Super Smash Bros. Ultimate

Mr. Game & Watch (SSBU)/Down special: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. Ultimate]]''|the move itself|Oil Panic}}
[[File:MrGame&WatchDSpecialSSBU.png|thumb|500px|Hitbox visualization showing Mr. Game & Watch's down special, Oil Panic.]]
[[File:MrGame&WatchDSpecialSSBU.png|thumb|350px|Hitbox visualization showing Mr. Game & Watch's down special, Oil Panic.]]
[[File:MrGame&WatchDSpecialAttackSSBU.gif|thumb|500px|Hitbox visualization showing Mr. Game & Watch's down special, Oil Panic, when it spills.]]
[[File:MrGame&WatchDSpecialAttackSSBU.gif|thumb|350px|Hitbox visualization showing Mr. Game & Watch's down special, Oil Panic, when it spills.]]
 
==Overview==
==Overview==
Colloquially known as '''"The Bucket"''', this move is Mr. Game & Watch's primary defensive tool against projectiles which resembles his game ''Oil Panic''. This move will absorb any energy based projectiles that come into contact with it and due to its very large absorbtion hitbox, it can absorb projectiles even if Mr. Game & Watch is holding the bucket away from it. Each projectile absorbed will fill the bucket with one unit of oil whereas more powerful projectiles will fill it will two units of oil. The move can absorb three projectiles at the most, meaning the bucket can hold a max of three units of oil before it is full at which point it becomes an attack. The "Oil Spill" part of the move can be a devastatingly powerful attack depending on the power of the projectiles that were absorbed. At max power, it can shatter full shields and even OHKO light or middleweight characters at the ledge and will OHKO every character in the game at the ledge if Mr. Game & Watch has [[rage]]. The startup of the spill  comes out almost instantaneously at frame 2 and is a large disjoint. Once the spill attack is used, the bucket becomes empty and will be able to absorb projectiles once again.  
Colloquially known as '''"The Bucket"''', this move is Mr. Game & Watch's primary defensive tool against [[projectile]]s which resembles his game ''Oil Panic''. This move will [[absorb]] any energy based projectiles that come into contact with it and due to its very large absorbtion [[hitbox]], it can absorb projectiles even if Mr. Game & Watch is holding the bucket away from it. Upon successful absorbtion of a projectile, Mr. Game & Watch will enter a 24 frame animation where he is completely [[intangible]]. Each projectile absorbed will fill the bucket with one unit of oil whereas more powerful projectiles will fill it will two units of oil. The move can absorb three projectiles at the most, meaning the bucket can hold a max of three units of oil before it is full at which point it becomes an attack. The "Oil Spill" part of the move can be a devastatingly powerful attack depending on the power of the projectiles that were absorbed. At max power, it can shatter full shields and even OHKO light or [[middleweight]] characters at the ledge, and will OHKO every character in the game at the ledge if Mr. Game & Watch has [[rage]]. The startup of the spill  comes out almost instantaneously at frame 2 and is a very large [[disjoint]]. Once the spill attack is used, the bucket becomes empty and will be able to absorb projectiles once again.  


The move has also gained a buff in ''Ultimate''. Unlike previous games where the move was useless against physical projectiles, the bucket now acts as a [[reflector]] against non absorbable projectiles which makes the move fantastic for forcing approaches as well as allowing Mr. Game & Watch to have great matchups against zoning and projectile based characters. The reflector is rather weak however, and will not amplify the speed or power of the projectile it reflects. Its hitbox is also rather small, unlike the absorbtion hitbox which works no matter what direction Mr. Game & Watch is facing, the reflector will only work if the bucket is facing the projectile. Nevertheless, its extra utilty as a reflector alongside its absorbtion properties is very useful.
The move has also gained a buff in ''Ultimate''. Unlike previous games where the move was useless against physical projectiles, the bucket now acts as a [[reflector]] against non absorbable projectiles, which makes the move fantastic for forcing approaches, as well as allowing Mr. Game & Watch to have great matchups against zoning and projectile based characters. The reflector is rather weak however, and will not amplify the speed or power of the projectile it reflects. Its hitbox is also rather small; unlike the absorbtion hitbox which works no matter what direction Mr. Game & Watch is facing, the reflector will only work if the bucket is facing the projectile. Nevertheless, its extra utilty as a reflector alongside its absorbtion properties is very useful.


Lastly, the move has one more use that is rather niche. The bucket can be used to boost the height and coverage of Mr. Game & Watch's double jump as well as stall his momentum in midair. This "bucket jump" technique can be used to ameliorate his otherwise low double jump.
Lastly, the move has one more use that is rather niche. The bucket can be used to boost the height and coverage of Mr. Game & Watch's double jump as well as stall his momentum in midair. This can be performed by using the move once while in the air, then putting it away and using the move again at the same time the player uses their double jump. This "bucket jump" technique can be used to ameliorate his otherwise low double jump.


The move has amazing versatility overall and is one of the most useful moves in Mr. Game & Watch's toolkit.
The move has amazing versatility overall and is one of the most useful moves in Mr. Game & Watch's toolkit.
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'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
*{{bugfix|Oil Panic's grounded mobility glitch has been removed.}}
*{{bugfix|Oil Panic's grounded mobility glitch has been removed.}}
==Hitboxes==
==Hitboxes==
The hitboxes' true base damage is equal to 2× of the total damage absorbed from projectiles, with a result of 16% minimum and 48% maximum. Landing any hitbox triggers a [[Special Zoom]].
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early hit|24}}
{{HitboxTableTitle|Clean hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 27: Line 31:
|r=3.4
|r=3.4
|bn=top
|bn=top
|xpos=0.0
|ypos=7.7
|ypos=7.7
|zpos=11.7
|zpos=11.7
|ff=1.0
|type=Typeless
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Mid hit|24}}
{{HitboxTableTitle|Mid hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 47: Line 47:
|r=4.5
|r=4.5
|bn=top
|bn=top
|xpos=0.0
|ypos=9.5
|ypos=9.5
|zpos=20.0
|zpos=20.0
|ff=1.0
|type=Typeless
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Late hit|24}}
{{HitboxTableTitle|Late hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 67: Line 63:
|r=8.0
|r=8.0
|bn=top
|bn=top
|xpos=0.0
|ypos=7.0
|ypos=7.0
|zpos=32.0
|zpos=32.0
|ff=1.0
|type=Typeless
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
Line 80: Line 72:


==Timing==
==Timing==
===Reflect/Absorb===
===Bucket===
The move can be extended indefinitely by holding the special move button. Mr. Game & Watch can also turn around during it, with a minimum delay of 7 frames between turns.
 
{|class="wikitable"
{|class="wikitable"
!Reflect and Absorb
!Reflection and absorption
|6- (6-30 minimum)
|6-30
|-
|-
!Interruptible
!Interruptible (from release)
|14 (ending animation)
|44 (14)
|-
|-
!Animation length
!Animation length (from release)
|15 (ending animation)
|45 (15)
|}
|}


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{{FrameStripEnd}}
{{FrameStripEnd}}


===Spill===
===Projectile absorption===
Both the reflection and absorption hitboxes are still active during this animation, and Mr. Game & Watch can continue absorbing projectiles if the bucket isn't completely filled up, resetting the animation in the process.
 
{|class="wikitable"
{|class="wikitable"
!Early hit
!Intangibility
|1-24
|-
!Interruptible
|25
|-
!Animation length
|24
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Intangible|c=24}}
{{FrameStripEnd}}
 
===Attack===
{|class="wikitable"
!Clean hit
|2-7
|2-7
|-
|-
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{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=6|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=12|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=23}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=6|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=12|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=23}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|loop=y|hitboxchange=y|interruptible=y|reflect=y|absorb=y}}
 
{{FrameIconLegend|lag=y|hitbox=y|loop=y|hitboxchange=y|interruptible=y|reflect=y|absorb=y|intangible=y}}
 
==Parameters==
When hitting an opponent with Oil Panic, as an aesthetic effect, they are briefly covered by oil with a similar appearance to {{b|ink|status}}. This effect lasts 60 frames after the hit (counting [[hitlag]]), after which it deteriorates over the course of 9 frames.
 
===Move===
The move stops Mr. Game & Watch's previous vertical momentum when initiated.
{|class="wikitable"
!Air friction
|0.0025
|-
!Gravity
|0.04
|-
!Falling speed
|1.2
|-
!Minimum delay between turns
|7 frames
|-
!Minimum bucket hold period
|25 frames
|}
 
===Absorber===
{|class="wikitable"
!Size
|19
|-
![[Bone]]
|top
|-
!Offsets
|[0, 5, 8]
|-
!Damage multiplier
|2
|-
!Maximum damage per unit
|16% (48% total)
|-
!Minimum oil damage
|16%
|-
!Absorption threshold to fill 2 units at once
|10%
|-
!Absorption threshold to fill 3 units at once
|20%
|}
 
===Reflector===
{|class="wikitable"
!Size
|8.5
|-
!Bone
|top
|-
!Offsets
|[0, 5, 8]
|-
!Damage threshold
|50%
|-
!Damage multiplier
|1
|-
!Speed multiplier
|0.8
|-
!Lifetime multiplier
|0.8
|}
 
===Special Zoom===
{|class="wikitable"
!Duration
|40 frames
|-
!Slowdown magnitude
|4
|-
!Zoom rate
|4.2
|-
!Time before zoom
|3 frames
|-
!Background duration (non-1v1)
|40 frames
|}
 
==Trivia==
*The attack's oil effect does not apply if the Fixed Damage option in [[Training]] mode is turned on.


{{MvSubNavMrGame&Watch|g=SSBU}}
{{MvSubNavMrGame&Watch|g=SSBU}}
[[Category:Mr. Game & Watch (SSBU)]]
[[Category:Mr. Game & Watch (SSBU)]]
[[Category:Down special moves (SSBU)]]
[[Category:Down special moves (SSBU)]]

Latest revision as of 17:12, July 15, 2022

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Oil Panic.
Hitbox visualization showing Mr. Game & Watch's down special, Oil Panic.
Hitbox visualization showing Mr. Game & Watch's down special, Oil Panic, when it spills.

Overview[edit]

Colloquially known as "The Bucket", this move is Mr. Game & Watch's primary defensive tool against projectiles which resembles his game Oil Panic. This move will absorb any energy based projectiles that come into contact with it and due to its very large absorbtion hitbox, it can absorb projectiles even if Mr. Game & Watch is holding the bucket away from it. Upon successful absorbtion of a projectile, Mr. Game & Watch will enter a 24 frame animation where he is completely intangible. Each projectile absorbed will fill the bucket with one unit of oil whereas more powerful projectiles will fill it will two units of oil. The move can absorb three projectiles at the most, meaning the bucket can hold a max of three units of oil before it is full at which point it becomes an attack. The "Oil Spill" part of the move can be a devastatingly powerful attack depending on the power of the projectiles that were absorbed. At max power, it can shatter full shields and even OHKO light or middleweight characters at the ledge, and will OHKO every character in the game at the ledge if Mr. Game & Watch has rage. The startup of the spill comes out almost instantaneously at frame 2 and is a very large disjoint. Once the spill attack is used, the bucket becomes empty and will be able to absorb projectiles once again.

The move has also gained a buff in Ultimate. Unlike previous games where the move was useless against physical projectiles, the bucket now acts as a reflector against non absorbable projectiles, which makes the move fantastic for forcing approaches, as well as allowing Mr. Game & Watch to have great matchups against zoning and projectile based characters. The reflector is rather weak however, and will not amplify the speed or power of the projectile it reflects. Its hitbox is also rather small; unlike the absorbtion hitbox which works no matter what direction Mr. Game & Watch is facing, the reflector will only work if the bucket is facing the projectile. Nevertheless, its extra utilty as a reflector alongside its absorbtion properties is very useful.

Lastly, the move has one more use that is rather niche. The bucket can be used to boost the height and coverage of Mr. Game & Watch's double jump as well as stall his momentum in midair. This can be performed by using the move once while in the air, then putting it away and using the move again at the same time the player uses their double jump. This "bucket jump" technique can be used to ameliorate his otherwise low double jump.

The move has amazing versatility overall and is one of the most useful moves in Mr. Game & Watch's toolkit.

Update History[edit]

Super Smash Bros. Ultimate 2.0.0

  • Bug fix Oil Panic's grounded mobility glitch has been removed.

Hitboxes[edit]

The hitboxes' true base damage is equal to 2× of the total damage absorbed from projectiles, with a result of 16% minimum and 48% maximum. Landing any hitbox triggers a Special Zoom.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 1.0% 0 Sakurai angle Standard 25 80 0 HitboxTableIcon(False).png 3.4 top 0.0 7.7 11.7 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Normal (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Mid hit
0 0 0 1.0% 0 Sakurai angle Standard 25 78 0 HitboxTableIcon(False).png 4.5 top 0.0 9.5 20.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Normal (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 1.0% 0 Sakurai angle Standard 25 76 0 HitboxTableIcon(False).png 8.0 top 0.0 7.0 32.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Normal (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Bucket[edit]

The move can be extended indefinitely by holding the special move button. Mr. Game & Watch can also turn around during it, with a minimum delay of 7 frames between turns.

Reflection and absorption 6-30
Interruptible (from release) 44 (14)
Animation length (from release) 45 (15)
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagLoopS).png Icon for absorption frames just after a loop point. FrameIcon(Absorb).png FrameIcon(Absorb).png FrameIcon(Absorb).png FrameIcon(Absorb).png FrameIcon(Absorb).png FrameIcon(Absorb).png FrameIcon(Absorb).png FrameIcon(Absorb).png FrameIcon(Absorb).png FrameIcon(Absorb).png FrameIcon(Absorb).png FrameIcon(Absorb).png FrameIcon(Absorb).png FrameIcon(Absorb).png FrameIcon(Absorb).png FrameIcon(Absorb).png FrameIcon(Absorb).png FrameIcon(Absorb).png FrameIcon(Absorb).png FrameIcon(Absorb).png FrameIcon(Absorb).png FrameIcon(Absorb).png FrameIcon(Absorb).png FrameIcon(AbsorbLoopS).png FrameIcon(LagLoopE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagLoopS).png FrameIcon(ReflectLoopE).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(ReflectLoopS).png FrameIcon(LagLoopE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png

Projectile absorption[edit]

Both the reflection and absorption hitboxes are still active during this animation, and Mr. Game & Watch can continue absorbing projectiles if the bucket isn't completely filled up, resetting the animation in the process.

Intangibility 1-24
Interruptible 25
Animation length 24
FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png

Attack[edit]

Clean hit 2-7
Mid hit 8-14
Late hit 15-26
Interruptible 50
Animation length 49
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(BlankLoopS).pngFrameIcon(BlankLoopE).png
Loop point
Reflection
Reflect
Absorption
Absorb
Intangibility
Intangible
Interruptibility
Interruptible

Parameters[edit]

When hitting an opponent with Oil Panic, as an aesthetic effect, they are briefly covered by oil with a similar appearance to ink. This effect lasts 60 frames after the hit (counting hitlag), after which it deteriorates over the course of 9 frames.

Move[edit]

The move stops Mr. Game & Watch's previous vertical momentum when initiated.

Air friction 0.0025
Gravity 0.04
Falling speed 1.2
Minimum delay between turns 7 frames
Minimum bucket hold period 25 frames

Absorber[edit]

Size 19
Bone top
Offsets [0, 5, 8]
Damage multiplier 2
Maximum damage per unit 16% (48% total)
Minimum oil damage 16%
Absorption threshold to fill 2 units at once 10%
Absorption threshold to fill 3 units at once 20%

Reflector[edit]

Size 8.5
Bone top
Offsets [0, 5, 8]
Damage threshold 50%
Damage multiplier 1
Speed multiplier 0.8
Lifetime multiplier 0.8

Special Zoom[edit]

Duration 40 frames
Slowdown magnitude 4
Zoom rate 4.2
Time before zoom 3 frames
Background duration (non-1v1) 40 frames

Trivia[edit]

  • The attack's oil effect does not apply if the Fixed Damage option in Training mode is turned on.