Super Smash Bros. 4

Pac-Man (SSB4)/Back aerial: Difference between revisions

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==Overview==
==Overview==
Pac-Man performs a {{s|Wikipedia|dropkick}}, hitting opponents behind him. The hit deals 11.8% damage and has moderate knockback, making it a kill option at higher percents. It is able to [[Autocancel|autocancel]] off of a short hop, making it an effective spacing tool. If not autocancelled, however, the move has 22 frames of landing lag, leaving Pac-Man open to [[Punishment|punishes]].
Pac-Man performs a {{s|Wikipedia|dropkick}}, hitting opponents behind him. The hit deals 11.8% damage and has moderate knockback, making it a kill option at higher percents. It is able to [[Autocancel|autocancel]] off of a short hop, making it an effective spacing tool. If not autocancelled, however, the move has 22 frames of landing lag, leaving Pac-Man open to [[Punishment|punishes]].


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==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Clean hit|42}}
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{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|hitboxchange=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|hitboxchange=y|interruptible=y}}


{{MvSubNavPac-Man|g=SSB4}}
{{MvSubNavPac-Man|g=SSB4}}
[[Category:Pac-Man (SSB4)]]
[[Category:Pac-Man (SSB4)]]
[[Category:Back aerials (SSB4)]]
[[Category:Back aerials (SSB4)]]

Latest revision as of 23:10, April 12, 2022

Hitbox visualization showing Pac-Man's back aerial.
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OverviewEdit

Pac-Man performs a dropkick, hitting opponents behind him. The hit deals 11.8% damage and has moderate knockback, making it a kill option at higher percents. It is able to autocancel off of a short hop, making it an effective spacing tool. If not autocancelled, however, the move has 22 frames of landing lag, leaving Pac-Man open to punishes.

Update historyEdit

Pac-Man's back aerial has received only one change in version 1.1.5, where the clean hit's knockback was slightly increased.

  1.1.5

  •   Back aerial clean hit knockback scaling (98 → 100)

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 11.8% 0   10 100 0 4.5 9 4.8 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 11.8% 0   10 100 0 5.9 8 1.6 0.0 0.0 1.0x 1.0x 0%               Kick  
Late hit
0 0 7% 0   7 90 0 4.5 9 4.8 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 7% 0   7 90 0 5.3 8 1.6 0.0 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

AttackEdit

Initial autocancel 1-8
Clean hit 9-11
Late hit 12-16
Ending autocancel 36-
Interruptible 41
Animation length 44
                                                                                       
                                                                                       

Landing lagEdit

Animation length 22
                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible