User:Collaterale15/Spyro the Dragon (SSBU): Difference between revisions

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{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
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! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Spyro<small><br>in ''[[Super Smash Bros. Ultimate]]''</small>
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | [[File:Spyrostock.png|30px|right]]Spyro<small><br>in ''[[Super Smash Bros. Ultimate]]''</small>
|-
|-
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:Spyro the Dragon (Reignited Trilogy).png|300px|Spyro]]<br><br>[[File:SpecialStagesSymbol.svg|50px]]
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:Spyro the Dragon (Reignited Trilogy).png|200px|Spyro]]<br><br>[[File:SpyroSymbol.png|75px]]
{{!}}-
{{!}}-
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
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{{!}}-
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Availability'''
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Availability'''
{{!}}Starter
{{!}}Downloadable
{{!}}-
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
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:{{cquote|Haohmaru jumps into the Battlefield!|cite=Introduction tagline}}
:{{cquote|Spyro flares the competition!|cite=Introduction tagline}}




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==Attributes==
==Attributes==
As a middle-smallweight fighter, Spyro is a little faster on his attacks, which he can rack up alot of damage on his combos. He is one the fighters with a third mid-air jump. While he is smaller than Charizard, he runs much faster than him, somewhere between Mewtwo and Greninja.
As a middle-smallweight fighter, Spyro is a little faster on his attacks, which he can rack up alot of damage on his combos. He is one the fighters with a third mid-air jump. While he is smaller than Charizard, he runs much faster than him, somewhere between Mewtwo and Greninja.


==Moveset==
==Moveset==
*If Spyro gets hit, Sparx will change color, which was reflected in Ultimate, as getting damage leaves less knockback and more defense. He will start at yellow, then blue, then green, and in the last hit he dissapears, reducing Spyro's defense and raises knockback hit by the opponent. The only way to get him back is by using his Down Taunt, which is explained down below.
*If Spyro gets hit, Sparx will change color, which was reflected in Ultimate, as getting damage leaves less knockback and more defense. He will start at yellow, then blue, then green, and in the last hit he dissapears, reducing Spyro's defense and raises knockback hit by the opponent. The only way to get him back is by using his Down Taunt, which is explained down below. Additionally, Sparx can automatically attract items when Spyro is close to it, much like in the games.
*Spyro can crawl.
*Spyro can crawl.
*If Spyro is shielding himself, he can reflect an enemy projectile back at them, much like Wing Shield from Spyro: Enter the Dragonfly.
*If Spyro is shielding himself, he can reflect an enemy projectile back at them, much like Wing Shield ability from ''Spyro: Enter the Dragonfly''.


=== [[Ground attack]]s ===
{|class="wikitable"
{|class="wikitable"
! colspan=2 | !!Name!!Damage!!Description
!width="120"|Attack
!width="center"|Description
!width="10"|Damage
|-
|[[Standard attack]]
|Spyro does a tail jab, which is a very fast jab attack, while Sparx shoots a long range projectile at the enemy, which deals no knockback like Fox's [[Blaster]]. Sparx will be absent after getting hit three times. Spyro's move resembles his A and Right button Tail Stab attack from Shadow Legacy. Sparx's attack is based on the move he uses during his stages in Spyro: Year of the Dragon.
|align="center"|2% (tail), 1.3% (Sparx’s projectile)
|-
|[[Forward tilt]]
|Jabs the enemy with his horns. Resembles his X button Horn Slide attack from Shadow Legacy.
|align="center"|7.2%
|-
|-
! colspan=2 | Neutral attack
|[[Up tilt]]
| || 2% (tail), 1.3% (Sparx’s projectile) || Spyro does a tail jab, which is a very fast jab attack, while Sparx shoots a long range projectile at the enemy, which deals no knockback like Fox's [[Blaster]]. Sparx will be absent after getting hit three times. Spyro's move resembles his A and Right button Tail Stab attack from Shadow Legacy. Sparx's attack is based on the move he uses during his stages in Spyro: Year of the Dragon.
|Jabs upwards with his horns.
|align="center"| 7.2%
|-
|-
! colspan=2 | Forward tilt
|[[Down tilt]]
| || 7.2% || Jabs the enemy with his horns. Resembles his X button Horn Slide attack from Shadow Legacy.
|Slides along the floor with his horns. Resembles his hold X button Horn Slide attack from ''Spyro: Shadow Legacy''.
|align="center"| 8%
|-
|-
! colspan=2 | Up tilt
|[[Dash attack]]
| || 7.2% || Jabs upwards with his horns.
| Slams the opponent with his horns.
|align="center"| 11%
|-
|-
! colspan=2 | Down tilt
|[[Forward smash]]
| || 8% || Slides along the floor with his horns. Resembles his hold X button Horn Slide attack from Shadow Legacy,
|Smashes the opponent with his wings. While not powerful, it has a very strong horizontal knockback.
|align="center"| {{ChargedSmashDmgSSBU|16.4}}
|-
|-
! colspan=2 | Dash attack
|[[Up smash]]
| || 11% || Slams the opponent with his horns.
|Performs a front flip kick, similar to Ridley's, but quicker.
|align="center"| {{ChargedSmashDmgSSBU|14.9}}
|-
|-
! colspan=2 | Forward smash
| [[Down smash]]
| || {{ChargedSmashDmgSSBU|16.4}} || Smashes the opponent with his wings. While not powerful, it has a very strong horizontal knockback.
|Spins around horizontally with his tail. Resembles his tap A button Tail Swipe attack from Shadow Legacy.
|align="center"| {{ChargedSmashDmgSSBU|15.2}}
|}
=== [[Aerial attack]]s ===
{|class="wikitable"
!width="120"|Attack
!width="center"|Description
!width="10"|Damage
|-
| [[Neutral aerial]]
|Spins vertically once, attacking anyone with his tail.
|align="center"| 11.3% (tip), 7% (tail)
|-
| [[Forward aerial]]
|Slashes the enemy with his right claw.
|align="center"| 8%
|-
| [[Back aerial]]
|Turns around his head to attack the enemy with a headbutt.
|align="center"| 11% (early), 8.3% (late)
|-
| [[Up aerial]]
|Does a overhead tail stab.
|align="center"| 9%
|-
| [[Down aerial]]
|Stabs down with his left claw. Has spike properties.
|align="center"| 8%
|}
 
=== [[Grab]] and [[throw]]s ===
{|class="wikitable"
!width="120"|Attack
!width="center"|Description
!width="10"|Damage
|-
|-
! colspan=2 | Up smash
| Grab
| || {{ChargedSmashDmgSSBU|14.9}} || Performs a front flip kick, similar to Ridley's, but quicker.
|Reaches out his both claws. The range is short.
|align="center"| -
|-
|-
! colspan=2 | Down smash
| [[Pummel]]
| || {{ChargedSmashDmgSSBU|15.2}} || Spins around horizontally with his tail. Resembles his tap A button Tail Swipe attack from Shadow Legacy.
|Jabs the opponent with his horns. Very fast.
|align="center"| 1.4%
|-
|-
! colspan=2 | Neutral aerial
| [[Forward throw]]
| || 10% || A leaping side kick with one leg. Based on both of his Jumping Kick and Jumping Unnarmed attacks.
|Throws the enemy forward.
|align="center"| 10%
|-
|-
! colspan=2 | Forward aerial
| [[Back throw]]
| || 11.5% (slash), 5% (punch) || A quick horizontal slash. Based on his Jumping A attack. If he doesn't have the sword, he will throw a straight punch. Based on his Jumping Unnarmed attack.
|Flips the enemy over him with his horn. Resembles his X and Up button Horn Toss attack from Shadow Legacy.
|align="center"| 10%
|-
|-
! colspan=2 | Back aerial
| [[Up throw]]
| || 11.5% (slash), 5% (punch) || Same as his Forward aerial, except he turns around for a second.
|Throws the opponent upward, then smashes them with his wings.
|align="center"| 111%
|-
|-
! colspan=2 | Up aerial
| [[Down throw]]
| || 13% (stab), 7% (kick) || Performs a diagonally upward stab, similar to his Medium B attack. If he doesn't have the sword, he will do his upward angled roundhouse kick.
|Breathes fire to the enemy’s face, similar to Charizard's.
|align="center"| 2% (hits 1 to 4)
|}
=== Other attacks ===
{|class="wikitable"
!width="120"|Attack
!width="center"|Description
!Damage
|-
|-
! colspan=2 | Down aerial
| Floor attack
| || 14% (leg), 4.3% (punch) || Swings his sword down. Able to spike the opponent at 50%. Based on his Jumping A+B attack. If he doesn't have the sword, he will do a downward angled punch, similar to his fellow fighting game opponents.
|Gets up as he performs a tail sweep, similar to his Down Smash.
|align="center"| 10%
|-
|-
! colspan=2 | Grab
| Edge attack
| || - || Reaches out with one hand
|Performs a swinging tail attack after he gets up.
|align="center"| 9%
|}
=== [[Special move]]s ===
{|class="wikitable"
!width="100"|Special move
!width="100"|Name
!width="center"|Description
!width="10"|Damage
|-
|-
! colspan=2 | Pummel
|[[Standard special move]]
| || 3.5% || A medium kick. Based on his Forward + Kick attack. Very slow.
|Fire Breath
| His signature move. Spyro breaths a stream of fire from his mouth with short range. Deals fire damage. While the range is short, it is very strong with some knockback. It deals minimal damage to Metal fighters, but more to heavyweights.
|align="center"| 10% (normal), 2% (metal), 20% (heavyweight)
|-
|-
! colspan=2 | Forward throw
|[[Side special move]]
| || 14% || Pushes the opponent away with other hand, then swings his sword down to slash them. Based on his Forward+C+D throw.
|Head Charge
| Holding the B button will make Spyro stomp on the ground, building up speed. Letting it go will make him run with his horns to attack the opponent. Gains super armor, but he won’t stop running until he hits something, stops for 4 seconds, or just cancel it by pressing B again. It also deals huge damage against Metal characters, but less against heavyweights like Bowser. When using in the air, he will slow his fall.
|align="center"| 14% (normal), 21% (metal), 4% (heavyweight)
|-
|-
! colspan=2 | Back throw
|[[Up special move]]
| || 11% || Does a turn-around push, then slashes horizontally. Based on his Backward+C+D throw.
|Flight Loop
|Spyro jumps in the air, does a loop, and starts to glide forward. The move deals no damage, but it has higher distance than Meta Knight’s Shuttle Loop, and can be cancelled by pressing B again, which makes him hover like in the games. During the initial move, Spyro gains invincibility frames, allowing him to dodge enemy attacks easily.
|align="center"| -
|-
|-
! colspan=2 | Up throw
|[[Down special move]]
| || 12% || Throws upwards, then performs an upward slash attack.
|Headbash
| Spyro performs a forward somersault and crashes down with his horns, dealing huge damage and meteor smash any enemy below him, he can also instantly destroy crates and large items, be careful about bomb-releated items thou. If used on the ground, he will do a big leap before using it.
|align="center"| 17% (ground), 14% (air)
|-
|-
! colspan=2 | Down throw
|[[Final Smash]]
| Sake Kougeki || 4% (slam), 9% (Sake flesk) || Throws his opponent down, then swings his sakè flesk to smash them. This was his special move in the second entry onwards, with the first hit resembling his forward throw in the earlier games. Much like its origin, he will reflect enemy projectiles.
|Superflame
| A purple dressed fairy will arrive and kisses Spyro to the nose, turning his body pink, then he charges up his fire from his mouth, makes a huge jump and shoots a gigantic fireball that makes a big explosion similar to a Smart Bomb if it came into contact with a wall or the enemy. After the move is performed, Spyro returns to normal.
|align="center"| 45%
|}
 
=== Misc. ===
{|class="wikitable"
!width="100"|Misc.
!colspan="3" width="center"|Description
|-
|-
! colspan=2 | Floor attack (front, back and trip)
|align="center"|[[On-screen appearance]]
| || 10% || Haohmaru stabs with sword left, then right after getting up.
|colspan="3"|Flies in from a portal, then does a short loop before landing.
|-
|-
! colspan=2 | Edge attack
|rowspan="3" align="center"|[[Taunt]]s
| || 6% (first hit), 8% (second hit) || Swings his sword upward, then down. Based on his Standing A+B attack in earlier titles.
|align="center"|Standard
|Sparx will hover in any direction while buzzing, with Spyro chuckle. If Sparx’s gone, he will go to a menacing pose while looking.
|-
|-
! colspan=2 | [[Neutral special]]
|align="center"|Side
| Ougi Senpuu Retsu Zan || 9% (slash, Standard and Input), 11% (tornado, Standard), 15% (tornado, Input) || Haohmaru performs an upward sword swing, sending out a small twister that moves forward along the ground. Any opponent get caught by it will make the twister taller, sending them in the air. It is greatly used as a two-hit combo. Special input is ↓ ↘ → + attack/special, which greatly increases the power of the move.
|Performs a backflip, then strikes a pose before saying “Don’t mess with a dragon like me!” The pose is the same as he does in the promotional art of Spyro: Reignited Trilogy.
|-
|-
! colspan=2 | [[Side special]]
|align="center"|Down/Up
| Ougi Resshin Zan || 12% (Standard), 19% (Input) || Haohmaru does a short dash, then roll jumps forward and slams his sword down. This move deals high shield damage and can potentianly meteor smash the opponent at 50%. Pressing up after the dash will make him roll jump in the air, serving as an alternative recovery. Special input is ↙ ↓ ← + attack/special (also known as the reverse Shoryuken), which greatly increases the power of the move.
|A butterfly will appear and Sparx chases after it until he eats. This is the only way to regain Sparx, but recovers once. There’s a rare chance that a blue butterfly will appear that fully restores Sparx’s health back to 3.
|-
|-
! colspan=2 | [[Up special]]
|align="center"|[[Victory theme]]
| Ougi Kogetsu Zan || 4% (first hit, Standard and Input), 2.1% (4 hits, Standard), 2.3% (7 hits, Input) || Haohmaru peforms an overhead arcing slash before doing a multi-hit rising sword. Despite the almost non-existant horizontal angle, the move has a very strong vertical recovery, rivaling Marth's Dolphin Slash. Special input is → ↓ ↘ + attack/special, which not only greatly increases the power of the move, but makes him rise even higher and deals more hits.
|colspan="3"|A short remixed portion of the Main Theme, inspired by the Reignited Trilogy composition
|-
|-
! colspan=2 | [[Down special]]
|align="center"|Victory Standard
| Zankousen/Tenha Danku Retsu Zan || 23% (Zankousen), 30% (Tenha Danku Retsu Zan) || Haohmaru leans back while charging up his sword, then quickly spins once and slashes fiercely in front of the opponent with hard swing effects. The move acts similar to Falcon Punch, Warlock Punch and Aymr, has super armor startup, can be reversed, and causes Special Zoom when hit. However, the Tenha Danku Retsu Zan is pretty much the same, but even stronger and causes super high knockback along with a large energy effect, though only exclusive to his Rage Gauce. To perform this move, use the ↓ ↙ ← → + attack/special command.
|colspan="3"|Spins around happily with Sparx before striking their pose.
|-
|-
! colspan=2 | A and B Special
|align="center"|Victory Side
| Rage Explosion || 10% || Haohmaru lets out an explosive burst from his body, though exlusive to his Rage Gauge. If the opponent gets close to him, not only deals damage, but increases his speed and can cancel any of his moves while still retaining Rage power, however, his defence is reduced in half and the gauge drains much faster, meaning the player must be as quick as possible to perform the combo, as well as not getting hit super hard. After that, the gauge will not be refilled again, used once per stock.
|colspan="3"|A sheep is seen eating grass, then Spyro breaths fire on his back and says “Piece of cake.
|-
|-
! colspan=2 | [[Final Smash]]
|align="center"|Victory Up/Down
| Hiougi Tenha Fujin Zan/Issen || 40% (Hiougi Tenha Fujin Zan) 55% (Rage version), 30% (Issen) || Like the other fighting game friends, Haohmaru gets two Final Smashes, though different. The standard one will have him performing a dashing slash to the opponent. If done, he will do multiple overhead arcing slashes before ending with a strong rising one. The Rage Explosion version is pretty much the same, except it piercly dashes to all opponent with a high speed slash if the first gets hit, leaving them flying with high knockback after Haohmaru strikes a pose. If the enemy has 100% of damage, they will get instantly KO'd along with the japanese kanji of the move's name and the white background, much like he does in his series.
|colspan="3"|Spyro exclaims “Come on Sparx, let’s go home!” and flies away, with Sparx waving the camera before leaving.
|}
|}


===Taunts===
=={{SSBU|Classic Mode}}: Reigniting Smash==
*'''Up Taunt''': Haohmaru leans back, then fakes it with a shrug while saying "Senpuu... not!"
Spyro's Classic Mode route references the various bosses found throughtout the series, with all of the stages being in Ω form. Only a few items are disabled.
*'''Side Taunt''': Haohmaru takes out his sake flesk and drinks, then spits on his sword while saying "What's wrong?".
*'''Down Taunt''': Haohmaru drops his sword to the ground. This taunt affect his gameplay entirely, as he will be unnarmed for the rest of his match. The only way to get it back is by using it again when close.


===On-Screen Appearance===
{|class="wikitable" style="text-align:center"
*Jumps onto the battlefield and poses while shouting "Let's do this!". This is a reference to the old games where he jumps backward along with his opponent before the match begins.
!Round!!Opponent!!Stage!!Music!!Notes
|-
|1||{{Head|Sonic|g=SSBU|s=20px|cl=Green}} (x2) {{SSBU|Sonic}}, then {{Head|KingDedede|g=SSBU|s=20px|cl=Green}} {{SSBU|King Dedede}}||[[Arena Ferox]]||''Gnasty Gnorc''|| The battle is a reference to the Gnasty Gnorc realm from the first game, which has both Sonics representing the green Thieves and King Dedede representing Gnasty Gnorc himself.
|-
|2||{{Head|Charizard|g=SSBU|s=20px|cl=Blue}} {{SSBU|Charizard}}||[[Gerudo Valley]]||''Clash with Crush!''||The battle is a reference to Crush's Dungeon realm from ''Spyro 2: Ripto's Rage'', with the chosen stage being based on the original Playstation version.
|-
|3|| {{CharHead|Ivysaur|SSBU|s=20px|cl=Green}} {{SSBU|Ivysaur}}||[[Coliseum]]||''Gulp's Overlook''||The battle is a reference to Gulp's Overlook realm from the same game. Ivysaur will hold a [[Nintendo Scope]], a reference to Gulp's dual blasters on his back.
|-
|4||{{Head|Robin|g=SSBU|s=20px|cl=Red}} {{SSBU|Robin}}, then {{Head|Robin|g=SSBU|s=20px|cl=Red}} Robin||[[Norfair]]||''Ripto's Arena''||References the final battle against Ripto in ''Spyro: Enter the Dragonfly''.
|-
|5|| {{Head|KingKRool|g=SSBU|s=20px|cl=Blue}} {{SSBU|King K. Rool}}||[[Brinstar]]||''Sorceress' Lair''||The battle is a reference to Sorceress' Lair realm from ''Spyro: Year of the Dragon''. {{SSBU|Diddy Kong}} appears as a CPU ally, referencing Agent 9.
|-
|6|| Giant {{Head|Mario|g=SSBU|s=20px}} {{SSBU|Mario}}||[[Summit]]||''Battle with Red''||A reference to the first fight against Red in his Chamber in ''Spyro: A Hero's Tail'''s Icy Wilderness
|-
|colspan="5"|[[Bonus Stage]]
|-
|Final||[[Rathalos]]||?||''Battle in the Earth's Core''||Reference to the final battle against Malefor in The ''Legend of Spyro: Dawn of the Dragon''. A Black Spyro will appear as a CPU ally, referencing Cynder.
|}


===Victory Fanfare===
[[Credits]] roll after completing Classic Mode. Completing it as Spyro has "Gnasty's Loot" accompany the credits.
A remix of the jingle heard from the original ''Samurai Shodown'' when winning a match.
{{clr}}


===Victory Poses===
==Alternate costumes==
*'''Up''': Haohmaru throws his sword in the air and uses the mount to catch it in his back, then smiles at the camera. This is his recurring victory pose since the first game.
{|class="wikitable"
*'''Side''': Haohmaru drinks in his sake flesk, then throws it in the air and catches it with the mount of the sword, hanging it, then smiles.
|-
*'''Down''': Haohmaru performs a down and up swing before striking a pose.
|Purple
|Based on his updated appearance from the ''Spyro Reignited Trilogy'' game.
|-
|Blue
|Resembles his appearance from the Japanese box art of both ''Spyro: Season of Ice'' and ''Spyro Orange: The Cortex Conspiracy''.
|-
|Red
|Almost identical to Flame from ''Spyro: A Hero’s Tail''.
|-
|Yellow
|Might represent the colors of Sparx, his companion.
|-
|Green
|Resembles Spyro’s intended appearance for the first game, but it was changed in order to avoid blending in with the grass. It also resembles the color scheme of some of the baby dragons from ''Spyro: Year of the Dragon''.
|-
|Black
|Based on Cynder from ''The Legend of Spyro'' series. It also resembles Dark Spyro from the same series.
|-
|Pink
|Resembles Ember from ''Spyro: A Hero's Tail''.
|-
|Retro
|Swaps the model with the 3D polygonal one from the original games on the Playstation. Unlike other swaps, it also changes Sparx’s model to reflect that, complete with original sound effects.
|}


==Alternate costumes==
==Fighter Spirit==
*'''White''' - Based on his morden appearance in recent Samurai Shodown games. It is listed as his main Color A swap in his series.
{|class="wikitable sortable" style="width:100%;"
*'''Red''' - Resembles his Color B swap in Samurai Shodown V Special. It is also his Bust version in Samurai Shodown IV.
|-
*'''Blue''' - Resembles his Color C swap in Samurai Shodown V Special.
! No.
*'''Yellow''' - Resembles his Color B swap in Samurai Shodown V.
! style="width:5%;"|Image
*'''Green'''
! style="width:5%;"|Alternate Artwork
*'''Violet''' - Resembles his Color D swap in Samurai Shodown V.
! Name
*'''Black''' - Resembles his Color B swap in the first game. Also resembles his Rasetsu/Bust mode in Samurai Shodown 64-2.
! Origin Game
*'''Purple''' - Based on his evil doppelganger, Rasetsumaru, debuting in Samurai Shodown V.
! Acquisition
|-
|???
|[[File:Spyro Spirit.png|center|108x108px]]
|[[File:Spyro the Dragon (Reignited Trilogy).png|center|108x108px]]
|Spyro
|''Spyro the Dragon''<br>(Artwork: ''Spyro: Year of the Dragon'')
|•Complete Classic Mode with Spyro<br>•Purchase from the Vault Shop for 300G (after downloading Spyro)
|}


==Trivia==
==Trivia==
*
*Spyro was originally going to have a mechanic where he would switch any elemental breath by pressing the shield button, giving him either Electric or Ice Breath, but that was scrapped due to time constraits.

Latest revision as of 11:26, March 5, 2021

Spyrostock.png
Spyro
in Super Smash Bros. Ultimate
Spyro

SpyroSymbol.png
Universe Spyro the Dragon
Availability Downloadable
Final Smash Superflame
Spyro flares the competition!
—Introduction tagline


Spyro the Dragon (スパイロ) is a playable character in Super Smash Bros. Ultimate.

Tom Kenny, who has been voicing him from Spyro 2: Ripto's Rage all the way to Enter the Dragonfly before returning for the Reignited Trilogy, reprised his role in this game.

Attributes[edit]

As a middle-smallweight fighter, Spyro is a little faster on his attacks, which he can rack up alot of damage on his combos. He is one the fighters with a third mid-air jump. While he is smaller than Charizard, he runs much faster than him, somewhere between Mewtwo and Greninja.

Moveset[edit]

  • If Spyro gets hit, Sparx will change color, which was reflected in Ultimate, as getting damage leaves less knockback and more defense. He will start at yellow, then blue, then green, and in the last hit he dissapears, reducing Spyro's defense and raises knockback hit by the opponent. The only way to get him back is by using his Down Taunt, which is explained down below. Additionally, Sparx can automatically attract items when Spyro is close to it, much like in the games.
  • Spyro can crawl.
  • If Spyro is shielding himself, he can reflect an enemy projectile back at them, much like Wing Shield ability from Spyro: Enter the Dragonfly.

Ground attacks[edit]

Attack Description Damage
Standard attack Spyro does a tail jab, which is a very fast jab attack, while Sparx shoots a long range projectile at the enemy, which deals no knockback like Fox's Blaster. Sparx will be absent after getting hit three times. Spyro's move resembles his A and Right button Tail Stab attack from Shadow Legacy. Sparx's attack is based on the move he uses during his stages in Spyro: Year of the Dragon. 2% (tail), 1.3% (Sparx’s projectile)
Forward tilt Jabs the enemy with his horns. Resembles his X button Horn Slide attack from Shadow Legacy. 7.2%
Up tilt Jabs upwards with his horns. 7.2%
Down tilt Slides along the floor with his horns. Resembles his hold X button Horn Slide attack from Spyro: Shadow Legacy. 8%
Dash attack Slams the opponent with his horns. 11%
Forward smash Smashes the opponent with his wings. While not powerful, it has a very strong horizontal knockback. 16.4%
Up smash Performs a front flip kick, similar to Ridley's, but quicker. 14.9%
Down smash Spins around horizontally with his tail. Resembles his tap A button Tail Swipe attack from Shadow Legacy. 15.2%

Aerial attacks[edit]

Attack Description Damage
Neutral aerial Spins vertically once, attacking anyone with his tail. 11.3% (tip), 7% (tail)
Forward aerial Slashes the enemy with his right claw. 8%
Back aerial Turns around his head to attack the enemy with a headbutt. 11% (early), 8.3% (late)
Up aerial Does a overhead tail stab. 9%
Down aerial Stabs down with his left claw. Has spike properties. 8%

Grab and throws[edit]

Attack Description Damage
Grab Reaches out his both claws. The range is short. -
Pummel Jabs the opponent with his horns. Very fast. 1.4%
Forward throw Throws the enemy forward. 10%
Back throw Flips the enemy over him with his horn. Resembles his X and Up button Horn Toss attack from Shadow Legacy. 10%
Up throw Throws the opponent upward, then smashes them with his wings. 111%
Down throw Breathes fire to the enemy’s face, similar to Charizard's. 2% (hits 1 to 4)

Other attacks[edit]

Attack Description Damage
Floor attack Gets up as he performs a tail sweep, similar to his Down Smash. 10%
Edge attack Performs a swinging tail attack after he gets up. 9%

Special moves[edit]

Special move Name Description Damage
Standard special move Fire Breath His signature move. Spyro breaths a stream of fire from his mouth with short range. Deals fire damage. While the range is short, it is very strong with some knockback. It deals minimal damage to Metal fighters, but more to heavyweights. 10% (normal), 2% (metal), 20% (heavyweight)
Side special move Head Charge Holding the B button will make Spyro stomp on the ground, building up speed. Letting it go will make him run with his horns to attack the opponent. Gains super armor, but he won’t stop running until he hits something, stops for 4 seconds, or just cancel it by pressing B again. It also deals huge damage against Metal characters, but less against heavyweights like Bowser. When using in the air, he will slow his fall. 14% (normal), 21% (metal), 4% (heavyweight)
Up special move Flight Loop Spyro jumps in the air, does a loop, and starts to glide forward. The move deals no damage, but it has higher distance than Meta Knight’s Shuttle Loop, and can be cancelled by pressing B again, which makes him hover like in the games. During the initial move, Spyro gains invincibility frames, allowing him to dodge enemy attacks easily. -
Down special move Headbash Spyro performs a forward somersault and crashes down with his horns, dealing huge damage and meteor smash any enemy below him, he can also instantly destroy crates and large items, be careful about bomb-releated items thou. If used on the ground, he will do a big leap before using it. 17% (ground), 14% (air)
Final Smash Superflame A purple dressed fairy will arrive and kisses Spyro to the nose, turning his body pink, then he charges up his fire from his mouth, makes a huge jump and shoots a gigantic fireball that makes a big explosion similar to a Smart Bomb if it came into contact with a wall or the enemy. After the move is performed, Spyro returns to normal. 45%

Misc.[edit]

Misc. Description
On-screen appearance Flies in from a portal, then does a short loop before landing.
Taunts Standard Sparx will hover in any direction while buzzing, with Spyro chuckle. If Sparx’s gone, he will go to a menacing pose while looking.
Side Performs a backflip, then strikes a pose before saying “Don’t mess with a dragon like me!” The pose is the same as he does in the promotional art of Spyro: Reignited Trilogy.
Down/Up A butterfly will appear and Sparx chases after it until he eats. This is the only way to regain Sparx, but recovers once. There’s a rare chance that a blue butterfly will appear that fully restores Sparx’s health back to 3.
Victory theme A short remixed portion of the Main Theme, inspired by the Reignited Trilogy composition
Victory Standard Spins around happily with Sparx before striking their pose.
Victory Side A sheep is seen eating grass, then Spyro breaths fire on his back and says “Piece of cake.”
Victory Up/Down Spyro exclaims “Come on Sparx, let’s go home!” and flies away, with Sparx waving the camera before leaving.

Classic Mode: Reigniting Smash[edit]

Spyro's Classic Mode route references the various bosses found throughtout the series, with all of the stages being in Ω form. Only a few items are disabled.

Round Opponent Stage Music Notes
1 Sonic (SSBU) (x2) Sonic, then KingDedede (SSBU) King Dedede Arena Ferox Gnasty Gnorc The battle is a reference to the Gnasty Gnorc realm from the first game, which has both Sonics representing the green Thieves and King Dedede representing Gnasty Gnorc himself.
2 Charizard (SSBU) Charizard Gerudo Valley Clash with Crush! The battle is a reference to Crush's Dungeon realm from Spyro 2: Ripto's Rage, with the chosen stage being based on the original Playstation version.
3 Ivysaur (SSBU) Ivysaur Ivysaur Coliseum Gulp's Overlook The battle is a reference to Gulp's Overlook realm from the same game. Ivysaur will hold a Nintendo Scope, a reference to Gulp's dual blasters on his back.
4 Robin (SSBU) Robin, then Robin (SSBU) Robin Norfair Ripto's Arena References the final battle against Ripto in Spyro: Enter the Dragonfly.
5 KingKRool (SSBU) King K. Rool Brinstar Sorceress' Lair The battle is a reference to Sorceress' Lair realm from Spyro: Year of the Dragon. Diddy Kong appears as a CPU ally, referencing Agent 9.
6 Giant Mario (SSBU) Mario Summit Battle with Red A reference to the first fight against Red in his Chamber in Spyro: A Hero's Tail's Icy Wilderness
Bonus Stage
Final Rathalos ? Battle in the Earth's Core Reference to the final battle against Malefor in The Legend of Spyro: Dawn of the Dragon. A Black Spyro will appear as a CPU ally, referencing Cynder.

Credits roll after completing Classic Mode. Completing it as Spyro has "Gnasty's Loot" accompany the credits.

Alternate costumes[edit]

Purple Based on his updated appearance from the Spyro Reignited Trilogy game.
Blue Resembles his appearance from the Japanese box art of both Spyro: Season of Ice and Spyro Orange: The Cortex Conspiracy.
Red Almost identical to Flame from Spyro: A Hero’s Tail.
Yellow Might represent the colors of Sparx, his companion.
Green Resembles Spyro’s intended appearance for the first game, but it was changed in order to avoid blending in with the grass. It also resembles the color scheme of some of the baby dragons from Spyro: Year of the Dragon.
Black Based on Cynder from The Legend of Spyro series. It also resembles Dark Spyro from the same series.
Pink Resembles Ember from Spyro: A Hero's Tail.
Retro Swaps the model with the 3D polygonal one from the original games on the Playstation. Unlike other swaps, it also changes Sparx’s model to reflect that, complete with original sound effects.

Fighter Spirit[edit]

No. Image Alternate Artwork Name Origin Game Acquisition
???
Spyro Spirit.png
Spyro the Dragon (Reignited Trilogy).png
Spyro Spyro the Dragon
(Artwork: Spyro: Year of the Dragon)
•Complete Classic Mode with Spyro
•Purchase from the Vault Shop for 300G (after downloading Spyro)

Trivia[edit]

  • Spyro was originally going to have a mechanic where he would switch any elemental breath by pressing the shield button, giving him either Electric or Ice Breath, but that was scrapped due to time constraits.