Bayonetta (SSBU)/Forward aerial/Hit 3: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{competitive expertise}} | |||
[[File:BayonettaFAir3SSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's forward aerial 3.]] | [[File:BayonettaFAir3SSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's forward aerial 3.]] | ||
[[File:BayonettaFAir3BulletArtsSSBU. | [[File:BayonettaFAir3BulletArtsSSBU.gif|thumb|300px|Hitbox visualization showing Bayonetta's forward aerial 3 bullet arts.]] | ||
==Overview== | ==Overview== | ||
==Hitboxes== | ==Hitboxes== | ||
===Attack=== | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 11: | Line 13: | ||
|damage=7.0% | |damage=7.0% | ||
|angle=54 | |angle=54 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=68 | |ks=68 | ||
Line 29: | Line 32: | ||
|damage=7.0% | |damage=7.0% | ||
|angle=54 | |angle=54 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=68 | |ks=68 | ||
Line 47: | Line 51: | ||
|damage=7.0% | |damage=7.0% | ||
|angle=54 | |angle=54 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=68 | |ks=68 | ||
Line 62: | Line 67: | ||
}} | }} | ||
|} | |} | ||
===Bullet Arts=== | |||
Bayonetta first shoots two simultaneous bullets from her left arm and leg guns (down and down-forward), then shoots two other simultaneous bullets from her right arm and leg guns (up and down-backward). | |||
{{UltimateHitboxTableHeader}} | |||
{{HitboxTableTitle|Left arm|42}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=0.5% | |||
|angle=270 | |||
|af=3 | |||
|bk=10 | |||
|ks=100 | |||
|fkv=0 | |||
|r=2.5 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=3.0 to -1.0 | |||
|zpos=-0.5 | |||
|ff=0.0 | |||
|sdi=0.0 | |||
|type=Typeless | |||
|effect=Normal | |||
|sfx=Bayonetta Hit 01 | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
|direct=f | |||
}} | |||
{{UltimateHitboxTableRow | |||
|id=1 | |||
|damage=0.5% | |||
|angle=270 | |||
|af=3 | |||
|bk=0 | |||
|ks=0 | |||
|fkv=0 | |||
|r=2.5 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=3.0 to -57.0 | |||
|zpos=-0.5 | |||
|ff=0.0 | |||
|sdi=0.0 | |||
|type=Typeless | |||
|effect=Normal | |||
|sfx=Bayonetta Hit 01 | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
|direct=f | |||
}} | |||
{{HitboxTableTitle|Left leg|42}} | |||
{{UltimateHitboxTableRow | |||
|id=2 | |||
|damage=0.5% | |||
|angle=300 | |||
|af=3 | |||
|bk=10 | |||
|ks=100 | |||
|fkv=0 | |||
|r=2.5 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=1.5 to -2.0 | |||
|zpos=7.5 to 9.5 | |||
|ff=0.0 | |||
|sdi=0.0 | |||
|type=Typeless | |||
|effect=Normal | |||
|sfx=Bayonetta Hit 01 | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
|direct=f | |||
}} | |||
{{UltimateHitboxTableRow | |||
|id=3 | |||
|damage=0.5% | |||
|angle=300 | |||
|af=3 | |||
|bk=0 | |||
|ks=0 | |||
|fkv=0 | |||
|r=2.5 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=1.5 to -50.5 | |||
|zpos=7.5 to 37.5 | |||
|ff=0.0 | |||
|sdi=0.0 | |||
|type=Typeless | |||
|effect=Normal | |||
|sfx=Bayonetta Hit 01 | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
|direct=f | |||
}} | |||
{{HitboxTableTitle|Right arm|42}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=0.5% | |||
|angle=90 | |||
|af=3 | |||
|bk=10 | |||
|ks=100 | |||
|fkv=0 | |||
|r=2.5 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=19.0 to 23.0 | |||
|zpos=-0.7 | |||
|ff=0.0 | |||
|sdi=0.0 | |||
|type=Typeless | |||
|effect=Normal | |||
|sfx=Bayonetta Hit 01 | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
|direct=f | |||
}} | |||
{{UltimateHitboxTableRow | |||
|id=1 | |||
|damage=0.5% | |||
|angle=90 | |||
|af=3 | |||
|bk=0 | |||
|ks=0 | |||
|fkv=0 | |||
|r=2.5 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=19.0 to 79.0 | |||
|zpos=-0.7 | |||
|ff=0.0 | |||
|sdi=0.0 | |||
|type=Typeless | |||
|effect=Normal | |||
|sfx=Bayonetta Hit 01 | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
|direct=f | |||
}} | |||
{{HitboxTableTitle|Right leg|42}} | |||
{{UltimateHitboxTableRow | |||
|id=2 | |||
|damage=0.5% | |||
|angle=250 | |||
|af=3 | |||
|bk=10 | |||
|ks=100 | |||
|fkv=0 | |||
|r=2.5 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=2.0 to -1.8 | |||
|zpos=-3.0 to -4.4 | |||
|ff=0.0 | |||
|sdi=0.0 | |||
|type=Typeless | |||
|effect=Normal | |||
|sfx=Bayonetta Hit 01 | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
|direct=f | |||
}} | |||
{{UltimateHitboxTableRow | |||
|id=3 | |||
|damage=0.5% | |||
|angle=250 | |||
|af=3 | |||
|bk=0 | |||
|ks=0 | |||
|fkv=0 | |||
|r=2.5 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=2.0 to -54.4 | |||
|zpos=-3.0 to -23.5 | |||
|ff=0.0 | |||
|sdi=0.0 | |||
|type=Typeless | |||
|effect=Normal | |||
|sfx=Bayonetta Hit 01 | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
|direct=f | |||
}} | |||
|} | |||
==Timing== | ==Timing== | ||
===Attack=== | |||
{|class="wikitable" | {|class="wikitable" | ||
!Initial autocancel | !Initial autocancel | ||
Line 69: | Line 269: | ||
!Hitboxes | !Hitboxes | ||
|12-15 | |12-15 | ||
|- | |||
!Bullet Arts window | |||
|18 | |||
|- | |- | ||
!Ending autocancel | !Ending autocancel | ||
Line 81: | Line 284: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=2|e=LagStateS}}{{FrameStrip|t=Lag|c=29|s=LagStateE}}{{FrameStrip|t=Interruptible|c=9}} | ||
|- | |- | ||
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=32}}{{FrameStrip|t=Autocancel|c=21}} | {{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=32}}{{FrameStrip|t=Autocancel|c=21}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|autocancel=y}} | ===Bullet Arts=== | ||
Up to 10 consecutive bullets from each gun (20 rounds; 40 bullets total) can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 14 frames. | |||
{|class="wikitable" | |||
!Left arm and leg bullets | |||
|1 | |||
|- | |||
!Right arm and leg bullets | |||
|4 | |||
|- | |||
!Loop point | |||
|7-8 | |||
|- | |||
!Animation length | |||
|14 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3|e=LagLoopS}}{{FrameStrip|t=Lag|c=7|s=LagLoopE}} | |||
{{FrameStripEnd}} | |||
===Landing lag=== | |||
{|class="wikitable" | |||
!Interruptible | |||
|13 (without Bullet Arts)<br>19 (with Bullet Arts) | |||
|- | |||
!Animation length | |||
|24 (without Bullet Arts)<br>36 (with Bullet Arts) | |||
|} | |||
{{FrameStripStart}} | |||
!Without Bullet Arts {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Interruptible|c=12}}{{FrameStrip|t=Blank|c=12}} | |||
|- | |||
!With Bullet Arts {{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=18}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|loop=y|state=y|interruptible=y|autocancel=y}} | |||
{{MvSubNavBayonetta|g=SSBU}} | {{MvSubNavBayonetta|g=SSBU}} | ||
[[Category:Bayonetta (SSBU)]] | [[Category:Bayonetta (SSBU)]] | ||
[[Category:Forward aerials (SSBU)]] | [[Category:Forward aerials (SSBU)]] |
Latest revision as of 18:13, October 14, 2024
Overview[edit]
Hitboxes[edit]
Attack[edit]
Bullet Arts[edit]
Bayonetta first shoots two simultaneous bullets from her left arm and leg guns (down and down-forward), then shoots two other simultaneous bullets from her right arm and leg guns (up and down-backward).
Timing[edit]
Attack[edit]
Initial autocancel | 1-2 |
---|---|
Hitboxes | 12-15 |
Bullet Arts window | 18 |
Ending autocancel | 35- |
Interruptible | 47 |
Animation length | 55 |
Bullet Arts[edit]
Up to 10 consecutive bullets from each gun (20 rounds; 40 bullets total) can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 14 frames.
Left arm and leg bullets | 1 |
---|---|
Right arm and leg bullets | 4 |
Loop point | 7-8 |
Animation length | 14 |
Landing lag[edit]
Interruptible | 13 (without Bullet Arts) 19 (with Bullet Arts) |
---|---|
Animation length | 24 (without Bullet Arts) 36 (with Bullet Arts) |
Without Bullet Arts | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
With Bullet Arts |
Lag time |
Hitbox |
Loop point |
State change |
Autocancel |
Interruptible |
|