Byleth (SSBU)/Down aerial: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:BylethDAir.gif|thumb|370px|Hitbox visualization showing Byleth's down aerial.]] | [[File:BylethDAir.gif|thumb|370px|Hitbox visualization showing Byleth's down aerial.]] | ||
{{competitive expertise}} | |||
==Overview== | ==Overview== | ||
Swings Aymr downward, with the ability to [[meteor smash]] opponents. Deals heavy [[damage]], dealing 19%. Also does heavy [[shield]] damage and has long [[range]] | Swings Aymr downward, with the ability to [[meteor smash]] opponents if the farthest hitbox connects. Otherwise, launches upwards diagonally. Unlike other "non-tipper" hitboxes commonly found in other sword characters, this diagonal hitbox is strong enough to launch the opponents into the top blastzone. This move can then serve as a follow-up to Byleth's up special, either to rack up damage at early percents, or to go for a kill. If the opponent's percentage is high enough, the downwards hitbox can also finish them off, since they will bounce high off of platforms and hazards. | ||
Deals heavy [[damage]], dealing 19%. Also does heavy [[shield]] damage and has long [[range]]. However, it is extremely slow to start, has a lot of [[ending lag]], only [[autocancel]]s from a double jump, and its landing lag is among the highest out of any conventional down aerial in the entire game. | |||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|11.0.0}}''' | |||
*{{buff|Has increased knockback scaling (57/52/82/74/57/52 → 61/56/86/78/61/56), allowing it to KO earlier.}} | |||
*{{buff|Has increased shield damage (6 → 9), allowing it to break shields more easily.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
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|- | |- | ||
!Animation length | !Animation length | ||
| | |64 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=28}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=28}}{{FrameStrip|t=Interruptible|c=36}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} |
Latest revision as of 05:13, December 29, 2023
Overview[edit]
Swings Aymr downward, with the ability to meteor smash opponents if the farthest hitbox connects. Otherwise, launches upwards diagonally. Unlike other "non-tipper" hitboxes commonly found in other sword characters, this diagonal hitbox is strong enough to launch the opponents into the top blastzone. This move can then serve as a follow-up to Byleth's up special, either to rack up damage at early percents, or to go for a kill. If the opponent's percentage is high enough, the downwards hitbox can also finish them off, since they will bounce high off of platforms and hazards.
Deals heavy damage, dealing 19%. Also does heavy shield damage and has long range. However, it is extremely slow to start, has a lot of ending lag, only autocancels from a double jump, and its landing lag is among the highest out of any conventional down aerial in the entire game.
Update History[edit]
- Has increased knockback scaling (57/52/82/74/57/52 → 61/56/86/78/61/56), allowing it to KO earlier.
- Has increased shield damage (6 → 9), allowing it to break shields more easily.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1 |
---|---|
Hitboxes | 22-24 |
Ending autocancel | 52- |
Interruptible | 60 |
Animation length | 84 |
Landing lag[edit]
Interruptible | 29 |
---|---|
Animation length | 64 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|