Captain Falcon (SSBU)/Side special: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Text replacement - " " to " ") |
mNo edit summary |
||
(5 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Raptor Boost}} | {{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Raptor Boost}} | ||
[[File:CaptainFalconRaptorBoostGroundedSSBU.gif|thumb| | [[File:CaptainFalconRaptorBoostGroundedSSBU.gif|thumb|350px|Hitbox visualization showing Captain Falcon's side special, Raptor Boost, when grounded.]] | ||
[[File:CaptainFalconRaptorBoostAerialSSBU.gif|thumb| | [[File:CaptainFalconRaptorBoostAerialSSBU.gif|thumb|350px|Hitbox visualization showing Captain Falcon's side special, Raptor Boost, when aerial.]] | ||
[[File:CaptainFalconRaptorBoostGroundedHitSSBU.gif|thumb| | [[File:CaptainFalconRaptorBoostGroundedHitSSBU.gif|thumb|250px|Hitbox visualization showing Captain Falcon's side special, Raptor Boost, when it connects on the ground.]] | ||
[[File:CaptainFalconRaptorBoostAerialHitSSBU.gif|thumb| | [[File:CaptainFalconRaptorBoostAerialHitSSBU.gif|thumb|250px|Hitbox visualization showing Captain Falcon's side special, Raptor Boost, when it connects in the air.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
Line 14: | Line 14: | ||
*{{buff|Grounded Raptor Boost deals more hitstun (+0 → +3).}} | *{{buff|Grounded Raptor Boost deals more hitstun (+0 → +3).}} | ||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | ||
*{{buff|The uppercut launches at a higher angle (76° → 85°) and has much less knockback scaling (52 → 30). This allows it to combo at a wider percent range, including a read into Knee Smash.}} | *{{buff|The uppercut launches at a higher angle (76° → 85°) and has much less knockback scaling (52 → 30). This allows it to combo at a wider percent range, including a [[read]] into [[Knee Smash]].}} | ||
*{{buff|The uppercut's innermost hitbox stretches much farther horizontally (Z offset: 5.5u → 5.5u—12.5u), increasing its range.}} | *{{buff|The uppercut's innermost hitbox stretches much farther horizontally (Z offset: 5.5u → 5.5u—12.5u), increasing its range.}} | ||
*{{buff|The overhand's meteor hitbox has the highest priority, making the move easier to meteor smash with.}} | *{{buff|The overhand's meteor hitbox has the highest priority, making the move easier to meteor smash with.}} | ||
==Hitboxes== | ==Hitboxes== | ||
===Grounded=== | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | ! Hitstun | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Inert detector|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=0.0% | |damage=0.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|hitbits=No floor | |||
|bk=0 | |bk=0 | ||
|ks=0 | |ks=0 | ||
Line 41: | Line 45: | ||
|rebound=f | |rebound=f | ||
|a=f | |a=f | ||
|direct=f | |||
}} | }} | ||
|— | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=0.0% | |damage=0.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|hitbits=No floor | |||
|bk=0 | |bk=0 | ||
|ks=0 | |ks=0 | ||
Line 62: | Line 70: | ||
|rebound=f | |rebound=f | ||
|g=f | |g=f | ||
|direct=f | |||
}} | }} | ||
|— | |||
{{HitboxTableTitle|Clean hit|50}} | |||
| | |||
{{HitboxTableTitle| | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 90: | Line 79: | ||
|sd=4 | |sd=4 | ||
|angle=85 | |angle=85 | ||
|af=3 | |||
|hitbits=No floor | |||
|bk=82 | |bk=82 | ||
|ks=30 | |ks=30 | ||
Line 101: | Line 92: | ||
|type=Hand | |type=Hand | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|clang=f | |clang=f | ||
Line 112: | Line 103: | ||
|sd=4 | |sd=4 | ||
|angle=85 | |angle=85 | ||
|af=3 | |||
|hitbits=No floor | |||
|bk=82 | |bk=82 | ||
|ks=30 | |ks=30 | ||
Line 123: | Line 116: | ||
|type=Hand | |type=Hand | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|clang=f | |clang=f | ||
Line 129: | Line 122: | ||
}} | }} | ||
|'''+3''' frames | |'''+3''' frames | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Late hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 135: | Line 128: | ||
|sd=4 | |sd=4 | ||
|angle=85 | |angle=85 | ||
|af=3 | |||
|hitbits=No floor | |||
|bk=82 | |bk=82 | ||
|ks=30 | |ks=30 | ||
Line 146: | Line 141: | ||
|type=Hand | |type=Hand | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|'''+3''' frames | |'''+3''' frames | ||
{{HitboxTableTitle| | |} | ||
===Aerial=== | |||
{{UltimateHitboxTableHeader}} | |||
{{HitboxTableTitle|Inert detector|50}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=0.0% | |||
|angle=361 | |||
|hitbits=No floor | |||
|bk=0 | |||
|ks=0 | |||
|fkv=0 | |||
|r=4.1 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=12.0 to 3.0 | |||
|zpos=11.0 | |||
|ff=1.0 | |||
|type=Typeless | |||
|effect=Inert | |||
|sfx=None | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
|direct=f | |||
}} | |||
{{HitboxTableTitle|Clean hit|50}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 157: | Line 179: | ||
|sd=2 | |sd=2 | ||
|angle=270 | |angle=270 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=70 | |ks=70 | ||
Line 168: | Line 191: | ||
|type=Hand | |type=Hand | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|rebound=f | |rebound=f | ||
Line 178: | Line 201: | ||
|sd=2 | |sd=2 | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=80 | |ks=80 | ||
Line 189: | Line 213: | ||
|type=Hand | |type=Hand | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|rebound=f | |rebound=f | ||
Line 199: | Line 223: | ||
|sd=2 | |sd=2 | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=80 | |ks=80 | ||
Line 204: | Line 229: | ||
|r=2.5 | |r=2.5 | ||
|bn=arml | |bn=arml | ||
|xpos=-2.0 | |xpos=-2.0 to -5.0 | ||
|ypos=0.0 | |ypos=0.0 | ||
|zpos=0.0 | |zpos=0.0 | ||
Line 210: | Line 235: | ||
|type=Hand | |type=Hand | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Late hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 220: | Line 245: | ||
|sd=2 | |sd=2 | ||
|angle=270 | |angle=270 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=70 | |ks=70 | ||
Line 231: | Line 257: | ||
|type=Hand | |type=Hand | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|rebound=f | |rebound=f | ||
Line 241: | Line 267: | ||
|sd=2 | |sd=2 | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=80 | |ks=80 | ||
Line 252: | Line 279: | ||
|type=Hand | |type=Hand | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|rebound=f | |rebound=f | ||
Line 262: | Line 289: | ||
|sd=2 | |sd=2 | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=80 | |ks=80 | ||
Line 273: | Line 301: | ||
|type=Hand | |type=Hand | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|rebound=f | |rebound=f | ||
Line 281: | Line 309: | ||
==Timing== | ==Timing== | ||
===Grounded=== | ===Grounded=== | ||
[[Jostling]] is disabled during frames 7-25. | |||
{|class="wikitable" | {|class="wikitable" | ||
! | !Inert hitboxes | ||
|10-25 | |10-25 | ||
|- | |- | ||
Line 297: | Line 326: | ||
===Aerial=== | ===Aerial=== | ||
The move enables ledge grabs from both sides starting on frame 26. Jostling is also disabled throughout its execution. | |||
{|class="wikitable" | {|class="wikitable" | ||
! | !Inert hitbox | ||
|19-35 | |19-35 | ||
|- | |- | ||
Line 310: | Line 340: | ||
===Grounded hit=== | ===Grounded hit=== | ||
Jostling is disabled during frames 1-7. The damage-based armor has a threshold of 10%. | |||
{|class="wikitable" | {|class="wikitable" | ||
! | !Damage-based armor | ||
|1-5 | |1-5 | ||
|- | |- | ||
Line 334: | Line 365: | ||
===Aerial hit=== | ===Aerial hit=== | ||
On frame 6, the move applies momentum of 1.5 backward (in units of distance per frame) and 2.5 upward, even if the hitboxes do not hit anything. Captain Falcon cannot grab ledges or land out of it until frame 8. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Clean hit | !Clean hit | ||
Line 350: | Line 382: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=38}}{{FrameStrip|t=Interruptible|c=20}} | {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=38}}{{FrameStrip|t=Interruptible|c=20}} | ||
{{FrameStripEnd}} | |||
===Landing=== | |||
This only applies if the overhand attack is not triggered. | |||
{|class="wikitable" | |||
!Interruptible | |||
|23 | |||
|- | |||
!Animation length | |||
|32 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Interruptible|c=10}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|vulnerable=y|armour=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|vulnerable=y|armour=y}} | ||
==Parameters== | |||
{|class="wikitable" | |||
!Horizontal speed on hit | |||
|0.18 | |||
|- | |||
!Helplessness air speed multiplier | |||
|0.7 | |||
|- | |||
!Helplessness landing lag | |||
|22 frames | |||
|} | |||
{{MvSubNavCaptainFalcon|g=SSBU}} | {{MvSubNavCaptainFalcon|g=SSBU}} |
Latest revision as of 16:54, July 15, 2022
Overview[edit]
Update History[edit]
Raptor Boost's uppercut has less startup lag (frame 6 → 5).
Raptor Boost's armor has a higher damage threshold (8% → 10%).
Grounded Raptor Boost deals more hitstun (+0 → +3).
The uppercut launches at a higher angle (76° → 85°) and has much less knockback scaling (52 → 30). This allows it to combo at a wider percent range, including a read into Knee Smash.
The uppercut's innermost hitbox stretches much farther horizontally (Z offset: 5.5u → 5.5u—12.5u), increasing its range.
The overhand's meteor hitbox has the highest priority, making the move easier to meteor smash with.
Hitboxes[edit]
Grounded[edit]
Aerial[edit]
Timing[edit]
Grounded[edit]
Jostling is disabled during frames 7-25.
Inert hitboxes | 10-25 |
---|---|
Interruptible | 72 |
Animation length | 89 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Aerial[edit]
The move enables ledge grabs from both sides starting on frame 26. Jostling is also disabled throughout its execution.
Inert hitbox | 19-35 |
---|---|
Animation length | 79 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Grounded hit[edit]
Jostling is disabled during frames 1-7. The damage-based armor has a threshold of 10%.
Damage-based armor | 1-5 |
---|---|
Clean hit | 5 |
Late hit | 6-7 |
Interruptible | 28 |
Animation length | 37 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Aerial hit[edit]
On frame 6, the move applies momentum of 1.5 backward (in units of distance per frame) and 2.5 upward, even if the hitboxes do not hit anything. Captain Falcon cannot grab ledges or land out of it until frame 8.
Clean hit | 5 |
---|---|
Late hit | 6 |
Interruptible | 45 |
Animation length | 64 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Landing[edit]
This only applies if the overhand attack is not triggered.
Interruptible | 23 |
---|---|
Animation length | 32 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Vulnerable |
![]() Armour |
![]() Interruptible |
Parameters[edit]
Horizontal speed on hit | 0.18 |
---|---|
Helplessness air speed multiplier | 0.7 |
Helplessness landing lag | 22 frames |
|