Super Smash Bros. Ultimate

Dr. Mario (SSBU)/Forward throw: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Tags: Mobile edit Advanced mobile edit
 
(One intermediate revision by the same user not shown)
Line 28: Line 28:


==Throw Data==
==Throw Data==
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.
{{UltimateThrowTableHeader}}
{{UltimateThrowTableHeader}}
{{UltimateThrowTableRow
{{UltimateThrowTableRow
|id=0
|id=0
|type=Throwing
|type=Throwing
|damage=8.0%
|damage={{rollover|8.0%|9.408% with Dr. Mario's damage multiplier|y}}
|angle=45
|angle=45
|bk=60
|bk=60
Line 42: Line 43:
|slvl=S
|slvl=S
}}
}}
{{HitboxTableRowNote|The damage values are Mario's before being affected by Dr. Mario's damage multiplier.|24}}
{{UltimateThrowTableRow
|kind=1
|id=0
|type=Throwing
|damage={{rollover|3.0%|3.528% with Dr. Mario's damage multiplier|y}}
|angle=361
|bk=60
|ks=100
|fkv=0
|effect=Normal
|sfx=None
|slvl=S
}}
|}
|}



Latest revision as of 22:41, July 19, 2022

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Dr. Mario forward throw hurtbox visualization
Dr.MarioFThrowSSBU.gif

Overview[edit]

Dr. Mario spins and tosses the opponent away. It can be used to set up an edgeguard, or combo into dash attack against certain characters at 0%. It is a decently quick throw, making it KOs moderately earlier at the ledge if the opponent fails to DI properly.

Dr. Mario Forward Throw KO%s on Final Destination VS Mario w/Optimal DI
Circumstance Kill% Stick angle
At the ledge 227.54% 159°
At the ledge (max rage) 192.32% 159°
Center 309.92% 191°
Center (max rage) 267.22% 191°

Throw Data[edit]

The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw 0 8.0% AngleIcon45.png Forward 60 60 0 0.0× Normal (effect) Throwing (type) S None
Break 0 3.0% Sakurai angle Forward 60 100 0 0.0× Normal (effect) Throwing (type) S None

Timing[edit]

Invincibility 1-13
Throw Release 13
Interruptible 28
Animation length 42
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
FrameIcon(Vulnerable).png
Vulnerable
Invincibility
Invincible
ThrowThrow
Throw point
Interruptibility
Interruptible