Super Smash Bros. Ultimate

Young Link (SSBU)/Neutral attack/Infinite: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
{{competitive expertise}}
[[File:YoungLinkRapidJabSSBU.gif|thumb|390px|Hitbox visualization showing Young Link's rapid jab.]]
[[File:YoungLinkRapidJabSSBU.gif|thumb|350px|Hitbox visualization showing Young Link's rapid jab.]]
[[File:YoungLinkRapidJabFinisherSSBU.gif|thumb|390px|Hitbox visualization showing Young Link's rapid jab finisher.]]
[[File:YoungLinkRapidJabFinisherSSBU.gif|thumb|350px|Hitbox visualization showing Young Link's rapid jab finisher.]]


==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}'''
*{{buff|[[Rapid jab]] finisher has [[transcendent priority]], preventing it from being canceled out by weak attacks.}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
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|damage=0.3%
|damage=0.3%
|angle=361
|angle=361
|af=3
|bk=8
|bk=8
|ks=15
|ks=15
Line 32: Line 36:
}}
}}
|'''+2''' frames
|'''+2''' frames
|6x
|
{{HitboxTableTitle|Rapid jab finisher|42}}
{{HitboxTableTitle|Rapid jab finisher|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 38: Line 42:
|damage=2.5%
|damage=2.5%
|angle=45
|angle=45
|af=3
|bk=95
|bk=95
|ks=55
|ks=55
Line 54: Line 59:
|rebound=f
|rebound=f
}}
}}
|—
|—
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=2.5%
|damage=2.5%
|angle=45
|angle=45
|af=3
|bk=95
|bk=95
|ks=55
|ks=55
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|rebound=f
|rebound=f
}}
}}
|—
|—
|}
|}


==Timing==
==Timing==
Interruptibility and animation length are only for the finisher.
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
{|class="wikitable"
{|class="wikitable"
!Rapid Jab
!Loop points
|6, 8, 10, 12...
|3-4, 20-21
|-
!Rapid jab
|6, 8, 10, 12, 14, 16, 18, 20
|-
|-
!Finisher
!Finisher

Latest revision as of 17:10, July 6, 2022

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Hitbox visualization showing Young Link's rapid jab.
Hitbox visualization showing Young Link's rapid jab finisher.

OverviewEdit

Update HistoryEdit

  9.0.0

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Rapid jab
0 0 0 0.3% 0   Forward 8 15 0   4.8 top 0.0 7.0 14.5 to 8.0 0.5× 0.4× 0%               Slash   All All             +2 frames
Rapid jab finisher
0 0 0 2.5% 0   Forward 95 55 0   4.0 top 0.0 12.0 to 5.0 11.0 2.0× 1.0× 0%               Slash   All All            
1 0 0 2.5% 0   Forward 95 55 0   4.0 top 0.0 12.0 to 5.0 17.5 2.0× 1.0× 0%               Slash   All All            

TimingEdit

After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.

Loop points 3-4, 20-21
Rapid jab 6, 8, 10, 12, 14, 16, 18, 20
Finisher 4-5
Interruptible 46
Animation length 45
                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Interruptible