Super Smash Bros. Melee

Sheik (SSBM)/Down tilt: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Text replacement - " " to " ")
mNo edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
 
[[File:SheikDTiltSSBM.gif|thumb|300px|Hitbox visualization showing Sheik's down tilt.]]
==Overview==
==Overview==
Sheik does a low swipe with her foot. The move has medium [[range]] and fast [[startup]]. It is useful for extending [[combo]]s especially when used out of run. It is commonly used as a [[di]] mixup against opponents expecting a launcher like {{mvsub|Sheik|SSBM|forward aerial}} or {{mvsub|Sheik|SSBM|down smash}}. It can also be used for [[edgeguarding]] catching opponents drifting to the [[ledge]]. Lastly it can be used to hit crouching targets.
Sheik does a low swipe with her foot. The move has medium [[range]] and fast [[startup]]. It is useful for extending [[combo]]s especially when used out of run. It is commonly used as a [[di]] mixup against opponents expecting a launcher like {{mvsub|Sheik|SSBM|forward aerial}} or {{mvsub|Sheik|SSBM|down smash}}. It can also be used for [[edgeguarding]] catching opponents drifting to the [[ledge]]. Lastly it can be used to hit crouching targets.



Latest revision as of 16:49, July 13, 2024

Hitbox visualization showing Sheik's down tilt.

Overview[edit]

Sheik does a low swipe with her foot. The move has medium range and fast startup. It is useful for extending combos especially when used out of run. It is commonly used as a di mixup against opponents expecting a launcher like forward aerial or down smash. It can also be used for edgeguarding catching opponents drifting to the ledge. Lastly it can be used to hit crouching targets.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 8% 0 AngleIcon70.png 35 80 0 3.659922 12 0.66402 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 8% 0 AngleIcon90.png 35 80 0 4.6872 13 2.7342 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing[edit]

Hitbox 5-8
Interruptible 28-
Animation length 29
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible