(→Hitboxes: 9.0.0) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{competitive expertise}} | {{competitive expertise}} | ||
[[File:YoungLinkRapidJabSSBU.gif|thumb| | [[File:YoungLinkRapidJabSSBU.gif|thumb|350px|Hitbox visualization showing Young Link's rapid jab.]] | ||
[[File:YoungLinkRapidJabFinisherSSBU.gif|thumb| | [[File:YoungLinkRapidJabFinisherSSBU.gif|thumb|350px|Hitbox visualization showing Young Link's rapid jab finisher.]] | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | |||
*{{buff|[[Rapid jab]] finisher has [[transcendent priority]], preventing it from being canceled out by weak attacks.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 14: | Line 17: | ||
|damage=0.3% | |damage=0.3% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=8 | |bk=8 | ||
|ks=15 | |ks=15 | ||
Line 32: | Line 36: | ||
}} | }} | ||
|'''+2''' frames | |'''+2''' frames | ||
| | |6× | ||
{{HitboxTableTitle|Rapid jab finisher|42}} | {{HitboxTableTitle|Rapid jab finisher|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 38: | Line 42: | ||
|damage=2.5% | |damage=2.5% | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=95 | |bk=95 | ||
|ks=55 | |ks=55 | ||
Line 54: | Line 59: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|— | |||
|— | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=2.5% | |damage=2.5% | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=95 | |bk=95 | ||
|ks=55 | |ks=55 | ||
Line 74: | Line 82: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|— | |||
|— | |||
|} | |} | ||
==Timing== | ==Timing== | ||
Interruptibility and animation length are | After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Rapid | !Loop points | ||
|6, 8, 10, 12 | |3-4, 20-21 | ||
|- | |||
!Rapid jab | |||
|6, 8, 10, 12, 14, 16, 18, 20 | |||
|- | |- | ||
!Finisher | !Finisher |
Latest revision as of 17:10, July 6, 2022
OverviewEdit
Update HistoryEdit
- Rapid jab finisher has transcendent priority, preventing it from being canceled out by weak attacks.
HitboxesEdit
TimingEdit
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 3-4, 20-21 |
---|---|
Rapid jab | 6, 8, 10, 12, 14, 16, 18, 20 |
Finisher | 4-5 |
Interruptible | 46 |
Animation length | 45 |
Lag time |
Hitbox |
Loop point |
Interruptible |