Sephiroth (SSBU)/Up tilt: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:SephirothUTilt.gif|thumb|400px|Hitbox visualization showing Sephiroth's up tilt.]] | |||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Line 46: | Line 46: | ||
|a=f | |a=f | ||
}} | }} | ||
{{HitboxTableTitle|Clean hit|42}} | {{HitboxTableRowNote|Hit 1 uses a [[position vector]] with offsets [2, 45] for 5 frames for the ID 0 hitbox, and offsets [0, 46] for 6 frames for the ID 1 hitbox.|42}} | ||
{{HitboxTableTitle|Clean hit 2|42}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
Line 75: | Line 76: | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=40.0 to 43. | |ypos=40.0 to 43.7 | ||
|zpos=0.0 to -0.7 | |zpos=0.0 to -0.7 | ||
|ff=1.2 | |ff=1.2 | ||
Line 119: | Line 120: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableTitle|Late hit|42}} | {{HitboxTableTitle|Late hit 2|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
Line 148: | Line 149: | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=40.0 to 43. | |ypos=40.0 to 43.7 | ||
|zpos=0.0 to -0.7 | |zpos=0.0 to -0.7 | ||
|ff=0.6 | |ff=0.6 | ||
Line 179: | Line 180: | ||
|angle=96 | |angle=96 | ||
|bk=60 | |bk=60 | ||
|ks= | |ks=73 | ||
|fkv=0 | |fkv=0 | ||
|r=3.7 | |r=3.7 | ||
Line 195: | Line 196: | ||
==Timing== | ==Timing== | ||
The upper body intangibility affects Sephiroth's head, bust, and arms. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Upper body intangible | !Upper body intangible | ||
Line 202: | Line 204: | ||
|10 | |10 | ||
|- | |- | ||
!Clean hit | !Clean hit 2 | ||
|13-15 | |13-15 | ||
|- | |- | ||
!Late hit | !Late hit 2 | ||
|16-25 | |16-25 | ||
|- | |- | ||
Line 216: | Line 218: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=40}} | !Hitboxes {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=40}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=12}}{{FrameStrip|t=Intangible|c=3}}{{FrameStrip|t=Vulnerable|c=69}} | !Upper body {{FrameStrip|t=Vulnerable|c=12}}{{FrameStrip|t=Intangible|c=3}}{{FrameStrip|t=Vulnerable|c=69}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 00:18, August 11, 2022
Overview[edit]
Hitboxes[edit]
ID | Part | Rehit rate | Damage | SD | Angle | Angle type | BK | KS | FKV | Set weight | Radius | Bone | Offset | H× | SDI× | T% | Clang | Rebound | Effect | Type | G | A | Sound | Direct | Hit bits | Hit part | Blockable | Reflectable | Absorbable | Flinchless | No GFX | Heedless | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | |||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 1.0% | 0 | Standard | 0 | 100 | 0 | 4.5 | top | 0.0 | 8.5 | 5.0 | 0.4× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||
1 | 0 | 0 | 1.0% | 0 | Standard | 0 | 100 | 0 | 4.5 | top | 0.0 | 8.5 | 9.5 to 10.0 | 0.4× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||
Hit 1 uses a position vector with offsets [2, 45] for 5 frames for the ID 0 hitbox, and offsets [0, 46] for 6 frames for the ID 1 hitbox. | |||||||||||||||||||||||||||||||||||||||||
Clean hit 2 | |||||||||||||||||||||||||||||||||||||||||
2 | 0 | 0 | 14.0% | 0 | Standard | 74 | 80 | 0 | 3.5 | top | 0.0 | 46.5 to 48.0 | -1.1 to -1.4 | 1.6× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||
1 | 0 | 0 | 12.5% | 0 | Standard | 69 | 75 | 0 | 3.5 | top | 0.0 | 40.0 to 43.7 | 0.0 to -0.7 | 1.2× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||
3 | 0 | 0 | 12.5% | 0 | Standard | 69 | 75 | 0 | 3.5 | top | 0.0 | 29.0 to 38.0 | 0.3 to 0.1 | 1.2× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||
0 | 0 | 0 | 11.0% | 0 | Standard | 69 | 75 | 0 | 3.7 | top | 0.0 | 21.0 to 25.0 | 0.1 | 0.7× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||
Late hit 2 | |||||||||||||||||||||||||||||||||||||||||
2 | 0 | 0 | 10.0% | 0 | Standard | 60 | 73 | 0 | 2.0 | top | 0.0 | 46.5 to 48.5 | -1.1 to -1.4 | 0.6× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||
1 | 0 | 0 | 8.5% | 0 | Standard | 60 | 73 | 0 | 2.0 | top | 0.0 | 40.0 to 43.7 | 0.0 to -0.7 | 0.6× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||
3 | 0 | 0 | 8.5% | 0 | Standard | 60 | 73 | 0 | 2.0 | top | 0.0 | 29.0 to 38.0 | 0.3 to 0.1 | 0.6× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||
0 | 0 | 0 | 7.0% | 0 | Standard | 60 | 73 | 0 | 3.7 | top | 0.0 | 21.0 to 25.0 | 0.1 | 0.6× | 1.0× | 0% | Slash | All | All |
Timing[edit]
The upper body intangibility affects Sephiroth's head, bust, and arms.
Upper body intangible | 13-15 |
---|---|
Hit 1 | 10 |
Clean hit 2 | 13-15 |
Late hit 2 | 16-25 |
Interruptible | 45 |
Animation length | 84 |
Hitboxes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Upper body |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Interruptible |
|