Diddy Kong (SSB4)/Up smash: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
SuperSqank (talk | contribs) m (→Timing) |
SuperSqank (talk | contribs) m (→Update history) |
||
(One intermediate revision by one other user not shown) | |||
Line 6: | Line 6: | ||
==Update history== | ==Update history== | ||
'''{{gameIcon|ssb4}} [[1. | '''{{gameIcon|ssb4}} [[1.0.8]]''' | ||
*{{ | *{{buff|Hit 3 knockback scaling (126 → 129)}} | ||
==Hitboxes== | ==Hitboxes== | ||
Line 190: | Line 190: | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Charges between | !Charges between |
Latest revision as of 15:23, June 27, 2024
Overview[edit]
Diddy Kong hops briefly and performs a stationary cartwheel while attacking three times upward. In terms of damage, it is rather weak, in terms of knockback however, it is average, killing at approximately 120% on mid weight characters. It has one of the fastest startup times for a move of its' type, with the first hitbox coming out on frame 5. It also has rather good upwards and sideways range. It is a true follow up after hitting the opponent with a down tilt at high percent ranges, provided that Diddy Kong starts a dash beforehand, which is an easy kill confirm. This gives it a large amount of safety and consistency that circumvents its poor knockback.
Update history[edit]
- Hit 3 knockback scaling (126 → 129)
Hitboxes[edit]
Timing[edit]
Charges between | 1-2 |
---|---|
Hit 1 | 5-8 |
Hit 2 | 12-15 |
Hit 3 | 19-23 |
Interruptible | 54 |
Animation length | 68 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|