Dr. Mario (SSBU)/Forward throw: Difference between revisions
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==Throw Data== | ==Throw Data== | ||
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier. | |||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
{{UltimateThrowTableRow | {{UltimateThrowTableRow | ||
|id=0 | |id=0 | ||
|type=Throwing | |type=Throwing | ||
|damage=8.0% | |damage={{rollover|8.0%|9.408% with Dr. Mario's damage multiplier|y}} | ||
|angle=45 | |angle=45 | ||
|bk=60 | |bk=60 | ||
Line 42: | Line 43: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{ | {{UltimateThrowTableRow | ||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage={{rollover|3.0%|3.528% with Dr. Mario's damage multiplier|y}} | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
|} | |} | ||
Latest revision as of 22:41, July 19, 2022
Dr. Mario forward throw hurtbox visualization | ||||
---|---|---|---|---|
Overview[edit]
Dr. Mario spins and tosses the opponent away. It can be used to set up an edgeguard, or combo into dash attack against certain characters at 0%. It is a decently quick throw, making it KOs moderately earlier at the ledge if the opponent fails to DI properly.
Dr. Mario Forward Throw KO%s on Final Destination VS Mario w/Optimal DI | ||
---|---|---|
Circumstance | Kill% | Stick angle |
At the ledge | 227.54% | 159° |
At the ledge (max rage) | 192.32% | 159° |
Center | 309.92% | 191° |
Center (max rage) | 267.22% | 191° |
Throw Data[edit]
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 8.0% | Forward | 60 | 60 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-13 |
---|---|
Throw Release | 13 |
Interruptible | 28 |
Animation length | 42 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|