Bayonetta (SSBU)/Neutral attack/Hit 3: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{competitive expertise}} | |||
[[File:BayonettaJab3SSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's third jab.]] | [[File:BayonettaJab3SSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's third jab.]] | ||
[[File:BayonettaJab3BulletArtsSSBU. | [[File:BayonettaJab3BulletArtsSSBU.gif|thumb|300px|Hitbox visualization showing Bayonetta's third jab Bullet Arts.]] | ||
==Overview== | ==Overview== | ||
==Hitboxes== | ==Hitboxes== | ||
===Attack=== | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | ! Hitstun | ||
Line 12: | Line 13: | ||
|damage=2.2% | |damage=2.2% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=8 | |ks=8 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=6.5 | |r=6.5 | ||
|bn=top | |bn=top | ||
Line 27: | Line 30: | ||
}} | }} | ||
|'''+10''' frames | |'''+10''' frames | ||
{{ | |} | ||
===Bullet Arts=== | |||
One bullet is first shot from Bayonetta's right arm gun, then another is shot from her left arm gun. | |||
{{UltimateHitboxTableHeader}} | |||
{{HitboxTableTitle|Right arm|42}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=0.5% | |||
|angle=361 | |||
|af=3 | |||
|bk=10 | |||
|ks=100 | |||
|fkv=0 | |||
|r=2.5 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=11.0 | |||
|zpos=2.0 to 6.0 | |||
|ff=0.0 | |||
|sdi=0.0 | |||
|type=Typeless | |||
|effect=Normal | |||
|sfx=Bayonetta Hit 01 | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
|direct=f | |||
}} | |||
{{UltimateHitboxTableRow | |||
|id=1 | |||
|damage=0.5% | |||
|angle=361 | |||
|af=3 | |||
|bk=0 | |||
|ks=0 | |||
|fkv=0 | |||
|r=2.5 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=11.0 | |||
|zpos=2.0 to 62.0 | |||
|ff=0.0 | |||
|sdi=0.0 | |||
|type=Typeless | |||
|effect=Normal | |||
|sfx=Bayonetta Hit 01 | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
|direct=f | |||
}} | |||
{{HitboxTableTitle|Left arm|42}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=0.5% | |||
|angle=34 | |||
|af=4 | |||
|bk=10 | |||
|ks=100 | |||
|fkv=0 | |||
|r=2.5 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=19.3 to 21.5 | |||
|zpos=-0.8 to -4.1 | |||
|ff=0.0 | |||
|sdi=0.0 | |||
|type=Typeless | |||
|effect=Normal | |||
|sfx=Bayonetta Hit 01 | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
|direct=f | |||
}} | |||
{{UltimateHitboxTableRow | |||
|id=1 | |||
|damage=0.5% | |||
|angle=34 | |||
|af=4 | |||
|bk=0 | |||
|ks=0 | |||
|fkv=0 | |||
|r=2.5 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=19.3 to 52.9 | |||
|zpos=-0.8 to -50.5 | |||
|ff=0.0 | |||
|sdi=0.0 | |||
|type=Typeless | |||
|effect=Normal | |||
|sfx=Bayonetta Hit 01 | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
|direct=f | |||
}} | |||
|} | |} | ||
==Timing== | ==Timing== | ||
===Attack=== | |||
Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed at least 3 times and released at least 2 times since the start of the ''third'' jab (not the first, unlike other characters' rapid jabs). | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !Hitboxes | ||
|7-8 | |7-8 | ||
|- | |- | ||
! | !Bullet Arts window | ||
| | |10 | ||
|- | |||
!Continuability window | |||
|17-39 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 46: | Line 152: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagStateS}}{{FrameStrip|t=Lag|c=7|s=LagStateE|e=LagContinuableS}}{{FrameStrip|t=Lag|c=23|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=10}} | ||
|- | |||
{{FrameStrip|t=Blank|c=16}}{{FrameStrip|t=Continuable|c=23}}{{FrameStrip|t=Blank|c=10}} | |||
{{FrameStripEnd}} | |||
===Bullet Arts=== | |||
Up to 10 consecutive bullets from each gun (20 total) can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 14 frames. | |||
{|class="wikitable" | |||
!Right arm bullet | |||
|1 | |||
|- | |||
!Left arm bullet | |||
|4 | |||
|- | |||
!Loop point | |||
|7-8 | |||
|- | |||
!Animation length | |||
|14 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3|e=LagLoopS}}{{FrameStrip|t=Lag|c=7|s=LagLoopE}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|loop=y|state=y|interruptible=y}} | ||
{{MvSubNavBayonetta|g=SSBU}} | {{MvSubNavBayonetta|g=SSBU}} | ||
[[Category:Bayonetta (SSBU)]] | [[Category:Bayonetta (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |
Latest revision as of 18:15, October 14, 2024
Overview[edit]
Hitboxes[edit]
Attack[edit]
Bullet Arts[edit]
One bullet is first shot from Bayonetta's right arm gun, then another is shot from her left arm gun.
Timing[edit]
Attack[edit]
Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed at least 3 times and released at least 2 times since the start of the third jab (not the first, unlike other characters' rapid jabs).
Hitboxes | 7-8 |
---|---|
Bullet Arts window | 10 |
Continuability window | 17-39 |
Interruptible | 40 |
Animation length | 49 |
Bullet Arts[edit]
Up to 10 consecutive bullets from each gun (20 total) can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 14 frames.
Right arm bullet | 1 |
---|---|
Left arm bullet | 4 |
Loop point | 7-8 |
Animation length | 14 |
Lag time |
Hitbox |
Loop point |
State change |
Continuable |
Earliest continuable point |
Interruptible |
|