character, the number of [[stock]]s, and difficulty. While the mode generally follows a fixed route, there are possible variations within battles depending on what actions the player performs. | '''Adventure Mode''' ({{ja|アドベンチャー|Adobenchā}}, ''Adventure'') or simply called '''Adventure''', is one of three single player modes in ''[[Super Smash Bros. Melee]]''. In this mode, the player must traverse a longer sequence of stages found in {{SSBM|Classic Mode}}, and some of the stages require more effort; some, for instance, lack fighting altogether, while others feature challenges the player must traverse before finally clearing the stage. Like in {{SSBM|Classic Mode}}, the player can choose their character, the number of [[stock]]s, and difficulty. While the mode generally follows a fixed route, there are possible variations within battles depending on what actions the player performs. This mode was succeeded by [[The Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]'' and the [[World of Light]] in ''[[Super Smash Bros. Ultimate]]''. | ||
==Overview== | ==Overview== | ||
The Adventure Mode acts as a method to showcase almost all of the game's [[starter character]] | The Adventure Mode acts as a method to showcase almost all of the game's [[starter character]] [[universe]]s, as well as a slightly more in-depth single player experience than the more arcade-styled Classic Mode. It can also be seen as the enhanced successor to the [[1P Game]] from the original ''[[Super Smash Bros.]]'' which did not return proper for ''Super Smash Bros. Melee''. The [[Yoshi Team]], [[Giant DK]], the [[Kirby Team]], and [[Metal Mario]] return as opponent characters in this mode. | ||
For the former point, all of the starting universes (with the first 9 stages matching | For the former point, all of the starting universes (with the first 9 stages matching ''Smash 64''{{'}}s playable character roster; counting both the universes {{uv|F-Zero}} and {{uv|EarthBound}} for {{SSBM|Captain Falcon}} and {{SSBM|Ness}}) are represented by one stage. The only exception is the {{uv|Yoshi}} universe, which is incorporated in the {{uv|Mario}} universe. Adding to this, some [[unlockable character]]s such as {{SSBM|Jigglypuff}} and {{SSBM|Luigi}} can appear in the mode if they are unlocked. | ||
For the latter, while the Adventure Mode does feature typical one-on-one fights common in the Classic mode, some fights are considerably less straightforward, or follow a theme; for instance, Stage 7: Pokémon Stadium pits the player against a team of 12 {{SSBM|Pikachu}}, as well as the potential for | For the latter, while the Adventure Mode does feature typical one-on-one fights common in the Classic mode, some fights are considerably less straightforward, or follow a theme; for instance, Stage 7: Pokémon Stadium pits the player against a team of 12 {{SSBM|Pikachu}}, as well as the potential for Jigglypuff and {{SSBM|Pichu}} (but must first be unlocked), but only with Poké Balls as available items, mirroring the ''Pokémon'' series' gameplay. Some stages also incorporate platforming elements prior to fighting, such as Stage 3: Underground Maze, and others, such as the Escape From Brinstar segment in Stage 4: Brinstar, lack fighting altogether. Another point of interest in the mode is the inclusion of various enemies in the stages that are not fighters, but rather, serve as obstacles to the player; among these include [[Goomba]]s and [[ReDead]]s. Adding to this depth of making the Adventure Mode more involved, the stages follow a loose narrative, involving the player's character traveling to different planets, as seen between Stages 4 and 5, and finally ending up at Stage 12: Final Destination. | ||
==Stage 1: [[Mushroom Kingdom (Adventure Mode)|Mushroom Kingdom]]== | ==Stage 1: [[Mushroom Kingdom (Adventure Mode)|Mushroom Kingdom]]== | ||
[[File:MKingdomAdv.jpg|thumb|Mario encountering Koopa Troopas.]] | [[File:MKingdomAdv.jpg|thumb|Mario encountering Koopa Troopas.]] | ||
===Part 1: Reach the Flagpole=== | ===Part 1: Reach the Flagpole=== | ||
The stage is known as [[Mushroom Kingdom (Adventure Mode)|Mushroom Kingdom]], and the goal is to reach the finishing point in | The stage is known as [[Mushroom Kingdom (Adventure Mode)|Mushroom Kingdom]], and the goal is to reach the finishing point in seven minutes. On the player's way through the stage, they will encounter [[Goomba]]s, [[Koopa Troopa]]s, and [[Koopa Paratroopa]]s. Halfway through the stage, the player will encounter some platforms that rise up to the next part. | ||
The player will come to a platform with a [[Super Mushroom]] symbol on it. They will have to fight a team made up of | The player will come to a platform with a [[Super Mushroom]] symbol on it. They will have to fight a team made up of ten {{SSBM|Yoshi}}s in a [[locked battle]]. In order to progress, the player must defeat all of the Yoshis. After the player beats the Yoshis, they will encounter a few more Goombas and Koopas, but has no access to the section prior to the Yoshi stage. Finally, the player will see the finishing point flagpole with Toad running back and forth. Simply passing the flag completes the stage. Trophies are collectible in this stage. | ||
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===Part 2: Team Mario and Peach Battle=== | ===Part 2: Team Mario and Peach Battle=== | ||
This is the second part of the stage. The player must battle {{SSBM|Mario}} and {{SSBM|Peach}} on [[Princess Peach's Castle]]. On higher difficulties, they can abuse the central tower to combo the player. Peach and Mario have a habit to run to the opposite side of the castle when [[Banzai Bill]] approaches the castle. They will not attack the player until Banzai Bill explodes, unless the player comes near. Defeating both of them will allow the player to move on to the next match. | This is the second part of the stage. The player must battle {{SSBM|Mario}} and {{SSBM|Peach}} on [[Princess Peach's Castle]]. On higher difficulties, they can abuse the central tower to combo the player. Peach and Mario have a habit to run to the opposite side of the castle when [[Banzai Bill]] approaches the castle. They will not attack the player until Banzai Bill explodes, unless the player comes near. Defeating both of them will allow the player to move on to the next match. | ||
====Alternate | ====Alternate Part 2: Team Luigi and Peach Battle==== | ||
If the player finishes part 1 with a "2" as the second digit in the seconds place (a time with X:X2:XX), a cutscene will initiate where {{SSBM|Luigi}} [[footstool]]s over Mario onto the castle's roof, resulting in the fight being against Luigi and Peach instead of Mario and Peach. Defeating the pair in under a minute and completing the rest of Adventure Mode will result in getting the chance to unlock Luigi. | If the player finishes part 1 with a "2" as the second digit in the seconds place (a time with X:X2:XX), a cutscene will initiate where {{SSBM|Luigi}} [[footstool]]s over Mario onto the castle's roof, resulting in the fight being against Luigi and Peach instead of Mario and Peach. Defeating the pair in under a minute and completing the rest of Adventure Mode will result in getting the chance to unlock Luigi. | ||
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==Stage 2: {{SSBM|Kongo Jungle}}== | ==Stage 2: {{SSBM|Kongo Jungle}}== | ||
===Part 1: Tiny Donkey Kong Team Battle=== | ===Part 1: Tiny Donkey Kong Team Battle=== | ||
In the first part, the player must defeat two tiny, but unusually sturdy, {{SSBM|Donkey Kong}}s on | In the first part, the player must defeat two tiny, but unusually sturdy, {{SSBM|Donkey Kong}}s on {{SSBM|Kongo Jungle}}. | ||
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===Part 2: Giant Donkey Kong Battle=== | ===Part 2: Giant Donkey Kong Battle=== | ||
Part two pits the player against [[Giant Donkey Kong]] on [[Jungle Japes]]. | Part two pits the player against [[Giant Donkey Kong]] on [[Jungle Japes]]. | ||
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==Stage 3: [[Underground Maze]]== | ==Stage 3: [[Underground Maze]]== | ||
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===Part 1: Find the Triforce=== | ===Part 1: Find the Triforce=== | ||
The player must navigate though the non-linear [[Underground Maze]] and reach the [[Triforce]] with a time limit of | The player must navigate though the non-linear [[Underground Maze]] and reach the [[Triforce]] with a time limit of seven minutes. However, the Triforce can be in any one of six rooms, chosen at random. The other five rooms contain a [[Master Sword]], and landing in a room with one will initiate a locked battle with {{SSBM|Link}}. It is possible for the player to jump over the swords to avoid dueling Link. Defeating all five Links, however, gives the player a sizable 30000 points as part of the "Link Master" bonus. | ||
The Underground Maze is infested with [[ReDead]]s, [[Octorok]]s, and [[Like Like]]s. These enemies can cause heavy damage, especially the ReDeads. The Underground Maze is large and easy to become lost in, with one area that has lava, which has a similar effect to touching the acid on the [[Brinstar]] stage. The player can collect trophies on the way. | The Underground Maze is infested with [[ReDead]]s, [[Octorok]]s, and [[Like Like]]s. These enemies can cause heavy damage, especially the ReDeads. The Underground Maze is large and easy to become lost in, with one area that has lava, which has a similar effect to touching the acid on the [[Brinstar]] stage. The player can collect trophies on the way. | ||
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===Part 2: Zelda/Sheik Battle=== | ===Part 2: Zelda/Sheik Battle=== | ||
In part two, the player battles against {{SSBM|Zelda}}/{{SSBM|Sheik}} on [[Temple]]. | In part two, the player battles against {{SSBM|Zelda}}/{{SSBM|Sheik}} on [[Temple]]. | ||
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==Stage 4: [[Brinstar]]== | ==Stage 4: [[Brinstar]]== | ||
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===Part 1: Samus Battle=== | ===Part 1: Samus Battle=== | ||
The player battles {{SSBM|Samus}} on the [[ | The player battles {{SSBM|Samus}} on the [[Brinstar]] stage. | ||
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===Part 2: Escape Zebes=== | ===Part 2: Escape Zebes=== | ||
The goal of part 2 is to reach the finish point in 40 seconds before Zebes explodes. The player must jump up a series of platforms to get to the top of the [[Brinstar Escape Shaft]]. The stage is complete when the player reaches the top or runs out of time. Failing to reach the top in time will cost the player one stock, but still progress them to stage 5 should they have at least | The goal of part 2 is to reach the finish point in 40 seconds before Zebes explodes. The player must jump up a series of platforms to get to the top of the [[Brinstar Escape Shaft]]. The stage is complete when the player reaches the top or runs out of time. Failing to reach the top in time will cost the player one stock, but still progress them to stage 5 should they have at least one stock remaining (or choose to [[continue]]). | ||
==Stage 5: [[Green Greens]]== | ==Stage 5: [[Green Greens]]== | ||
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The player battles {{SSBM|Kirby}} on [[Green Greens]]. | The player battles {{SSBM|Kirby}} on [[Green Greens]]. | ||
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===Part 2: Kirby Team Battle=== | ===Part 2: Kirby Team Battle=== | ||
The player battles against 15 various Kirbys who each possess different [[Copy | The player battles against 15 various Kirbys who each possess different [[Copy Abilities]]. The battle once again takes place on Green Greens and the player has four minutes to complete it. Only the abilities of currently unlocked characters are chosen. | ||
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===Part 3 ( | ===Part 3 (Bonus): Giant Kirby Battle=== | ||
[[File:Giant Kirby SSBM.png|thumb|Giant Kirby's entrance.]] | [[File:Giant Kirby SSBM.png|thumb|Giant Kirby's entrance.]] | ||
If the player defeated the first Kirby and the Kirby team in less than 31 seconds each, they will be given the chance to fight | If the player defeated the first Kirby and the Kirby team in less than 31 seconds each, they will be given the chance to fight Giant Kirby. Defeating the Giant Kirby will award the '''Giant Kirby KO''' [[bonus points|bonus]] for 10000 points. | ||
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==Stage 6: [[Corneria]]== | ==Stage 6: [[Corneria]]== | ||
===Part 1: Fox Battle=== | ===Part 1: Fox Battle=== | ||
The player battles against {{SSBM|Fox}} on [[Corneria]] and has a time limit of | The player battles against {{SSBM|Fox}} on [[Corneria]] and has a time limit of four minutes. Fox acts very defensively in this fight; the higher the difficulty, the more likely he is to simply run to the other end of the stage and only attack if approached. | ||
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===Part 2: Fox Reborn Battle=== | ===Part 2: Fox Reborn Battle=== | ||
The player will battle Fox once again. This time, Fox is wearing red and is far more aggressive, attacking the player rather than running away. A significant number of [[Arwing]]s will be flying around the stage and firing their lasers, which can damage both the player and Fox. Beating Fox will be the same as last time, although he is slightly lighter. Defeating Fox for the second time completes the stage | The player will battle Fox once again. This time, Fox is wearing red (unless the player uses this costume) and is far more aggressive, attacking the player rather than running away. A significant number of [[Arwing]]s will be flying around the stage and firing their lasers, which can damage both the player and Fox. Beating Fox will be the same as last time, although he is slightly lighter. Defeating Fox for the second time completes the stage. | ||
====Alternate | ====Alternate Part 2: Falco Battle==== | ||
If the player has unlocked {{SSBM|Falco}}, they will sometimes fight him instead. Falco's tactics are identical to Fox's. Falco always wears his red alternate costume | If the player has unlocked {{SSBM|Falco}}, they will sometimes fight him instead. Falco's tactics are identical to Fox's. Falco always wears his red alternate costume unless the player is using that costume. | ||
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==Stage 7: [[Pokémon Stadium]]== | ==Stage 7: [[Pokémon Stadium]]== | ||
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The player will battle a team of twelve Pokémon. Most of the opponents will be {{SSBM|Pikachu}}, though if {{SSBM|Jigglypuff}} and {{SSBM|Pichu}} have been unlocked, a minority of them may also appear as well. The only [[item]]s that appear on the stage are [[Poké Ball]]s, with more appearing on lower difficulties. | The player will battle a team of twelve Pokémon. Most of the opponents will be {{SSBM|Pikachu}}, though if {{SSBM|Jigglypuff}} and {{SSBM|Pichu}} have been unlocked, a minority of them may also appear as well. The only [[item]]s that appear on the stage are [[Poké Ball]]s, with more appearing on lower difficulties. | ||
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==Stage 8: [[F-Zero Grand Prix]]== | ==Stage 8: [[F-Zero Grand Prix]]== | ||
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===Part 1: Reach the Finish Line=== | ===Part 1: Reach the Finish Line=== | ||
The goal for part 1 is to reach the finish line in | The goal for part 1 is to reach the finish line in four minutes. As the player progresses towards the finish line, F-Zero race cars will speed through the track that the player is running on. A giant "!" on the screen indicates that race cars are approaching. If a car hits the player, then they will take 35% damage. The character will likely survive being hit once, but any subsequent impacts will likely lead to being KO'd. The player can jump on pink platforms that are situated throughout the stage to avoid being hit by the cars, and certain locations are safe for some characters to [[crouch]]. The player must reach the finish line in time to progress to part 2 of this stage. There are also [[trophies]] scattered throughout that may be collected. | ||
===Part 2: Captain Falcon Battle=== | ===Part 2: Captain Falcon Battle=== | ||
The player battles {{SSBM|Captain Falcon}} on {{SSBM|Mute City}} in | The player battles {{SSBM|Captain Falcon}} on {{SSBM|Mute City}} in four minutes. On Very Hard difficulty, Captain Falcon will wear his red "Blood Falcon" costume unless the player is using that costume. | ||
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==Stage 9: [[Onett]]== | ==Stage 9: [[Onett]]== | ||
===Team Ness Battle=== | ===Team Ness Battle=== | ||
The player's goal is to defeat three {{SSBM|Ness}}es in | The player's goal is to defeat three {{SSBM|Ness}}es in four minutes, each one in red, blue and yellow (unless the player chose one of these costumes, in which green will be the third opponent). The only [[item]] that will appear on the stage is [[Mr. Saturn]], and in copious amounts. The Nesses rarely attack the player's character on lower difficulties. Instead, they travel around the stage to collect Mr. Saturns and throw them at the player. They will still attack if the player comes near. On higher difficulties, the Nesses will attack the players until Mr. Saturn appears. | ||
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==Stage 10: [[Icicle Mountain]]== | ==Stage 10: [[Icicle Mountain]]== | ||
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On the stage [[Icicle Mountain]], the player must survive 51 seconds of constant upwards scrolling. Unlike the playable version of the stage, the scrolling speed is not random; it starts out very slowly and accelerates up to maximum speed when the time is almost up. The player has the option of moving the stage up faster by jumping onto higher up platforms, but this will not make the Ice Climbers appear sooner. While the player is traveling upwards, they will encounter [[Topi]]s and [[Polar Bear]]s, and there are also [[trophies]] scattered throughout that may be collected. Topis are usually found pushing [[Freezie]]s, which are very common on the stage, while Polar Bears can jump to "bump" the stage upwards a bit. After 51 seconds have elapsed, the stage will slow to a medium pace and the player must battle two pairs of {{SSBM|Ice Climbers}} with a remaining time limit of 3:09. | On the stage [[Icicle Mountain]], the player must survive 51 seconds of constant upwards scrolling. Unlike the playable version of the stage, the scrolling speed is not random; it starts out very slowly and accelerates up to maximum speed when the time is almost up. The player has the option of moving the stage up faster by jumping onto higher up platforms, but this will not make the Ice Climbers appear sooner. While the player is traveling upwards, they will encounter [[Topi]]s and [[Polar Bear]]s, and there are also [[trophies]] scattered throughout that may be collected. Topis are usually found pushing [[Freezie]]s, which are very common on the stage, while Polar Bears can jump to "bump" the stage upwards a bit. After 51 seconds have elapsed, the stage will slow to a medium pace and the player must battle two pairs of {{SSBM|Ice Climbers}} with a remaining time limit of 3:09. | ||
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==Stage 11: | ==Stage 11: {{SSBM|Battlefield}}== | ||
===Part 1: Fighting Wire Frames Battle=== | ===Part 1: Fighting Wire Frames Battle=== | ||
In the first part of this stage, the player must defeat fifteen large [[Fighting Wire Frames]] in reduced gravity. This is similar to the [[Fighting Polygon Team]] fight in [[1P Game]] from the original game. | In the first part of this stage, the player must defeat fifteen large [[Fighting Wire Frames]] in reduced gravity. This is similar to the [[Fighting Polygon Team]] fight in [[1P Game]] from the original game. | ||
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===Part 2: Metal Mario Battle/Metal Bros. Battle=== | ===Part 2: Metal Mario Battle/Metal Bros. Battle=== | ||
In the second part, the player must battle [[Metal Mario]]. If Luigi is unlocked, then | In the second part, the player must battle [[Metal Mario]]. If Luigi is unlocked, then Metal Luigi will appear alongside Metal Mario. Defeating both causes the player to win the Metal Bros. KO bonus for 8000 points. This is the only mode to have items appear in a metal battle unlike the metal battles in {{SSBM|Classic Mode}}. | ||
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</div> | |||
==Stage 12: | ==Stage 12: {{SSBM|Final Destination}}== | ||
===Part 1: Giant Bowser Battle=== | ===Part 1: Giant Bowser Battle=== | ||
[[File:Giant Bowser Melee.jpg|thumb|Link fights against a Giant Bowser.]] | [[File:Giant Bowser Melee.jpg|thumb|Link fights against a Giant Bowser.]] | ||
In the first part of this stage, the player must battle | In the first part of this stage, the player must battle a Giant Bowser. On Normal difficulty and higher, Bowser will use his black [[Alternate costume (SSBM)#Bowser|alternate costume]]. | ||
{{Melee1PCPUData|opponent= | {{Melee1PCPUData | ||
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|N-lvl=6|N-off=1.00x|N-def=1.05x | |||
|H-lvl=8|H-off=1.10x|H-def=0.88x | |||
|VH-lvl=9|VH-off=1.20x|VH-def=0.75x}} | |||
===Part 2 ( | ===Part 2 (Bonus): Giga Bowser Battle=== | ||
[[File:GigaBowserMelee.jpg|thumb|Mario fights against Giga Bowser.]] | [[File:GigaBowserMelee.jpg|thumb|Mario fights against Giga Bowser.]] | ||
In the second part of this stage, the player must defeat [[Giga Bowser]] as the final battle. The player can only fight him if they meet the following conditions: | In the second part of this stage, the player must defeat [[Giga Bowser]] as the final battle. The player can only fight him if they meet the following conditions: | ||
*The player must be playing on Normal difficulty or higher. | *The player must be playing on Normal difficulty or higher. | ||
*The player must defeat | *The player must defeat Bowser within 18 accumulated minutes of beginning Adventure Mode. | ||
Once the player meets these conditions simultaneously, the player is placed into the fray against Giga Bowser. | Once the player meets these conditions simultaneously, the player is placed into the fray against Giga Bowser. Defeating him will give the player the "Giga Bowser KO" bonus, adding 100,000 points to their score. Defeating him without using a continue gives the player the Giga Bowser trophy. | ||
The player can only fight Giga Bowser ''prior'' to the 18-minute mark. If continues are used, Giga Bowser can be fought as many times as the player wishes, but once the limit has passed, Giga Bowser cannot be fought again and Adventure Mode is deemed as cleared when Giant Bowser is defeated. | The player can only fight Giga Bowser ''prior'' to the 18-minute mark. If continues are used, Giga Bowser can be fought as many times as the player wishes, but once the limit has passed, Giga Bowser cannot be fought again and Adventure Mode is deemed as cleared when Giant Bowser is defeated. | ||
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==Rewards== | ==Rewards== | ||
* | *Completing Adventure Mode on Hard or Very Hard without using any continues gives the player the [[Crazy Hand]] trophy. | ||
* | *Completing Adventure Mode and defeating [[Giga Bowser]] (with no continues) unlocks the Giga Bowser trophy. | ||
* | *Completing Adventure Mode with all characters gives the player the F-Zero Racers trophy. | ||
*Completing Adventure Mode on any difficulty with any character will give the player a "Smash" trophy of the character used, independent of the "Smash" trophies earned in [[All-Star Mode]]. Both Zelda and Sheik's Smash Red trophies are obtained simultaneously. | |||
==Trivia== | ==Trivia== | ||
*There are no stages based on the {{uv|Yoshi | *There are no stages based on the {{uv|Yoshi}}, {{uv|Fire Emblem}}, or {{uv|Game & Watch}} universes, nor are there characters as opponents from ''Fire Emblem'' or ''Game & Watch''. The ''Yoshi'' universe instead is folded in the {{uv|Mario}} universe on Stage 1: Mushroom Kingdom rather than one of its own stages, and the track ''Fire Emblem'' can be unlocked as alternate music on Stage 3: Underground Maze when {{SSBM|Marth}} and {{SSBM|Roy}} are unlocked (as that song also plays as alternate music on [[Temple]]). | ||
*{{SSBM|Luigi}}, {{SSBM|Falco}}, {{SSBM|Jigglypuff}}, and {{SSBM|Pichu}} are the only [[unlockable character]]s that can appear in Adventure Mode. Out of these four unlockable characters, Luigi is the only one that can appear before being unlocked, as making him appear is needed to unlock him to begin with. | *{{SSBM|Luigi}}, {{SSBM|Falco}}, {{SSBM|Jigglypuff}}, and {{SSBM|Pichu}} are the only [[unlockable character]]s that can appear in Adventure Mode. Out of these four unlockable characters, Luigi is the only one that can appear before being unlocked, as making him appear is needed to unlock him to begin with. | ||
*All veterans from ''[[Super Smash Bros.]]'' can be encountered as opponents in this mode. Seven ''Melee'' [[newcomer]]s also appear as opponents; five are [[starter character]]s ({{SSBM|Peach}}, {{SSBM|Zelda}}, {{SSBM|Sheik}}, {{SSBM|Ice Climbers}}, and {{SSBM|Bowser}}) while two are unlockables ( | *All veterans from ''[[Super Smash Bros.]]'' can be encountered as opponents in this mode. Seven ''Melee'' [[newcomer]]s also appear as opponents; five are [[starter character]]s ({{SSBM|Peach}}, {{SSBM|Zelda}}, {{SSBM|Sheik}}, {{SSBM|Ice Climbers}}, and {{SSBM|Bowser}}) while two are unlockables (Falco and Pichu). The other seven unlockable ''Melee'' newcomers do not appear as opponents at all. | ||
*The Team Luigi and Peach cutscene includes background [[Music_(SSB)#5:_Peach's_Castle_Sky_Stage|music]] from ''Smash 64''{{'}}s [[Peach's Castle]], which is the only place in ''Melee'' the music track played. | |||
==See also== | ==See also== | ||
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{{SSBMMenus}} | {{SSBMMenus}} | ||
[[Category:Single | [[Category:Single-player modes]] | ||
[[Category:Modes (SSBM)]] | [[Category:Modes (SSBM)]] |
Latest revision as of 18:07, July 19, 2024
- "Adventure Mode" redirects here. For other uses, see Adventure Mode (disambiguation).
Adventure Mode (アドベンチャー, Adventure) or simply called Adventure, is one of three single player modes in Super Smash Bros. Melee. In this mode, the player must traverse a longer sequence of stages found in Classic Mode, and some of the stages require more effort; some, for instance, lack fighting altogether, while others feature challenges the player must traverse before finally clearing the stage. Like in Classic Mode, the player can choose their character, the number of stocks, and difficulty. While the mode generally follows a fixed route, there are possible variations within battles depending on what actions the player performs. This mode was succeeded by The Subspace Emissary in Super Smash Bros. Brawl and the World of Light in Super Smash Bros. Ultimate.
Overview[edit]
The Adventure Mode acts as a method to showcase almost all of the game's starter character universes, as well as a slightly more in-depth single player experience than the more arcade-styled Classic Mode. It can also be seen as the enhanced successor to the 1P Game from the original Super Smash Bros. which did not return proper for Super Smash Bros. Melee. The Yoshi Team, Giant DK, the Kirby Team, and Metal Mario return as opponent characters in this mode.
For the former point, all of the starting universes (with the first 9 stages matching Smash 64's playable character roster; counting both the universes F-Zero and EarthBound for Captain Falcon and Ness) are represented by one stage. The only exception is the Yoshi universe, which is incorporated in the Mario universe. Adding to this, some unlockable characters such as Jigglypuff and Luigi can appear in the mode if they are unlocked.
For the latter, while the Adventure Mode does feature typical one-on-one fights common in the Classic mode, some fights are considerably less straightforward, or follow a theme; for instance, Stage 7: Pokémon Stadium pits the player against a team of 12 Pikachu, as well as the potential for Jigglypuff and Pichu (but must first be unlocked), but only with Poké Balls as available items, mirroring the Pokémon series' gameplay. Some stages also incorporate platforming elements prior to fighting, such as Stage 3: Underground Maze, and others, such as the Escape From Brinstar segment in Stage 4: Brinstar, lack fighting altogether. Another point of interest in the mode is the inclusion of various enemies in the stages that are not fighters, but rather, serve as obstacles to the player; among these include Goombas and ReDeads. Adding to this depth of making the Adventure Mode more involved, the stages follow a loose narrative, involving the player's character traveling to different planets, as seen between Stages 4 and 5, and finally ending up at Stage 12: Final Destination.
Stage 1: Mushroom Kingdom[edit]
Part 1: Reach the Flagpole[edit]
The stage is known as Mushroom Kingdom, and the goal is to reach the finishing point in seven minutes. On the player's way through the stage, they will encounter Goombas, Koopa Troopas, and Koopa Paratroopas. Halfway through the stage, the player will encounter some platforms that rise up to the next part.
The player will come to a platform with a Super Mushroom symbol on it. They will have to fight a team made up of ten Yoshis in a locked battle. In order to progress, the player must defeat all of the Yoshis. After the player beats the Yoshis, they will encounter a few more Goombas and Koopas, but has no access to the section prior to the Yoshi stage. Finally, the player will see the finishing point flagpole with Toad running back and forth. Simply passing the flag completes the stage. Trophies are collectible in this stage.
Yoshi x10 | Level | Knockback given | Knockback taken |
---|---|---|---|
1 | 0.40x | 4.50x | |
2 | 0.50x | 4.00x | |
4 | 0.60x | 3.20x | |
5 | 0.70x | 2.40x | |
6 | 0.80x | 1.70x |
Part 2: Team Mario and Peach Battle[edit]
This is the second part of the stage. The player must battle Mario and Peach on Princess Peach's Castle. On higher difficulties, they can abuse the central tower to combo the player. Peach and Mario have a habit to run to the opposite side of the castle when Banzai Bill approaches the castle. They will not attack the player until Banzai Bill explodes, unless the player comes near. Defeating both of them will allow the player to move on to the next match.
Alternate Part 2: Team Luigi and Peach Battle[edit]
If the player finishes part 1 with a "2" as the second digit in the seconds place (a time with X:X2:XX), a cutscene will initiate where Luigi footstools over Mario onto the castle's roof, resulting in the fight being against Luigi and Peach instead of Mario and Peach. Defeating the pair in under a minute and completing the rest of Adventure Mode will result in getting the chance to unlock Luigi.
Mario/Luigi | Level | Knockback given | Knockback taken |
---|---|---|---|
0 | 0.80x | 1.40x | |
3 | 0.94x | 1.12x | |
5 | 1.00x | 1.07x | |
7 | 1.10x | 1.05x | |
8 | 1.20x | 0.95x |
Peach | Level | Knockback given | Knockback taken |
---|---|---|---|
0 | 0.80x | 1.40x | |
3 | 0.94x | 1.12x | |
4 | 1.00x | 1.07x | |
7 | 1.10x | 1.05x | |
8 | 1.20x | 0.95x |
Stage 2: Kongo Jungle[edit]
Part 1: Tiny Donkey Kong Team Battle[edit]
In the first part, the player must defeat two tiny, but unusually sturdy, Donkey Kongs on Kongo Jungle.
Donkey Kong 1 | Level | Knockback given | Knockback taken |
---|---|---|---|
1 | 0.80x | 1.40x | |
2 | 1.00x | 0.90x | |
4 | 1.10x | 0.70x | |
7 | 1.20x | 0.50x | |
9 | 1.30x | 0.40x |
Donkey Kong 2 | Level | Knockback given | Knockback taken |
---|---|---|---|
1 | 0.80x | 1.40x | |
2 | 1.00x | 0.90x | |
3 | 1.10x | 0.70x | |
6 | 1.20x | 0.50x | |
9 | 1.30x | 0.40x |
Part 2: Giant Donkey Kong Battle[edit]
Part two pits the player against Giant Donkey Kong on Jungle Japes.
Donkey Kong | Level | Knockback given | Knockback taken |
---|---|---|---|
1 | 0.60x | 3.80x | |
3 | 0.80x | 2.50x | |
5 | 0.90x | 2.00x | |
7 | 0.95x | 1.60x | |
8 | 1.10x | 1.20x |
Stage 3: Underground Maze[edit]
Part 1: Find the Triforce[edit]
The player must navigate though the non-linear Underground Maze and reach the Triforce with a time limit of seven minutes. However, the Triforce can be in any one of six rooms, chosen at random. The other five rooms contain a Master Sword, and landing in a room with one will initiate a locked battle with Link. It is possible for the player to jump over the swords to avoid dueling Link. Defeating all five Links, however, gives the player a sizable 30000 points as part of the "Link Master" bonus.
The Underground Maze is infested with ReDeads, Octoroks, and Like Likes. These enemies can cause heavy damage, especially the ReDeads. The Underground Maze is large and easy to become lost in, with one area that has lava, which has a similar effect to touching the acid on the Brinstar stage. The player can collect trophies on the way.
Links | Level | Knockback given | Knockback taken |
---|---|---|---|
1 | 0.70x | 1.60x | |
3 | 0.80x | 1.40x | |
5 | 0.90x | 1.20x | |
7 | 1.00x | 1.05x | |
9 | 1.08x | 0.95x |
Part 2: Zelda/Sheik Battle[edit]
In part two, the player battles against Zelda/Sheik on Temple.
Zelda/Sheik | Level | Knockback given | Knockback taken |
---|---|---|---|
2 | 0.80x | 1.25x | |
6 | 0.90x | 1.10x | |
8 | 1.00x | 1.00x | |
9 | 1.18x | 0.95x | |
9 | 1.30x | 0.90x |
Stage 4: Brinstar[edit]
Part 1: Samus Battle[edit]
The player battles Samus on the Brinstar stage.
Samus | Level | Knockback given | Knockback taken |
---|---|---|---|
2 | 0.80x | 1.30x | |
5 | 0.90x | 1.10x | |
7 | 1.00x | 1.00x | |
8 | 1.15x | 0.88x | |
9 | 1.30x | 0.74x |
Part 2: Escape Zebes[edit]
The goal of part 2 is to reach the finish point in 40 seconds before Zebes explodes. The player must jump up a series of platforms to get to the top of the Brinstar Escape Shaft. The stage is complete when the player reaches the top or runs out of time. Failing to reach the top in time will cost the player one stock, but still progress them to stage 5 should they have at least one stock remaining (or choose to continue).
Stage 5: Green Greens[edit]
Part 1: Single Kirby Battle[edit]
The player battles Kirby on Green Greens.
Kirby | Level | Knockback given | Knockback taken |
---|---|---|---|
2 | 0.80x | 1.70x | |
4 | 1.00x | 1.30x | |
6 | 1.20x | 1.10x | |
8 | 1.30x | 1.00x | |
9 | 1.40x | 0.90x |
Part 2: Kirby Team Battle[edit]
The player battles against 15 various Kirbys who each possess different Copy Abilities. The battle once again takes place on Green Greens and the player has four minutes to complete it. Only the abilities of currently unlocked characters are chosen.
Kirby x15 | Level | Knockback given | Knockback taken |
---|---|---|---|
1 | 0.60x | 5.00x | |
3 | 0.70x | 4.00x | |
4 | 0.80x | 3.00x | |
6 | 0.90x | 2.00x | |
7 | 1.00x | 1.75x |
Part 3 (Bonus): Giant Kirby Battle[edit]
If the player defeated the first Kirby and the Kirby team in less than 31 seconds each, they will be given the chance to fight Giant Kirby. Defeating the Giant Kirby will award the Giant Kirby KO bonus for 10000 points.
Kirby | Level | Knockback given | Knockback taken |
---|---|---|---|
2 | 0.70x | 2.40x | |
4 | 0.75x | 1.80x | |
6 | 0.80x | 1.30x | |
7 | 1.00x | 1.00x | |
9 | 1.20x | 0.90x |
Stage 6: Corneria[edit]
Part 1: Fox Battle[edit]
The player battles against Fox on Corneria and has a time limit of four minutes. Fox acts very defensively in this fight; the higher the difficulty, the more likely he is to simply run to the other end of the stage and only attack if approached.
Fox 1 | Level | Knockback given | Knockback taken |
---|---|---|---|
2 | 0.80x | 1.80x | |
4 | 0.90x | 1.50x | |
5 | 1.00x | 1.30x | |
6 | 1.18x | 1.10x | |
7 | 1.30x | 1.00x |
Part 2: Fox Reborn Battle[edit]
The player will battle Fox once again. This time, Fox is wearing red (unless the player uses this costume) and is far more aggressive, attacking the player rather than running away. A significant number of Arwings will be flying around the stage and firing their lasers, which can damage both the player and Fox. Beating Fox will be the same as last time, although he is slightly lighter. Defeating Fox for the second time completes the stage.
Alternate Part 2: Falco Battle[edit]
If the player has unlocked Falco, they will sometimes fight him instead. Falco's tactics are identical to Fox's. Falco always wears his red alternate costume unless the player is using that costume.
Fox 2/Falco | Level | Knockback given | Knockback taken |
---|---|---|---|
2 | 0.60x | 2.10x | |
4 | 0.70x | 1.80x | |
6 | 0.90x | 1.40x | |
8 | 1.05x | 1.20x | |
9 | 1.17x | 1.00x |
Stage 7: Pokémon Stadium[edit]
Pokémon Battle[edit]
The player will battle a team of twelve Pokémon. Most of the opponents will be Pikachu, though if Jigglypuff and Pichu have been unlocked, a minority of them may also appear as well. The only items that appear on the stage are Poké Balls, with more appearing on lower difficulties.
Pikachu/Jigglypuff/Pichu | Level | Knockback given | Knockback taken |
---|---|---|---|
1 | 0.60x | 4.20x | |
4 | 0.78x | 3.20x | |
5 | 0.88x | 2.00x | |
7 | 0.98x | 1.70x | |
8 | 1.09x | 1.50x |
Stage 8: F-Zero Grand Prix[edit]
Part 1: Reach the Finish Line[edit]
The goal for part 1 is to reach the finish line in four minutes. As the player progresses towards the finish line, F-Zero race cars will speed through the track that the player is running on. A giant "!" on the screen indicates that race cars are approaching. If a car hits the player, then they will take 35% damage. The character will likely survive being hit once, but any subsequent impacts will likely lead to being KO'd. The player can jump on pink platforms that are situated throughout the stage to avoid being hit by the cars, and certain locations are safe for some characters to crouch. The player must reach the finish line in time to progress to part 2 of this stage. There are also trophies scattered throughout that may be collected.
Part 2: Captain Falcon Battle[edit]
The player battles Captain Falcon on Mute City in four minutes. On Very Hard difficulty, Captain Falcon will wear his red "Blood Falcon" costume unless the player is using that costume.
Captain Falcon | Level | Knockback given | Knockback taken |
---|---|---|---|
3 | 0.80x | 1.50x | |
6 | 1.00x | 1.10x | |
8 | 1.10x | 1.00x | |
9 | 1.20x | 0.90x | |
9 | 1.30x | 0.70x |
Stage 9: Onett[edit]
Team Ness Battle[edit]
The player's goal is to defeat three Nesses in four minutes, each one in red, blue and yellow (unless the player chose one of these costumes, in which green will be the third opponent). The only item that will appear on the stage is Mr. Saturn, and in copious amounts. The Nesses rarely attack the player's character on lower difficulties. Instead, they travel around the stage to collect Mr. Saturns and throw them at the player. They will still attack if the player comes near. On higher difficulties, the Nesses will attack the players until Mr. Saturn appears.
Ness 1 | Level | Knockback given | Knockback taken |
---|---|---|---|
1 | 0.70x | 1.90x | |
3 | 0.80x | 1.50x | |
5 | 0.90x | 1.30x | |
7 | 1.00x | 1.10x | |
8 | 1.30x | 1.00x |
Ness 2 | Level | Knockback given | Knockback taken |
---|---|---|---|
1 | 0.70x | 1.90x | |
3 | 0.80x | 1.50x | |
4 | 0.90x | 1.30x | |
6 | 1.00x | 1.10x | |
8 | 1.30x | 1.00x |
Ness 3 | Level | Knockback given | Knockback taken |
---|---|---|---|
1 | 0.70x | 1.90x | |
2 | 0.80x | 1.50x | |
4 | 0.90x | 1.30x | |
5 | 1.00x | 1.10x | |
8 | 1.30x | 1.00x |
Stage 10: Icicle Mountain[edit]
Survive the Scrolling Mountain + Team Ice Climber Battle[edit]
On the stage Icicle Mountain, the player must survive 51 seconds of constant upwards scrolling. Unlike the playable version of the stage, the scrolling speed is not random; it starts out very slowly and accelerates up to maximum speed when the time is almost up. The player has the option of moving the stage up faster by jumping onto higher up platforms, but this will not make the Ice Climbers appear sooner. While the player is traveling upwards, they will encounter Topis and Polar Bears, and there are also trophies scattered throughout that may be collected. Topis are usually found pushing Freezies, which are very common on the stage, while Polar Bears can jump to "bump" the stage upwards a bit. After 51 seconds have elapsed, the stage will slow to a medium pace and the player must battle two pairs of Ice Climbers with a remaining time limit of 3:09.
Ice Climbers | Level | Knockback given | Knockback taken |
---|---|---|---|
1 | 0.80x | 1.90x | |
3 | 0.85x | 1.40x | |
4 | 0.90x | 1.30x | |
6 | 0.95x | 1.20x | |
9 | 1.00x | 1.00x |
Stage 11: Battlefield[edit]
Part 1: Fighting Wire Frames Battle[edit]
In the first part of this stage, the player must defeat fifteen large Fighting Wire Frames in reduced gravity. This is similar to the Fighting Polygon Team fight in 1P Game from the original game.
Wire Frames | Level | Knockback given | Knockback taken |
---|---|---|---|
1 | 0.50x | 4.20x | |
3 | 0.60x | 3.70x | |
5 | 0.70x | 2.80x | |
6 | 0.80x | 2.00x | |
8 | 0.90x | 1.50x |
Part 2: Metal Mario Battle/Metal Bros. Battle[edit]
In the second part, the player must battle Metal Mario. If Luigi is unlocked, then Metal Luigi will appear alongside Metal Mario. Defeating both causes the player to win the Metal Bros. KO bonus for 8000 points. This is the only mode to have items appear in a metal battle unlike the metal battles in Classic Mode.
Metal Mario | Level | Knockback given | Knockback taken |
---|---|---|---|
1 | 0.70x | 1.90x | |
3 | 0.90x | 1.50x | |
5 | 1.00x | 1.30x | |
6 | 1.10x | 1.10x | |
8 | 1.20x | 0.90x |
Metal Luigi | Level | Knockback given | Knockback taken |
---|---|---|---|
1 | 0.70x | 1.90x | |
2 | 0.90x | 1.50x | |
3 | 1.00x | 1.30x | |
5 | 1.10x | 1.10x | |
7 | 1.20x | 0.90x |
Stage 12: Final Destination[edit]
Part 1: Giant Bowser Battle[edit]
In the first part of this stage, the player must battle a Giant Bowser. On Normal difficulty and higher, Bowser will use his black alternate costume.
Bowser | Level | Knockback given | Knockback taken |
---|---|---|---|
2 | 0.70x | 1.30x | |
4 | 0.93x | 1.15x | |
6 | 1.00x | 1.05x | |
8 | 1.10x | 0.88x | |
9 | 1.20x | 0.75x |
Part 2 (Bonus): Giga Bowser Battle[edit]
In the second part of this stage, the player must defeat Giga Bowser as the final battle. The player can only fight him if they meet the following conditions:
- The player must be playing on Normal difficulty or higher.
- The player must defeat Bowser within 18 accumulated minutes of beginning Adventure Mode.
Once the player meets these conditions simultaneously, the player is placed into the fray against Giga Bowser. Defeating him will give the player the "Giga Bowser KO" bonus, adding 100,000 points to their score. Defeating him without using a continue gives the player the Giga Bowser trophy.
The player can only fight Giga Bowser prior to the 18-minute mark. If continues are used, Giga Bowser can be fought as many times as the player wishes, but once the limit has passed, Giga Bowser cannot be fought again and Adventure Mode is deemed as cleared when Giant Bowser is defeated.
Giga Bowser | Level | Knockback given | Knockback taken |
---|---|---|---|
— | — | — | |
— | — | — | |
7 | 1.35x | 0.58x | |
8 | 1.48x | 0.50x | |
9 | 1.60x | 0.38x |
Rewards[edit]
- Completing Adventure Mode on Hard or Very Hard without using any continues gives the player the Crazy Hand trophy.
- Completing Adventure Mode and defeating Giga Bowser (with no continues) unlocks the Giga Bowser trophy.
- Completing Adventure Mode with all characters gives the player the F-Zero Racers trophy.
- Completing Adventure Mode on any difficulty with any character will give the player a "Smash" trophy of the character used, independent of the "Smash" trophies earned in All-Star Mode. Both Zelda and Sheik's Smash Red trophies are obtained simultaneously.
Trivia[edit]
- There are no stages based on the Yoshi, Fire Emblem, or Game & Watch universes, nor are there characters as opponents from Fire Emblem or Game & Watch. The Yoshi universe instead is folded in the Mario universe on Stage 1: Mushroom Kingdom rather than one of its own stages, and the track Fire Emblem can be unlocked as alternate music on Stage 3: Underground Maze when Marth and Roy are unlocked (as that song also plays as alternate music on Temple).
- Luigi, Falco, Jigglypuff, and Pichu are the only unlockable characters that can appear in Adventure Mode. Out of these four unlockable characters, Luigi is the only one that can appear before being unlocked, as making him appear is needed to unlock him to begin with.
- All veterans from Super Smash Bros. can be encountered as opponents in this mode. Seven Melee newcomers also appear as opponents; five are starter characters (Peach, Zelda, Sheik, Ice Climbers, and Bowser) while two are unlockables (Falco and Pichu). The other seven unlockable Melee newcomers do not appear as opponents at all.
- The Team Luigi and Peach cutscene includes background music from Smash 64's Peach's Castle, which is the only place in Melee the music track played.
See also[edit]
Super Smash Bros. Melee menu items | |
---|---|
Vs. Mode | Melee (Time · Stock · Coin Battle · Bonus · Team Battle) · Custom Rules · Special Melee · Tournament Mode · Names |
1-P Mode | Regular Match (Classic Mode · All-Star Mode · Adventure Mode) · Event Match · Stadium (Target Test · Home-Run Contest · Multi-Man Melee) · Training |
Trophies | Gallery · Collection · Lottery |
Options | Rumble · Sound · Screen Display · Language · Erase Data |
Data | Snapshots · Melee Records · Sound Test · Archives (NTSC only) · How to Play (PAL only) |
Unused | Debug menu · Debug sound test menu |